• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

[IGN First] Assassin's Creed Syndicate New Gameplay

Looking through this thread and every other AC thread, I am pretty sure it isnt the franchise that is looking cynical.

True maybe for my part, but I don't think we should be surprised of overly negative feedback over the assassin's creed franchise at this point when it stopped to have anything meaningful to say or bring a few games back, and proceeds to have shadier and shadier business practices tied to it's games, not even counting the mess that was the Unity release on PC (or Ubisoft's PC release habits in general, which is going to be fun for the next one now that steam refunds is a thing).

At some point if we kinda want ubisoft and these games to go forward and stop being served crap yearly, roughing them up doesn't seem like an unnecessary thing (especially looking at a majority of the posts here. Honestly are we just gonna let them slide by every year ?)
 
Garbage gameplay, garbage art style, garbage graphics, and garbage music (something that used to be unique and masterful under Kyd's direction and control).

I can't really see any other redeeming feature other than possibly Evie or the setting.
 
Garbage gameplay, garbage art style, garbage graphics, and garbage music (something that used to be unique and masterful under Kyd's direction and control).

I can't really see any other redeeming feature other than possibly Evie or the setting.

Quality post right here...
 
If you would want I could pm you in detail about how the AI has improved and how it works, because it's more than just "factions oppose and fight each other." You're right tho that the game doesn't look as good as Unity, (on consoles at least), on one hand, that's disappointing, on another hand, that frees up room for stuff that they maybe weren't able to do. The city also doesn't look as empty as Unity anymore thankfully.


Could you name a time when they did this? Especially for the AC series.

Why not just post the info in the thread?

tcX7aFh.png
 
If you would want I could pm you in detail about how the AI has improved and how it works, because it's more than just "factions oppose and fight each other." You're right tho that the game doesn't look as good as Unity, (on consoles at least), on one hand, that's disappointing, on another hand, that frees up room for stuff that they maybe weren't able to do. The city also doesn't look as empty as Unity anymore thankfully. .
Sure, give it a try... though I'd much prefer it you could show me at least some of it in action, like something I may encounter during regular gameplay. After all, talk is cheap!
 
I like Assassins Creed, I've enjoyed the games but this is just boring to me. Maybe I'm worn out of the franchise but this game is at the bottom of my wish list this year.

It needs a reboot and a few years rest.
 
seriously? we are the problem?

yeah the guys churning out several titles a year for a series that feels like it has long lost its direction/ambition clearly focusing on getting them out cheaper and more quickly than the last aren't the cynical ones. its the consumer not willing to immediately open our wallets for ubisofts latest prize turd.
 
Could you name a time when they did this? Especially for the AC series.

Unity is the most obvious case yet since the console versions are significantly inferior to what was shown at E3. I'm not singling Ubi out, though: other publishers do it, too (e.g. Arkham Knight's E3 2014 "PS4" demo was actually the PC version), and I would say it's understandable given how friendly the PC platform is to the brute force approach -- it's easier to throw more rendering power at the problem when your marketing machine is whirring to life and time is of the essence.
 
seriously? we are the problem?
Looking at the whole situation, I think the truth is somewhere in the middle, like always. Sure, the AC series is packed with glaring flaws and at this point the franchise fatigue may be starting to set in even among the mainstream audiences (too early to say, we'll know when we see the sales), but Syndicate as a game is still far from something I'd call bad, or garbage or whatever... despite there being a lot to criticize, in the end, we'll still end up with a competent product, I'm sure of it.
 
Sometimes I pretend I'm Connor visiting France when I'm not doing story missions... The game we should have gotten.
Yeah I actually did this too and pretended it was a direct ACIII sequel, with the Connor outfit.

Probably would have enjoyed the game way more without the British accents.
 
Sure, give it a try... though I'd much prefer it you could show me at least some of it in action, like something I may encounter during regular gameplay. After all, talk is cheap!
If there is video footage that directly shows the point I try to use it.

