ScaryShark
Banned
Was Ireland a pre-order bonus? I'd like to get in on that.Rather do a gun fight then that chapter of nothing but climbing in Ireland.
Almost quit the game. Tedious for no reason.
Was Ireland a pre-order bonus? I'd like to get in on that.Rather do a gun fight then that chapter of nothing but climbing in Ireland.
Almost quit the game. Tedious for no reason.
Maybe it wasn't Ireland lolWas Ireland a pre-order bonus? I'd like to get in on that.
I really enjoy the Uncharted games, but people are far more willing to forgive its campaigns for many of the same things that get so much criticism in the CoD games. I enjoy a well written game with a spectacular presentation, but both series are theme parks.
Nah, they should probably stick with making the games they want to make which has brought them an incredible amount of commercial and critical acclaim instead of appeasing an outspoken minority on places like GAF.Simply put I think ND is wasting all the incredible potential they have by not properly utilizating the medium's strengths. I wish they'd at least work on a small project on the side focused on creativity and fun, with 0 cinematic bullshit.
As long as you're not still looking for collectibles (ha!) repeat-plays of Uncharted games are always better paced because you faff around less and know the combat areas better to get through efficiently.
Maybe it wasn't Ireland lol
Whatever was the crystal place.
Sam is intentionally the odd man out. One of the biggest themes of that game is one brother who has grown up and evolved and the other brother who is completely stuck in the past trying to relive his childhood and endangering people he cares about to accomplish his goals. He's UC 1-3 Nate and since you are Nate and the roles are reversed, his stubbornness really sticks out.Easily the least interesting story of the four games, and Sam was a terrible misstep. Should have focused on the existing characters and not tried to drag in Poochie Drake on the Retcon Express. I liked the gameplay overall but the game never succeeded in making me care about or even accept Sam as one of the crew. Felt tremendously forced throughout.
Nate's pathetic lack of emotional intelligence regarding his marriage is pretty bad writing, too. He's prone to tunnel vision but he has a lack of respect for Elena in 4 that is extremely out of character.
It's easy to get caught up in hypotheticals and might-have-beens, but I do sometimes find myself wondering how that whole revelation might have played out if it'd been Hennig at the the helm instead of Druckmann. I feel like her romanticism might have been able to carry the story's conceit better than Druckmann's naturalism. The "long lost brother" twist feels straight out of those old serials and adventure stories that the Uncharted games always tried to emulate. Druckmann tried to make it a serious, "realistic" story, and I'm not sure it works if done that way.I would've loved to've seen Hennig's version from that first teaser trailer, where you begin to think that maybe the reason Nate never said anything was that this golden boy did something awful, and now his brother is rightfully coming after him.
Sam is intentionally the odd man out. One of the biggest themes of that game is one brother who has grown up and evolved and the other brother who is completely stuck in the past trying to relive his childhood and endangering people he cares about to accomplish his goals. He's UC 1-3 Nate and since you are Nate and the roles are reversed, his stubbornness really sticks out.
Nate's lack of respect for Elena is out of character? How?
Uncharted 1 = He treats her as a physical conquest and underestimates her intelligence before finally growing to respect her over the course of the game.
Uncharted 2 = They've broken up because Nate continually puts his personal glory ahead of people he cares about. They get back together at the end and it took him and her nearly dying for him to realize her importance.
Uncharted 3 = AGAIN they've split up because of Nate's immaturity and wrecklessness. Sensing a pattern?
What exactly in 4 is out of character and not in line with how they've portrayed this relationship and Nate's immaturity regarding it? It's completely in character. Except this one we finally see a man who grows up and admits his mistakes and actually changes. For the first time.
One of my least favorite criticisms of this series or Nate is that he's portrayed as a good guy. He's only heroic in comparison to the worst people he gets roped in with but the series has never made him out to be this paradigm of heroism.I would've loved to've seen Hennig's version from that first teaser trailer, where you begin to think that maybe the reason Nate never said anything was that this golden boy did something awful, and now his brother is rightfully coming after him.
