• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

IGN: Retro Studios Working on Donkey Kong Revival

scitek said:
Maybe that's the project Prime fans are waiting for instead.
It isn't.

Everyone that's expecting something like Prime know that you have to expect it from Miyamoto, Retro did little to Metroid Prime, they were like monkeys, except for all amazing artworks, one of the best things in Prime, I'd say.
 
AceBandage said:
I think a DMC style DK game would be pretty awesome, myself.

I first read "DKC style DK game" and thought to myself "Okay...?" Then I read it again... THINK OF THE POTENTIAL. :lol
 
Spotless Mind said:
Blah. I'd rather they work on something original.
This has been said a million times now. There's nothing wrong with reviving franchises or developing sequels in this business. People act as if this will somehow impede Retro from making a truly creative and compelling experience.
 
wrowa said:
A DMC-like Sheik game wold have been neat, but not a DMC-like DK game. >3


No way.
Arm spin up, trigger coconut gun barrage, fist slam into the ground.
There's some awesome combos you could do with DK's moves.
 
Sammy Samusu said:
It isn't.

Everyone that's expecting something like Prime know that you have to expect it from Miyamoto, Retro did little to Metroid Prime, they were like monkeys, except for all amazing artworks, one of the best things in Prime, I'd say.

Good fit for Donkey Kong then I guess.
 
The DKC games were absolutely sublime platformers. DKC2 is still my favourite 2D platformer to this day.

Ever since Nintendo reacquired the DK license, they've done next to nothing of interest with it outside the Mario Vs. Donkey Kong games, and that's a different kettle of fish because they harken back to the pre-Rare days. Jungle Beat was good, but apart from the inclusion of barrels, bananas, and one instance of the Donkey Kong Country jungle music, it had nothing to do with the DK franchise, and could easily have starred any other character (even a brand new one), and still been exactly the same experience. It's hardly a good use of a franchise when it's completely interchangeable.

The King of Swing games are pretty much the only games that decided to pick up everything and continue to take the series in the same direction that Rare established. Characters, locations, enemies, etc. It's just a shame that they were pretty average games.



If this is true, I'm going to look forward to it with curious optimism. Although incredibly different games, the Metroid Prime trilogy was absolutely outstanding, and are among the best videogames ever made. Retro clearly have talent. If they actually acknowledge what Rare did with the franchise and attempt to remain faithful to it, then colour me excited.
 
I'm not that interested in this. Only EAD and Rare (maybe Camelot) are appropriate choices for a new DK game but we all know that Rare can't do it so... =/
 
Sammy Samusu said:
It isn't.

Everyone that's expecting something like Prime know that you have to expect it from Miyamoto, Retro did little to Metroid Prime, they were like monkeys, except for all amazing artworks, one of the best things in Prime, I'd say.

Okay, I'm not sure if I read this right. Are you saying that Retro Studios didn't actually develop the title and that all they did that was good was create amazing artwork and that Miyamoto did the rest?

You do realize that's baloney, right? Miyamoto assists in nearly every Nintendo developed game sans-SPD titles. He was there to help, but the credit should go to the people who spent countless hours perfecting the title.

Again, I may be reading this wrong.
 
olimpia84 said:
I'm not that interested in this. Only EAD and Rare (maybe Camelot) are appropriate choices for a new DK game but we all know that Rare can't do it so... =/

Why can't Retro do a good job with DK?
 
Ben2749 said:
The DKC games were absolutely sublime platformers. DKC2 is still my favourite 2D platformer to this day.

Ever since Nintendo reacquired the DK license, they've done next to nothing of interest with it outside the Mario Vs. Donkey Kong games, and that's a different kettle of fish because they harken back to the pre-Rare days. Jungle Beat was good, but apart from the inclusion of barrels, bananas, and one instance of the Donkey Kong Country jungle music, it had nothing to do with the DK franchise, and could easily have starred any other character (even a brand new one), and still been exactly the same experience. It's hardly a good use of a franchise when it's completely interchangeable.

The King of Swing games are pretty much the only games that decided to pick up everything and continue to take the series in the same direction that Rare established. Characters, locations, enemies, etc. It's just a shame that they were pretty average.

Well I was going to agree with you but then you removed the part about Mario vs. Donkey Kong. Why'd you do that?
 
i'd love to see a first person kongy donk game using the metroid prime engine. think about it, theres swinging in metroid. you could shoot bananas or something
 
zoukka said:
Because some people think that they can only work on gametypes, they have previously worked on.
Wasn't FPS a new game type for them a decade ago? And look how well that turned out.

