Shpeshal Nick
aka Collingwood
Basically what I expected based on the videos I watched. You could just tell the guns had no oomph.
Disappointing.
Disappointing.
Why ignore the GOTY?PC for better multiplats, PS4 for everything else.
The Order is the only console game I'm looking forward to. My PS4 is gathering dust at the moment, I need to justify the investment hence why The Order will be a day one buy no matter the reviews.
Why ignore the GOTY?
Seems like the game was build around the "cinematic experience" rather than gameplay.
This is game is not going to revolutionize the gameplay aspects of TPS and the developer said they are trying to tell a story using this TPS mechanics and some unique elements to make this better experience with excellent characters, story, visuals etc., But IGN think this game was meant to revolutionize the gameplay which is not. This game is about to provide unique experience with mix of everything not about pure gameplay all over the game, so one needs to play the game completely to understand it instead of playing a small section which is meant only for that section using weapons and tactics. Stupid IGN article which doesn't know what exactly the game trying to do and how it will play all over the game.
This game gameplay is not going to be game like your demo all over the game as the developers say it will change depending on the situation and they have different weapons and gameplay which you can see clearly from their new Gamescom trailer. So, look at that trailer instead of using this same old demo which everyone keep on bashing it all the time over and over again.
Yes, its true. Experience needs to be experienced to understand because the gameplay will not be same all the time as it will change based on situation thats why we have unique setting, story, characters in this game. Read the developers dairy released so far from RAD and you will understand what they are trying to achieve in this game.
This game is about unique experience which will change gameplay mechanics all over the game with characters, story etc., like you see, so developers are finding it difficult to show which one they should provide as demo and also they want to keep everything under surprise about this game. I'm sure that RAD won't disappoint us from this game and you better wait for surprise from this game close to launch or after reviews but not anything before that.
The section you played is not representation of full game gameplay like i said before as they will change depending on situation in every way how you play that according to RAD. The experience like watching a movie or reading a book needs you to begin from the start and it won't be fun if don't watch or read from the start, that's why I'm saying you need to play the game completely to feel its uniqueness and appreciate this game. So, you can't have a proper demo for the experience like movie or book too, and its same for this game too. That's why developers don't want to reveal anything more from this game and keep showing us same demo to stop the spoilers. People need to understand the difference between real fun and experience, because they have different ways to enjoy.
I do not, but i like these kind of single player games more which provides something memorable to me with the good mix of story, characters, unique setting etc., in a balanced way instead of must gameplay all over the game and like to share what i've about this game from the developers interviews so far and want to provide some insight here because so many people are bashing this game a lot without understanding the goal of this game.
I'm not to call anyone out for being a shill, but good grief.
Basically what I expected based on the videos I watched. You could just tell the guns had no oomph.
Disappointing.
It looks fun to me. Gameplay doesn't have to be different from what is already out there for me to find it enjoyable, it just needs to he solid at what it is trying to do. I am so sick of the negativity thrown at games that aren't trying to do something different.
Hmm...Not interested at all in Bloodborne. I'll buy the artbook though.
Well it's the only thing that worries me with the game. Everything else seems to be amazing.
Looks great. But are the enemies missing their shots or is there just no visual feedback on when you get hit?![]()
C'mon now...
Its not the games fault that nobody understands how to use the thermite rifle
![]()
C'mon now...
Its not the games fault that nobody understands how to use the thermite rifle
Hmm...
How about: Final Fantasy Type-0 HD, Ratchet and Clank, Uncharted 4, Rime, or Tearaway?
Not really, it is pretty much just tweaks to the weapons (although this could have just been IGN not knowing how you use then) and camera to avoid the whole claustrophobic aspect.It sounds like a BIG thing.
When IGN isn't hyping up your next heavily marketed AAA exclusive you know something's afoot
Basically what I expected based on the videos I watched. You could just tell the guns had no oomph.
Disappointing.
Not really, it is pretty much just tweaks to the weapons (although this could have just been IGN not knowing how you use then) and camera to avoid the whole claustrophobic aspect.
I was out from day one. This news doesn't surprise me in the least, and just confirms that AAA game development has some serious creativity problems.
So everybody's criticism is 100% revolved around not being able to understand how to use this thermite rifle? I find that a very basic and singular explanation for all the criticism we've heard.![]()
C'mon now...
