Because the desire to have the reboot follow in the footsteps of Uncharted was profoundly ridiculous and fortunately there was a moment of clarity where ND/Sony realised the very same thing. The game wasn't going to be a J&D game like old, which was my point -- ND's bread and butter are the games it's been making since the first Uncharted and with ND being Sony's most successful studio over the past generation, and Uncharted arguably leap-frogging Gran Turismo as the PlayStation's most important IP, it should come as no surprise that the project was approached with the aim of putting a serious spin on a series not previously defined by its character-driven narrative. Of course, there's no way to be certain if the shape J&D Redux was to take was what ND wanted to do rather than what it was compelled to do, but given Sony mandated that Uncharted transmogrify from a Tolkien-inspired adventure title to a third-person shooter, my guess, perhaps cynically, is the latter.
I am reading this right now and it is fascinating just how far early Naughty Dog went to realize their vision. They were constantly doing things that no one in the industry was even thinking of.
This bit in particular was funny
Andy and Dave broke a lot of rules. First and foremost, they didn’t follow PlayStation’s library restrictions. Other developers often complained that Crash was using some sort of secret Sony library. That is the exact opposite of the truth. The truth is that Crash used as little as it could of Sony’s library and the programmers basically hacked everything right to the hardware.
Years later Sony tried to create a game called Harry Jalapeño to compete with Crash. No, I am not making that up. Besides the name fail, the internal team in San Francisco also utterly failed to create the complex worlds and characters that we created in Crash. Let me repeat – an internal Sony team couldn’t create Crash. Let the rumors of “insider information” forever rest.
As much as it may shatter the uncomplicated, one-dimensional outlook you have on life, I'm an adult and go where the games I want are, regardless of affiliation, which seems to be something you don't understand.
We had an early idea before Uncharted became Uncharted that was almost a hybrid idea of The Last of Us and Uncharted. In hindsight, we were talking about being a kind of Nathan Drake figure, but in the future, and the relics he was looking for were the relics of our civilization, in this overgrown wilderness of the ruins of our world.
It was post-apocalyptic, she continued, but not scary, in the sense that it was kind of a beautiful post-apocalyptic world, with its own dangers and all, but the beauty of nature reclaiming our architecture and our relics. I still think thats a cool idea, but we went another way with that.
I wanna see them tackle a more open world game now. But after TLoU...I wanna see their next game get back to some lighter themes. Might mean another UC...might mean a new IP. A space UC type game would be nice....but I can already see the hate for it..