Unity is the most obvious case yet since the console versions are significantly inferior to what was shown at E3. I'm not singling Ubi out, though: other publishers do it, too (e.g. Arkham Knight's E3 2014 "PS4" demo was actually the PC version), and I would say it's understandable given how friendly the PC platform is to the brute force approach -- it's easier to throw more rendering power at the problem when your marketing machine is whirring to life and time is of the essence.
They had specified that the demo of ACU was on PC. 😐
 
Yeah I actually did this too and pretended it was a direct ACIII sequel, with the Connor outfit.

Probably would have enjoyed the game way more without the British accents.
If not Connor's outfit, I use a custom outfit that I feel best represents a natural progression for Connor's look for the setting. I'm playing now, here's a pic.


It also helps my OCD-ish habit of needing to play as the default hero for story missions.

My head canon: He left the states to clear his mind of Washington's deeds and the "liberty" he helped fight for on an invitation from Lafayette. There, he helped mentor the French branch of the order and blablabla.
 
My point is that "the probelm" isn't nearly as bad as people here portray it.

You're acting like people are calling for the industry to crash and burn. People are just commenting about how the series needs a reboot if they want to continue it on.
 
My point is that "the probelm" isn't nearly as bad as people here portray it.
What makes this game a must buy at full price this holiday season compared to its peers? How about amongst its own series? What makes it stand out?

You lumped seeing this pattern in every AC thread into your argument. I've been a huge fan up until Black Flag and have championed AC3, people's worst offender numerous times and even I have had it.
 
What makes this game a must buy at full price this holiday season compared to its peers? How about amongst its own series? What makes it stand out?

You lumped seeing this pattern in every AC thread into your argument. I've been a huge fan up until Black Flag and have championed AC3, people's worst offender numerous times and even I have had it.
For me personally I'm incredibly curious about how a modern AC plays compared to past games. Not to mention way more of what was liked about the last and past games and less of what people didn't like. Not to mention I think they'll deliver with the side content of the characters. I also don't think any other game besides the W3 and Fallout 4 will compare in terms of making the world feel lived in which is a huge thing with this series and after the ridiculously immersive city in Unity, I can't wait to explore this setting just to take in the little details. I also buy most of the big games anyway so it's not an "either or situation" for me.
 
I'm incredibly curious about how a modern AC plays compared to past games. Not to mention way more of what was liked about the last and past games and less of what people didn't like. Not to mention I think they'll deliver with the side content of the characters. I also don't think any other game besides the W3 and Fallout 4 will compare in terms of making the world feel lived in.
I don't see an interesting, character driven, modern day sci-fi setting; the mysterious mythos they once set up; improved social stealth; or an interesting protag that I'd want to learn more about.

I see an expanded guild/faction system that I never bothered with in the Ezio games. I see two throwaway characters that'll be forgotten by the time marketing for next year's rolls around. I see visuals less than stellar than Unity's most likely in response to Unity's shortcomings.

I want to see the Assassins! The first civ! Desmond's returm or at least his successor. Not two knuckleheads bloking around.
 
For me personally I'm incredibly curious about how a modern AC plays compared to past games. Not to mention way more of what was liked about the last and past games and less of what people didn't like. Not to mention I think they'll deliver with the side content of the characters. I also don't think any other game besides the W3 and Fallout 4 will compare in terms of making the world feel lived in which is a huge thing with this series and after the ridiculously immersive city in Unity, I can't wait to explore this setting just to take in the little details. I also buy most of the big games anyway so it's not an "either or situation" for me.

I felt they were canned animations on loop. Spot X is populated with protesters who loop

Spot Y is filled with peds walking back and forth with collision detection.
 
Expanding on my previous comment regarding throwaway protagonists, that's what is missed about not having a central character like Desmond. Having a Desmond made being these new characters feel important. There was a reason we were being this person at this particular time. They threw that away and it just became here's a guy, here's another and another with no real focus and reason to care other than "oh hey look another new AC game".

I don't play just to see how character of the moment became an assassin... over and over again.
 
