• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

I popped in NFL 2K5 just now

Monroeski said:
I put SOOOO many hours into franchise in this game. My time actually playing the games was miniscule by comparison. :lol I really loved the offseason stuff, and just simulated the season.

The draft is extremely exploitable, though. The computer will only EVER take like 4 positions in the first round (QB, HB, DE, OT), so you can trade down your first rounder for the first pick of the second round + extras and get any of the best players from any other position. The best fullback in the draft usually doesn't go until the 5th round at best, even though the guy often has a 90+ rating, and the safety positions are almost as bad, so I've had drafts in that game where I took 2 or 3 FBs in the 6th or 7th round that I was able to trade for a first round pick EACH the next season. After playing countless hours and figuring out all the tricks for finding the best players and such, it would only take a few seasons for me to own over half of the first round. :D And don't even get me started on how abusable the contract signing process was.
Yeah the draft is great. I ended up with the top 10 draft picks at one point. :lol

I love 2K5 though. I still play it constantly. I've played at least 100 seasons overall on it. :lol
 
Favre4435 said:
Please make a gif of the fumble that happened earlier in that drive where the receiver was called down. Yes, I'm still very bitter.

Did you just refer to Jerry Rice as "the receiver"?
 
nfl-2k1.378444.jpg
 
Cloudy said:
The game still looks decent and the gameplay (especially the passing) has the fluidity EA has just not been able to capture with Madden. Am I crazy if I pass up Madden to play this with updated rosters this year? :lol
WELL GOOD FOR YOU, DEAR JOURNAL ET CETERA.
 
Cloudy said:
Like someone said above, defense is actually fun in 2k. In Madden you can only play the defensive line manually or you get destroyed. In 2k, DB play is so fun

I play as a linebacker all the time in Madden and I do alright. I use to play as a CB but eventually they made the camera angles too shitty.
 
can't argue on the commentary for NFL2k being superior to madden (racist as it was). the presentation was also clearly better (i assume it will be better than madden 10 too).

but if we're talking about gameplay (remember, gameplay, not watching the game) then i don't know how anyone can prefer NFL2k/APF.

first off, madden 2005 absolutely beats NFL 2k5 in every area on the field. good AI (hey, my CB's in madden aren't going into a weird matrix style slowdown like they do in NFL2k5!), good franchise mode, defensive hot routes that work (did anyone test the QB spy feature in NFL2k5?), etc.

secondly, NFL 2k5 and APF are nice to look at. but they leave a lot to be desired in the control department. this is why so many people complain about maddens animations. some would argue the game gives you TOO much control of your player and as such it makes the animation look herky jerky whereas in NFL 2k5 you have this sluggish game that locks you into certain animations but looks great in motion.

lastly, it's just personal preference. i can give you all these reasons why madden is the better game but if it's not things you care about or agree with then what does it matter?

i couldn't care less about presentation or commentary, so maybe that's why nfl2k didn't strike a chord with me. but i think my biggest problems are lack of control and the uncertainty of the AI in 2k5.

i will say that i wish NFL2kx was still around because competition benefits everyone. but when people say "welp, NFL 2k still hasn't been beat!" it's a joke. madden 2005 had it beat and madden 2006 (xbox version) absolutely trashed it. i would say madden 2006 is my favorite madden of all time. i don't know that madden '10 will change that, but they are doing good things at tiburon so we'll see!
 
Cloudy said:
Like someone said above, defense is actually fun in 2k. In Madden you can only play the defensive line manually or you get destroyed. In 2k, DB play is so fun

:lol

i'd say 75% of the people in our madden league play either LB or safety and have no problems. you know this conex
 
People still blaming EA for the exclusive deal? I wouldn't be surprised if they didn't know that NFL was the one offering this type of deal, 3-4 other game companies were trying to get ahold of it. It was going to be exclusive to one company in the end no matter what.:lol
 
Flavius said:
For the first couple of years, Gameday was fucking phenomenal. And then, sadly, it turned to crap.

