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I'll just outright say it, Nioh is a fucking slog of a game

Robiin

Member
Yeah, I playef through the first four worlds and felt like it started to become very samey. For those four worlds though, it was amazing.

I will never complete it - but I felt like I got my money's worth :)

What I mean is, why play more when younare no longer enjoying yourself?
 

Aranath

Member
Some people getting seriously offended in here. Relax, damn. Different strokes for different folks.

I have mixed feelings, really. I actually took a break from it a few weeks ago and will probably go back some point during the summer. I started playing it off of 100 hour playthroughs of Bloodborne followed by Dark Souls 3 and I can certainly appreciate the differences between the styles. Nioh has a lot more intricacy in its combat but falls short in a lot of other areas. In the beginning, I was just using the katana and treating it like a basic Souls rip-off and I enjoyed it for a few hours but it got boring eventually. Once I started exploring more weapons, magic, ninjitsu, and spirit, it opened up and changed the game quite a bit.

Outside of the loot, length, level design, repetition, etc. that everyone has covered already, the main thing that I miss coming off of the Soulsborne games is the sense of discovery. I mean that in the sense of both the game world itself, exploring and making my way through the gorgeous, fanciful/horrifying locales, and also the story elements, slowly building a bigger and bigger picture of the history of the world and what's going on. I don't get any of that from Nioh. The mission structure disconnects me entirely from the world and the story just seems to consist of throwing a bunch of names and random characters at me when I reach new areas I know little and don't learn much about.
 
Some people getting seriously offended in here. Relax, damn. Different strokes for different folks.

I have mixed feelings, really. I actually took a break from it a few weeks ago and will probably go back some point during the summer. I started playing it off of 100 hour playthroughs of Bloodborne followed by Dark Souls 3 and I can certainly appreciate the differences between the styles. Nioh has a lot more intricacy in its combat but falls short in a lot of other areas. In the beginning, I was just using the katana and treating it like a basic Souls rip-off and I enjoyed it for a few hours but it got boring eventually. Once I started exploring more weapons, magic, ninjitsu, and spirit, it opened up and changed the game quite a bit.

Outside of the loot, length, level design, repetition, etc. that everyone has covered already, the main thing that I miss coming off of the Soulsborne games is the sense of discovery. I mean that in the sense of both the game world itself, exploring and making my way through the gorgeous, fanciful/horrifying locales, and also the story elements, slowly building a bigger and bigger picture of the history of the world and what's going on. I don't get any of that from Nioh. The mission structure disconnects me entirely from the world and the story just seems to consist of throwing a bunch of names and random characters at me when I reach new areas I know little and don't learn much about.

Well said :)
 

Son Of D

Member
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
The Order 1886 gets shit on a lot here.
 

Markoman

Member
I was completely burned out on the Souls formula. Nioh rekindled my love just because of how great the combat is. I've platinumed the game and like it even more than BB.
If you're into mission based gameplay built around the Diabolo loot idea, this is your game.

I get some of the criticism, but concerning enemy variations: yes, less variety than Souls, but the game has more bosses than Botw enemy types. The game is just too long.
 

Izuna

Banned
Combat is made up of 2 parts: The player character and the enemies. In terms of the player character, that side of the combat is far deeper. I found the game overall to be easier than the Soulsbourne games, but it has a much higher skill cap in terms of how efficient you can be in your kills.

As for the enemies, Nioh doesn't even compare. It has a few interesting bosses and some somewhat interesting trash mobs, but they are overused far too much and eventually even the engaging and deep combat of Nioh becomes somewhat boring (imo). Honestly the enemies, including many of the bosses are just very easily exploited. They have very little tracking. The main difficulty comes from the fact that a lot of bosses will kill you in 2 hits, so it's more of a situation where you'll get hit less often in Nioh but when you do you're in serious danger of dying straight out.

Nioh is easier than Dark Souls, which is fine considering it is more fun, but unfortunately it overstays its welcome just a little bit too much.

Hogwash

Did you try the later side quests?
 