What makes this game a must buy at full price this holiday season compared to its peers? How about amongst its own series? What makes it stand out?

You lumped seeing this pattern in every AC thread into your argument. I've been a huge fan up until Black Flag and have championed AC3, people's worst offender numerous times and even I have had it.
The setting looks interesting to me, the gameplay looks like it is continuing on from the direction set by Unity, which I greatly enjoyed, and the main characters look like they could create a fun and interesting story dynamic. The rope launcher looks like it is going to create some new gameplay opportunities, and having two main characters with differing ability trees sounds awesome to me. The parkour system in Unity was a massive leap from past games, and I am excited to see what another year of polish is going to do for it. It also looks like they are doubling down on the open assassination missions that Unity had, and that is also exciting.

There is plenty to be excited about for people still interested in the series. I am more excited for Syndicate this year than just about any other game because I greatly enjoy playing the games and exploring the historical settings. Just because you may not find much to be excited about doesn't mean there isn't anything to be excited about for anyone. People here act like the series hasnt progressed at all in all of these years, and that simply isn't true. AC has evolved more over the years than any other annual franchise that I can think of.
 
I don't see an interesting, character driven, modern day sci-fi setting; the mysterious mythos they once set up; improved social stealth; or an interesting protag that I'd want to learn more about.

I see an expanded guild/faction system that I never bothered with in the Ezio games. I see two throwaway characters that'll be forgotten by the time marketing for next year's rolls around. I see visuals less than stellar than Unity's most likely in response to Unity's shortcomings.

I want to see the Assassins! The first civ! Desmond's returm or at least his successor. Not two knuckleheads bloking around.

No but get more future abstergo stuff tho. Everyone still cares about that right.

One of the things I disliked maybe the most with Unity is also how little it does with the actual revolution going on. How little insight there is, or little interaction you have with it apart from strings brought by kinda silly story reasons that Ubisoft seemed to have pulled out quickly rather than having a game that was truely about the revolution and revolutionnaries of the time (instead we get an Arno which is almost a copy of Ezio, but "french" this time around, although with an english accent for some reason. His actual ties to the revolution are weak). Doesn't mean much of having a fully detailed richly animated city if it's all going to be vain aesthetics

It's partly the problem with this long-running series as it doesn't want to sketch away too far from it's long-done story tropes. Personally I say they should ditch the whole abstergo thing. That and try to actually dig deeper in the time periods they're chosing. The french revolution felt barely more than a backdrop, with only few instances when it felt closer but then pulls back because they HAVE to shove in stand-ins for the assassin vs templar thing, greatly skewing the context of things
 
I don't see an interesting, character driven, modern day sci-fi setting; the mysterious mythos they once set up; improved social stealth; or an interesting protag that I'd want to learn more about.

I see an expanded guild/faction system that I never bothered with in the Ezio games. I see two throwaway characters that'll be forgotten by the time marketing for next year's rolls around. I see visuals less than stellar than Unity's most likely in response to Unity's shortcomings.

I want to see the Assassins! The first civ! Desmond's returm or at least his successor. Not two knuckleheads bloking around.
I remember them saying that the marketing this month will focused on story, which may include the modern day. I do kinda agree that I kinda wish for multiple games with protagonists, the kenway saga had this interconnected plot with several protagonists so hopefully this new story arc established with this game and Unity will be similar in that regard.

I felt they were canned animations on loop. Spot X is populated with protesters who loop

Spot Y is filled with peds walking back and forth with collision detection.
What you're referring to is crowd stations. Thing is the crowd stations are very well realized because there's so many of them, and the AI that walks around will do stuff like "recognize" each other, have a conversation for a decent amount of time, hug each other and go on with their day. They also interacted with each other physically in more ways than what you typically get in open world games, like carry their drunken friend home, carrying stolen goods, couples associating with each other and holding hands(if you separate them in a sea of people they'll look around for the other person, find them, and hold hands again), you could walk into a bar and find a party of people with people singing and dancing. It's a ton of attention to detail that is really ahead of pretty much everything else when it comes to cities. And now we have AI that is different depending on the TOD as well as the district itself.
 