Now, if you really want to go back in the day, I'll argue til the day I die that the first couple of years of NFL Quarterback Club on the SNES was just as good as Madden was at the time, but that's probably a discussion for another day/thread/whatev.

omg i think we are the same person... :lol
 
If you do not prefer NFL 2K5 over Madden then you are vile human being who deserves to feast on shit.

I still play 2K5 to this day. I only wish I could actually learn how to pass efficiently :lol
 
gameday, gameday 97, and gameday 98 were all awesome.

gameday 99 was ok, and then the series just turned into shit when the studio changed names to 989.

gameday 98 pretty much single handedly forced EA to make madden 99 with full polygons.
 
Like someone said above, defense is actually fun in 2k. In Madden you can only play the defensive line manually or you get destroyed. In 2k, DB play is so fun

I VIVIDLY remember just killing you game after game after game with BDawk and Mikell. i would get atleast 1 user pick a game on you
 
CB3 said:
I VIVIDLY remember just killing you game after game after game with BDawk and Mikell. i would get atleast 1 user pick a game on you

You don't understand, when he said "you" he only meant himself.
 
CB3 said:
I VIVIDLY remember just killing you game after game after game with BDawk and Mikell. i would get atleast 1 user pick a game on you

lol why bother? konex knows you can play manual defense in madden because he's seen plenty of his opponents do it.

when konex says "you can only play the defensive line" he actually means himself, and not the madden community at large!
 
FrenchMovieTheme said:
when konex says "you can only play the defensive line" he actually means himself, and not the madden community at large!

Don't steal my material, Carlos Mencia!
 
Hootie said:
If you do not prefer NFL 2K5 over Madden then you are vile human being who deserves to feast on shit.

I still play 2K5 to this day. I only wish I could actually learn how to pass efficiently :lol
Yea, that's a problem with the gameplay if 5 years later you still can't pass efficiently in the game.
 
Talladega Knight said:
Yea, that's a problem with the gameplay if 5 years later you still can't pass efficiently in the game.

Well it doesn't help that I just suck at football games. Whenever I go back to pass I run about 20 feet backwards because I'm scared I'm about to be sacked. :lol
 
Was it 2K5 where you could lead your receivers before you threw the ball. I loved that. Had to be because I don't think i've played madden since 2001.
 
Hootie said:
Well it doesn't help that I just suck at football games. Whenever I go back to pass I run about 20 feet backwards because I'm scared I'm about to be sacked. :lol
Running backwards in 2K5 will make you more likely to be sacked. It causes the pocket to collapse and turns short passes into long ones. Just staying put and moving around only when needed is your best option.

XiaNaphryz said:
That would be a catch in Madden; the WR would stop on a dime and warp through the DB.
 
2k destroys madden in how football is played on sunday period. Madden whole play call system is archaic, it schemes are archaic and much more. People always talk about control, but you can get acclimated to controls if you play it enough to understand the control mechanism.

Madden has been around for 2 decades and still don't understand that the NFL call plays and coverages on different levels. 2k's tiered system is how you call plays in the "NFL" line stunts and coverages. I want even go into "total control defense" that 2k has, its simple and quick just like the "NFL" with shells over/under/solid/stack and easy zone to man to blitz edits, its far superior and does what you see on sunday.

Tackling system is far superior to maddens especially on the hit stick. 2k, you have reach tackles, tackle high or tackle low or just deliver the blow all done on the right stick.

Pass plays are based on actuall NFL pass play logic 90/50 ect... 90 you know is a 3 step drop and all routes are based on that drop and if you throw the ball to soon the receiver is not ready he doesn't magically and blindly with his back to the ball know that I just threw the pass and just break off his route.

On the fly audibles lets not go there.

Their is so much more its not even funny. Madden plays like madden it does not play like what you see in the "NFL" and thats a fact.

The challenge system in 2k is what you get in the "NFL" madden well lets just say its a challenge to get the NFL challenge system in madden.