Sande

Member
Yep. The enemy and level repetition, completely unengaging story, bad level design and horrible loot system ruined it for me. I was immensely hyped after the alpha and beta, but some of the flaws already started to annoy me in the second beta. I should have realized something's wrong at that point.

I still haven't even completed the game and I have almost no interest to go back.
 
The game got some of the best moment to moment gameplay in history, no hyperbole. I think it's the best game I have played this year but indeed, it loses steam towards the end. Should have ended four and a half areas in.
 
I'm elated you figured out the science of it and evidently I didn't understand it enough for it to be fun
....the thing is though, is that I didn't find said science of it all to be that interesting enough to dive deep/keep going. I got fairly far on what I UNDERSTOOD (IE - I had a plan/system for loot management, I spec'd a balanced Sword/Spear build, etc.) as far as the mechanics and how things worked. Some bosses were hard, some I got on my first try. Some enemies posed a bit of a challenge, after awhile, I just walked over them. There was progression. I didn't hit a wall and give up.

Ultimately, I saw what the game had to offer and I simply had enough. Maybe I didn't understand (in your opinion) some of it's intricacies, but I still had fun with it for a good haul with what I did understand
Everything you wrote makes complete sense and oh, I get it

...that still doesn't dismiss the fact that the game is mostly the same shit copied n' pasted in a fair bit of it's aspects This is what makes it a slog
I'll be clear on this .. i'm not dismissing that nioh has flaws and yes , there is some copy and paste. But, aside from the "opinions" each of us have on the subject , i don't see why i can't argue that your experience is not one for the average player and say to a new player that his experience might certainly be different. ( see the post i was quoting abvove ? )

i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
#irony #fanboyism #pot #kettle #black

Yes it does compute. Nioh is piss easy when it comes to levels. After first few levels you have seen majority of the enemies you will be fighting against so they pose very little threat. You are basically cruising through the levels. Bosses however crank the difficulty up to 11 every single time. Sure Souls has it difficulty spikes but they are nothing compared to Nioh.

Except that the level design that you're experiencing should be the thing giving you different scenarios/ battle encounters. Heck i was talking about bosses, not the levels but i can change the goalpost ( since i Was talking about new mecanics ).
Where does the first few levels end , btw ? because , in every new region , there are new things to take care of in the levels.
Where is this difficulty spike with the bosses that the level you're "cruising" in didn't prepare you to handle ?

is it in chugoku and the mine with poison preparing you to handle the centipede ?
Is it in chugoku again with umi-bozu with the water slimes explaining the mecanics of those new ennemies ?
or is it in Kinki and the castle filled with spider web and their slow mecanics preparing you to the spider boss ?
maybe it's kinki with the snow ennemies getting you ready for yuki-onna
Wait , i must be mistaken or maybe is it in tokai with the ninja castle and the many ninja traps , getting you ready to handle the giant toad

or maybe i can continue to sekigahara or Omi to find exemples of how the levels are teaching new mecanics in the level for handling the bosses. Sorry i must be confused.
Can you point me to an exemple of a difficulty spike that wasn't prepared and explained by the level before the boss ? because i don't see it.
The levels are so easy , the bosses are hard doesn't compute for me.

again , i'm NOT talking about opinions , if someone didn't like nioh , it's fine .. but if there is a discussion about boss design or level design in nioh , then i will explain my stance properly.
 

myco666

Member
Except that the level design that you're experiencing should be the thing giving you different scenarios/ battle encounters. Heck i was talking about bosses, not the levels but i can change the goalpost ( since i Was talking about new mecanics ).
Where does the first few levels end , btw ? because , in every new region , there are new things to take care of in the levels.
Where is this difficulty spike with the bosses that the level you're "cruising" in didn't prepare you to handle ?

