I'm pretty sure it was a joke post to point out that they are not like for like scenes.What's this supposed to prove?
I'm pretty sure it was a joke post to point out that they are not like for like scenes.What's this supposed to prove?
Performance differences when driving or flying through the city.What's this supposed to prove?
Are you mental?
Less bumper = lighter
Here’s a happy pill for you. Everything will be all right.
Oh you are mental.
Here’s a happy pill for you. Everything will be all right.
But seriously is this how people are comparing the different versions?Oh you are mental.
But seriously is this how people are comparing the different versions?
Clearly he didn't watch the video.No on average PS5 perform better when moving fast through the city
This has been known long before this video.No on average PS5 perform better when moving fast through the city
This information is nothing new.Clearly he didn't watch the video.
Yes it's been known but it was downplayed as a 1fps difference by DFThis has been known long before this video.
Why you bothered so much about an unfinished graphics engine and how it performs? This means absolutely nothing in how UE5 games will perform in years to come.Yes it's been known but it was downplayed as a 1fps difference by DF
Look, love. Everyone in this thread knows that if the X was going around the PS5 in loops of 10 frames as we occasionally see on the video you would be french kissing your console and typing: finally those FLOPs are being used in next-gen only titles just as planned. It didn’t happen. Yet. Enough with the mumbo-jumbo.It's almost like PS5 has the same dev environment as the PS4 while Xbox switched from XDK to GDK.
The hell are you talking about? you're the one bothered you asked a question & I answered it you're the one in this thread angry at people for posting stuff.Why you bothered so much about an unfinished graphics engine and how it performs? This means absolutely nothing in how UE5 games will perform in years to come.
Rather, in my opinion it has to do with the fact that the Epic team that created this demo is the same one that was in charge of making the first UE5 demo spexifically for PS5 for quite some time. That is, effecte of experience with the hardware in an engine still under development and testing on consoles.It's almost like PS5 has the same dev environment as the PS4 while Xbox switched from XDK to GDK.
Tools again?
READ THE ROOM.I haven't watched the video, but is there anything about hellblade 2?
I ask because I skimmed the console warring in this thread and didn't see any mention of it?
Perhaps the Hellblade part could have it's own thread so the console gladiators can fight to the death in here?
So the best framerate performance is on Series S? You did say that right?
Especially when the best performing version is Series S, looks like The Coalition did a great job.
I haven't watched the video, but is there anything about hellblade 2?
READ THE ROOM.
Just a very small section at the end of the video.
Bonus note: says hellblade 2 trailer is “little more than a cutscene” but still impressive.
After close to 2 minutes explaining the extent of the cutbacks and how it’s not surprising considering just how much was done to scale it back. He mentions about series s:
-Pixelated
-Reduced lighting
-Much softer and Less refined
-Half resolution at 720p or even lower sometimes
Other reductions like:
-Reduced geometric and halved triangle reduction
-Missing particle effects
-Heavily reduced and CAN be slightly better at times.
-Not surprised considering the cutbacks.
This is literally NXGamer MO from day one. Literally all he does is regurgitate technical terms without having any idea what he's talking about.I'm literally still on the topic of proxies, but it's ok, you won't word salad your way out of this.
I have done my research, I've detailed how it works in previous posts if you want to do yours.
Framerate is king, or so I was told. Most of things mentioned are just do to the resolution decrease anyway.
Point is the 4tflop £249 machine with some smart cutbacks that aren't really noticeable in gameplay is running this not only good, but actually better than anything else framerate wise.
This bodes really well for the future.
Great job as in they massively lowered the resolution (and settings): down to 4x less to render on XSS at lower settings.Especially when the best performing version is Series S, looks like The Coalition did a great job.
It bodes well for games being held back enough so that they an still manage to scale them back to the machine.
This is literally NXGamer MO from day one. Literally all he does is regurgitate technical terms without having any idea what he's talking about.
Like for example he says the Hellblade 2 footage of the pebbles proves that Hellblade 2 isn't using nanite yet. But anyone whose actually used UE5 would tell you that nanite DOES NOT support landscape yet and those pebbles are likely displacement map material on the landscape.
In another section, instead of apologizing for spreading the myth that you need some super fast SSD or IO to run UE5's nanite. He double downed by claiming the slowdown with the monster was actually streaming related.
Which is 100% complete nonsense. The freezing in the last section are all chaos physics related because the chaos engine is pure trash performance wise right now. Any UE5 user would tell you that simple fact.
Infact you could go into the project and remove the chaos destruction from the monster and get absolutely no slow down.
I'm sorry but the guy has no idea what he is talking about alot of times.