Yes 2k has the occasional head stratcher like french said with the CB

but check this out and see who has the superior CB play

http://www.youtube.com/watch?v=JNMl8LMwVJo

http://www.youtube.com/watch?v=GJYHqdKklN0

and this video was made in response to Ian cummings blog talking about how they improved running animations, and Ian bowed down to this video and stated they have nothing like that.

http://www.youtube.com/watch?v=Js1XReX83f4

I got more for the ya, this is just a warning shot.
 
Igo said:
Was it 2K5 where you could lead your receivers before you threw the ball. I loved that. Had to be because I don't think i've played madden since 2001.
Madden '05 had that. Believe it was called Playmaker (don't quote me!). I missed it dearly on games since.
 
Here's a video on total control defense and he doesn't even cover coverages like press/off/inside or outside and the coverage shells like solid/stack/over/under 2k is far superior to madden if you gave it a chance and understood football chess match.

And this is coming from a madden junkie who sat at the altar and then he coverted once he saw what "NFL" football was and not just madden football.

total control def part 1
http://www.youtube.com/watch?v=NFGwKm4eU6Y

total control def. part 2
http://www.youtube.com/watch?v=AyzjxhyYnRI

total control def part 3
http://www.youtube.com/watch?v=OA11FhJs5lA
 
Igo said:
Was it 2K5 where you could lead your receivers before you threw the ball. I loved that. Had to be because I don't think i've played madden since 2001.

2k had that from 2k2, it was a ripped from gamedays total control passing
 
*Crys*

I used to play NHL 2K5 and the like back in the day on my friend's Xbox and we had SOOOOO much fun. We'd get drunk and he'd throw the controller if I beat him. I wanna get the new NHL and an extra controller so me and him can go at it again.
 
I just didn't feel the excitement in playing Madden. I wonder how much is not the visceral feel of tapping to sprint. (And I can tap with the best of them)

With a play maker making plays you were would mentally high step when you pulled stuff off. Madden was eh hope the cheating CPU speed boost doesn't catch me or I get lucky when I hit the spin or side step button.

jg1ppi.jpg


1zwc36b.jpg


Doing these awesome things in Madden was almost boring.

When you picked off a pass with Deion Champ or Green in 2K1 you got giddy. And your opponent's bunghole shivered.
 
AZ Greg said:
Everyone is giving EA shit for buying the license out of fear, but I thought I remember reading that the NFL was shopping the license so EA did what they had to do so nobody else bought the rights.

EA didn't buy the license. The NFL sold it to them, intentionally.

So many juniors, so many people with no knowledge.
 
bluemax said:
EA didn't buy the license. The NFL sold it to them, intentionally.

So many juniors, so many people with no knowledge.

EA lobbied the NFL for years so it is obvious that when they were put up for sale EA would buy them. Get your facts straight.

edit: just watched this youtube vid and choked on a sip of beer and coupld breath for about 30 seconds due to it foaming in my throat. intense

http://www.youtube.com/watch?v=smPbq398YGU&feature=related

It was Tron-jogging that almost did me in.
 
The Steve said:
Lots of fanboy rage in this thread.

Lots of people seem to be hurt.

I just want a game that I see on sunday and so far with Madden we haven't gotten that. Its cool game, but I'm glad Ian is on the case and is willing to concede that what they were selling wasn't what you were seeing on sunday. And, he's vow to get there, and I've hitched my wagon to the guy, because he's open and honest.
 
Striker said:
Barry's running around like he has diarrhea in the :50 mark.

that's is just barely moving the analog stick forward like a centimeter, it looks funny but he's given you the full measure of analog running to show you different styles. The analog stick act as a gas pedal.
 
gluv65 said:
that's is just barely moving the analog stick forward like a centimeter, it looks funny but he's given you the full measure of analog running to show you different styles. The analog stick act as a gas pedal.
I had a Dreamcast and owned 2K games, and also bought 2K5 when it released for 20 bucks. Was not a fan of the gameplay or Franchise control. Presentation and commentary, whatever, nice but if they can't hit the nail on the head specifically for Franchsie, it isn't my cup of tea. The demo for APF also was dog shit, in my view.
 
