- May 31, 2020
Open world games are just less bespoke in terms of gameplay. The world is created then gameplay elements added with tweaks to the map. A wide linear game is often created with the gameplay in mind first. This isn't an automobile vs horse situation where one has replaced the other.
I don't know. We all just played The Last of Us II, which had like 4 different kinds of enemies and rote stealth gameplay we've all seen a million times before.
I think videogame historians will view the last generation as the time open world games overtook linear games.
Breath of the Wild, PUBG, Fortnite.
Those games hit the hardest and will influence the next 20 years of games more than any linear game released throughout the generation.
Open world simply gives players more choices. That's more interesting than carrot - stick game design.