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IGN: The Order 1886 seems great, except for one thing

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I'm starting to get worried. This sounds even worse than the things we've heard from E3. I still hope that it won't completely suck since I really like the horroresque art style and setting.
What? The E3 impressions were positive it was the same demo to.

Only thing new was the on stage demo.
 
Because gameplay took a backseat in ICO, Silent Hill 2, Journey and Grim Fandango, and those games turned out fucking awesome.

Indeed. This past gen was great for realizing how one can create incredibly diverse and engaging experiences without focusing solely on gameplay as the hook. Might sound blasphemous to traditionalists, but it's been happening.

For The Order though, it's a genre where people are very exacting about their gameplay, so it's not quite the same thing. We'll see though.

I've heard plenty of impressions saying that they really liked how the weapons felt and praised the uniqueness of the thermite pellet gun, so... I'll see for myself I guess lol
 
I'm getting it so my PS4 has something to do in February. I'll reserve my judgements until I play it myself.
 
Yeah those games are horribly unfun to play but the story and characters keep you going

Yup. I think the problem is that they're too long, and the gunplay is really poor, so it becomes a chore by the end. I think the Uncharted games would be better served at 5-6 hours, because they can't hold my attention span as-is.
 
Yeah those games are horribly unfun to play but the story and characters keep you going

Pretty much. The actual playing of the game if there was no story or characters wouldn't be that great. Enemy spawn -> kill enemies -> easy puzzle or platforming -> enemy spawn for 12 hours. There were a few interesting moments where Nathan was drugged or the desert in uncharted 3, but it's actually not very creative in terms of combat. They could make encounters much more unique instead of a bland third person cover shooter thing, though I guess that is harder to do and costs money.
 
Yeah those games are horribly unfun to play but the story and characters keep you going

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Uncharted games play really well. It's easier to dismiss them on paper, but you realize how fantastic they actually are when you try playing some lesser knockoffs.
 
Yup. I think the problem is that they're too long, and the gunplay is really poor, so it becomes a chore by the end. I think the Uncharted games would be better served at 5-6 hours, because they can't hold my attention span as-is.

I don't think its "really poor" but playing TLOU makes you realize how much they need to tighten the gunplay up.
 
Wow, so Uncharted 2 was "an unfun game to play" now? Reality Distortion Field levels are off the charts in this thread. Steve would be proud
not

Edit:
I don't think its "really poor" but playing TLOU makes you realize how much they need to tighten the gunplay up.

This I agree with, though. On the other hand, movement in TLOU is a bit too heavy at times - I hope in Uncharted 4 they can work some magic and keep Drake more nimble than Joel while retaining the realistic animations from TLOU.
 
Uncharted games play really well. It's easier to dismiss them on paper, but you realize how fantastic they actually are when you try playing some lesser knockoffs.
Tomb Raider is actually a perfect example of how combat and gunplay can be done so much better than the Uncharted series.

Of course, that is about the only thing Tomb Raider does better. But it does do it much better.
 
Tomb Raider is actually a perfect example of how combat and gunplay can be done so much better than the Uncharted series.

Of course, that is about the only thing Tomb Raider does better. But it does do it much better.

Agreed, although I would call Uncharted 2 one of my favorite games of all times and TR, while I liked it a lot, would never come up when I think about my top 10.
 
Tomb Raider is actually a perfect example of how combat and gunplay can be done so much better than the Uncharted series.

Of course, that is about the only thing Tomb Raider does better. But it does do it much better.

Whenever people say that, TR's bow comes to mind, and I stratch my head. Awful, awful bow that was.
 
Tomb Raider is actually a perfect example of how combat and gunplay can be done so much better than the Uncharted series.

Of course, that is about the only thing Tomb Raider does better. But it does do it much better.

Zero strategic positioning potential, narrow and confined combat areas, no verticality. TR is certainly not improving the Uncharted gameplay, it's a different thing altogether.

I never used the Bow. I used guns, because the guns were far more fun.

"The Year of The Bow" was a farce.

Damn, I was the opposite, lol. I hated using guns in TR :U

Felt really tinny and cheap. Made an easy game even easier.
 
buying it despite the negative press it gets. it will be interesting gauging the actual game in retrospect.

eye candy is always cool to a certain extent, so at least there will be that.
 