The setting looks interesting to me, the gameplay looks like it is continuing on from the direction set by Unity, which I greatly enjoyed, and the main characters look like they could create a fun and interesting story dynamic. The rope launcher looks like it is going to create some new gameplay opportunities, and having two main characters with differing ability trees sounds awesome to me. The parkour system in Unity was a massive leap from past games, and I am excited to see what another year of polish is going to do for it. It also looks like they are doubling down on the open assassination missions that Unity had, and that is also exciting.

There is plenty to be excited about for people still interested in the series. I am more excited for Syndicate this year than just about any other game because I greatly enjoy playing the games and exploring the historical settings. Just because you may not find much to be excited about doesn't mean there isn't anything to be excited about for anyone. People here act like the series hasnt progressed at all in all of these years, and that simply isn't true. AC has evolved more over the years than any other annual franchise that I can think of.

The parkour and rope launcher are nothing if you're still getting the same base game. You'll move around fancier and there sure will be missions dedicated to the zip line and carriages, but it isn't something that evolves AC anymore than the hook in Rev or Guillotine gun in Unity.

In a game with pieces of eden and first civ stuff, we could have had modern day missions with powers similar to Tyranny of GW. THAT would gave been revolutionary.
 
I guess its safe to say that this time I am actually done with this series. Ac black flag pulled me back in and ACU was mediocre. This looks like just another AC just for the sake of it.

The main reason why I loved AC 1 and 2 was the story. They f'd it up in 3 and they never even tried to improve that after ezio trilogy ended.
 
It also looks like they are doubling down on the open assassination missions that Unity had, and that is also exciting.
Are there any videos or previews where this is mentioned? The series moved away from those a lot during the AC2 trilogy, where it became more of an action/adventure game, and the open missions were the reason I love the series. I skipped Unity and Rogue because of the poor reception but if the open missions really were a big focus, I might be interested.
 
I remember them saying that the marketing is now focused on story, which may include the modern day.


What you're referring to is crowd stations. Thing is the crowd stations are very well realized because there's so many of them, and the AI that walks around will do stuff like "recognize" each other, have a conversation for a decent amount of time, hug each other and go on with their day. They also interacted with each other physically in more ways than what you typically get in open world games, like carry their drunken friend home, carrying stolen goods, couples associating with each other and holding hands(if you separate them in a sea of people they'll look around for the other person, find them, and hold hands again). It's a ton of attention to detail that is really ahead of pretty much everything else, and now we have AI that is different depending on the TOD as well as the district itself.

That is all good an well for the AI but I personally feel Ubi needs for focus on the player mechanics rather than window dressing.

It is technically impressive [for some] to link two NPCs with code to make them seek each other (escort mission coding) but it hardly factors into the overall player experience. Once the initial wow factor subsides it doesn't matter.

That is my main gripe with the AC series. Despite their little technical parlor tricks for a more "immersive world", the core gameplay is largely unchanged.
This in itself wouldn't be so bad but they shout from the mountaintops that the combat system is all new, he movement system has totally been rebuilt from the ground up, etc.

In truth it is the same/similar programming modified/revamped for and altered engine. Semantically they may not be a lie but it is still bullshit.
 
I guess its safe to say that this time I am actually done with this series. Ac black flag pulled me back in and ACU was mediocre. This looks like just another AC just for the sake of it.

The main reason why I loved AC 1 and 2 was the story. They f'd it up in 3 and they never even tried to improve that after ezio trilogy ended.
An AC: Connorhood with a battle hardened Connor more in line with what fans like (maybe more like Haytham?) fighting for equality and turning the freedom fighter-esque "assassins" littering the pubs into full-fledged assassins and having the ability to sail the seas freely while Desmond struggles to remain conscious in the Animus fighting off the Juno AI sounds so much better to me.
 
That is all good an well for the AI but I personally feel Ubi needs for focus on the player mechanics rather than window dressing.