I have good faith in Retro. Of their 4 games (one of which was a compilation of the other 3) I have not been dissapointed.
 
panda21 said:
i'd love to see a first person kongy donk game using the metroid prime engine. think about it, theres swinging in metroid. you could shoot bananas or something

Holy shit no. 1st person camera would make no sense at all.
 
AceBandage said:
I think a DMC style DK game would be pretty awesome, myself.

I'll PASS on that ty very much. (DMC, Bayonetta, God of War, Heavenly Sword and its cousins, not games I like to play, stay away from Nintendo IP's please)

But I'm interested to know what type game a DK revival have to be to be successful in a Nintendo way.
 
Bentendo said:
Well I was going to agree with you but then you removed the part about Mario vs. Donkey Kong. Why'd you do that?

I didn't; I just moved the comment about the MvDK games to the previous paragraph. Although they're good games, and use the franchise well in the fact that they're based on it's origins, my main point was that Nintendo aren't also properly acknowledging what Rare did with the franchise.

It seems that apart from some of the other characters turning up in Mario sports/kart games, Nintendo seems reluctant to acknowledge anything Rare did with the franchise besides the association with jungles.
 
Ok, this is awesome.
Retro is perfect as a studio who looks "outside of the box".
Giving them the Donkey Kong series is a great idea since it seems no one cares inside Nintendo itselft (cause they're too busy with other franchices).
Retro working on StarFox would have make me happier... but this is awesome news either way :D
 
BocoDragon said:
Donkey Kong Prime
t6qlav.jpg
 
Ben2749 said:
The DKC games were absolutely sublime platformers. DKC2 is still my favourite 2D platformer to this day.

Ever since Nintendo reacquired the DK license, they've done next to nothing of interest with it outside the Mario Vs. Donkey Kong games, and that's a different kettle of fish because they harken back to the pre-Rare days. Jungle Beat was good, but apart from the inclusion of barrels, bananas, and one instance of the Donkey Kong Country jungle music, it had nothing to do with the DK franchise, and could easily have starred any other character (even a brand new one), and still been exactly the same experience. It's hardly a good use of a franchise when it's completely interchangeable.

The King of Swing games are pretty much the only games that decided to pick up everything and continue to take the series in the same direction that Rare established. Characters, locations, enemies, etc. It's just a shame that they were pretty average games.

That makes no sense at all. The roots of DK are the arcade games, not DKC. If Jungle Beat doesn't have anything to do with the franchise, neither do the DKC games, because barely have anything to do with the arcade games either, other than DK himself, the intro music and the use of barrels. Jungle Beat is as much a legitimate take on DK as DKC.

DK '94 and the Mario vs Donkey games are the ones who are actually much closer to the original series.
 
DisenLedZep said:
Retro working on StarFox would have make me happier...
Yeeaaah. This. Or a new futuristic/spacey IP.

I... am just not a fan of DK. At all. I hope the rumor is true cause I know a lot of you are fans, but I'll be a bit disappointed.
 
Rafaelcsa said:
That makes no sense at all. The roots of DK are the arcade games, not DKC. The DKC games barely have anything to do with the arcade games as well, other than DK himself, the intro music and the use of barrels. Jungle Beat is as much a legitimate take on DK as DKC.

DK '94 and the Mario vs Donkey games are the ones who are actually much closer to the original series.

I like where Rare took it. DKC2 is still one of the best 2D platformers available.
 
DisenLedZep said:
Retro working on StarFox would have make me happier... but this is awesome news either way :D
hmmm Retro-developed descent freespace-like starfox game with seamless third person shooting sequences? do want.
mr_chun said:
I... am just not a fan of DK. At all. I hope the rumor is true cause I know a lot of you are fans, but I'll be a bit disappointed.
Same here, I'm not a huge fan of platformers so I never enjoyed playing DKC myself, though it was a fun game to watch my friends play.

): I don't want to go the rest of this gen without a Retro game that I'd enjoy playing.
 
Ben2749 said:
I didn't; I just moved the comment about the MvDK games to the previous paragraph. Although they're good games, and use the franchise well in the fact that they're based on it's origins, my main point was that Nintendo aren't also properly acknowledging what Rare did with the franchise.

Okay I see it now. Sorry about that.
 
olimpia84 said:
I'm not that interested in this. Only EAD and Rare (maybe Camelot) are appropriate choices for a new DK game but we all know that Rare can't do it so... =/
I seem to recall a moment in time when people thought handing the Metroid franchise in the hands of a western developer was the worst decision in the history of Nintendo.
 
What I find disappointing about this, if true, is that Retro is the only capable Western studio that Nintendo has. If they are now relegated to mascot platformers then they are not serving the niche that they were bought to serve. There are few developers willing to put any resources into a "non-kiddie friendly" title for Wii, and the list just got a bit smaller if this is true.
 