is it in chugoku and the mine with poison preparing you to handle the centipede ?
Is it in chugoku again with umi-bozu with the water slimes explaining the mecanics of those new ennemies ?
or is it in Kinki and the castle filled with spider web and their slow mecanics preparing you to the spider boss ?
maybe it's kinki with the snow ennemies getting you ready for yuki-onna
Wait , i must be mistaken or maybe is it in tokai with the ninja castle and the many ninja traps , getting you ready to handle the giant toad

or maybe i can continue to sekigahara or Omi to find exemples of how the levels are teaching new mecanics in the level for handling the bosses. Sorry i must be confused.
Can you point me to an exemple of a difficulty spike that wasn't prepared and explained by the level before the boss ? because i don't see it.
The levels are so easy , the bosses are hard doesn't compute for me.

again , i'm NOT talking about opinions , if someone didn't like nioh , it's fine .. but if there is a discussion about boss design or level design in nioh , then i will explain my stance properly.

How am I moving goalposts when you are saying that bosses in Nioh being a difficulty spike doesn't compute? I said it does.

First few levels as in first two. Basically all of the levels consists of regular dudes or the zombified versions and horned yokai with either sword or axe. Thats like 90% of the encounters in the game and if you can deal with those then the levels should be a cakewalk.

And where is the difficulty spike? In every single boss in the game. Not a single level prepares to you what is waiting you at the end. I could go through every level without dying only to have to retry bosses 30-100 times. That is awful balance in my opinion.
 

test_account

XP-39C²
That's not an excuse for what's in the damn game tho!

Whether they were in there or not, even the Story missions suffer from repetition

It's a fundamental problem with the game as a whole. Throwing the solution of "nah, avoid the side-missions" shouldn't be the answer.
If the content fucking sucks, it's sucks.
What the solution from now on though? Leave the game and dont finish it, or ignore the optional mission and only finishing the remaining main missions?


i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
Whats the deal with the hyperbole? The game is trash? And if they like the games, then they only like them because its exclusive to some platform? Its not possible to actually like the game itself?
 

Aselith

Member
And where is the difficulty spike? In every single boss in the game. Not a single level prepares to you what is waiting you at the end. I could go through every level without dying only to have to retry bosses 30-100 times. That is awful balance in my opinion.

Yikes, maybe take a pass on this game lmao
 
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian

Lol, this troll.

Why not outright ban this dumb fanboy spouting? Pardon my assumption that he's trolling.
 

Jimrpg

Member
That's not an excuse for what's in the damn game tho!

Whether they were in there or not, even the Story missions suffer from repetition

It's a fundamental problem with the game as a whole. Throwing the solution of "nah, avoid the side-missions" shouldn't be the answer.
If the content fucking sucks, it's sucks.

Now wait a minute - the side content is really just for people who haven't had enough of the game. You can just mainline the entire game.
 
How am I moving goalposts when you are saying that bosses in Nioh being a difficulty spike doesn't compute? I said it does.

First few levels as in first two.
Basically all of the levels consists of regular dudes or the zombified versions and horned yokai with either sword or axe. Thats like 90% of the encounters in the game and if you can deal with those then the levels should be a cakewalk.

And where is the difficulty spike? In every single boss in the game. Not a single level prepares to you what is waiting you at the end. I could go through every level without dying only to have to retry bosses 30-100 times. That is awful balance in my opinion.

Then it doesn't make sense.
The first 2 ? really ?

Then there is no need to discuss anything else.. Hino-emma is just a matter of dodging and she has long and predictable attack patterns. You were just saying that souls spikes are nothing to nioh. This is ridiculous , let's agree to disagree then
 
Now wait a minute - the side content is really just for people who haven't had enough of the game. You can just mainline the entire game.

You could, but I deeply respected/loved the fundamental gameplay. So I would do the side-content, because I wanted more action and I also wanted the Exp/rewards.
I shouldn't be at risk of burn-out if I'm actively engaging the content that the developers wanted players to play, right?
The problem, once again, came with dat Copy Pasta
 

Despera

Banned
- The Diablo loot system WILL eventually become tedious and it ultimately devalues EVERYTHING. You should not have to so much goddamn time in menus- and yes, this is even after utilizing the game's built QoL sorting/Item management flags
The diablo loot system was clearly a poor design choice from the start.
 