It is technically impressive [for some] to link two NPCs with code to make them seek each other (escort mission coding) but it hardly factors into the overall player experience. Once the initial wow factor subsides it doesn't matter.

That is my main gripe with the AC series. Despite their little technical parlor tricks for a more "immersive world", the core gameplay is largely unchanged.
This in itself wouldn't be so bad but they shout from the mountaintops that the combat system is all new, he movement system has totally been rebuilt from the ground up, etc.

In truth it is the same/similar programming modified/revamped for and altered engine. Semantically they may not be a lie but it is still bullshit.
But they do revamp the combat, AI, and movement system (the gap between Unity and 3/4/R was huge). Here the movement system has received tweaks instead of a total revamp since it was a huge improvement in player control, combat became similar to the first game, they added a shit ton to Anvilnext's rendering system for Unity to the point that they may as well have named it something else. This combat system also seems quite different, (it's basically AC arkham while Unity was a essentially a modern version of AC1 combat). You should check out some of their GDC recordings to really get an explanation on what they mean. Also the big thing about Ubi is that it's all a big collaborative effort to make a game. So they have the man power to improve the AI, the player mechanics, create varied assets etc in a timely manner. It's not an "either or thing" compared to much smaller developers.
 
Are there any videos or previews where this is mentioned? The series moved away from those a lot during the AC2 trilogy, where it became more of an action/adventure game, and the open missions were the reason I love the series. I skipped Unity and Rogue because of the poor reception but if the open missions really were a big focus, I might be interested.
Indeed. Look up Evie gameplay from Gamescom. That assassination could be done in multiple ways and there are quite a few videos showing different methods of completing the demo.
The parkour and rope launcher are nothing if you're still getting the same base game. You'll move around fancier and there sure will be missions dedicated to the zip line and carriages, but it isn't something that evolves AC anymore than the hook in Rev or Guillotine gun in Unity.

In a game with pieces of eden and first civ stuff, we could have had modern day missions with powers similar to Tyranny of GW. THAT would gave been revolutionary.
I completely disagree. The new parkour system in Unity was a massive game changer for me. Mobility is a huge part of the game, and being able to do more, and do it more fluidly was a huge deal. I spent countless hours simply exploring Paris.
 
Indeed. Look up Evie gameplay from Gamescom. That assassination could be done in multiple ways and there are quite a few videos showing different methods of completing the demo.
Cheers. I just watched this video, and the options seem a lot better than the video at the start of this thread. However, they still seem extremely scripted with only a few possible approaches (and those approaches each seem very linear in their own way), rather than a sandbox.

I'm also interested they mention "this is a black box mission" at the start of the video. I wonder how many of them there are throughout the game, since it sounds like they classify them as a type of mission, rather than a design fundamental for all of their games. My preference is for a more emergent style of Assassin's Creed (more like the first) which presents the player with options and opportunities, not a choose your own adventure still of mission structure.

It's better, but I'm still not convinced.
 
But they do revamp the combat, AI, and movement system (the gap between Unity and 3/4/R was huge). Here the movement system has received tweaks instead of a total revamp since it was a huge improvement in player control, combat became similar to the first game, they added a shit ton to Anvilnext's rendering system for Unity to the point that they may as well have named it something else. This combat system also seems quite different, (it's basically AC arkham while Unity was a essentially a modern version of AC1 combat). You should check out some of their GDC recordings to really get an explanation on what they mean. Also the big thing about Ubi is that it's all a big collaborative effort to make a game. So they have the man power to improve the AI, the player mechanics, create varied assets etc in a timely manner. It's not an "either or thing" compared to much smaller developers.

The main difference was new animations and adding a parkour down button and a enter window button that didn't work too well. As for improving the combat, I guess you can call it improvement since they made it similar to AC1 with a modern twist ["borrowing" from Arkham but not as good] . Basically taking out all the crap they added in over the series.