Striker said:
I had a Dreamcast and owned 2K games, and also bought 2K5 when it released for 20 bucks. Was not a fan of the gameplay or Franchise control. Presentation and commentary, whatever, nice but if they can't hit the nail on the head specifically for Franchsie, it isn't my cup of tea. The demo for APF also was dog shit, in my view.


Good for you
 
gluv65 said:
2k destroys madden in how football is played on sunday period. Madden whole play call system is archaic, it schemes are archaic and much more. People always talk about control, but you can get acclimated to controls if you play it enough to understand the control mechanism.

Madden has been around for 2 decades and still don't understand that the NFL call plays and coverages on different levels. 2k's tiered system is how you call plays in the "NFL" line stunts and coverages. I want even go into "total control defense" that 2k has, its simple and quick just like the "NFL" with shells over/under/solid/stack and easy zone to man to blitz edits, its far superior and does what you see on sunday.

does this include defensive individual audibles simply not working (qb spy)?

and how is maddens play calling system not easy or realistic? i can pinch, fan, slant to either side in half a second. i can also easily set ANY defensive player with any zone audible.... this includes defensive lineman (to cover the flats, for instance).

maddens audibles and coverage schemes are easy to do and there are some defensive plays where i have made 7-10 different audibles (individual and otherwise) before the offense is even at the line of scrimmage.

Tackling system is far superior to maddens especially on the hit stick. 2k, you have reach tackles, tackle high or tackle low or just deliver the blow all done on the right stick.

you can go low or go high in madden as well. this is done with the right stick as well.

Pass plays are based on actuall NFL pass play logic 90/50 ect... 90 you know is a 3 step drop and all routes are based on that drop and if you throw the ball to soon the receiver is not ready he doesn't magically and blindly with his back to the ball know that I just threw the pass and just break off his route.

:lol

awesome. while i agree that there are unrealistic instances in madden of the receiver being able to come down with a ball, are you suggesting they should be robots who run the play exactly how it is supposed to be run at all times and there should be no room for improv or "making a play"? that doesn't sound like football on sunday to me.


Their is so much more its not even funny. Madden plays like madden it does not play like what you see in the "NFL" and thats a fact.

well no shit madden plays like madden, it's madden. nfl 2k5 plays like 2k5... unless you consider cornerbacks playing a zone so tight that they fail to acknowledge a player within 5 yards, unless you consider qb spy meaning "hey don't do shit", unless you consider DB's going into a slowdown matrix mode while the wr burns you for 80, unless you consider hitting Y Y Y Y Y Y Y YYYYYYY with mike alstott for 80, unless you consider WR's trying to catch balls with their elbows on out routes a quarter of the time, etc etc.

The challenge system in 2k is what you get in the "NFL" madden well lets just say its a challenge to get the NFL challenge system in madden.

what does this mean? the challenge system in NFL2k5 and madden are identical. if you are saying that NFL2k5's challenge system is more accurate you maybe right, but it's not "what you get in the nfl".

i ran the nfl 2k5 league here on gaf and i had more than a few instances where i called bullshit on a challenge. fumbles, two feet inbounds, etc. it's really basically the same as madden is which is to say it's flawed.

