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IGN: The Order 1886 seems great, except for one thing

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Sounds like a Sony exclusive.

I dont know why any of you act surprised.

All of their prettiest franchises are light on the gameplay department.

If you want innovative gameplay from a Sony exclusive you look at their lower budget games and indies.

Oh God.....Statements like this are the worst.

Please name "All" of their prettiest exclusives that are light on gameplay.
 
So, what everybody but a select few expected after the QTE galore, the videos and the quotes from the developers. They wanted to make an interactive movie and they made it, that's it.
 
I said it on the first page but I'll say it again.

This demo is six months old. It's a preview of the same segment IGN has already previewed, twice.
 
Didn't the developers say

"Oh yeah it's really great we love the look and the style but... it's a game... we can't get around that fact"

Or something along those lines? Made it so dead to me.

Exact quote was -

"I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there."

http://www.computerandvideogames.co...1886s-e3-demo-showcases-style-over-substance/
 
Exact quote was -

"I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there."

http://www.computerandvideogames.co...1886s-e3-demo-showcases-style-over-substance/

See, when the quote is presented like that, in it's original form, it's much more understandable. I guess people just love to nitpick quotes and twist them to sound as bad as possible. People have agendas to push, after all.
 
Sounds like a Sony exclusive.

I dont know why any of you act surprised.

All of their prettiest franchises are light on the gameplay department.

If you want innovative gameplay from a Sony exclusive you look at their lower budget games and indies.

Haha what?

Yup those Gran Turismos, God of Wars, Uncharteds, and Killzones are definitely just moving slide shows
 
See, when the quote is presented like that, in it's original form, it's much more understandable. I guess people just love to nitpick quotes and twist them to sound as bad as possible. People have agendas to push, after all.

Even with the full quote people mis-interpret it for whatever reason.

Haha what?

Yup those Gran Turismos, God of Wars, Uncharteds, and Killzones are definitely just moving slide shows
PS4 has NoGaemplay
 
GroundedPerkyAffenpinscher.gif


C'mon now...
Its not the games fault that nobody understands how to use the thermite rifle
I'm more concerned about the fact that even though those enemies are extremely close, they both missed...
 
My last little shred of respect for IGN went when I learned that Greg Miller thought New Zealand was in Eastern Europe.


SMH
 
Haha what?

Yup those Gran Turismos, God of Wars, Uncharteds, and Killzones are definitely just moving slide shows

Don't forget TLoU. I mean....1 1/2 hours of cut-scenes VS roughly 15 hours overall completion time (on average). Clearly the game is "light" on gameplay!

/s

Waits for inevitable avatar quote.
 
Even with the full quote people mis-interpret it for whatever reason.
The developer still comes off like someone who'd rather make movies than games. That he'd rather work in hollywood but he is stuck in a game company. That gameplay for him is a chore, an annoying necessity that gets in the way, only because his product is labelled as a "game" and if he had the choice, he would rather not include at all.
 
Sounds like a Sony exclusive.

I dont know why any of you act surprised.

All of their prettiest franchises are light on the gameplay department.

I'll be giving this a miss. They really seem to have prioritised graphics over everything, seems to happen a lot with Sony games.

It'll feel right at home with the rest of the Sony games that have gameplay as their Achilles heel. Hell, if everything else is good enough, it'll probably win Game of the Year and have a remastering the year after!

Are these complaints about Sony games lacking in the gameplay department fanboy fodder, or actual honest posts? How do games like Last of Us, Uncharted, Gran Turismo, Little Big Planet, Demon Soul's, Motorstorm, Killzone, Tearaway, God of War, Wipeout, Journey, Resogun etc, lack in the gameplay department exactly? Do people actually believe many of them are highly critically acclaimed and well received on their graphics alone? I get the feeling some think that having better graphics automatically means you're lacking in gameplay, or that more emphasis on narrative or characters also automatically means worse gameplay. It doesn't.
 
Back to the drawing board for the weapons in the game. They looked better in the gamescom demo, but still need a lot of work.
 
It still looks pretty bad.

I disagree. We can't judge all games the same way. RAD clearly think that, with their game, gameplay should compliment the story, not the other way around.

I'm not saying that's the right choice, because people have different tastes and expectations, but it's not wrong either. With this game specifically, I agree with the devs choice. If this was Sunset Overdrive, for example, I would disagree, because that game looks like gameplay is the main focus, and is built around the gameplay.

In short: all games are different, and devs will make the game they want to make.
 
easy mode?
I've been playing a lot of last of us. Or halo. Even on easy they hit me if i'm that close to them.
Typical ultra easy demo/alpha/beta maybe. That wouldn't be the first game to do that.
Yeah I know all about demos being easier for the general public. Just worrying. At least the shotty-boo-botty looks like it has a lot of punch.
 
Exact quote was -

"I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there."

http://www.computerandvideogames.co...1886s-e3-demo-showcases-style-over-substance/

I'd say NaughtyDog is of the same opinion.
No problem with putting story first, as long as your gameplay is very solid(or in the case of TLoU very great)
 
The developer still comes off like someone who'd rather make movies than games. That he'd rather work in hollywood but he is stuck in a game company. That gameplay for him is a chore, an annoying necessity that gets in the way, only because his product is labelled as a "game" and if he had the choice, he would rather not include at all.

Not really. They use the story as a base/ foundation and use gameplay that best supports the kind of story. Pretty sure Naughty Dog used the same mindset with TLoU.
 
Not really. They use the story as a base/ foundation and use gameplay that best supports the kind of story. Pretty sure Naughty Dog used the same mindset with TLoU.