Tomb Raider is actually a perfect example of how combat and gunplay can be done so much better than the Uncharted series.

Of course, that is about the only thing Tomb Raider does better. But it does do it much better.
Tomb Raider's gameplay feels straight up like a telephone game from some knock off company compared to Uncharted. I could never understand the people who had nothing but positive remarks for that game. I played through the game almost twice and I can't get over how janky some of the animations are.
 
Never had high hopes, considering the developer was going from making PSP God of War games to a console TPS.


You've never seen anybody use a hyphen there-before?
But the PSP god of war games were the top tier of handheld hardware.
Phenomenal games.
Some even say Ghost of Sparta, story and gameplay-wise, stood on par or better than God of War 3
 
Tomb Raider's gameplay feel sstraight up like a telephone game from some knock off company compared to Uncharted. I could never understand the people who had nothing but positive remarks for that game.

Tomb Raider doesn't do the traversal gameplay nearly as well as Uncharted, I'm talking strictly combat and gunplay.

But the PSP god of war games were the top tier of handheld hardware.
Phenomenal games.
Some even say Ghost of Sparta, story and gameplay-wise, stood on par or better than God of War 3
It's not about the quality, it's about experience in the genre.
 
Tomb Raider is actually a perfect example of how combat and gunplay can be done so much better than the Uncharted series.

Of course, that is about the only thing Tomb Raider does better. But it does do it much better.

Yeah I completely agree. I actually think TR was pretty mediocre but it did a solid job with the gunplay. Hated that damn bow though

Agreed, although I would call Uncharted 2 one of my favorite games of all times and TR, while I liked it a lot, would never come up when I think about my top 10.

I feel the same way
 
Tomb Raider is actually a perfect example of how combat and gunplay can be done so much better than the Uncharted series.

Of course, that is about the only thing Tomb Raider does better. But it does do it much better.

The combat in Tomb Raider is terrible. Silly exaggerated hit reactions with jello blood, a dodge button that breaks the combat even on the highest difficulty, and all of the enemies are usually right in front of you. In Uncharted on the other hand you're constantly rolling around, climbing on multiple planes as enemies surround you on multiple levels, shooting one guy before meleeing the next and jumping into the water before an rpg hits you. Uncharted has a frenzied pace to the combat that no other game in the genre matches. Not to mention the times where it switches it up so that you're fighting while a building collapses, plane comes apart, etc. They're rare enough that I wouldn't consider those set pieces part of the general combat flow, but they do keep things fresh.
 
IGN has been a bit harsh on this title since the beginning. They are either being hyper critical or there are serious issues. I tend to think it's them being hyper critical and the game will be an 8+. Hopefully they're being listened to.
 
Lets boil this all down to make things easy.

Is IGN the bastion of quality games journalism? No.

Has anything we've seen from 1886 so far suggested that the gameplay will not be it's weakest link? No.

Therefore we can't conclude anything from this article and should just move on and wait for more info/footage/previews.
 
The NeoGAF thread of responses from people in the community who had a chance to play the Order at Gamescom had a lot of people with the same feeling.

No it didn't. There were some but as I remember most people enjoyed it and said the gameplay/gunplay was great. Some people even said it was the best game they played.
 
This is really looking like Sony's answer to Ryse... It's going to be all about story and graphics with the gameplay taking a backseat..

I really enjoyed ryse it was a joy to look at and the gameplay was fun enough to push the excellent story forward and I'm looking forward to this game.

I do think we are at a tipping point for these "filmic" style games as people are no longer really wowed by fancy graphics and just want fun interesting gameplay and experiences. When these developers share there gameplay experiences gamers now look to the gameplay and not the graphics to impress them and I think it's only a matter of time before developers realize this (insomniac appears to be leading that charge)
 
Nah, I agree with him! Killzone's gunplay is just begging to be put in a better game, like a campaign made by MachineGames. But its not like MachineGames needs help with their gunplay, or anything.

I think the entire Killzone series is one of the most generic, bland AAA franchises around. Seriously, it's like Sony put together a committee that just went down a checklist of what should be in a sci-fi FPS. It's borderline parody, actually.

I really hope The Order doesn't take a page from the same playbook.
 
I think the entire Killzone series is one of the most generic, bland AAA franchises around. Seriously, it's like Sony put together a committee that just went down a checklist of what should be in a sci-fi FPS. It's borderline parody, actually.
I agree. But the gunplay is good.