Sapientas

Member
It really does get repetitive, but it never felt like a slog to play through. Didn't have to farm levels at any point though, just played all sub-missions and went with the main quests.
 

myco666

Member
Yikes, maybe take a pass on this game lmao

Already finished and platinumed it though. Struggle was real lol.

Then it doesn't make sense.
The first 2 ? really ?

Then there is no need to discuss anything else.. Hino-emma is just a matter of dodging and she has long and predictable attack patterns. You were just saying that souls spikes are nothing to nioh. This is ridiculous , let's agree to disagree then

How it doesn't make sense? Are you saying that you aren't fighting horned yokai and soldiers or zombified soldiers in every level? Because that is how it felt.
 

Ponchito

Member
I'm 60 hours in 5th region. I understand the repetitiveness and enemy variety complaints. Still very much into it. It has become increasingly less difficult in at level 87ish.

I love the game. There are definitely some issues that should be addressed on the sequel: interface (the skill upgrades are a pain), shorten the game, the levels are generic (visually), lack of enemies, less loot (too much trash and item management).

Anyways, love the game and I'm glad Team Ninja is back.
 
Already finished and platinumed it though. Struggle was real lol.



How it doesn't make sense? Are you saying that you aren't fighting horned yokai and soldiers or zombified soldiers in every level? Because that is how it felt.

i never argued for or against this statement. You're not even paying attention to my argument. First you react to a sentence adressed to someone else with a different argument than mine that i didn't say initally , then you don't even bother reading my points.

You came to me with an argument about bosses , how they compare or not with souls games and your only argument is about the ennemies that aren't bosses...but the fact that the regular ennemies are similar ? It's ok ... i wasn't talking about that in the first place.

And you wonder why i can't make sense of your argument? i'm not talking about that in the first place.I wasn't even arguing about the regular ennemies in my initial comment.
You're the one that want to talk about those. i'm talking about the levels and how the level are tied to their bosses and provide hints to defeat them . Exemple : the spider boss in Kinki region with the web that slow you down during the level before encountering the boss.

Please tell me , where in the heck did i speak about the regular ennemies. My second sentence in this thread is :
The ennemies are the same but the encounter design are not.

and when agentotaku probed for more , i answered ABOUT THE BOSSES
Then you talked about the LEVELS that are piss easy.

From the start i'm talking about boss battle design , encounter design and then you reply to me that the ennemies are the same ?

Ok , we're not talking about the same thing , simple as that
 

le.phat

Member
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian

My god dude 😂

enhanced-30731-1436527800-1-540x360.jpg
 
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian

Knack... The Order... DriveClub to an extent... Killzone... LittleBigPlanet 3... and these are just PS4 games.

Sony is well loved here because the exclusives that are good are excellent. They don't get a pass when they miss though.
 

myco666

Member
i never argued for or against this statement. You're not even paying attention to my argument. First you react to a sentence adressed to someone else with a different argument than mine that i didn't say initally , then you don't even bother reading my points.

You came to me with an argument about bosses , how they compare or not with souls games and your only argument is about the ennemies that aren't bosses...but the fact that the regular ennemies are similar ? It's ok ... i wasn't talking about that in the first place.

And you wonder why i can't make sense of your argument? i'm not talking about that in the first place.I wasn't even arguing about the regular ennemies in my initial comment.
You're the one that want to talk about those. i'm talking about the levels and how the level are tied to their bosses and provide hints to defeat them . Exemple : the spider boss in Kinki region with the web that slow you down during the level before encountering the boss.

Please tell me , where in the heck did i speak about the regular ennemies. My second sentence in this thread is :


and when agentotaku probed for more , i answered ABOUT THE BOSSES
Then you talked about the LEVELS that are piss easy.

From the start i'm talking about boss battle design , encounter design and then you reply to me that the ennemies are the same ?