Exactly. I see nothing wrong with using gameplay to support/compliment the rest of the game, instead of making it the priority. As long as the gameplay looks solid, which IMO it does, judging from the Gamescom gameplay trailer.
 
I disagree. We can't judge all games the same way. RAD clearly think that, with their game, gameplay should compliment the story, not the other way around..
Complementing the story and being shoved in because it has to, are two different things. Just because it "exists" in some form, doesn't mean that it complements the story. I guess we'll have to wait to see for sure.
 
Are these complaints about Sony games lacking in the gameplay department fanboy fodder, or actual honest posts? How do games like Last of Us, Uncharted, Gran Turismo, Little Big Planet, Demon Soul's, Motorstorm, Killzone, Tearaway, Wipeout, Journey, Resogun etc, lack in the gameplay department exactly? Do people actually believe many of them are highly critically acclaimed and well received on their graphics alone? I get the feeling some think that having better graphics automatically means you're lacking in gameplay, or that more emphasis on narrative or characters also automatically means worse gameplay. It doesn't.

Well Journey is indeed light on gameplay, so are Heavy Rain, Beyond Two Souls, and others. And this is perfectly fine too.

Some games are more about the story, the background, the experience, the Emotion®, ... and as long as it is done properly and enjoyable, I am perfectly fine with it.

Saying that all Sony games are like that is a pure troll though (as per your list, among many others), and if The Order does seems to have a strong background and story, it still has many interesting gameplay elements - one of which being the innovative gunplay that this journalist complete failed to understand.
 
Complementing the story and being shoved in because it has to, are two different things. Just because it "exists" in some form, doesn't mean that it complements the story. I guess we'll have to wait to see for sure.

Since you're so sure they were forced to include gameplay, source it.
 
Complementing the story and being shoved in because it has to, are two different things. I guess we'll have to wait to see for sure.

You don't just "shove" gameplay in when making a game, lol. That seriously trivialises the hard work that goes into making a game. Making gameplay a complimentary aspect to the rest of your game is not the same as shoehorning it because you feel like you have to.

Jeez....
 
Haha what?

Yup those Gran Turismos, God of Wars, Uncharteds, and Killzones are definitely just moving slide shows

Weeeell none of those games do much original gameplay-wise. But that's just the territory that comes with massive AAA games in general and obviously isn't just a Sony thing.

TBH I find it surprising when people expect massively expensive AAA games to also completely revolutionize gameplay, it just isn't practical business-wise. And besides most AAA games find their strength in refinement and/or smart amalgamation of existing gameplay ideas.
 
If recent videos are any indication people at IGN can't play videogames in the first place.

Seen that Sunset Overdrive video? They even made that look boring as hell.
Looked always like that to me tbh. The first gameplay footage in the theme park was incredible boring to me. The nuke launcher looked fun, but the rest. Meh.
Same for the Order tho. It looks so incredible dull gameplay-wise. I have already a inner hate against contently-placed-waist-height-walls TPS / FPS, so once I saw it was ONLY that, I lost all interest in the game whatsoever.
 
Not really. They use the story as a base/ foundation and use gameplay that best supports the kind of story. Pretty sure Naughty Dog used the same mindset with TLoU.

For all of the great things that The Last of Us did, gameplay is not one of its high notes. It was OK, but it didn't do anything remotely new. The weapons did have feedback of some kind, and generally felt like they were connecting.

Looked always like that to me tbh. The first gameplay footage in the theme park was incredible boring to me. The nuke launcher looked fun, but the rest. Meh.
Same for the Order tho. It looks so incredible dull gameplay-wise. I have already a inner hate against contently-placed-waist-height-walls TPS / FPS, so once I saw it was ONLY that, I lost all interest in the game whatsoever.

My problem with Sunset Overdrive is that there doesn't appear to be a goal. No mission to do this or do that, just vague sandbox stuff. Reminds me of a better dead island.
 
I met an amazing woman last night except for one thing: she was a giraffe.

Great legs though.
This cracked me up.

I'm not worried, though. I never noticed anything wrong with the pre-patch Uncharted 3, but I later heard that its aiming was utter garbage. Maybe I'm just a sucker for Playstation exclusives or I'm such a bad gamer that I wouldn't notice bad gameplay if it bit me in my awkwardly positioned left thumb.
 
Not really. They use the story as a base/ foundation and use gameplay that best supports the kind of story. Pretty sure Naughty Dog used the same mindset with TLoU.

The same could be said for 4A and CD Projekt given the stories for their respective games came out long before the games were even a concept.

There's nothing wrong with having a strong support for story telling in games as long as there's a solid game at the core.
 
Well Journey is indeed light on gameplay, so are Heavy Rain, Beyond Two Souls, and others. And this is perfectly fine too.

Some games are more about the story, the background, the experience, the Emotion®, ... and as long as it is done properly and enjoyable, I am perfectly fine with it.

Saying that all Sony games are like that is a pure troll though (as per your list, among many others), and if The Order does seems to have a strong background and story, it still has many interesting gameplay elements - one of which being the innovative gunplay that this journalist complete failed to understand.

Heavy Rain, Beyond Two Soul's etc whilst exclusives and one's published by Sony, are not actually Sony games. Quantic Dream is not Sony owned (though I do hope they buy them at some point), and I'm not sure if the IP's are even owned by Sony either.

Point is, those are two exclusives on a massive list of many. Diversity is one of Sony's greatest forte's, and I welcome the fact that they take chances with these kinds of IP's.
 
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