But there are plenty of shooters with good gunplay and the rest of a good game, too, so I've never been a fan of Killzone.
 
Yup. I think the problem is that they're too long, and the gunplay is really poor, so it becomes a chore by the end. I think the Uncharted games would be better served at 5-6 hours, because they can't hold my attention span as-is.

I see Uncharted as Single player first, MP second. So for you to want a slimmer, COD short story than stick to COD like games. I like my SP meaty and never found the game a "chore" to play or "too long". (WTF complaining a SP is 10+ hours? If I pay $60, I better get a good amount of content) I dont have alot of time to play these days but that doesnt mean I'd want all the games I play short just because it doesnt fit my schedule. See what Im saying. If you have a short attention span, well skip those "long games" or just play them when you can.

I dont know how I feel about people complaining about the gameplay "segments". Ever since the newer gens, every fucking game is a "kill room" with "spawning" enemies. Every one. So for some people to pick this out from one individual game is laughable. Even open world games to a point. "Oh hey I just drove/walk this long distance to this killroom that spawned some baddies around the corner!"
 
I see Uncharted as Single player first, MP second. So for you to want a slimmer, COD short story than stick to COD like games. I like my SP meaty and never found the game a "chore" to play or "too long". (WTF complaining a SP is 10+ hours? If I pay $60, I better get a good amount of content) I dont have alot of time to play these days but that doesnt mean I'd want all the games I play short just because it doesnt fit my schedule. See what Im saying. If you have a short attention span, well skip those "long games" or just play them when you can.

Let me put it to you this way:
If Spec Ops: The Line was 12 hours long, it wouldn't have been my favorite game of 2012. It was like 5 hours long and that was the absolute perfect length.

Resident Evil 4 and The Last of Us are two of my favorite games ever made, and they are exceptionally lengthy SP campaigns totalling near and over 20 hours each.

It just depends on the game. I personally don't feel the Uncharted games are positively benefited by their length.
 
The combat in Tomb Raider is terrible. Silly exaggerated hit reactions with jello blood, a dodge button that breaks the combat even on the highest difficulty, and all of the enemies are usually right in front of you. In Uncharted on the other hand you're constantly rolling around, climbing on multiple planes as enemies surround you on multiple levels, shooting one guy before meleeing the next and jumping into the water before an rpg hits you. Uncharted has a frenzied pace to the combat that no other game in the genre matches. Not to mention the times where it switches it up so that you're fighting while a building collapses, plane comes apart, etc. They're rare enough that I wouldn't consider those set pieces part of the general combat flow, but they do keep things fresh.
I agree with a lot of this. It kept reminding me it's a poor man's Uncharted without the charm.
 
This is one game I'm definitely holding out on until reviews. A year ago it was one of my most hyped games, but now it seems really small scale in content and scope. And very little to nothing seems to have become of those hyped (myself included) soft-body physics.

So we'll see.
 
Tomb Raider is actually a perfect example of how combat and gunplay can be done so much better than the Uncharted series.

Of course, that is about the only thing Tomb Raider does better. But it does do it much better.
Yes and no. TR had more variety in what weapons you could use and when, but it lacked the effortless dynamic of quick terrain traversal mixed with shooting, and intuitive mix of melee and shooting that UC2/3 have. TR gameplay to me felt more like TLOU, except again not as raw and precise.
 
if anyone actually read the preview article, it is part of the gameplay sequences they've been showing the past few months.


so obviously this is an old build. not to mention he only had two weapons to play with.


more than anything, the hate for this game is unwarranted and manufactured by a lot of people who never even played the game or just plain don't like the direction rad wants to take.
 
I see a lot of discussion about Tomb Raider, Killzone, and Uncharted in this thread. Fine.....however, all three of those games has one major difference than The Order 1886. All of those games has been released, so everyone can form their informed opinions on the games as a whole. All we've seen of The Order 1886 is ONE demo, the same two parts of the SAME demo. It's perfectly fine to like it or hate it, but to say "The entire game is gonna be yadda, yadda, yadda.." is just plain silly, because we have NO idea what the rest of the game will reveal. If the discussion was on the merits of the demo then fine, but some folks are labeling a entire game as whatever..when only the developers knows what the entire game contain. Just sayin...
 
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