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[IGN First] Assassin's Creed Syndicate New Gameplay

I asked the same about Connor. Vocal folks despised him but AC3 was him growing into a warrior hero through naivety, deception and tragedy. A sequel could have shown him as a strong leader as a result of his hardships and I think more people could have become fans of him.

I, personally, did not care much for Edward because it clashed with my expectations after the amazing characterization in AC3. Though reading an abridged Treasure Island book to my son makes me want to play more of Black Flag.
I like you, Edwards story ended where it needed eventhough it went nowhere.
Now another Connor game would be nice, despite what people say AC went completely backwards after AC3 probably why I felt BF was more of an expansion pack with stuff missing.
I'm glad to see the finishers are back but I'm not over keen on the Melee stuff.
 
It looks kinda bland. Sure, if this was my first time then maybe, but the fighting seems pointless because why are you fighting? Why is he doing any of that?

It takes me back to Fable 3 where enemies lost that sense of excitement because you had too many things choreographing the fight. In AC, it's most always choreographed.

I don't get why I want to punch these AI in the first place and they look like they're just floating around.

AC's AI has never been anything amazing to me. Most of their impressive work comes from cutscenes, but I can't seem to want to take a hold of this game's plot for any reason at all.

Ubisoft seems to have this way of taking an idea about a plot and turning it into one of those fictional movies about a hero and his purpose. Some may care, but not a large majority.

It looks boring, but the environments don't look bad. We all know they added that building there to prevent it being an open swamp.

It just doesn't do anything and it reminds me of how bored I was with Fable after a while. Ubisoft seems to have this open environment with nothing but historical pictures to make it stand out. I can't get into this cast at all.
 
Damn, being a big AC fan, this is one game I probably won't buy from the series, until it drops in price.

The main character is unlikable IMO. I couldn't help but cringe throughout this video. His design, his voice, his personality from what I've seen so far make him impossible for me to like.

Enemies are fucking blind, don't attack you while you're fighting someone else, and the AI seems to have gone AWOL.

The climbing animations aren't smooth, the fighting combinations are repetitive (saw the same arm break animation 2 or 3 times in a short video)

While I can't add using fists as melee as a negative, I'd prefer using swords in this series. Maybe you unlock them down the line.

Even the time period seems boring. Oh well, guess I'll wait for the reviews and more gameplay.
 
The game looks like AC: U just in a more gritty setting... with that said... the character models up close are still impressive, same with the environments, and the frame rate appears locked...

But:

- lack of stealth is a red flag.
- The combat doesn't look as fluid
- The enemies are still stupid as it takes a very long time for them to recognize you as an enemy
- Pop in issues are distracting in cinematic sequences.

Overall... this video didn't impress me or make me want to buy it like AC 2 did but I still have hope that this will become a decent rental.
 
Still can't believe how many people like black flag, it really is the AC game for people who hate AC. It's probably one of my least favorite games in the franchise, pretty much tied with rogue for the worst. Unity was great imo, still excited for this
 
How is it possible that Kojima's first try with open world games is light-years ahead of this?

Don't tell me it's a budget thing, AC is being developed by a much bigger team than Kojima's, they have a much bigger experience as they are doing this for years and their game still looks like shit compared to MGS5.
Clunky, not-polished, and this one is not even prettier by much and running at 30 fps and probably not even locked if we go by previous entries, it's really amazing, Ubi should buy Kojipro asap, maybe in 3 years we will get a decent AC.


Yeah I'm not sure masses of "open world" with fucking nothing in it or any reason to exist past travelling to the next tiny gameplay zone,
forced repetition of missions
and false walls everywhere are design choices that would save the AC series.

As a stealth game TPP is leagues ahead of AC,but let's not pretend the open world aspect is some revolutionary leap shitting on everything else.
 
Time to give the trite history settings a rest. Nothing short of a new AC set in a speculative sci-fi future city would get be back on board. Hell, I'd rather see a future-set Assassin's Creed than Watch Dogs 2.
 
My least favourite thing from Unity looks like it is returning in this. Stupidly short draw distances with N64 esque fog covering them.

After MGSV that'll be hard to get used to again.
 
VtaM9DU.gif


That's the best they can do?
 
I was thinking about how Ubisoft have the worst protagonists these days. Arno Dorian, Aiden Pearce, Edward Kenway - didn't like any of them and didn't much care for the stories they were in either. What's weird is I don't usually dislike main characters. At worst, they can be boring. But these three characters I actually disliked. And Connor had issues too, though I did basically like him.

How can you dislike Edward mofuggin' Kenway but then like Connor, the worst protagonist in all of AC?

Ajay Ghale should be added to that least of bad protags by the way. Far Cry 4 was a bore and he did not help.
 
Yeah I'm not sure masses of "open world" with fucking nothing in it or any reason to exist past travelling to the next tiny gameplay zone,
forced repetition of missions
and false walls everywhere are design choices that would save the AC series.

