Yes but does it?
Does it compliment those other aspects?
I think that the fact alone that they chose to make this a shooter (a generic one) shows to me that it doesn't matter to them that much. The gameplay element that is. As long as its what the mainstream prefers to play. And it kind of makes sense considering his first lines in his quote. Overall, i don't think that they care so much about gameplay, or even if it complementing the story in any meaningful way. Only that it exists.You were enquiring about other people's perceptions of RAD's intentions based on their quote, not about if those intentions will indeed be proven in-game.
You're kinda moving the goalposts a little there.
What are the chances we see a delay? If I were RAD I'd let Bloodbourne take Q1 2015 and launch in the summer. Polish the game and let more people discover it over the summer game drought.
AAA is too risky to endure a flop. It's studio destroying. Hell, even studios that have a high selling game are getting reduced or shuttered.
I think that the fact alone that they chose to make this a shooter (a generic one) shows to me that it doesn't matter to them that much. The gameplay element that is. As long as its what the mainstream prefers to play. And it kind of makes sense considering his first lines in his quote. Overall, i don't think that they care so much about gameplay, or even it complementing the story in any meaningful way.
Killzone had one of the best gunplay around. SO i dont know what are you talking about
What are the chances we see a delay? If I were RAD I'd let Bloodbourne take Q1 2015 and launch in the summer. Polish the game and let more people discover it over the summer game drought.
AAA is too risky to endure a flop. It's studio destroying. Hell, even studios that have a high selling game are getting reduced or shuttered.
Unless it's a long delay to 2016, it would be pointless. 2015 is completely loaded, but will be much worse in the fall. It has a chance for criticial acclaim, but I don't think it's going to sell.
2015 Summer feels pretty empty.
I think that the fact alone that they chose to make this a shooter (a generic one) shows to me that it doesn't matter to them that much. The gameplay element that is. As long as its what the mainstream prefers to play. And it kind of makes sense considering his first lines in his quote. Overall, i don't think that they care so much about gameplay, or even if it complementing the story in any meaningful way. Only that it exists.
Wow, the pathetic elitism & condecending attitude reeking from this post... Killzones are (mostly) well designed FPS games. The stories & characters are shit, but there's nothing subpar about the gameplay. It's heavier than your twitch-shooters, which some gamers prefer, but that's not objectively bad. Maybe that's not your thing, but to sit on such a high horse and condemn everyone who likes Killzones and a lot of Sony's games as some kind of idiots who play any shit as long as it looks good is so sad and pathetic.The divide usually comes from people either having played a good FPS or not. Much like Killzone it appears to be subpar compared to similar games, and dull as dishwater to boot, but covered up by nice visuals. Perhaps the same could be said of other Sony games with mediocre design. I'm sure the writing will be equally bad. It seems to work for them though since there is a fairly large contingent of people who will fall over themselves to buy something that has a nice coat of paint.
I'm not one to call anyone out for being a shill, but good grief.
What annoys me the most about the game is that it's supposed to be about hunting werewolves, yet all we see is shooting hundreds of humans in standard corridors. It's like hey we have this amazing concept. Let's throw it out of the window and do what everyone else is doing.
Still won't get the praise for the storytelling. All what we have seen/heard about it, is plain ridiculous. It sounds like "I, Frankenstein", in terms of storytelling. Thats totally fine, but not praiseworthy.
Case of presentation triumphs story, which is so often the case with videogames?
The League of Extraordinary for me, and that was a great movie.
Yeah after the first trailer suggested some sort of hunt for supernatural creatures I was expecting far more creative enemy design and scenarios, but all that's been shown so far is cover-manshoot and insanely scripted monster encounters.
Why do they keep showing the same demo?
Kilzone looked nice and the bones of a good game were there, but damn is it terrible.
I guess they just haven't revealed that much of the story yet. But I agree that it so far looks just like a bunch of serious looking men and women chasing werewolves through London. Not much drama.Still won't get the praise for the storytelling. All what we have seen/heard about it, is plain ridiculous. It sounds like "I, Frankenstein", in terms of storytelling. Thats totally fine, but not praiseworthy.
Case of presentation triumphs story, which is so often the case with videogames?
Why do they keep showing the same demo?
Then it doesn't really seem great, now does it IGN?
The article is sadly on the money regarding every single gameplay video I've seen of The Order.
Maybe no time to make a new one?Why do they keep showing the same demo?
There's only been like one gameplay video, lol. I guess Tiddums is right. The game is 5 minutes long.
Yeah, gameplay seems really dull from what I've seen.
I can only comment on what has been shown to me.![]()
They jest but the delay could have come because they realized that gameplay was a necessary evil and 5 minutes wasn't going to cut it.
Yeah there could now be 2-4 minutes of more gameplay.
Yeah there could now be 2-4 minutes of more gameplay.
Hopefully it ends up being completely funnyThe game may end up being completely boring and unfunny, nobody knows, but this article is beyond stupid.
This journalist based this whole article on the fact he failed to understand how the Thermite Gun worked. "a machine gun that also fired off explosive-flares" ? How more clueless could one be ?
1-2 more min in DLC?
They are still bitching about that short gameplay demo? They did not play anything new?
IGN gonna IGN.
Honestly besides a few trailers here and there, the only real combat we've seen/heard about is just the same demo over and over again. So it's really hard to get a grasp on how actual encounters in the game work when we've only seen kinda one and small scatters of them in some of the trailers.
I just watched the latest trailer, and even that is entirely human-based outside of a small bit at the end (which seems comprised of parts of the Werewolf sequence we already saw). You could argue that they have a surprise up their sleeve and it couldn't really be countered until the game is out, but (with the possible exception of Kojima's) I'd say trailers are usually a good sign of the intended direction of a game.