Ok , we're not talking about the same thing , simple as that

You were saying that Nioh having awkward as hell difficulty spikes while Souls doesn't have them doesn't make sense. I am telling you why it does make sense. It makes sense because the levels themselves are really easy and don't require you to properly explore the mechanics. This is why I brought up the levels having little to no enemy variety. Having low enemy variety with small movesets does not prepare you properly and neither does having spider webs on the floor that slow you down.

Since levels are easy it makes the hard bosses feel even way harder and much higher difficulty spikes than what you will ever find in Souls. This

Also if you were talking about encounter design from the start then why is it weird that I bring up the game recycling same few enemies? Enemies are part of encounter design.
 

xuchu

Member
Hmmmm, this thread is getting a bit heated for silly reasons. I have 450 hours in this game w/two level 400 characters and one level 1 character. The 400s have beaten all of WoTD (ng++) and I've left the level 1 halfway through WoTS (ng+).

Nioh certainly has its problems namely enemy variety w/diablo loot being hit or miss for most people. Even I (I like the diablo loot more than most) think that team ninja has made the loot system needlessly complicated, due to shoddy translation, in the sense that they use different names to mean the same thing and some skill and special effects are outright wrong. Hell the parry stat on a weapon should say stability too. If a person who digs deep into these systems is confused how exactly is a person who doesn't like the loot system going make heads or tails of it. They also should really cut back on the amount of useless special effects and reduce the RNG needed when reforging. There really is too much menu management. And I agree, it is too long maybe 4 regions instead of 6 would have been good with a lot of side missions for post game content and dual boss battles opening up after completing the game for those of us who enjoy it.

However even having said that, the stance system, core combat and movement fundamentals are so strong that I never stopped having fun. I've been doing base level runs ever since demons souls released in 09 and I honestly think Nioh was the most fun at base level due to Ki flux (stance switching during a Ki pulse) and the parry system. I think most of the bosses (save 2 end game gimmick bosses) are incredibly well designed, have well telegraphed attacks and openings due to the fact that you can cause Ki damage to bosses.

The dual bosses too are very well designed as they are often quite easy solo (at endgame) but cover each other's weakness when fought together. The standard for them in the base game is putting a fast opponent and slower opponent together. The challenge is almost puzzle like in nature figuring out how to separate them in order put damage on them. I honestly thought they were brilliant challenges and they are totally optional for people who do not like them.

I truly adore this game and was very surprised by team ninja's comeback as I had all but lost hope in them after ninja gaiden 3. However I would still give the game a 7/10 (a very good 7/10 mind you).

I think team ninja have got an incredible core, which even OP agrees with, and a solid foundation with improvements to be made in the sequel.

I don't think there needs to be so much animosity.
 
You were saying that Nioh having awkward as hell difficulty spikes while Souls doesn't have them doesn't make sense. I am telling you why it does make sense. It makes sense because the levels themselves are really easy and don't require you to properly explore the mechanics. This is why I brought up the levels having little to no enemy variety. Having low enemy variety with small movesets does not prepare you properly and neither does having spider webs on the floor that slow you down.

Since levels are easy it makes the hard bosses feel even way harder and much higher difficulty spikes than what you will ever find in Souls. This

Also if you were talking about encounter design from the start then why is it weird that I bring up the game recycling same few enemies? Enemies are part of encounter design.
I'll just take my ( previous ) exemple:
So you start the level , and then there are 2 ennemies, then you , the player sees the webs on the floor. Then you get to experience fighting on the webs while slowed down or you can backtrack to a safe place.

then the next fight is against a big spider that actually launch webs at you to slow you down and grab you to the death.
So what does this start of the level teaches the player?
1- that you need to be wary of the webs as , contrary to the first encounter in the level, your movement speed changes.
2- that spiders will grab you if you can't move anymore.
3- that you can crave your own path by cutting the web in the houses ( after the fight ) to find loot , so you can use this if slowed down.

There are variants of this encounter during the level , teaching the players about spiders hanging on the ceiling , and their various weaknesses like fire.

So how does this teach the player about the boss? It actually already tell you about many of the bosses attacks.
-Don't get too close or else she will grab you
-Evade the webs she throw at you.
And i'm not even going to mention the various rush attack the spider uses.