As a stealth game TPP is leagues ahead of AC,but let's not pretend the open world aspect is some revolutionary leap shitting on everything else.
I'm not talking about the open world design, in MGS5 it's sort of a playground, it's not about "things to do", I'm talking about the mechanics and the feel of the game, it's so polished that AC looks clunky and awkward by comparison.
 
Every showing of the game felt incredibly safe... for all its flaws, Unity was at least ambitious, and none of that is found here. First time a mainline AC game is taking a noticeable step back in its technical aspects compared to a predecessor.

Aside from that, I really don't like the way they're using Victorian London as a setting. I was hoping for a dark and mysterious place, some fantasy elements and the plot filled with secret societies... something like that From Hell movie. For example, they already did the murder mysteries in Unity, so I think it would be great if they came up with a side campaign where you go after Jack the Ripper by solving cases and collecting clues. None of those things would feel out of place in an AC lore, but instead, we're getting some boring gang warfare and whatever.
 
From a guy who has bought all AC except for Rogue, Bloodlines, Revolations, and China...

All I can comment on this game is "Meh".
 
I actually liked what I played of this game back at SDCC, but after playing MGSV and watching this, I think I've lost any excitement I had. I closed the video after a minute.

I truly hope that Ubi takes a good hard look at how KojiPro handled stealth/infiltration in MGSV, because AC needs a ton of help in that area.
 
Why play this when Batman AK, Witcher 3 and MGSV are out there... There are plenty of amazing open world games already out this year. This is some tired and boring looking shit.
 
I thought the only good thing to come out of unity was the portals. Fighting off nazis etc . I would love a game that focused on short bursts of missions across a wide variety of time periods.

But then they probably lose the themes they have planned for the next 5 years worth of ac games .
 
Why play this when Batman AK, Witcher 3 and MGSV are out there... There are plenty of amazing open world games already out this year. This is some tired and boring looking shit.
I'm currently going through Unity which is still a looker so I don't even need a new climbing simulator right now.

What can Ubi do at this point? Spend money on PR and YouTube personalities or just quietly release the game saving themselves money and embarrassment and move on?
 
Every showing of the game felt incredibly safe... for all its flaws, Unity was at least ambitious, and none of that is found here. First time a mainline AC game is taking a noticeable step back in its technical aspects compared to a predecessor.

Aside from that, I really don't like the way they're using Victorian London as a setting. I was hoping for a dark and mysterious place, some fantasy elements and the plot filled with secret societies... something like that From Hell movie. For example, they already did the murder mysteries in Unity, so I think it would be great if they came up with a side campaign where you go after Jack the Ripper by solving cases and collecting clues. None of those things would feel out of place in an AC lore, but instead, we're getting some boring gang warfare and whatever.
Creating a bigger city with a day/night cycle, with a traffic system and new AI from npcs to guards and enemy factions as well as your allies to accommodate it, is quite ambitious. They also tried to avoid the "cliches" of the era, so instead of constantly advertising London as if White Chapel is representative of that entire era and all London has to offer(you know, like pretty much every other game set in London/inspired by it), they're going for a different take.
 
I enjoyed Unity for the most part, but somehow this just looks worse in just about every way. I was really interested back with the initial Victory leak, but egh. If anything, its just how muddy and washed out the visuals look. Its managing to look a lot worse than Unity visually. Granted, I played that on the PC after many patches.
 
Damn, I remember at one point I was excited for a Victorian setting, I was looking forward to it, feeling this will be a dark stealth era, filled with innovation, but what it this ?, This looks absolutely awful.

It's been way too long since I last played AC3, but I recall the hand to hand combat being much better, visceral, and brutal in AC3 than in Syndicate, this looks so boring -tutorial or not-, not to mention I'm not a big fan of the main character, now if they had made the game all about Eve, it could have been something better.

Unity was filled with problems, TONS of them, but at the end of the day I still liked it, and enjoyed it to the most part, but Syndicate can't even get me excited to consider renting it, let alone buy it.
 
This game makes me nostalgic for Unity.
For all the negativity thrown at Unity, I'm currently enjoying doing the Nostradamus stuff and plucking passing guards while I take cover in the crowds.

Sometimes I pretend I'm Connor visiting France when I'm not doing story missions... The game we should have gotten.
 
Creating a bigger city with a day/night cycle, with a traffic system and new AI from npcs to guards and enemy factions as well as your allies to accommodate it, is quite ambitious. They also tried to avoid the "cliches" of the era, so instead of constantly advertising London as if White Chapel is representative of that entire era and all London has to offer(you know, like pretty much every other game set in London/inspired by it), they're going for a different take.
Gang warfare may be a different take, but it's hardly an interesting take. And besides, it's not like we're swimming in games with Victorian London as a setting. I'm not proposing the entire game to be set in White Chapel, I just like that dark and mysterious mood, and I'm sure it could be used properly without feeling like a total cliche. Thought they did a good job in Black Flag with the pirates, they managed to hit the right balance between grounded and outlandish.