Yes 2k has the occasional head stratcher like french said with the CB

but check this out and see who has the superior CB play

http://www.youtube.com/watch?v=JNMl8LMwVJo

http://www.youtube.com/watch?v=GJYHqdKklN0

and this video was made in response to Ian cummings blog talking about how they improved running animations, and Ian bowed down to this video and stated they have nothing like that.

http://www.youtube.com/watch?v=Js1XReX83f4

I got more for the ya, this is just a warning shot.
[/QUOTE]

1. 2k running animations are awful. looks like they're running with sticks up their asses come on

2. selective play picking.... i can run a game of madden right now and pickup a handful of plays that are incredibly realistic in regard to wr/db interaction and how the play "should happen".

the reason i dislike nfl 2k5's DB play isn't because i think it is awful all the time. if you take the best of nfl 2k5's DB play and put it up against the best of madden's it's going to compare favorably.

what i DONT like about 2k5 is the inconsistency. yes, there are inconsistencies in madden and in the nfl as well, but something about 2k5 rubbed me the wrong way in this regard. i feel like in madden if i call a buc cover 2 i know what im going to get. i know the WR's aren't getting deep on me and i know the only way that a pass is going to be completed down the field is if the qb can thread the needle between the cb and the safety because there is an open zone there.

in nfl 2k5, i dont know that. i don't know what the fuck i can expect. sometimes my CB's just whiff on a bump, sometimes they are in position to make a play and watch the ball sail, sometimes my safety comes over and goes into a weird knock down animation putting him out of position, and then other times the CB makes a great read and picks it off.

for the record i honestly do like 2k5 and all pro football. there are times when i have played those games and really felt that wow this is a great game. i would love to see where 2k football would be today with the NFL license and a big budget like the madden guys have because i think everyone would be the beneficiary of that.

but i cannot and will not concede that nfl 2k5 is superior to madden 2009. as i said before, i would take madden 2006 on xbox 8 days a week over 2k and apf (and madden 2009 for that matter!)
 
FrenchMovieTheme said:
does this include defensive individual audibles simply not working (qb spy)?

and how is maddens play calling system not easy or realistic? i can pinch, fan, slant to either side in half a second. i can also easily set ANY defensive player with any zone audible.... this includes defensive lineman (to cover the flats, for instance).

maddens audibles and coverage schemes are easy to do and there are some defensive plays where i have made 7-10 different audibles (individual and otherwise) before the offense is even at the line of scrimmage.



you can go low or go high in madden as well. this is done with the right stick as well.



:lol

awesome. while i agree that there are unrealistic instances in madden of the receiver being able to come down with a ball, are you suggesting they should be robots who run the play exactly how it is supposed to be run at all times and there should be no room for improv or "making a play"? that doesn't sound like football on sunday to me.




well no shit madden plays like madden, it's madden. nfl 2k5 plays like 2k5... unless you consider cornerbacks playing a zone so tight that they fail to acknowledge a player within 5 yards, unless you consider qb spy meaning "hey don't do shit", unless you consider DB's going into a slowdown matrix mode while the wr burns you for 80, unless you consider hitting Y Y Y Y Y Y Y YYYYYYY with mike alstott for 80, unless you consider WR's trying to catch balls with their elbows on out routes a quarter of the time, etc etc.



what does this mean? the challenge system in NFL2k5 and madden are identical. if you are saying that NFL2k5's challenge system is more accurate you maybe right, but it's not "what you get in the nfl".

i ran the nfl 2k5 league here on gaf and i had more than a few instances where i called bullshit on a challenge. fumbles, two feet inbounds, etc. it's really basically the same as madden is which is to say it's flawed.

1. 2k running animations are awful. looks like they're running with sticks up their asses come on

2. selective play picking.... i can run a game of madden right now and pickup a handful of plays that are incredibly realistic in regard to wr/db interaction and how the play "should happen".

the reason i dislike nfl 2k5's DB play isn't because i think it is awful all the time. if you take the best of nfl 2k5's DB play and put it up against the best of madden's it's going to compare favorably.

what i DONT like about 2k5 is the inconsistency. yes, there are inconsistencies in madden and in the nfl as well, but something about 2k5 rubbed me the wrong way in this regard. i feel like in madden if i call a buc cover 2 i know what im going to get. i know the WR's aren't getting deep on me and i know the only way that a pass is going to be completed down the field is if the qb can thread the needle between the cb and the safety because there is an open zone there.