Its not the games fault that nobody understands how to use the thermite rifle
Have you seen the latest gameplay trailer? I too thought that the guns were lacking impact, but the latest trailer made the gunplay look much better, imo.
https://www.youtube.com/watch?v=NedZT-tIBLA
Looks great. But are the enemies missing their shots or is there just no visual feedback on when you get hit?
The guns certainly sound pretty good from this video. I agree that for some they need to see more but I think this kind of game doesn't lend itself well to being completely revealed in that video we see a lab, and a church that don't seem to be part of any combat. I think with how much story is a focus with this game that revealing too many locations, enemy types, maybe even weapons would ruin what they are going for?Have you seen the latest gameplay trailer? I too thought that the guns were lacking impact, but the latest trailer made the gunplay look much better, imo.
https://www.youtube.com/watch?v=NedZT-tIBLA
It sounds like a BIG thing.
If you're going to do that, then how about putting that quote into some context for us?
What "news"? impressions from same demo, same build we saw two months ago.
So everybody's criticism is 100% revolved around not being able to understand how to use this thermite rifle? I find that a very basic and singular explanation for all the criticism we've heard.
That shotgun looks good, definitely. I find that satisfying gunplay comes down to 3 things:
1) Sound
2) Impact feedback
3) Visuals/animation
I think The Order has got 1 and 3 down. I was quite impressed with the sound effects in the most recent footage we saw. But 2 is still important. I see a good reaction with the shotgun there in that GIF, but that's only one gun in one situation. Doesn't prove that everything else is equally great to use.
There's still time. And its possible that if they showed more of the game, the level design would open up a bit more and you can wander just a bit and really appreciate the visuals on display. But for now, I think the criticisms and concern here do seem fair.
This people are who give us impressions about games from conventions, etc...
Just look his excellent use of Thermite Rifle.
https://www.youtube.com/watch?v=ajJC-3Sm2Xw
Nope. Have to say, that video almost makes me want to take back everything I just said.
Guns seem much much better in that one.
There's still time. And its possible that if they showed more of the game, the level design would open up a bit more and you can wander just a bit and really appreciate the visuals on display. But for now, I think the criticisms and concern here do seem fair.
Have you seen the latest gameplay trailer? I too thought that the guns were lacking impact, but the latest trailer made the gunplay look much better, imo.
https://www.youtube.com/watch?v=NedZT-tIBLA
Have you seen the latest gameplay trailer? I too thought that the guns were lacking impact, but the latest trailer made the gunplay look much better, imo.
https://www.youtube.com/watch?v=NedZT-tIBLA
Once I did actually realize that I was in control of my character, I was thrust into a cover-based gunfight against a mob of enemies scattered across the levels of a nearby building.
This trailer shows that Gunplay is solid, extremely solid. No concerns to have about this aspect of the game.
Just rewatched the latest footage and the hit feedback does seem vastly improved.The demo everyone played at E3, Gamescom and PAX is from mid to late 2013.
The shotgun gif is definitely from a more recent build.
Eh? It wasn't really a point about the gunplay itself, the trailer linked on this page pretty much shows that there aren't problems there, more about the inaccuracy of the machine gun (though that could have been the player not knowing what the gun is suited for) and the unreliability of the thermite mode (which could have been because of a misunderstanding of its mechanics)I"m not sure you know how gunplay works.
"Not knowing how to use a gun" has nothing to do with the guns feeling like pea shooters. Sound, visual feedback, enemy response, rumble. These are key to making sure your guns feel good.
Call of Duty, Gears of War, Halo and to a lesser extent Killzone, all nail the gunplay and ensuring you feel like you're carrying an actual instrument of death.
"great game, except for how it plays"
sadly an ever growing trend with AAA releases.
Look at how many people seem to be shunning Destiny despite how amazing it looks for a console game. And yes, of course, Killzone. Just to name two recent examples.
I really want this game to be good...
Why ignore the GOTY?
This game is about unique experience which will change gameplay mechanics all over the game with characters, story etc., like you see, so developers are finding it difficult to show which one they should provide as demo and also they want to keep everything under surprise about this game. I'm sure that RAD won't disappoint us from this game and you better wait for surprise from this game close to launch or after reviews but not anything before that.
I don't think anyone is shunning Destiny for how it plays.
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C'mon now...
Its not the games fault that nobody understands how to use the thermite rifle