• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

[IGN First] Assassin's Creed Syndicate New Gameplay

I remember when I was so excited for Assassin's Creed 3. Those were the days. It's easy to be cynical about the series now but this entry just looks boring. Best to wait a while anyway after the bug fest Unity at launch.
 
What just hit me like a ton of bricks is the developers.

Those poor developers


Can you imagine being forced to work on this for years, living and breathing this boredom for long hours ? Torture.

Yup,there are some games that while uneven or average you can feel that developers had fun and figured out interesting solutions and twists about game structure. With this you can feel the coders and animator sglued to their screens with miserable look on their faces just going through the motions.
 
Despite its performance issues ACU might be the prettiest gsme I've ever played.

I agree. Well, I kind of agree, haha. When Unity wasn't running like shit, it had moment's of breathtaking beauty. But getting close to almost any NPC was rough, and a lot of the non-building textures weren't too hot.

A bit off-topic, but are there significant differences in terms of graphics and performance between the PC and console versions ?
I'd really like to play Unity on console since that is what I'm used to, but I might get a gaming PC in a few months so I wonder if I should wait a bit longer to play the game...
 
I buy them every year. I didn't hate Unity, I only hit truly bad framerate a few times, and no bugs or other glitches during the 20 hours I spent with it.

This one looks pretty great to be honest, I love the setting and the zip line looks sweet to me.
 
as soon as he gained control he ran down the stairs and started pummeling those 2 guys lmao, fuck stealth
 
How come Ezio gets 3 games but Edward only 1?

He's so boring.

More Edward or throw this series in the trash
I asked the same about Connor. Vocal folks despised him but AC3 was him growing into a warrior hero through naivety, deception and tragedy. A sequel could have shown him as a strong leader as a result of his hardships and I think more people could have become fans of him.

I, personally, did not care much for Edward because it clashed with my expectations after the amazing characterization in AC3. Though reading an abridged Treasure Island book to my son makes me want to play more of Black Flag.
 
The low amount of hype for this AC does not seem to be limited to Neogaf, I'm seeing tepid reception pretty much everywhere.
 
Man, I sure am glad the enemies are highlighted..and that they have markers above their heads...and that the protag has a ring around him complete with directional arrows. I don't know how I would spot enemies if I didn't have all that crap cluttering my screen and holding my hand.

I know you can turn it off, but fuck me, I'm not a moron, Ubisoft. I know how use the right stick to look around, and my eyes work fine. I mean, enemies are dressed in red...they're distinguishable enough already.
 
Yup,there are some games that while uneven or average you can feel that developers had fun and figured out interesting solutions and twists about game structure. With this you can feel the coders and animator sglued to their screens with miserable look on their faces just going through the motions.

There's no unifying, cohesive vision. It's all just a bunch (~9) of assembly line-style Ubisoft <City Name>s in different parts of the world piecemealing little bits and pieces of the checklist design, before it all gets smashed together at the end and comes out looking like it does.
 
Does IGN not have proper capture equipment? The video looks like they just used the share button or something.

The train part looked pretty cool. I always like trains in games for some reason.
 
There's no unifying, cohesive vision. It's all just a bunch (~9) of assembly line-style Ubisoft <City Name>s in different parts of the world piecemealing little bits and pieces of the checklist design, before it all gets smashed together at the end and comes out looking like it does.

Yup, really hard to get some real contribution to a project when you are some dude from Shangai trying to get some suggestions to a canadian that has a french producer making sure theres enough towers to climb.
 
I've defended AC in the past, but my enthusiasm for the series has finally waned as well. I wasn't a big fan of Unity and there's a lot about Black Flag I didn't like either.

I was thinking about how Ubisoft have the worst protagonists these days. Arno Dorian, Aiden Pearce, Edward Kenway - didn't like any of them and didn't much care for the stories they were in either. What's weird is I don't usually dislike main characters. At worst, they can be boring. But these three characters I actually disliked. And Connor had issues too, though I did basically like him.

Then on the technical/gameplay side, AC now has to compete with the likes of Witcher 3, GTA V, MGS 5 - even Shadow of Mordor.

So yeah, AC probably needs to take 2-3 years off and come back in a big way. If nothing else, I hope Syndicate can just offer up a character and a main story worth getting excited about again.
 
I'm not really sure why this game needed an IGN First...I have not kept up with this game at all, but from what I saw, you basically get a grappling hook and a carriage to drive...whoope. They really need to make up for last years game which was probably the worst since Revelations.
 
There's no unifying, cohesive vision. It's all just a bunch (~9) of assembly line-style Ubisoft <City Name>s in different parts of the world piecemealing little bits and pieces of the checklist design, before it all gets smashed together at the end and comes out looking like it does.

It seems nearly all of Ubisoft's open world games share the same game design document.
They really need to change it up because I can tell exactly what I can expect from an open world Ubisoft title at this point.
 
Although I'll be buying this, I'm really struggling to get hyped. This is the first time I've struggled to get hyped for AC.
 