By the time you reach the boss , you should have understood all the basics, there is no "spike" unless you don't pay attention.

This is just an exemple.. You keep talking about low ennemy variety and i don't disagree , but it has little influence on how the game places the ennemies to teach you about the challenge you're going to face at the end.
You keep saying that you were bored during the levels , but if it was so easy , why the struggle during the bosses that use mecanics present during the level they are in ?

You're either bored during the level and the bosses because it's too easy or you struggle trying to find a way with your gameplay style..

Shall i use other levels as exemple ? my point is simple and i'm tired of this exchange against a wall :
- Yes nioh has low ennemy variety
- However , it uses it's small cast to teach the player about what's going to happen.
- Therefore , it's no different than bosses from other games , requiring you to have understood the mecanics present and you need to take advantage of it.

I'm done.
( For real )
 
Hmmmm, this thread is getting a bit heated for silly reasons. I have 450 hours in this game w/two level 400 characters and one level 1 character. The 400s have beaten all of WoTD (ng++) and I've left the level 1 halfway through WoTS (ng+).

Nioh certainly has its problems namely enemy variety w/diablo loot being hit or miss for most people. Even I (I like the diablo loot more than most) think that team ninja has made the loot system needlessly complicated, due to shoddy translation, in the sense that they use different names to mean the same thing and some skill and special effects are outright wrong. Hell the parry stat on a weapon should say stability too. If a person who digs deep into these systems is confused how exactly is a person who doesn't like the loot system going make heads or tails of it. They also should really cut back on the amount of useless special effects and reduce the RNG needed when reforging. There really is too much menu management. And I agree, it is too long maybe 4 regions instead of 6 would have been good with a lot of side missions for post game content and dual boss battles opening up after completing the game for those of us who enjoy it.

However even having said that, the stance system, core combat and movement fundamentals are so strong that I never stopped having fun. I've been doing base level runs ever since demons souls released in 09 and I honestly think Nioh was the most fun at base level due to Ki flux (stance switching during a Ki pulse) and the parry system. I think most of the bosses (save 2 end game gimmick bosses) are incredibly well designed, have well telegraphed attacks and openings due to the fact that you can cause Ki damage to bosses.

The dual bosses too are very well designed as they are often quite easy solo (at endgame) but cover each other's weakness when fought together. The standard for them in the base game is putting a fast opponent and slower opponent together. The challenge is almost puzzle like in nature figuring out how to separate them in order put damage on them. I honestly thought they were brilliant challenges and they are totally optional for people who do not like them.

I truly adore this game and was very surprised by team ninja's comeback as I had all but lost hope in them after ninja gaiden 3. However I would still give the game a 7/10 (a very good 7/10 mind you).

I think team ninja have got an incredible core, which even OP agrees with, and a solid foundation with improvements to be made in the sequel.

I don't think there needs to be so much animosity.

Great post! :)
 

Northeastmonk

Gold Member
I had a huge blast with the game when it first came out. I put it down for several games though. I'm a huge fan of the 4 Souls games and Bloodborne, so I'm not gonna say they're better or worse.

Yeah I got to the 4th mission and realized I wanted to start over again. Yeah it sucks dying against the same enemies throughout the entire area. I hate
Hino-enma
with a passion.

I usually play Axe, but it felt like it was time to learn something with more speed. I am going back now to it and I'm progressing better than I was. I realize the complaints have been said about reused this and that, but it still feels like a good time.

I'm not exactly hoping Nioh 2 gets announced tomorrow. I hope it does get a sequel someday, but I gotta finish it. Man, another major complaint about Nioh. lol seems to be more and more common

I just want to finish it and enjoy seeing those credits. Then I'll take a sequel where they "-"fixed things"-".
 
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian

We can go ahead and dispel that myth after E3 2017. People here couldn't trip over each other fast enough to shit on Sony games.

On topic, yeah the game does get way too repetitive. The combat was great enough to get me through it, but the game needed to be about 10-15 hours shorter.
 