I guess the game is a incremental improvement when compared to only the AC series But when compared to gaming overall the "upgrades" area bit disappointing.

That is just my two cents on the whole thing.
 
The main difference was new animations and adding a parkour down button and a enter window button that didn't work too well. As for improving the combat, I guess you can call it improvement since they made it similar to AC1 with a modern twist ["borrowing" from Arkham but not as good] . Basically taking out all the crap they added in over the series.

I guess the game is a incremental improvement when compared to only the AC series But when compared to gaming overall the "upgrades" area bit disappointing.

That is just my two cents on the whole thing.
It takes a lot of getting used to but it definitely works a lot better than in past entries. Especially when you realize how important vaulting is and how manual inputs for stuff like jumping=better results than just letting the game figure out what you wanna do by holding inputs. Apparently the entering window thing is now fixed via a dedicated button that appears when you get close.
 
It takes a lot of getting used to but it definitely works a lot better than in past entries. Especially when you realize how important vaulting is and how manual inputs for stuff like jumping=better results than just letting the game figure out what you wanna do by holding inputs. Apparently the entering window thing is now fixed via a dedicated button that appears when you get close.

Yeah but when a lot of other games do these mechanics better, does it not speak to the series as a whole?

I can say the Transformers movie series have had progressively better CGI effects/technical direction but it doesn't mean it is better than other films.

I feel you are specifically comparing the slight improvements of the AC series to its previous entries while specifically cherry picking believed aspects that you feel are better to other series/games, like better facial animations when compared to MGS: V.

You tend to ignore any criticisms you cannot argue/spin in a positive light regarding AC/Ubi. I find the whole thing odd.
 
They need to go back to the drawing board with this franchise. The Eurocentric/Western settings feel tired, combat looks as shallow as ever, and the open world elements look bland. I'd love to see a mainline AC title set in Egypt, South America, Japan, China, ANY god damn-where except Europe. They need to completely overhaul the combat system while they're at it. Plenty of open-world games with GOOD melee combat systems to steal from. Hell I'd take Witcher 3 combat over this. Speak of Witcher 3, get rid of the 47,000 shitty sidequests and create meaningful ones ala Witcher 3. Do that and you'd have a winner.
 
I don't know how Ubi could make a train sequence seem dull as dishwater.

Clearly they've run this franchise into the ground but that's been said enough already.

I don't even have faith that they can pull of the much requested Feudal Japan setting off
without botching that up with AC's patented janky mechanics, brain dead AI and now awful story.
 
I loved Unity, I played it a few months ago and had no problems, so I kinda dont understand why some people say its still a "trainwreck". I loved the outifts, the graphics, the settings, missing the connected modern story though. I had no gamebreaking bugs. The interior design in Unity was especially noteworthy.

However I wonder why syndicate looks kinda boring to me. Is it the protagonists? It cant be the setting. Is it because after so many games I kinda still expect to play as desmond in a modern setting as an assassin? I dont know, I am just worried about this franchise because I dont want them to completly stop making ac games I just wish they would change some things in the future games.
 
Yeah but when a lot of other games do these mechanics better, does it not speak to the series as a whole?

I can say the Transformers movie series have had progressively better CGI effects/technical direction but it doesn't mean it is better than other films.

I feel you are specifically comparing the slight improvements of the AC series to its previous entries while specifically cherry picking believed aspects that you feel are better to other series/games, like better facial animations when compared to MGS: V.

You tend to ignore any criticisms you cannot argue/spin in a positive light regarding AC/Ubi. I find the whole thing odd.
What other games are incorporating these systems into their games and are doing it better? AC is still one of the only franchises where the player has a ton of freedom when it comes to interacting with the environments. I also feel that you're trying to downplay all the improvements as only "slightly better" improvements or playing the guessing game to to make technology seem like it isn't impressive. (There is a reason many open world games don't have couples or npcs interacting with each other, it's more than simply "escort mission coding." How many open world games have cities that feel as lived in as last year's ACU? MGSV, WD and ACU are the points of comparison for sandbox mission design in main missions compared to other open world games.
 