I really liked the Evie footage from machinima it was an assassination and it seems they doubled down on the openess and variability of those.

QTE doe

Driveby posts have become real bad.
 
Not playing stealthy, and having cool punching animations, makes it look more fun than I thought it would actually, and that's coming from someone who's full of AC-fatigue. I'd prefer to play the entire game like that.

What the hell is with the ending cinematic though, why didn't he just jump off sideways like the driver?
 
I don't understand why they included a threat ring, an extremely archaic piece of UI design.

The last this game needs is more UI clutter.
 
I would preferred to see Sleeping Dog 2 than this series again. AC has nothing more to say and will dead slowly year by year.
 
Umm instead of jumping to the side like the operator he had to run through the coaches (despite having plenty of time to do otherwise) for a Drake fake slip.

I applaud them for going to contextual melee and doing a sort of Uncharted/Free-flow combo but I hardly see any AI feedback or resistance.....ummmm
 
I was thinking about how Ubisoft have the worst protagonists these days. Arno Dorian, Aiden Pearce, Edward Kenway - didn't like any of them and didn't much care for the stories they were in either. What's weird is I don't usually dislike main characters. At worst, they can be boring. But these three characters I actually disliked. And Connor had issues too, though I did basically like him.

How can you start naming off awful recent protagonists of Ubisoft games and leave out Jason Brody?
 
The only thing that'll get me to play this at or near full price is if they reveal the opportunity to play as the past assassins in their own short adventures, giving closure to some or additional meat with others. That and getting rid of the "Abstergo=Ubisoft #getit?" BS and going back to a sci-fi drama behind the animus.

Is the movie going to be anything more than the last few games outside of the animus or will the movie occasionally cut to a modern day Fassbender at a private Abstergo movie screening, getting exposition after key scenes of the very film we are watching...?
 
How can you start naming off awful recent protagonists of Ubisoft games and leave out Jason Brody?

Come on, Brody was living the DREAM. He literally stopped giving a fuck and became a mass-murdering tribal leader on some remote tropical island. Absolutely crazy.
 
I'd say a break for the series is needed rather than a reboot.

They've gone so far away from that original feel of gaining intel on a target and tracking them down that I feel a reboot is necessary. First two were far more intimate and as a result far more interesting. Now it's just endless nonsensical activities, less and less competent stealth, endless collect-a-thons. Not sure a break is going to fix a series that has been watered down with every iteration.
 
I feel like at Ubisoft on the Assassins franchise they are always thinking, "How can we have as much interface as possible, while maintaining it so it is super noticeable and jarring". Tone it down a bit... You can do so much more in MGSV, yet it is very minimal in its interface.
 
I barely play AC games anymore but every year I hope one will grab me again. Only way this one will is if there is a mini game where you have ole timey English bar fights and both you and the opponent have health bars. And I can spend 50 hours in it.

And it has online.

This game looks worse, or is it youtube's player?

Game just looks worse, I think.
 
Really get the sense that Assassin's Creed has hit a crossroads.

This looks so bland, that's coming from a guy who's played every single one apart from Rogue.

Maybe Ubi knows it too, had little presence at the E3 conferences for example.

They should have ported Rogue to current gen last year and gave Unity another year to develop.
 
My hype could not be any lower for this game.

This, it's so sad how far this series has fallen.

I'm curious to see how this one sells, just to see if it's just the enthusiast community who is tired of AC now, cos it really feels like there is no hype for this at all.
 
I watched it up until the camera panned down and our protagonist ran down the stairs and started fist fighting. My first thought was how boring it all looked, even after such a small section. I decided perhaps it was just me and then started reading this thread ...
 
For a game about stealthy assassinations, that was a very "loud" approach. But i like what i'm seeing of the more pugilistic combat. What i don't like and i've noticed it in all the trailers. Is that to give each enemy class a visual identity, they've basically given all enemies of the same type the exact same look. What used to be big uniformed armoured guards in previous games (which makes sense) are now white shirt wearing bald guys, and i'm yet to see a visual variation of that. At least have a few looks for the same enemy type?

There are 3 main things selling it to me though so far.

1. It's victorian era london, i can get my bill sykes on
2. The protagonist seems to have a black flag edward-esque personality, ie. He's not a serious downer (hello conor) he actually is quite likable.
And 3. I've heard the present day stuff is back, and while desmonds story went to shit, it's always been the more intriguing aspect of the overall story of AC games for me.
 
Only played 1 Assassin's Creed game and that was Black Flag. I didn't like the combat and the story wasn't that interesting. But I loved everything about the ships. I will return to the series when they release another game with Ships in it. I honestly want them to create a pirate game, where they will be able to expand on it.
 
It seems nearly all of Ubisoft's open world games share the same game design document.
They really need to change it up because I can tell exactly what I can expect from an open world Ubisoft title at this point.

And others are copying it, see most of Wb's recent games.

Ubisoft style open world games are now the new modern warfare shooter, we just can't escape them!
 
Top Bottom