in nfl 2k5, i dont know that. i don't know what the fuck i can expect. sometimes my CB's just whiff on a bump, sometimes they are in position to make a play and watch the ball sail, sometimes my safety comes over and goes into a weird knock down animation putting him out of position, and then other times the CB makes a great read and picks it off.

for the record i honestly do like 2k5 and all pro football. there are times when i have played those games and really felt that wow this is a great game. i would love to see where 2k football would be today with the NFL license and a big budget like the madden guys have because i think everyone would be the beneficiary of that.

but i cannot and will not concede that nfl 2k5 is superior to madden 2009. as i said before, i would take madden 2006 on xbox 8 days a week over 2k and apf (and madden 2009 for that matter!)[/QUOTE]


and how is maddens play calling system not easy or realistic?

The NFL is a tiered play call system, is that in madden? Maddens D edits is done by selecting the individual player and then telling him what to do, you will need 2 sundays to edit a player in madden. Look at my video on total control D and you will see why it superior


you can go low or go high in madden as well. this is done with the right stick as well.

You see their is a big difference in what I'm saying and what you implying. maddens High/low is to deliver a big hit i.e. big hit high or big hit low. 2K High low is to situational tackle a high wrap or a low wrap now you press down on the right stick to deliver a blow, or you just push and hold the right stick up to reach out and grab with a left or right hand.




awesome. while i agree that there are unrealistic instances in madden of the receiver being able to come down with a ball, are you suggesting they should be robots who run the play exactly how it is supposed to be run at all times and there should be no room for improv or "making a play"? that doesn't sound like football on sunday to me.

You see now just being ignorant and forgiving of shit that just doesn't happen. Pass plays are determined by routes. If I tell my receive to run a 5 and out to the flat and I throw it when he's on his 3rd yard he can't see the ball so I will just hit him in the back of the head or the ball will just wander. See the video

before the receiver is ready

http://www.youtube.com/watch?v=ITrLtqtLLDg

route based passing

http://www.youtube.com/watch?v=h3V1Ib4j4Rs

Now this is what would happen in the NFL because its based on the route.




well no shit madden plays like madden, it's madden. nfl 2k5 plays like 2k5... unless you consider cornerbacks playing a zone so tight that they fail to acknowledge a player within 5 yards, unless you consider qb spy meaning "hey don't do shit", unless you consider DB's going into a slowdown matrix mode while the wr burns you for 80, unless you consider hitting Y Y Y Y Y Y Y YYYYYYY with mike alstott for 80, unless you consider WR's trying to catch balls with their elbows on out routes a quarter of the time, etc etc.

again you come with elementary arguments. You know what I'm talking about not glitches which all games have, I'm talking about logic or nfl principles. You know defensive tiered play calling or route based passing or coverage shells. Things found in 2k and doesn't exist in madden.



what does this mean? the challenge system in NFL2k5 and madden are identical. if you are saying that NFL2k5's challenge system is more accurate you maybe right, but it's not "what you get in the nfl".

you see that statement above now I know you're full of shit, go back and see 2k's challenge system and do the same for madden now go look at the NFL.


what i DONT like about 2k5 is the inconsistency. yes, there are inconsistencies in madden and in the nfl as well, but something about 2k5 rubbed me the wrong way in this regard. i feel like in madden if i call a buc cover 2 i know what im going to get. i know the WR's aren't getting deep on me and i know the only way that a pass is going to be completed down the field is if the qb can thread the needle between the cb and the safety because there is an open zone there.

again thats because you calling an entire play in madden, the nfl and 2k is a tiered playcalling system. You make your calls and adjustments on the 1st, 2nd, and 3rd level now if you fucked up because you called something wrong its you, but at the same time their was some inconsistency.

Madden 09 is garbage period, Peter Moore knew, Ian cummings knew and Phil Fraizer knew, hell Ian stated that he wanted 10 to be the game that puts 2k5 to bed, but you think its superior LOL.
 
Top Bottom