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IGN: The Order 1886 seems great, except for one thing

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From what I understand the gun in the demo *must* be used with spraying an explosive pellets first, then igniting them with alt-fire. Pellets themselves cause nearly no damage and are supposed to spray around the target you're shooting at, to cover a larger area to ignite - so IGN guy was wrong in trying to use it that way. However, he clearly states he tried to use it they way its meant to first, and it didn't work the way he expected, which is indeed worrying. I've seen numerous other videos of the game being played where the gun worked the way it's meant to so I don't know. Maybe it's finicky or maybe you just need to figure out how best to use it. It's too bad if it doesn't work well as I really like the idea behind that gun.

*edit* or it sounds like he was just using alt fire igniter, which is also wrong, and can't kill an enemy. He was supposed to use main fire first, then ignite it with alt fire. RAD should clearly have had someone there explaining people how the gun works :\
 
You can't be serious.
Gran Turismo and GOW established completely new gameplay systems and experiences.
Uncharted has elements from other games but is completely different as well. Killzone 2 is the first FPS to utilize a complete cover system with a sense of weight that no other series has.



This is the game RAD is passionate about. Sony is backing the passion.
How are you back I thought you ran out of phoenix downs.

I hit a satellite on my way to the Phantom Zone. The impact freed me.
 
I just hope RAD learns from this game and can actually deliver something a little more involved with their next project, assuming this is gonna be as average as the impressions lead me to believe.

It honestly looks like the perfect rental. Gorgeous world and lore that gives you little reason to replay, due to the overabundance of QTEs and scripted story.
 
Good to see the more shallow AAA "cinematic shooters" being called out for what they are at last. After the near absence of such sentiment when Quantum Break was being shown I was worried we'd be seeing a continued general acceptance of such titles for no better reason than how big their budget is.
 
How many times has IGN talked about this very same gameplay demo now?
Feb: http://www.ign.com/articles/2014/02/18/the-order-1886as-mixed-signals
E3: https://www.youtube.com/watch?v=FVSfjmB2yi0
Gamescom: http://www.ign.com/videos/2014/08/15/9-minutes-of-the-order-1886-gamescom-2014
And now PAX: http://www.ign.com/articles/2014/08/31/pax-2014-the-order-1866-seems-great-except-for-one-thing


Instead of talking and showing the same thing for 4 times, IGN should've called out RAD on showing the same thing over and over again and not showing the progress they made since 2013.
Woah, that journalism. No mention of this being the same old demo either? Maybe others who played it on here can confirm it's the same?
 
i take far less stock in journalists opinions of games these days. ever since their impressions of Destiny were totally off the mark I will be putting even more emphasis on peer reviews on GAF, friends, betas and demos.
 
So reading this preview sounds like the same demo I played at fanexpo.

The gameplay is competent but man the demo was not good

For people worried about the gameplay quality don't be. The guns feel fine, however it seems a lot of people do not understand how the thermite rifle works. A person playing next to me left the game after complaining that the bullets weren't hurting anything.

You are supposed to spread the thermite, then launch the flare.

However, the demo was not good.

The demo is maybe 6-7 minutes at best and this is how you spend them

Demo starts

1 Minute cutscene

1 minute of shooting

20 seconds of shooting on rails

2 minute cutscene

30 seconds to push triangle so you blow up a wall

20 seconds to move to the next area

30 more seconds of shooting

1 minute cutscene

Demo done

You are only in control for maybe half or less of the demo.

You are watching more than you are playing.

Also, he is right about the AI. I noticed 2 guys in the second gameplay section of the demo just looking at me while standing out in the open.
 
Am I the only that can see that the IGN duder apparently did know how to use that shit?
It's hard to say. It actually sounds more like he didn't, as he calls it a machine gun (which it's not, as it doesn't fire destructive bullets) which fires off explosive flares (which are not explosive, they're just flares). I dunno it could be both ways, but it sounds more like he thought the flare itself was an explosive that would explode with an enemy upon impact. He probably thinks the act of shooting the flare is "igniting the explosive". He also clearly describes he tried to use it as a rifle expecting it to kill enemies, which it just can't.
 
Woohoo! So much fun to read unfavorable impressions of segments that have been unfavorably previewed for 6 months. I'm just gonna wait till RAD has something new to show and writers have something new to say
 
How many times has IGN talked about this very same gameplay demo now?



Instead of talking and showing the same thing for 4 times, IGN should've called out RAD on showing the same thing over and over again and not showing the progress they made since 2013.