Being the good developers that Retro are, they will probably approach new DK from the point of the character and it's strengths. I mean you are a bigass gorilla who can leap, swing and smash stuff. I bet they can come up with something really good out of those basic qualities alone.
 
Does Retro Studios have a tour, or visitor information stuff? I literally live a mile away from them.
 
I'd much rather see EAD Tokyo give DK another go.

But I'm interested to see Retro's take. I hope is an adventure game like the Country games or Jungle Beat. I have no interest in Miyamoto's original Donkey Kong-type games.
 
teh_pwn said:
Does Retro Studios have a tour, or visitor information stuff? I literally live a mile away from them.


You can probably get a small guided tour.
You won't be able to really see much, though.
 
All I really want is Retro to work in a genre that the rest of Nintendo fails at.
 
teh_pwn said:
Does Retro Studios have a tour, or visitor information stuff? I literally live a mile away from them.

No way. They're so secretive it's not even funny. You should read about what IGN and BoingBoing had to go through just to get in there. They were even invited by Retro yet apparently the company made them sign papers to make sure they wouldn't spill the beans if they saw something, they erased white boards and put some parts of the building off limits (as if they were going to sneak off and take pictures). :lol
 
Urgh.

I want to see Retro put their talents (and especially their amazing art team) to work on something new. And if it's a platformer? Well, ffs.
 
Well, I didn't see that coming.

Despite the "Kid Icarus LOL" comments, I'd be pretty damn surprised if this wasn't true. Yes, Matt made a fool of himself by blowing up the KI talk two years back, but he didn't post something like this saying it was coming two days before Nintendo's '08 press conference.

I'd be lying if I said I wasn't a bit disappointed that this isn't a new IP (or even a revival of a more obscure one), or something targeted more at older gamers. But as Shiggy says, that's consistent with Nintendo's overall approach to Western development this gen. Retro still has a very talented team, and I'm curious to see what they'll do with the franchise.
 
FunkyPajamas said:
I don't know, but they sure as hell need a new web designer, that's for sure.
http://www.retrostudios.com/news.htm

My current job is very secure. Nice thing about Austin though is that if I somehow lose it, there are a lot of companies to choose from. If I somehow get laid off, I'd could apply to Retro, Bioware, Dell, IBM, etc.
 
Rafaelcsa said:
That makes no sense at all. The roots of DK are the arcade games, not DKC. If Jungle Beat doesn't have anything to do with the franchise, neither do the DKC games, because barely have anything to do with the arcade games either, other than DK himself, the intro music and the use of barrels. Jungle Beat is as much a legitimate take on DK as DKC.

DK '94 and the Mario vs Donkey games are the ones who are actually much closer to the original series.


That's a pretty poor argument. Those arcade games are also the roots of the Mario series. So you're saying if Nintendo today decided to take the Mario series in a completely different direction, and cast aside Bowser, Goombas, Princess Peach, Yoshi, Wario, and even Luigi, and the actual established gameplay, such as getting to the end of the levels, jumping on enemies, etc, you'd be perfectly fine with that?

I never complained about the Mario Vs. Donkey Kong games. In fact I even specifically stated that their existence was a good thing, but there's no reason why Nintendo can't also acknowledge what Rare did with the series a little more. Rare had to take the series in some kind of direction, just as Nintendo did with Mario. The arcade games themselves weren't a franchise, but Nintendo and Rare respectively took the characters and established entire franchises and legacies around them. Disregarding that is significantly different to originally disregarding the gameplay mechanics in the arcade games.

Besides, it's not even as if the DKC games pretended that the arcade games never existed. They even gave a reason as to why the DKC games are so different; Cranky Kong is an aged version original Donkey Kong, and the current Donkey Kong is the grown-up version of the original Donkey Kong Jr. Cranky Kong also makes repeated comments about the arcade games.
 
Ben2749 said:
That's a pretty poor argument. Those arcade games are also the roots of the Mario series. So you're saying if Nintendo today decided to take the Mario series in a completely different direction, and cast aside Bowser, Goombas, Princess Peach, Yoshi, Wario, and even Luigi, and the actual established gameplay, such as getting to the end of the levels, jumping on enemies, etc, you'd be perfectly fine with that?

You could even say Mario has stronger roots in the DK arcade game than DK himself. In that he was an uncontrollable slab of pixels who's limited animation and functionality consisted of thumping his chest and throwing barrels.

Donkey Kong didn't have a 'game' for himself until DKC. So yeah, I do agree that Nintendo should pay more attention to what Rare established.
 
Top Bottom