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IGN: The Order 1886 seems great, except for one thing

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PC for better multiplats, PS4 for everything else.
The Order is the only console game I'm looking forward to. My PS4 is gathering dust at the moment, I need to justify the investment hence why The Order will be a day one buy no matter the reviews.
Why ignore the GOTY?
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Seems like the game was build around the "cinematic experience" rather than gameplay.

The problem is that quality of videogame stories and writing are usually so poor that the cinematic experience is something that you tolerate rather than enjoy.

If the gameplay is no fun and the story sucks there's only pre-release hype that will sell the title.

There's no wonder they don't want to release a demo.
 
This is game is not going to revolutionize the gameplay aspects of TPS and the developer said they are trying to tell a story using this TPS mechanics and some unique elements to make this better experience with excellent characters, story, visuals etc., But IGN think this game was meant to revolutionize the gameplay which is not. This game is about to provide unique experience with mix of everything not about pure gameplay all over the game, so one needs to play the game completely to understand it instead of playing a small section which is meant only for that section using weapons and tactics. Stupid IGN article which doesn't know what exactly the game trying to do and how it will play all over the game.

This game gameplay is not going to be game like your demo all over the game as the developers say it will change depending on the situation and they have different weapons and gameplay which you can see clearly from their new Gamescom trailer. So, look at that trailer instead of using this same old demo which everyone keep on bashing it all the time over and over again.

Yes, its true. Experience needs to be experienced to understand because the gameplay will not be same all the time as it will change based on situation thats why we have unique setting, story, characters in this game. Read the developers dairy released so far from RAD and you will understand what they are trying to achieve in this game.

This game is about unique experience which will change gameplay mechanics all over the game with characters, story etc., like you see, so developers are finding it difficult to show which one they should provide as demo and also they want to keep everything under surprise about this game. I'm sure that RAD won't disappoint us from this game and you better wait for surprise from this game close to launch or after reviews but not anything before that.

The section you played is not representation of full game gameplay like i said before as they will change depending on situation in every way how you play that according to RAD. The experience like watching a movie or reading a book needs you to begin from the start and it won't be fun if don't watch or read from the start, that's why I'm saying you need to play the game completely to feel its uniqueness and appreciate this game. So, you can't have a proper demo for the experience like movie or book too, and its same for this game too. That's why developers don't want to reveal anything more from this game and keep showing us same demo to stop the spoilers. People need to understand the difference between real fun and experience, because they have different ways to enjoy.

I do not, but i like these kind of single player games more which provides something memorable to me with the good mix of story, characters, unique setting etc., in a balanced way instead of must gameplay all over the game and like to share what i've about this game from the developers interviews so far and want to provide some insight here because so many people are bashing this game a lot without understanding the goal of this game.

I'm not one to call anyone out for being a shill, but good grief.
 
It looks fun to me. Gameplay doesn't have to be different from what is already out there for me to find it enjoyable, it just needs to he solid at what it is trying to do. I am so sick of the negativity thrown at games that aren't trying to do something different.

That's just it though, gameplay actually looks subpar for a modern TPS.

Work in progress, things might change.
 
Hmm...

How about: Final Fantasy Type-0 HD, Ratchet and Clank, Uncharted 4, Rime, or Tearaway?

Uncharted 4 will probably be great (as were the three previous ones) but this one is a long way off. In the meantime I just have to buy something for my PS4 even if it's not shaping up to be GOTY material.
The only PS4 game I bought was Killzone and in my opinion this game redefines mediocrity.
Needless to say at this point I'll buy the first exclusive I'm remotely interested in just to justify my 400€.
 
So exactly what most of us were expecting. I remember my exact thought process from the original reveal trailer:

Hey, this looks different. A new IP perhaps?

Is this Victorian London? Hell yes, that's a fantastic setting for a video game! I wonder what they do with the gameplay.

Man, the character design looks pretty awesome too!

Wait... are those guns? Fully automatic guns..? In Victorian London!? Fuck you, video games.

1886, huh? Two years before the chilling and still-unsolved murders of Whitechapel, the Jack the Ripper murders, and all these devs can think to do with that setting is ANOTHER cover-based shooter in a time period that doesn't support it?