My feelings exactly. That would have been the better article to read for many reasons.
I don't think that article would garner the clicks/comments of this one tho,so it's not really surprising.
 
The big gorilla in the room here is that the original closed-door showcase involved the game director demonstrating their soft-body tech as their introduction to their game right after the original reveal. Ironically, this is the very feature that emphasizes on gameplay. Here is a preview from IGN last year:



It's as if this preview doesn't exist anymore and swept under the rug. Now the director is creating some faux-contention that it was the visuals that needed to be addressed, not this curiously interesting tech behind closed-doors NEVER to be brought up again.

With previews foreshadowing the blending visuals and story makes one wonder if it was just an attempt to keep the original demo showcase in the shadows as NONE of the reveal trailers ever showcased that to this extent.

This so fucking much! We were hearing a whole lot about the soft-body tech and interactive environment and it was the sole reason that got me initially excited for this game. What the previews described about the physics was the kind of thing that I really wanted to finally see, and with this new hardware it wouldn't be just a pipe dream.

Then suddenly, nothing at all. It sounded super impressive and it is nowhere to be seen. If it looked as impressive as the press told then I would think that they would show that in their trailers to get more people excited, which leads me to think that it had to be dropped in favour of performance. Performance of course is a top priority, but most of my deflated hype is due to not seeing any of this soft-body-physics thing.
 
Why does that matter? I would think mentioning it's the same build from the previous previews and not just a case of RAD putting out new builds with the same problems is pretty important.

So you think that the preview should give the benefit of the doubt to the developer when they keep putting out the same demo at every public showing?
 
This so fucking much! We were hearing a whole lot about the soft-body tech and interactive environment and it was the sole reason that got me initially excited for this game. What the previews described about the physics was the kind of thing that I really wanted to finally see, and with this new hardware it wouldn't be just a pipe dream.

Then suddenly, nothing at all. It sounded super impressive and it is nowhere to be seen. If it looked as impressive as the press told then I would think that they would show that in their trailers to get more people excited, which leads me to think that it had to be dropped in favour of performance. Performance of course is a top priority, but most of my deflated hype is due to not seeing any of this soft-body-physics thing.

Can someone explain to me what soft body tech is?
 
I think it's more that RAD is making the game they wanted to make more than Sony dictating what genre they should pursuit to fill out their portfolio, but what do I know?

Its cool they're supporting the passion. I just think Sony need to be careful of what projects they sign. You don't see MS signing a FPS based around humans vs Aliens as they have Halo.
 
They've wrote multiple articles on this demo and it sounds like he uses the weapon that this is a tutorial for incorrectly.
 
Its cool they're supporting the passion. I just think Sony need to be careful of what projects they sign. You don't see MS signing a FPS based around humans vs Aliens as they have Halo.

Maybe because there's no one who pitched that idea to MS?
 
Really the only problem I have with this game is the lack of multiplayer. All the complaints I've seen so far about the gameplay apply to basically every shooter campaign.

The setting and themes are just so beautiful that it's a shame I won't be able to play it.
 
@NeoGAFShitPosts

Or instead of making that claim, you could I dunno, refute it with some evidence? Oh but wait, that won't work - because you don't have any. IGN consistently proves that the bigger the game, the more they're going to hype it up, because not surprisingly they're paid to do so. As I said, most mainstream gaming sites are nothing more than PR tools for developers and publishers.

I don't think there's a single person here who would argue, for example, that Halo 5 was the best game in the series. In fact, most people hate the changes to the MP (I don't) and feel like it destroys what they love about Halo. What did IGN have to say on the matter?

9.8 - Amazing

IGN said:
Resplendent set-pieces are ubiquitous during your quest, matched by what is inarguably the finest Halo sandbox yet.

Really? Because as far as I could tell the sandboxes weren't even as impressive as Halo 3s, much more linear with only a few paths.

IGN said:
All throughout, the Halo 4 campaign is paced better than any first-person shooter this side of Half-Life 2, deftly mixing on-foot combat, vehicle sequences, quiet story moments, and key Chief-and-Cortana interactions.

What? Did they completely ignore that out of nowhere appearance of the Didact...or the shitty QTE sections...or the constant button pressing?

IGN said:
So how does Halo 4’s multiplayer suite live up to the legacy in 343’s hands?

It’s golden.

Halo has evolved, wrapping its multiplayer in an unexpected narrative context – the Spartan-on-Spartan battles are presented as training sessions aboard the UNSC Infinity ship – complete with more of the same visually arresting introductory cutscenes for both the adversarial War Games and the new Spartan Ops co-op mode.

