FrenchMovieTheme said:
does this include defensive individual audibles simply not working (qb spy)?
and how is maddens play calling system not easy or realistic? i can pinch, fan, slant to either side in half a second. i can also easily set ANY defensive player with any zone audible.... this includes defensive lineman (to cover the flats, for instance).
maddens audibles and coverage schemes are easy to do and there are some defensive plays where i have made 7-10 different audibles (individual and otherwise) before the offense is even at the line of scrimmage.
you can go low or go high in madden as well. this is done with the right stick as well.
:lol
awesome. while i agree that there are unrealistic instances in madden of the receiver being able to come down with a ball, are you suggesting they should be robots who run the play exactly how it is supposed to be run at all times and there should be no room for improv or "making a play"? that doesn't sound like football on sunday to me.
well no shit madden plays like madden, it's madden. nfl 2k5 plays like 2k5... unless you consider cornerbacks playing a zone so tight that they fail to acknowledge a player within 5 yards, unless you consider qb spy meaning "hey don't do shit", unless you consider DB's going into a slowdown matrix mode while the wr burns you for 80, unless you consider hitting Y Y Y Y Y Y Y YYYYYYY with mike alstott for 80, unless you consider WR's trying to catch balls with their elbows on out routes a quarter of the time, etc etc.
what does this mean? the challenge system in NFL2k5 and madden are identical. if you are saying that NFL2k5's challenge system is more accurate you maybe right, but it's not "what you get in the nfl".
i ran the nfl 2k5 league here on gaf and i had more than a few instances where i called bullshit on a challenge. fumbles, two feet inbounds, etc. it's really basically the same as madden is which is to say it's flawed.
1. 2k running animations are awful. looks like they're running with sticks up their asses come on
2. selective play picking.... i can run a game of madden right now and pickup a handful of plays that are incredibly realistic in regard to wr/db interaction and how the play "should happen".
the reason i dislike nfl 2k5's DB play isn't because i think it is awful all the time. if you take the best of nfl 2k5's DB play and put it up against the best of madden's it's going to compare favorably.
what i DONT like about 2k5 is the inconsistency. yes, there are inconsistencies in madden and in the nfl as well, but something about 2k5 rubbed me the wrong way in this regard. i feel like in madden if i call a buc cover 2 i know what im going to get. i know the WR's aren't getting deep on me and i know the only way that a pass is going to be completed down the field is if the qb can thread the needle between the cb and the safety because there is an open zone there.
in nfl 2k5, i dont know that. i don't know what the fuck i can expect. sometimes my CB's just whiff on a bump, sometimes they are in position to make a play and watch the ball sail, sometimes my safety comes over and goes into a weird knock down animation putting him out of position, and then other times the CB makes a great read and picks it off.
for the record i honestly do like 2k5 and all pro football. there are times when i have played those games and really felt that wow this is a great game. i would love to see where 2k football would be today with the NFL license and a big budget like the madden guys have because i think everyone would be the beneficiary of that.
but i cannot and will not concede that nfl 2k5 is superior to madden 2009. as i said before, i would take madden 2006 on xbox 8 days a week over 2k and apf (and madden 2009 for that matter!)[/QUOTE]
and how is maddens play calling system not easy or realistic?
The NFL is a tiered play call system, is that in madden? Maddens D edits is done by selecting the individual player and then telling him what to do, you will need 2 sundays to edit a player in madden. Look at my video on total control D and you will see why it superior
you can go low or go high in madden as well. this is done with the right stick as well.
You see their is a big difference in what I'm saying and what you implying. maddens High/low is to deliver a big hit i.e. big hit high or big hit low. 2K High low is to situational tackle a high wrap or a low wrap now you press down on the right stick to deliver a blow, or you just push and hold the right stick up to reach out and grab with a left or right hand.
awesome. while i agree that there are unrealistic instances in madden of the receiver being able to come down with a ball, are you suggesting they should be robots who run the play exactly how it is supposed to be run at all times and there should be no room for improv or "making a play"? that doesn't sound like football on sunday to me.
You see now just being ignorant and forgiving of shit that just doesn't happen. Pass plays are determined by routes. If I tell my receive to run a 5 and out to the flat and I throw it when he's on his 3rd yard he can't see the ball so I will just hit him in the back of the head or the ball will just wander. See the video
before the receiver is ready
http://www.youtube.com/watch?v=ITrLtqtLLDg
route based passing
http://www.youtube.com/watch?v=h3V1Ib4j4Rs
Now this is what would happen in the NFL because its based on the route.
well no shit madden plays like madden, it's madden. nfl 2k5 plays like 2k5... unless you consider cornerbacks playing a zone so tight that they fail to acknowledge a player within 5 yards, unless you consider qb spy meaning "hey don't do shit", unless you consider DB's going into a slowdown matrix mode while the wr burns you for 80, unless you consider hitting Y Y Y Y Y Y Y YYYYYYY with mike alstott for 80, unless you consider WR's trying to catch balls with their elbows on out routes a quarter of the time, etc etc.
again you come with elementary arguments. You know what I'm talking about not glitches which all games have, I'm talking about logic or nfl principles. You know defensive tiered play calling or route based passing or coverage shells. Things found in 2k and doesn't exist in madden.
what does this mean? the challenge system in NFL2k5 and madden are identical. if you are saying that NFL2k5's challenge system is more accurate you maybe right, but it's not "what you get in the nfl".
you see that statement above now I know you're full of shit, go back and see 2k's challenge system and do the same for madden now go look at the NFL.
what i DONT like about 2k5 is the inconsistency. yes, there are inconsistencies in madden and in the nfl as well, but something about 2k5 rubbed me the wrong way in this regard. i feel like in madden if i call a buc cover 2 i know what im going to get. i know the WR's aren't getting deep on me and i know the only way that a pass is going to be completed down the field is if the qb can thread the needle between the cb and the safety because there is an open zone there.
again thats because you calling an entire play in madden, the nfl and 2k is a tiered playcalling system. You make your calls and adjustments on the 1st, 2nd, and 3rd level now if you fucked up because you called something wrong its you, but at the same time their was some inconsistency.
Madden 09 is garbage period, Peter Moore knew, Ian cummings knew and Phil Fraizer knew, hell Ian stated that he wanted 10 to be the game that puts 2k5 to bed, but you think its superior LOL.