MaddenNFL64 said:
I'm excited for MP3, but that's still king.
Squeak said:I'm flabbergasted that Retro still hasn't implemented a fixed reticule control method.
Look it's very simple, hold A to "lift the mouse" and when not pressed the view will follow the wiimote like a mouse. Just do it FFS!
.
dark10x said:Has anybody nailed Retro on the whole 16:9 thing, by the way? I'd be very disappointed if they released Prime 3 in 4:3 format only as the game is begging for 16:9.
do people keep their arm out straight and only ever turn there body and not their head in real life when they walk around?Mrbob said:Yeah I can't take watching her arm flail around when you move the camera. It is so damn jarring.
Do people turn their arms left and right when they walk around in real life? Viewpoint needs to be locked into a center reticule.
plagiarize said:do people keep their arm out straight and only ever turn there body and not their head in real live when they walk around?
no they don't. neither is realistic. at least this lets you aim with your wrist or arm and not by rotating your hips.
i'm not making excuses. control could perhaps still need work, but by the end of this video the player is moving around and aiming much better than they are at the beginning. people always seem to ignore this when i say it, but imagine watching a video of someone using mouse and keys for the first time. they'd suck.Mrbob said:It's more like holding out a weapon to attack, so yes I would say in the case of samus she would hold her arm out straight. With a fixed perspective it'll make turning and moving more seamless to the player, without giving them a headache.
The movement is jarring. Stop making excuses.
Mrbob said:Wouldn't work? Well then I guess FPS games are doomed for failure on Wii then.
you're dooming a control method to failure based on a video of someone playing it who has had less than half an hour with the game. a person who says the controls are good. doesn't that seem a bit strange?Mrbob said:Wouldn't work? Well then I guess FPS games are doomed for failure on Wii then.
i dunno about locking the reticule to the center, but the "invisible circle" (what's its proper name?) definitely needs to be made smaller.Mrbob said:Yeah I can't take watching her arm flail around when you move the camera. It is so damn jarring.
Do people turn their arms left and right when they walk around in real life? Viewpoint needs to be locked into a center reticule.
Scrow said:i dunno about locking the reticule to the center, but the "invisible circle" (what's its proper name?) definitely needs to be made smaller.
locking the reticule would cause problems of its own i think. remember, the remote isn't like a mouse where it can actually be perfectly still, the remote will jitter about a little because you can't physically lock your arm into a position and not move it. a mouse however can just sit on your pad completely motionless if necessary.
locking the reticule to the center will mean the entire view will respond to those small jitters. that'll become extremely annoying and may even make people feel ill. reducing the invisible circle will eliminate the problem you brought up and will also avoid what i'm talking about.
VultureDude said:edit: i really REALLY REALLY need to learn how to read
yeah if you want it be less precise, that's really the only way you could do it.Y2Kevbug11 said:Isn't there some way they can just adjust the calibration of the unit to NOT pick up the jitters?
Or offer it as an option and I will play with it resting on my lap.
plagiarize said:yeah if you want it be less precise, that's really the only way you could do it.
:lol pretty muchjarosh said:jesus christ he plays like a ****ing retard.
stop shooting ALL THE TIME. stop shooting at everything whenever you enter a new room. STOP SHOOTING. and stop running around like a ****ing maniac.
Y2Kevbug11 said:I'm willing to bet they could find a calibration that can account for small jitters but still be relatively precise--especially if they are using the lock-on feature, then it wouldn't matter at all.
But using this system, you could theoretically get blasted to hell from behind.
Of course, I'd like to play it first before I come to any conclusion.
Probationsmack said:
i'm willing to bet that you're right. most pc fpses offer an option to smooth out mouse movements.Y2Kevbug11 said:I'm willing to bet they could find a calibration that can account for small jitters but still be relatively precise
This guy is right. Locking the view would mean your tv screen is constantly jumping and shaking and whipping around. Have you ever seen someone make a home movie who was really bad at it? It makes you sick. That's what the game would be like.
you're missing the fact that by holding the pointer at the edge of the screen, the game view automatically scrolls to center itself towards where the reticule should be. if you want to do a 180 turn to the right, you simply need to point to the right of the screen and wait for the game view to scroll to the position you want. the speed the game view scrolls is directly proportional to how close to the edge of the screen the pointer is.Probationsmack said:Here is a scenario for you potentially playing an fps you described with the remote:
Turn right.
Now you need to turn some more.
turn your arm right again.
Where is your arm now?