With Halo 4’s immaculate weapon balancing and gun-for-every-situation combat strategies, it needs only a great crop of multiplayer maps in order to qualify for classic status. Fear not, as 343 packs War Games with 10 mostly stellar stages

Very few Halo fans were happy with how the MP turned out...and yet IGN acted like it was the best thing since sliced bread.

They lost their objectivity a long time ago...because as I said they are nothing more than a PR mouthpiece. All you need to do to get a glowing review is throw down some money, which is what the big publishers do.

Crossing Eden said:
People still say this to discredit any and all negative impressions of games? Really?

Where IGN is concerned, yes. This is the same site that hyped that mediocre garbage Titanfall to the high heavens over and over again. They exist as a PR mouthpiece, plain and simple.

And to be fair, the Order could end up going on either way, I am not disputing that. I am disputing that anyone should believe anything IGN says because their opinion is always going to be biased - based on their history.

DNAbro said:
Haha why does it always have to be juniors who write this kind of stuff?

And this should tell me all I need to know about trying to argue with someone like you.

Once again people - the Order could turn out to be the worst game of 2015, I can't dispute either way until it comes out. But IGN has shown themselves to be on a whole different level of PR nonsense since last gen...hence why I tend not to trust anything they say.
 
So you think that the preview should give the benefit of the doubt to the developer when they keep putting out the same demo at every public showing?

That's not what I'm saying at all. I'm saying that the article should have mentioned that this is a significantly old build, the same one as the other previews, to avoid misleading the reader. That is not giving the benefit of doubt to the developers, that is giving context to readers as well as calling RAD out for not providing a new demo.
 
i played it at gamescom but it was fine for me.
but graphic wasnt superb as i expected. especially texture was kinda poor.
 
Well that's what it has allways looked like.
I've said it in other threads, it looks like they stayed with the basics of cover based shooting and didn't give it anything else to stand out.
Gears has co-op and cool weapons, uncharted has the setpieces and light puzzles, vanquish has the fast paced sliding, the last of us has stealth and survival elements and the Order has....graphics.

But from the sound of it that guy played the same demo they allways show. So hopefully the game does get better later on
 
I like how he tries to snipe, with a light machine gun designed for cover denial...

Isn't he talking about a build from about 6 months ago (the segment shown in February and on the show floor at E3)?

Trash, buzzfeed level article title. We need saved you a click for gaming.

Nailed it.

I just played the demo at PAX. It was a very VERY short slice of the game but what was there played great. It was a lot like Gears of War and that's good for me because I love Gears. The small demo was basically a couple of hallways, but why don't we wait for the whole thing to launch in 6 months and see what the rest of it looks like?

For what I got to play, the thermite rifle was awesome. Big satisfying explosions that destroyed cover. What's not to like?
 
Or instead of making that claim, you could I dunno, refute it with some evidence? Oh but wait, that won't work - because you don't have any. IGN consistently proves that the bigger the game, the more they're going to hype it up, because not surprisingly they're paid to do so. As I said, most mainstream gaming sites are nothing more than PR tools for developers and publishers.

I don't think there's a single person here who would argue, for example, that Halo 5 was the best game in the series. In fact, most people hate the changes to the MP (I don't) and feel like it destroys what they love about Halo. What did IGN have to say on the matter?

9.8 - Amazing



Really? Because as far as I could tell the sandboxes weren't even as impressive as Halo 3s, much more linear with only a few paths.



What? Did they completely ignore that out of nowhere appearance of the Didact...or the shitty QTE sections...or the constant button pressing?



Very few Halo fans were happy with how the MP turned out...and yet IGN acted like it was the best thing since sliced bread.

They lost their objectivity a long time ago...because as I said they are nothing more than a PR mouthpiece. All you need to do to get a glowing review is throw down some money, which is what the big publishers do.



Where IGN is concerned, yes. This is the same site that hyped that mediocre garbage Titanfall to the high heavens over and over again. They exist as a PR mouthpiece, plain and simple.

And to be fair, the Order could end up going on either way, I am not disputing that. I am disputing that anyone should believe anything IGN says because their opinion is always going to be biased - based on their history.



And this should tell me all I need to know about trying to argue with someone like you.

Once again people - the Order could turn out to be the worst game of 2015, I can't dispute either way until it comes out. But IGN has shown themselves to be on a whole different level of PR nonsense since last gen...hence why I tend not to trust anything they say.

