a game where they give you a sledge hammer and a fancy mansion and you just go around destroying the place. and thats the whole game. different tools of destruction, different places to destroy, first person and a big focus on really amazing destruction mechanics/graphics.
So you just want linear games...Trimming open world games into a more focused and engaging experience. Get to the point and cut the filler.
Feels like Ubisoft should pursue this as a For Honor based BR.- A samurai (maybe ninjas too?) based BR that focuses extremely hard on combat and quick kills. Something like Bushido Blade, but much on a much grander scale with much better combat. Parrying, counters, etc. Dismemberment and limb damage. Something gory, and visceral. (Screw you Naraka, lmao)
As long as the traditional Halo style FPS combat is left alone, sure.A Halo WRPG.
Like who wouldn't be freaking awed by essentially Mass Effect but in the Halo universe. It would probably be the best Halo game and one of the best WRPGs of all time....
As long as 343i isn't involved in the writing.
Deus Ex?Trimming open world games into a more focused and engaging experience. Get to the point and cut the filler.
Really hoping this is what the new star wars game is likeWas already mentioned elsewhere, but a "The Mandalorian" game writes itself.
You're a mercenary that travels the galaxy doing odd jobs on different planets, you upgrade your ship and armor as you go. You gain access to different weapons and equipment, like blasters, jetpack, grapple hook, etc.
There can be a greater threat looming (Empire or other), etc.
There's a whole lot of Mandalorian lore out there to pull from.
It's Star Wars based, so the game is easily marketable. Possibility of Lego and other toys tie-in.
Makes sense for Disney because they can push Disney+ subscription.
It's so obvious that I wouldn't be surprised if the game is being developed as we speak.
Sorry if I hurt your feelings for liking a game genre or developer.I didn't know people were still wanting Telltale games after their last 5 games were bad and then the whole team collapsed and disappeared.
Also the best Silent Hills only have about ten conversations throughout the whole thing.
Also telltale games can't really be scary. There's no exploration, no combat.
That's a really shit idea bro omg
Closes we got is Bloodborne but to me survival horror games is about surviving with what you got or find but in RPG its much more about character improving and getting stronger through out the game which to me kind of goes against survival horror games.An RPG Survival Horror
Saying Telltale is still a bit behind the times. Batman was pretty good but that was like 6 years ago. And since then they've gone broke and everyone in their development team have gone to other places. But if for some reason you can't play horror games that have combat (?) then I guess that works.Sorry if I hurt your feelings for liking a game genre or developer.
As I don't base my opinions on others', I've enjoyed the ones I've played, TWD 1&2, Wolf Among Us and the first Batman.
I can't play scary games if they have combat / survival mechanics, but SH series always attracted me.
Actually what I meant was something like a point n click in SH universe, but "Telltale" sounds less retro styled and more plausible.
If I remember correctly, Mafia 1 & 2 + LA Noire are what you're describing.Trimming open world games into a more focused and engaging experience. Get to the point and cut the filler.
Well, for some weird reasons while my favorite movie genre is horror, if an horror game (only the horror ones) has stressful moments such as combats or too much hide and seek mechanics, I just can't enjoy it.Saying Telltale is still a bit behind the times. Batman was pretty good but that was like 6 years ago. And since then they've gone broke and everyone in their development team have gone to other places. But if for some reason you can't play horror games that have combat (?) then I guess that works.
Have you tried the Dark Pictures games?
The time for it has come and gone probably, but I always felt like the Matrix was an IP that was never correctly utilized for gaming. Unfortunately all we ever got was the interesting, but incredibly flawed, Matrix Online. A single player game that switched between fighting machines in the machine world and fighting in the Matrix world, etc.
I was about to write something very similar. I was more thinking of a hero shooter with the Nintendo charactersA "smash bros" of hero shooters featuring characters from a bunch of characters from other FPS/TPS games. Escpecally since Microsoft owns like half of them nowadays anyway.
Example roster:
-Master Chief
-Doom Slayer
-Duke Nukem
-Gordon Freeman
-Captain Price
-Joanna Dark
-Banjo/Kazooie in Breegull Blaster mode
-Conker from the WW2 level
-BJ Blazkowicz
-Shadow the Hedgehog
isn't that what this isNative American open world game
Not some stupid one with robot dinosaurs either thanks
Why would they need to? His son becomes a female horse, gets fucked and gives birth to a foal. I wonder will it be included? It should if you want an authentic experience of a mythologyKratos to come out as Trans......he's the right age just like all these wrinkly middled aged dudes that do it,he has the beard......he's all set......come on Sony,you could win over literally 10's of fans if you do the right thing.
Exists, Parasite Eve 1 is literally that...dunno about the 2nd one as I haven't dabbled in that one yet but the 1st is literally turn-based survival horrorAn RPG Survival Horror
I think the big problem with that idea is the approach of how to make the game...Sad to me that a Mario/Sonic platformer crossover game doesn't exist. Seems like an obvious idea since many former Sega people got hired by Nintendo anyway so why not leverage that into a game?
Tbf a Mario themed Sonic zone sounds pretty cool and also, I think the story could be a balance of both, SEGA stopped doing the dark stuff since Colors, and are only startting to tip-toe back into it with Movie 2 and Frontiers.I think the big problem with that idea is the approach of how to make the game...
1) You don't want to split the gameplay into Mario-Sonic levels which segregate the player characters, because then you don't really feel the crossover.
2) Mario levels don't play to Sonic's strengths, and vice versa. In regards to the classic games at least, most "good" Sonic levels are ones that give you freedom and a sense of speed, compared to 2D Mario's best levels being tight platforming challenges. (Ironically, this seems to inverse as 3D Sonic becomes about arcade-esque twitch reactions vs. 3D Mario's open exploration) Again, the levels need to play to both character's strengths, and that's really difficult when they're fundamentally different styles of platformers. (In theory, you could make some excuse plot for Mario going Sonic speeds, as character-wise Mario is versatile in that regard, but that would probably be at the expense of giving Mario fans what they want out of a Mario platformer, and would feel cheesy.)
3) The question of how powerups would affect gameplay, if at all. Too many powerups and the game simply becomes too Mario-like at Sonic's expense. And yeah, that means no Wisps.
4) Speaking of Wisps, how many side-characters would be in this? They're probably not going to be playable when you already have the trouble of balancing Mario and Sonic. And the more of them are in, the more questions there are to ask about the game's story and character interactions.
5) I don't think the game's story would be satisfactory to any fan, quite frankly. Nintendo would probably want a barebones excuse plot, while Sega would probably want some subversive "Dark" Mario story that Nintendo seems to be incredibly avoidant of. Both of those would probably be weird to players.
There's probably a lot more things to iron out, too.
Mario & Sonic at the Daytona 500 totally should have been a thing, though.
I'd probably be okay with a story written like Sonic Adventure 2.... but after Forces, I'm not so sure Sonic Team can write a "dark" story with that quality anymore.(in regards to outside Sonic games, the IDW did some interesting things with that Metal Virus Arc... but then the ending ruined it by being a complete cop-out AND retroactively making everyone look stupid in retrospect, so I'm not so sure that taking a writer from there's the best idea either)Tbf a Mario themed Sonic zone sounds pretty cool and also, I think the story could be a balance of both, SEGA stopped doing the dark stuff since Colors, and are only startting to tip-toe back into it with Movie 2 and Frontiers.