I was out from day one. This news doesn't surprise me in the least, and just confirms that AAA game development has some serious creativity problems.
 
Not really, it is pretty much just tweaks to the weapons (although this could have just been IGN not knowing how you use then) and camera to avoid the whole claustrophobic aspect.

I"m not sure you know how gunplay works.

"Not knowing how to use a gun" has nothing to do with the guns feeling like pea shooters. Sound, visual feedback, enemy response, rumble. These are key to making sure your guns feel good.

Call of Duty, Gears of War, Halo and to a lesser extent Killzone, all nail the gunplay and ensuring you feel like you're carrying an actual instrument of death.
 
The Order looks great but I'm worried that all the footage so far shows a fairly linear FPS/TPS. Next gen should mean more than better graphics.

It's depressing how little FPS/TPS mechanics have advanced in the last 15 years - open levels are a rarity, AI is still as dumb as a bag of hammers, and don't think you can kick that door open, or blow up that building or leap that tiny obstacle because you can't unless its in the script.
 
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C'mon now...
Its not the games fault that nobody understands how to use the thermite rifle
So everybody's criticism is 100% revolved around not being able to understand how to use this thermite rifle? I find that a very basic and singular explanation for all the criticism we've heard.

That shotgun looks good, definitely. I find that satisfying gunplay comes down to 3 things:

1) Sound
2) Impact feedback
3) Visuals/animation

I think The Order has got 1 and 3 down. I was quite impressed with the sound effects in the most recent footage we saw. But 2 is still important. I see a good reaction with the shotgun there in that GIF, but that's only one gun in one situation. Doesn't prove that everything else is equally great to use.

There's still time. And its possible that if they showed more of the game, the level design would open up a bit more and you can wander just a bit and really appreciate the visuals on display. But for now, I think the criticisms and concern here do seem fair.
 
Looks great. But are the enemies missing their shots or is there just no visual feedback on when you get hit?

I'd say that this looks weird...why the guy on the right gets hit by that shot? the weapons in this game are really hard to demo, I guess we have to play it to understand how they work/feel e.t.c.

About the feedback maybe the demo was in god mode for demonstration purposes but yeah from what we've seen so far the visual feedback is pretty inconsistent in this game (the werewolf E3 demo comes to mind) plus the enemy AI looks pretty basic.
 
Have you seen the latest gameplay trailer? I too thought that the guns were lacking impact, but the latest trailer made the gunplay look much better, imo.

https://www.youtube.com/watch?v=NedZT-tIBLA
The guns certainly sound pretty good from this video. I agree that for some they need to see more but I think this kind of game doesn't lend itself well to being completely revealed in that video we see a lab, and a church that don't seem to be part of any combat. I think with how much story is a focus with this game that revealing too many locations, enemy types, maybe even weapons would ruin what they are going for?
 
What "news"? impressions from same demo, same build we saw two months ago.

The news that the game doesn't play too well. It's a mediocre TPS. Unless we're playing the "journalist's opinions don't matter!" card here, plan on burying our heads in the sand and just hoping it ends up having original and solid gameplay despite all evidence pointing to the contrary.
 
So everybody's criticism is 100% revolved around not being able to understand how to use this thermite rifle? I find that a very basic and singular explanation for all the criticism we've heard.

That shotgun looks good, definitely. I find that satisfying gunplay comes down to 3 things:

1) Sound
2) Impact feedback
3) Visuals/animation

I think The Order has got 1 and 3 down. I was quite impressed with the sound effects in the most recent footage we saw. But 2 is still important. I see a good reaction with the shotgun there in that GIF, but that's only one gun in one situation. Doesn't prove that everything else is equally great to use.

There's still time. And its possible that if they showed more of the game, the level design would open up a bit more and you can wander just a bit and really appreciate the visuals on display. But for now, I think the criticisms and concern here do seem fair.


The demo everyone played at E3, Gamescom and PAX is from mid to late 2013.
The shotgun gif is definitely from a more recent build.
 
This people are who give us impressions about games from conventions, etc...