So your proof on IGN's corruption is that someone wrote a review that you didn't agree with

giphy.gif


I guess Sony dumped their money on paying reviewers to give the last of us high scores, and now don't have anymore for the order. It has nothing to do with how mediocre the demo RAD is showing is.
 
Can someone explain to me what soft body tech is?

I can't give you any true technical rundown because I'm not very educated about these things, but I think it means, at least in this case, that a lot of the environments would be dynamically destructible and realistic (the mentions about metal bending when shot instead of a bullet hole). Greater graphical fidelity is great and expected but this soft-body thing sounded just awesome.
 
The trailer presented at Gamescom was pretty good, but they ruined it by showing the same demo from E3/February. Then they take this same demo to PAX.

After 6 months I thought they'd put out another demo.
 
I really hope it turns out well. Gears of War is the only MS exclusive I really miss with going only PS4 this time. I don't care if this does little new. I just want a competent Gears knockoff on PS4.
 
I can't give you any true technical rundown because I'm not very educated about these things, but I think it means, at least in this case, that a lot of the environments would be dynamically destructible and realistic (the mentions about metal bending when shot instead of a bullet hole). Greater graphical fidelity is great and expected but this soft-body thing sounded just awesome.

Well didn't notice anything like that when I played the demo.
 
Oh no. It's a tps. Fuck it. Lol. I have zero interest in the game because I knew from awhile this thing. Not sure what ign expected of more.
 
Can someone explain to me what soft body tech is?

Straight from my brain
from wiki really
:

Soft body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies)

The scope of soft body dynamics is quite broad, including simulation of soft organic materials such as muscle, fat, hair and vegetation, as well as other deformable materials such as clothing and fabric

The Order uses this for metal surfaces/objects too.
 
- With all that said, my feelings are somewhat similar to what IGN said, i'm sorry if that upsets a few people. Once you actually get into playing the game, the beauty of the graphics and the coolness of the weapons subsides pretty quickly. A few seconds later, you find yourself in the same thought-process of any average third person shooter: kill a few nameless peons on the ridge on other side, others come and take their places, limited or pre-designed cover (I tried to get out of cover to see if I could go to the other side of the street but while I could walk there it didn't seem like a viable strategy at all since I got instantly assaulted by bullets, while before their aim didn't seem all that good), and very little thought or strategy involved instead of "cover, shoot, cover, shoot, advance, cover, shoot". The enemies themselves didn't help since they kinda came in as telegraphed through invisible pathways out of sight, and were all just dumb humans.

As far as the cutscenes went, well again, a lot of these aren't really interactive or give you a false sense of you actually doing something. Like when you have to "find a path", you're in an extremely small room, with just one option sitting right across of you. It's similar padding to what last of us uses but not done in a very good way. And other cutscenes take control away from you altogether (one moment where he looks in his spyin glass and I thought i'd have control to look around for a clue but nope, all scripted)

And then there's the blacksight which is basically a slow down mechanic which allows you to flick automatically between targets and shoot them precisely. Not exactly a riveting mechanic, mostly to get you out of a pinch. But that coupled with the regenerating health, it doesn't come out as a particular challenge.

I don't want to cast a vota on Order just yet, because I havent' seen the lycans for example and the new trailer they showed seemed rather nice. But as far as the demo go, I came out a bit underwhelmed. It was a pretty 8th gen game with early 7th gameplay

Well, sorry to say that to you, but judging by this thread, you're incompetent, corrupted, didn't receive Sony's check, biaised as hell by criticizing gameplay on this demo, I may miss something...
 
God damnit. I guess it's a good thing they didn't show any of that to public then.

Well, this might bring some hope back to you.

The demo was mediocre in the sense for the entire duration of it (6-7 minutes) you are only in control for maybe half of it.

Maybe its in there, I just didn't notice it.
 
I think it's important to contextualize who said what when it comes to statements from RAD.

The creative director like Weesuriya will always definitely talk up story, because he's the story guy. It's like how Druckmann talks more about the narrative, whereas Bruce is the push-back that game-fies the vision of Druckmann.

We have seen very little from Dana Jan ( game director ) or even other folks involved in the actual gameplay design of the game. For better or worse, RAD/Sony has put Weesuriya as the mouthpiece of RAD, and that is hurting perception somewhat because he's the story-guy.
 
Can someone explain to me what soft body tech is?

Its realistic destruction. Not baked destruction like for example in Battlefield but realistic destruction and deformation of objects.
For example wood scatters when you shoot it and it burns down when you light it on fire.
Metal on the other hand bends or melts etc.

They haven't shown much of it unfortunately. Its one of the most exciting things about the game imo.
 
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