Any word on cosmetic customizations possible for Aloy? Sorry if I have missed that.
Cosmetic customization are possible, but they're fixed costume sets. No micro-managing individual pieces.
And even Killzone 2 on PS2 still holds up. The gunplay in that game was great. Especially with how the enemies reacted:
MGSV movement was too arcadey not really realistic, from what it looks like the fluidity looks between Witcher 3 and MGSV in the middleIs the fluidity of the movement comparable to MGSV? If yes then I'm fucking in.
Yeah those 60 fps really made the game feel arcadeyMGSV movement was too arcadey not really realistic, from what it looks like the fluidity looks between Witcher 3 and MGSV in the middle
Expert commentary there.Yeah those 60 fps really made the game feel arcadeyGotta love those realistic 30 fps!
http://www.ign.com/articles/2016/06...ro-dawns-writer-answers-8-key-story-questions6. How Expansive Is the Non-Linear Story?
"In addition to the main quest, every tribe has got its own story arc, and within each tribe you're going to meet a ton of people who have self-contained stories, but each one of those is a story," said Gonzalez. "The side quests are definitely not just throwaway content. Then in addition to that there will be just activities, smaller things that you can do that aren't as narratively intense, but they round out the experience. So there's a ton of content."
A big way that the lore feels natural within the story is the believable interactions between Aloy and NPCs, and I was impressed with how the acting and writing even with characters as result-oriented as merchants made them feel like real people within this world. "We've tried to make sure those interactions feel human," said Gonzalez. "We've tried to make sure that the quest that you're going to experience has actual dramatic arcs that really build and pay off, and there's some real emotion to it, and nothing that feels like, you know, FedEx, completely just busywork."
Here is some off screen gameplay I just found https://www.youtube.com/watch?v=Celas5Tv5Dc
Not sure if it's just a re-upload of the link posted earlier (which is now private) though
Haha"and nothing that feels like FedEx just busy work". Sounds good to me
My biggest fear at this point is that the game will be ruined by stupid open world tropes. Everything else looks fantastic. Fingers crossed.
Such as?
Yes! So much win
The main weapon is the bow.I HAVE to know! The melee combat in this game is my biggest concern, well not really concern, just what I'm most curious about. Can we expect some Nioh/Dark Souls/Dragon's Dogma level melee combat or are we stuck with some forgettable melee that pales in the face of the archery? Really hoping that melee combat is a big focus, along with a decent amount of weapons.
It would be wise of you to temper your expectations because it's very likely to be the latter based on what we've seen.I HAVE to know! The melee combat in this game is my biggest concern, well not really concern, just what I'm most curious about. Can we expect some Nioh/Dark Souls/Dragon's Dogma level melee combat or are we stuck with some forgettable melee that pales in the face of the archery? Really hoping that melee combat is a big focus, along with a decent amount of weapons.
You'll only have yourself to blame if you go in expecting that level of depth in melee. The focus is on archery.I HAVE to know! The melee combat in this game is my biggest concern, well not really concern, just what I'm most curious about. Can we expect some Nioh/Dark Souls/Dragon's Dogma level melee combat or are we stuck with some forgettable melee that pales in the face of the archery? Really hoping that melee combat is a big focus, along with a decent amount of weapons.
I was just talking about ceiling.If anything, given that this is GG's first open world game, one might be fair to actually expect some open world problems that more experienced open world devs already faced.
Granted, being that this is new territory for GG, they did bring something from their previous expertise into the genre, aka "combat systems that looks like it isn't terrible or boring"
Don't expect any of that.I HAVE to know! The melee combat in this game is my biggest concern, well not really concern, just what I'm most curious about. Can we expect some Nioh/Dark Souls/Dragon's Dogma level melee combat or are we stuck with some forgettable melee that pales in the face of the archery? Really hoping that melee combat is a big focus, along with a decent amount of weapons.
I HAVE to know! The melee combat in this game is my biggest concern, well not really concern, just what I'm most curious about. Can we expect some Nioh/Dark Souls/Dragon's Dogma level melee combat or are we stuck with some forgettable melee that pales in the face of the archery? Really hoping that melee combat is a big focus, along with a decent amount of weapons.
the fact that your asking them to put as much depth into the melee as a souls game is unreasonable, because this is an archery game
I personally don't even know how you would handle the two fights they showed off of the game with melee.I'm not asking them to do that, I was just curious. I personally don't think that that's a tall order to fill: to have both great shooting and melee combat. Regardless, this is and has been my most anticipated game since its unveiling and finally getting so enlightenment on the melee component hasn't lessened that. It was just a hope.
Then how about they show off one of those quality quests? Because all I've seen so far essentially boiled down to shooting glowing circles in slow-motion and trapping robotdinos. Maybe I missed some footage.
Right, but you were asking if it would be comparable to those other games you mentioned. It can have good/great melee in its own right but I think melee on par with Souls and what not is asking too much for a game where melee isn't the focus.I'm not asking them to do that, I was just curious. I personally don't think that that's a tall order to fill: to have both great shooting and melee combat. Regardless, this is and has been my most anticipated game since its unveiling and finally getting so enlightenment on the melee component hasn't lessened that. It was just a hope.
The quest was to find out about that infected robot. You're talking about gameplay.Then how about they show off one of those quality quests? Because all I've seen so far essentially boiled down to shooting glowing circles in slow-motion and trapping robotdinos. Maybe I missed some footage.
Some gameplay from BGS:
https://www.youtube.com/watch?v=L7fEx5eT9Uk
Not the best quality, but still.
I HAVE to know! The melee combat in this game is my biggest concern, well not really concern, just what I'm most curious about. Can we expect some Nioh/Dark Souls/Dragon's Dogma level melee combat or are we stuck with some forgettable melee that pales in the face of the archery? Really hoping that melee combat is a big focus, along with a decent amount of weapons.
Yeah those 60 fps really made the game feel arcadeyGotta love those realistic 30 fps!
Edit: Might have read too much into this post.
Expert commentary there.
Games are only two variables. Resolution and frame-rate. That's all the programmers and animators work on for 4 years to get movement done.
Cosmetic customization are possible, but they're fixed costume sets. No micro-managing individual pieces.
I'm sure that's how most people read your post, including myself.Was talking about the animations and controls. For example Wither 3 has two movement settings one normal and the other called Alternative, the normal is rigid but more realistic movement while Alternative sacrifices more realistic movements but makes it slightly more fluid and precise
But a lot have met or exceeded the hype, so just go with your gut.I see the GAF hype train is once again going at full steam ahead...
Hate to be the party pooper around here, but if there is one thing this gen taught me, is to hold a small basket and manage my hype levels...
Too many highly hyped games have bombed this gen, and each and every one of them "sounded fantastic" before release.
I see the GAF hype train is once again going at full steam ahead...
Hate to be the party pooper around here, but if there is one thing this gen taught me, is to hold a small basket and manage my hype levels...
Too many highly hyped games have bombed this gen, and each and every one of them "sounded fantastic" before release.
I HAVE to know! The melee combat in this game is my biggest concern, well not really concern, just what I'm most curious about. Can we expect some Nioh/Dark Souls/Dragon's Dogma level melee combat or are we stuck with some forgettable melee that pales in the face of the archery? Really hoping that melee combat is a big focus, along with a decent amount of weapons.
You can't be serious.....