Especially since they go to great lengths in 4 to show how Nate completely buried the memory and emotional attachment to his brother. You could even imply after playing 4 that his recklessness and actions in the previous games was a response to the presumed fate of his brother.So what is the retcon, exactly? Is it just because Sam isn't mentioned in prior games or the flashbacks in 3? That's not a retcon. They just added some stuff. It's been a while since I've played 3, so I could be wrong. I don't see why any mentions of a brother would be all that necessary in 1 or 2.
Of course.Nah, they should probably stick with making the games they want to make which has brought them an incredible amount of commercial and critical acclaim instead of appeasing an outspoken minority on places like GAF.
Of course.
Commercial stuff aside, if this is what they really want to keep making then my opinion can simply go and fuck off while I find me something else to play that aligns with my tastes.
Cool, I'm glad we completely agree on that.Of course.
Commercial stuff aside, if this is what they really want to keep making then my opinion can simply go and fuck off while I find me something else to play that aligns with my tastes.
lmaoI doubt anyone involved actually WANTS to make these types of games... They just know the market and how to play it. Capitalism has a way of destroying every market that flourishes by forcing it to become extremely reductive and constrictive to maximize and streamline the profit machine.
Playing the game right now. I bought the game because of the days of play sale.
It's Scotland. That chapter was boring to look at. It looks so dull. But yeah, a lot of climbing and jumping. Some action at the end of the chapter.
I feel like they toned down the shooting and added more climbing/jumping sections into the game. Just like RotTR. They must've felt people were complaining about too much shooting.
Haven't finished the game yet and I know there's always a lot of talking in UC games. But man, they try way too hard in UC4 with the "jokes", especially between Nate and Sam. Most of them aren't funny at all. It gets to a point where I find it annoying.
The kid backstory stuff would have been fine if confined to a few cutscenes, but why the heck did they need to dedicate an entire level to exploring an old house? Also Madagascar felt kind of pointless. Here's this landmass that's like the one in MGSV where nothing is really happening, and no real wildlife, but hey you get to drive a vehicle! The pacing is just a little off in this game and at some points it felt like the Order 1886.
lmao
It's as if changes in technology allowed the studio to change the type of games they were able and wanted to make. Also, most of the people who made Crash aren't even there anymore and the identity of that studio has changed a lot over the past decade.When mascot platformers were popular, ND made crash. After Mario 64 upped the ante, they made Jak. As soon as GTA 3 changed the desirable paradigm, they completely changed Jak 2/3 to make sure and please as many people as they could. When realistic militaristic shooters became the new thing, they made Uncharted.
How lucky they must be that whatever genre they want to work on instantly becomes popular, huh?
There's no want involved... Their MO is to follow the money, not "do what they want".
Think about why they chose to do that. Story can be much more than a simple crescendo.Laughing at this. The pacing near the end of the game is ridiculous.The placement of the second kid flashback is absolutely terrible. Oh, story's picking up? Here's this bullshit again.
I think the problem is that they took totally the wrong message from "mass murderer" criticism, and just threw in a bunch of downtime moments to break up the shooting instead of looking at the viability of trying to craft emotional, dramatic stories with protagonists that single-handedly kill dozens or hundreds of people.
I agree. TLOU struck a great balance where the fights felt personal and dangerous. Combat felt very real in the sense that enemies were more lethal and not bullet sponges. U4 took a step back.
My favorite PS4 game, period.
Uncharted 4's combat feels perfect for the tone they are evoking. It's a scrappy, seat of your pants crazy adventure where you're run and gunning and rope punching dudes, not getting in cat and mouse hunts where you're gonna have a heart attack. The animations and weapon feedback make it feel hella good, too.
Agreed, but also Crushing mode is pretty darn tense as well.Uncharted 4's combat feels perfect for the tone they are evoking. It's a scrappy, seat of your pants crazy adventure where you're run and gunning and rope punching dudes, not getting in cat and mouse hunts where you're gonna have a heart attack. The animations and weapon feedback make it feel hella good, too.
Yep. It's placed there because it accentuates and explains a character's motivations and why they did what they did in the future.Think about why they chose to do that. Story can be much more than a simple crescendo.
Is a crushing playthrough worth it or is it super unfun?