I come from the 3D animation and VFX world, use tons of different softwares today, and even more thoughout the years.I'm sorry but technical terms have a very precise meaning and you are twisting it. Proxy meshes and tessellation in the context of computer graphics have a meaning. Even though you could fit what you are saying into their definition, I'd say no computer graphics or rendering engineer would use those terms the same way you do and would need clarification on why you use them here.
It's not a critique of the work you do on your videos, just a matter of being concise with the words you use.
I called this out weeks ago
Yet they had time to tape off half of a SSD & test this same Tech Demo? lolOr they didnt bother because its a tech demo....
This shows that a games design will not have to be scaled back because of the seriesS. We know this because the bigger consoles are struggling with this demo.It bodes well for games being held back enough so that they an still manage to scale them back to the machine.
Yes SSD performance was a point of contention for UE5, performance on a tech demo is not that important, or maybe it was a low priority.Yet they had time to tape off half of a SSD & test this same Tech Demo? lol
Nope. The demo is so variable and jumpy that saying anything about performance is almost useless.Look, love. Everyone in this thread knows that if the X was going around the PS5 in loops of 10 frames as we occasionally see on the video you would be french kissing your console and typing: finally those FLOPs are being used in next-gen only titles just as planned. It didn’t happen. Yet. Enough with the mumbo-jumbo.
Yes SSD performance was a point of contention for UE5, performance on a tech demo is not that important, or maybe it was a low priority.
I dont know why there has to be some sinister motive behind the decision, what do DF have to gain by doing something like that?
I personally would of like a fps comparison from DF, so I could compare it with my own findings.
But I see no reason to think theres some conspiracy.
Yep. This is not even a game, just a tech demo. If It was just resolution, but everything was toned down and this is just the beginning for next gen.It bodes well for games being held back enough so that they an still manage to scale them back to the machine.
If it was nicely scalable they wouldn't have need the most technically proficient MS developers to work on the Xbox versions with a end result that is objectively disappointing compared to the PS5 version.This shows that a games design will not have to be scaled back because of the seriesS. We know this because the bigger consoles are struggling with this demo.
UE5 is nicely scalable.
When the demo came out I tested it on PS5 and Series X, and was imediately noticible the performance difference between the two. I even posted it in this forum.I called this out weeks ago
Not for Free ofc.
Yep. This is not even a game, just a tech demo. If It was just resolution, but everything was toned down and this is just the beginning for next gen.
At least PS Studios won't have to worry about Series S.
If it was nicely scalable they wouldn't have need the most technically proficient MS developers to work on the Xbox versions with a end result that is objectively disappointing compared to the PS5 version.
ahahah omfg you guys are a joke, honestly.Framerate is king, or so I was told. Most of things mentioned are just do to the resolution decrease anyway.
Point is the 4tflop £249 machine with some smart cutbacks that aren't really noticeable in gameplay is running this not only good, but actually better than anything else framerate wise.
This bodes really well for the future.
When the demo came out I tested it on PS5 and Series X, and was imediately noticible the performance difference between the two. I even posted it in this forum.
Few days later on the DF video the difference was only 1 fps, and I found that very weird.
Yes SSD performance was a point of contention for UE5, performance on a tech demo is not that important, or maybe it was a low priority.
I dont know why there has to be some sinister motive behind the decision, what do DF have to gain by doing something like that?
I personally would of like a fps comparison from DF, so I could compare it with my own findings.
But I see no reason to think theres some conspiracy.
How did you test it, with a framerate counter?
That's the thing, you don't even need one to notice the diference, when something dips way below 30fps, you notice. Specially in those realtime cutscenes. No VRR there.How did you test it, with a framerate counter?
That's the thing, you don't even need one to notice the diference, when something dips way below 30fps, you notice. Specially in those realtime cutscenes. No VRR there.
If I had to guess they just didn't want to get a bunch of back & forth about what console is better so they didn't go into it but on the flipside they still went out of their way to prove that it's not the SSD that make it run better on PS5.
it's not the SSD that make it run better on PS5.
Maybe it's the higher clocks then if it isn't the SSD.
I don't believe in the broken tools argument because the system as been out a while. Some of the PS5s strengths helping it out in certain situations makes more sense to me.
That's what I'm saying it seem like they tried to avoid it but also sprinkle some gas on the fire .why would they include the ssd stuff if they wanted to reduce console comparisons?
I know they have talked about what they can do to reduce console wars, but its a really bonehead idea, I mean the whole point of DF is technical analysis which involves comparisons on platforms, so the desire of less console warring in the comments is kinda silly, there's always going to get console comparisons and aguing on the internet. I do dislike the direction DF are going in some ways, them trying to influence internet discourse is a fools erend.
That's what I'm saying it seem like they tried to avoid it but also sprinkle some gas on the fire .