Heh, awesome indeed, and the guy who's playing is a much more competent person than whoever IGN was recording.dannie said:
Ark-AMN said:Heh, awesome indeed, and the guy who's playing is a much more competent person than whoever IGN was recording.
Scrow said:you're missing the fact that by holding the pointer at the edge of the screen, the game view automatically scrolls to center itself towards where the reticule should be. if you want to do a 180 turn to the right, you simply need to point to the right of the screen and wait for the game view to scroll to the position you want. the speed the game view scrolls is directly proportional to how close to the edge of the screen the pointer is.
so for example, if i held the pointer at the right side of the screen indefinitely, Samus would just continually spin around in circles. the closer to the edge the faster she spins.
Look at the dates on the movies, find the ones from September 14. I don't know why Gametrailers doesn't seem to have any good ordering for their movies.effzee said:for me that link only shows the e3 clips and a compilation vid from yesterday.
That's for the adjusted controls. He was talking about mouse-like controls on the remote.Scrow said:you're missing the fact that by holding the pointer at the edge of the screen, the game view automatically scrolls to center itself towards where the reticule should be. if you want to do a 180 turn to the right, you simply need to point to the right of the screen and wait for the game view to scroll to the position you want. the speed the game view scrolls is directly proportional to how close to the edge of the screen the pointer is.
so for example, if i held the pointer at the right side of the screen indefinitely, Samus would just continually spin around in circles. the closer to the edge the faster she spins.
i'm not going to lie to you. yeah. you likely won't be able to turn around as fast as you can with a mouse.Y2Kevbug11 said:I'm willing to bet they could find a calibration that can account for small jitters but still be relatively precise--especially if they are using the lock-on feature, then it wouldn't matter at all.
But using this system, you could theoretically get blasted to hell from behind.
Of course, I'd like to play it first before I come to any conclusion.
Ark-AMN said:Look at the dates on the movies, find the ones from September 14. I don't know why Gametrailers doesn't seem to have any good ordering for their movies.
But when this guy is playing, the control looks even better! I swear, IGN got the worst player around to show off the game.
yes~~the guy playing very well~look like he even not playing at expert controls i noticeArk-AMN said:Look at the dates on the movies, find the ones from September 14. I don't know why Gametrailers doesn't seem to have any good ordering for their movies.
But when this guy is playing, the control looks even better! I swear, IGN got the worst player around to show off the game.
Unfortunately, they are not.Thaedolus said:How is this possible? I could have sworn Prime 1 and 2 were 16:9
But you could have both modes, you would just have to find an alternative button for the functions that the "lift mouse button" (most likely A) has.plagiarize said:i'm not going to lie to you. yeah. you likely won't be able to turn around as fast as you can with a mouse.
i can't think of anything that could let you aim more precisely than a mouse, but the idea of this is that it feels much more like actually aiming something, and that for new gamers it'll be easier to pick up and play.
turning to shoot people behind you should be markedly better than it is on consoles though, so while some aspects won't be as good as PC controls, some aspects will be better (analogue movement and motion controls).
dark10x said:Unfortunately, they are not.
What is Nintendo's stupidity?Probationsmack said:Theres a very obvious yet arbitrary reason why the prime games arent in widescreen.
What could it be? hmmmm
*jeopardy music
and remember to answer in the form of a question
jett said:That video was...well...It looked like the guy was pretty much struggling and fighting with the controls. MP3 is screaming for mouselike controls. I don't understand why don't they just do that shit.
You're so wrong it's not even worth trying to tell you why. I don't think you would comprehend it...papercut said:Say it with me: IF THE CROSSHAIR WAS LOCKED TO THE CENTER OF THE SCREEN, YOU WOULD NOT BE ABLE TO TURN.
Go ahead, try it. Take your TV remote and point it at your TV. Then move your arm as if you want to aim at something that was behind you. Go ahead, try it. Your arm would literally have to rotate until its pointing 180 degrees away from the TV. Get it?
Whoever is suggesting that there should be a "screen lock" or "recenter" button obviously hasn't thought it through. You'd have to DRAG your view or something equally annoying. Can you imagine trying to survive a firefight while simultaneously shooting AND trying to recenter the screen?
The controls as demonstrated are fine, deal with it.
jett said:That video was...well...It looked like the guy was pretty much struggling and fighting with the controls. MP3 is screaming for mouselike controls. I don't understand why don't they just do that shit.
ant1532 said:You're so wrong it's not even worth trying to tell you why. I don't think you would comprehend it...