As for the rest, not a single thing in any of the showings so far doesn't look half as impressive as Versailles interior or a crowd of people like the one in front of Notre Dame. Don't know of any AI improvements, having opposing factions fight is hardly a new thing in the series, and same goes for a day/night cycle. Even that zip line mechanic was already present in Revelations to some extent, here they just decided to expand it by ripping it straight out of Arkham games. Traffic "system" is the only thing I can give you, but that hardly covers the fact most of the city looks empty, which is a drastic downgrade from Unity. The only places which seem properly crowded are the train stations, but even that is a far cry from a proper Unity crowd. It's hard to accept a downgrade when the series itself has already shown you it can do much better.
 
Not even mgs5, but in a world when even older titles like MGS2 had more in depth actual "stealth" and TECHNOLOGY mechanics than an upcoming gen8 title that had like what...at least...9 games under it's belt to refine it's mechanics (not even counting spinoffs) is still incapable of having an AI that seems to give a damn and seems to get more and more uninspired as it goes.

AC needs a break. For several years. It needs something bigger, waaaay bigger than this if it wants to survive. It needs to stop looking like the same cynical yearly cash grab franchise it has become
 
Funny how AC's gameplay and open world systems have now been surpassed by pretty much every other open world game out there.
 
Boring as hell, but the performance doesn't seem too bad. At least they did something right

I wouldn't read into the performance. This video would hardly be the first time Ubi's tried passing off the PC version as a console version.

This will be the worst AC game.

Not in a world where Liberation exists. The three-pronged dress/outfit mechanic could have been interesting, but instead the missions dictate which one you use.
 
Funny how AC's gameplay and open world systems have now been surpassed by pretty much every other open world game out there.

That's what happens when you pump these out yearly. No time for real innovation. AC used to be impressive technically but it's been completely stagnant for years and the rest of the industry has moved on.
 
Not sure why I am the exception here but for some reason I have a thing for AC. when you look at different parts with a close eye, I agree with many of the posters that things are not great. I will say, the 3-4 second loop of getting tot the top of a high place, and unleashing an air assassination for me is just so satisfying. Sometimes it's a slog to get there, combat is meh and can be boring with repeated waits for counters. But jumping 2 stories up and nailing an air assassination just feels so good. Perhaps I need to talk to someone about that ;)
 
I wouldn't read into the performance. This video would hardly be the first time Ubi's tried passing off the PC version as a console version.



Not in a world where Liberation exists. The three-pronged dress/outfit mechanic could have been interesting, but instead the missions dictate which one you use.
Not in a world where assassins creed bloodlines exists
 
Not even mgs5, but in a world when even older titles like MGS2 had more in depth actual "stealth" and TECHNOLOGY mechanics than an upcoming gen8 title that had like what...at least...9 games under it's belt to refine it's mechanics (not even counting spinoffs) is still incapable of having an AI that seems to give a damn and seems to get more and more uninspired as it goes.

AC needs a break. For several years. It needs something bigger, waaaay bigger than this if it wants to survive. It needs to stop looking like the same cynical yearly cash grab franchise it has become
Looking through this thread and every other AC thread, I am pretty sure it isnt the franchise that is looking cynical.
 
Love the era this game is in, so for once in quite some time they have my attention, but sadly everything they have shown thus far is rather... "meh".
 
Gang warfare may be a different take, but it's hardly an interesting take. And besides, it's not like we're swimming in games with Victorian London as a setting. I'm not proposing the entire game to be set in White Chapel, I just like that dark and mysterious mood, and I'm sure it could be used properly without feeling like a total cliche. Thought they did a good job in Black Flag with the pirates, they managed to hit the right balance between grounded and outlandish.

As for the rest, not a single thing in any of the showings so far doesn't look half as impressive as Versailles interior or a crowd of people like the one in front of Notre Dame. Don't know of any AI improvements, having opposing factions fight is hardly a new thing in the series, and same goes for a day/night cycle. Even that zip line mechanic was already present in Revelations to some extent, here they just decided to expand it by ripping it straight out of Arkham games. Traffic "system" is the only thing I can give you, but that hardly covers the fact most of the city looks empty, which is a drastic downgrade from Unity. The only places which seem properly crowded are the train stations, but even that is a far cry from a proper Unity crowd. It's hard to accept a downgrade when the series itself has already shown you it can do much better.
If you would want I could pm you in detail about how the AI has improved and how it works, because it's more than just "factions oppose and fight each other." You're right tho that the game doesn't look as good as Unity, (on consoles at least), on one hand, that's disappointing, on another hand, that frees up room for stuff that they maybe weren't able to do. The city also doesn't look as empty as Unity anymore thankfully.

I wouldn't read into the performance. This video would hardly be the first time Ubi's tried passing off the PC version as a console version.
Could you name a time when they did this? Especially for the AC series.
 
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