Could they take you anymore out of the game with that fucking cheesy highlight around every enemy with red floaty symbols above their heads and some weird halo around your charachter?
 
Open World AC every other year.
Story driven Action Adventure/Shooter(?) every other year.

This series needs a shake up so badly.
 
One of the things I disliked maybe the most with Unity is also how little it does with the actual revolution going on. How little insight there is, or little interaction you have with it apart from strings brought by kinda silly story reasons that Ubisoft seemed to have pulled out quickly rather than having a game that was truely about the revolution and revolutionnaries of the time (instead we get an Arno which is almost a copy of Ezio, but "french" this time around, although with an english accent for some reason. His actual ties to the revolution are weak).
You AC critics doesn't seem to know what you actually want....
I remember a lot of people here on GAF complaining how Connor in ACIII was present at so many key events of the American Revolution. Now you get a story that is only set during the French Revolution and you complain that it is only loosely tied to the events.

Some of you are really trying hard...
 
Open World AC every other year.
Story driven Action Adventure/Shooter(?) every other year.
Revolvers and other pistols are a thing yes but I wouldn't call it a shooter.

You AC critics doesn't seem to know what you actually want....
I remember a lot of people here on GAF complaining how Connor in ACIII was present at so many key events of the American Revolution. Now you get a story that is only set during the French Revolution and you complain that it is only loosely tied to the events.

Some of you are really trying hard...
The French Revolution was shown quite a lot in the co-op missions and Paris stories.
 
What other games are incorporating these systems into their games and are doing it better? AC is still one of the only franchises where the player has a ton of freedom when it comes to interacting with the environments. I also feel that you're trying to downplay all the improvements as only "slightly better" improvements or playing the guessing game to to make technology seem like it isn't impressive. (There is a reason many open world games don't have couples or npcs interacting with each other, it's more than simply "escort mission coding." How many open world games have cities that feel as lived in as last year's ACU? MGSV, WD and ACU are the points of comparison for sandbox mission design in main missions compared to other open world games.
If I was a fan, I wouldn't be sitting here trying to disprove everyone on the internet. I'd notice how widespread this opinion is and be worried that maybe my favorite series is indeed in need of an overhaul. There's blind loyalty, and then there's recognizing flaws and hoping for a better title with more fans on board which would mean there's a better chance at a sequel and such.

You haven't mentioned a single thing that makes it worth full price this holiday season amongst its peers. Sure, you may get everything and value AC first, but look at the overwhelming majority of this thread. I like exploring AC cities too. I even like popping off random assassinations and feeling like a stealth badass. But those things aren't worth full price without the core crux of the game: the overarching plot thread that united every game until 4. That makes Syn another budget purchase for me.
 
If I was a fan, I wouldn't be sitting here trying to disprove everyone on the internet. I'd notice how widespread this opinion is and be worried that maybe my favorite series is indeed in need of an overhaul. There's blind loyalty, and then there's recognizing flaws and hoping for a better title with more fans on board which would mean there's a better chance at a sequel and such.

You haven't mentioned a single thing that makes it worth full price this holiday season amongst its peers. Sure, you may get everything and value AC first, but look at the overwhelming majority of this thread. I like exploring AC cities too. I even like popping off random assassinations and feeling like a stealth badass. But those things aren't worth full price without the core crux of the game: the overarching plot thread that united every game until 4. That makes Syn another budget purchase for me.
Gaf threads in general aren't very representative of the reception of AC, (or Ubi) titles when even the e3 demo of Unity had plenty saying that it's exactly the same thing. When the last one was about ships and pirates. -_- I also don't try to "disprove everyone on the internet." I just give my two cents coupled with sources in gaf threads. If the game is super short or feels like it's incomplete then I wouldn't consider getting it at full price, if the game still looked like this alpha build I'd be a lot more worried about the state of the game but frankly it's looked more polished each time they showed a new demo. This game is also gonna establish a new arc for the modern day story.
 
Top Bottom