Just look his excellent use of Thermite Rifle.
https://www.youtube.com/watch?v=ajJC-3Sm2Xw

Complain all you want about restrictive demos punctuated by cut scenes. But when it takes someone at a games convention 5 minutes to complete a basic task that has on-screen prompts (kill a few enemies with thermite rifle, then fire through a window) developers might start to think there's not enough restrictions, rails and information to guide players.
 
Nope. Have to say, that video almost makes me want to take back everything I just said.

Guns seem much much better in that one.

Yeah, a little faith was restored upon viewing that trailer at Gamescom for me. All I want to see now is some different areas, different weapons, and the metal bending puzzles.
 
There's still time. And its possible that if they showed more of the game, the level design would open up a bit more and you can wander just a bit and really appreciate the visuals on display. But for now, I think the criticisms and concern here do seem fair.

The criticisms and concerns are fair and valid, but it's disorienting at times because these articles,etc are popping up again because they're the opinions of one IGN editor who never got the chance to play the demo prior to this event.

So it's a new perspective from a new person, but it's about old content that we already know are problematic.

Like, I want to know if the build he's playing is new or old. The way he put it made it sound like it was longer than the 5 minutes demo everyone else played at E3/Gamescom.
 
I'm still excited.

Once I did actually realize that I was in control of my character, I was thrust into a cover-based gunfight against a mob of enemies scattered across the levels of a nearby building.

Sounds like a ridiculous complaint to me. Making seamless transitions sound bad? Then going from this to comparing it to gears of war then hearing the complaints about the gun and watching the footage....oh no its a cover based shooter... so not next gen....... yeah no, IGN is terrible.
 
This trailer shows that Gunplay is solid, extremely solid. No concerns to have about this aspect of the game.

Agreed. All RAD need to do now is actually let people demo the sections that we see in that trailer. Maybe then opinions will start to change.

I for one can't wait for this game. I fell in love with the setting the moment I saw it. I hope they implement some sort of Jack the Ripper DLC, and give it a fictional twist.
 
The demo everyone played at E3, Gamescom and PAX is from mid to late 2013.
The shotgun gif is definitely from a more recent build.
Just rewatched the latest footage and the hit feedback does seem vastly improved.

I think this game is suffering from Ryse-syndrome a bit, in that people are probably getting the wrong impression of the game a bit. Concerns are ok, but I think the recent footage shows there is definitely more going on than some people realize.
 
"great game, except for how it plays"

sadly an ever growing trend with AAA releases.

Look at how many people seem to be shunning Destiny despite how amazing it looks for a console game. And yes, of course, Killzone. Just to name two recent examples.

I really want this game to be good...
 
I"m not sure you know how gunplay works.

"Not knowing how to use a gun" has nothing to do with the guns feeling like pea shooters. Sound, visual feedback, enemy response, rumble. These are key to making sure your guns feel good.

Call of Duty, Gears of War, Halo and to a lesser extent Killzone, all nail the gunplay and ensuring you feel like you're carrying an actual instrument of death.
Eh? It wasn't really a point about the gunplay itself, the trailer linked on this page pretty much shows that there aren't problems there, more about the inaccuracy of the machine gun (though that could have been the player not knowing what the gun is suited for) and the unreliability of the thermite mode (which could have been because of a misunderstanding of its mechanics)
 
"great game, except for how it plays"

sadly an ever growing trend with AAA releases.

Look at how many people seem to be shunning Destiny despite how amazing it looks for a console game. And yes, of course, Killzone. Just to name two recent examples.

I really want this game to be good...

I don't think anyone is shunning Destiny for how it plays.
 
This game is about unique experience which will change gameplay mechanics all over the game with characters, story etc., like you see, so developers are finding it difficult to show which one they should provide as demo and also they want to keep everything under surprise about this game. I'm sure that RAD won't disappoint us from this game and you better wait for surprise from this game close to launch or after reviews but not anything before that.

I think that if they keep this up by not showing anything good, they'll end up with a sales dud on their hands. They need hype and this game is falling short on that so far. Its been over a year and all we've largely heard from people who've played it is that it is quite boring or unremarkable.

It is a new IP, they can't keep it too mysterious. People won't buy it in droves based on looks alone.
 
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