Maddrical

Member
This thread is demotivating me from playing more of the game. I played a couple of hours and loved the combat but found the environments & enemies really dull. I only have about 4-5 hours a week to play games and I have about a dozen plus games i'm trying to juggle, plus Dota. I really want to keep going, but if it becomes a slog I think I'm out.
 
I loved the game but I also love the aesthetic, anyway. It has some problems, it's not perfect, but it's an 8/10 for me.

Better than Ninja Gaiden Black
 
It is absolutely a slog, OP. After about 5-6 hours, you've pretty much seen everything that there is to see. The combat is really enjoyable until you figure out which one of the five weapons you're going to use and you'll probably find one stance that works best for you and end up doing the same combos over and over. The lack of enemy variety and rehashing of levels is also one of the game's sins.

It wouldn't be as bad if you could just ignore side content, but if you don't, you'll likely be outleveled by the enemies in the main missions. Boss fights aren't all that great either. They're pretty easy aside from some of the humanoid enemies (great fights).

The levels are typically very constrained and don't offer the amount of movement and freedom that something as fast paced as Nioh deserves. Game seems like it was a Njnja Gaiden game at some point during development and switched over to this or they used assets from an unreleased Ninja Gaiden game. The inclusion of a jump button and attacks that come with it would have been a life saver for this game.

Game is rarely rewarding and I am often either bored or frustrated.
 

Morrigan Stark

Arrogant Smirk
Is the combat better than souls?
Yes. Level design and enemy design isn't as good though. The RPG mechanics also aren't as deep, though they are more complex at times.

i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
 

myco666

Member
You keep saying that you were bored during the levels , but if it was so easy , why the struggle during the bosses that use mecanics present during the level they are in ?

Because the levels don't prepare the player properly for bosses. Why? Because it levels have the exact same enemies every single time and those enemies are insanely easy. Bosses however aren't insanely easy but insanely hard.

You're either bored during the level and the bosses because it's too easy or you struggle trying to find a way with your gameplay style..

So you are saying that the experience I had isn't possible? Because I found the levels to be incredibly easy while bosses were extremely hard.
 

dealer-

Member
Played for about 10-12 hours and felt I'd got everything I wanted from the game so sold it and moved on. Don't regret my time with it though.
 
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses

but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian

I was really hoping for a mention of 'ULTRA SHIT'.

The game is fucking killer but most certainly is much too long. As much as I enjoyed it overall despite that, I still think the fishing village proper first level is the best level in the game and that was definitely a major bummer.

That being said, it's some of the most fun I've ever had with a combat system. I really hope they can the rock-solid core and improve all the other issues around it with level design and enemy variety being the obvious.
 
Yup,

I ended up reinstalling it and am actively playing it again...

As of right now, I just beat
Ogress
and am at the main castle mission after that. Thanks to folks like R_Thanatos who gave some valid pointers and kinda convinced me to stick with it. That and well, the combat, REALLY is that fucking good :)
I think ultimately I just needed a break and absolutely needed to stay the hell away from all the sub-missions
 

Jimrpg

Member
Haha I saw your post in the OT.

In my review I said the game is too long, but is it something that would lower the score? I finally settled on not lowering the score, despite the game overstaying its welcome. The game was long for me, but it might not be long for many other people. Even though the review is my own, and is about my play experience, I thought I was having fun the entire way. I would prefer a shorter game, but it was never bad. This is obviously a game by game scenario, but I thought the gameplay just kept on getting better the further you get in the game.

If anyone does think its long, there is absolutely no need to do any of the side missions or twilight missions you can just do the main ones and you'll be pretty powerful by the end of the game.

But you do need to be prepared to put at least 50 if not 60 hours into the game.

And just a few other pointers from the OP (which might have already been answered):

- 'Level' is referring to equipment level not character level.
- I thought bosses were harder in the first 2/3rds of the game, Nue, Giant Toad, Ogress, Giant Centipede were the ones that probably gave me the most trouble. Saika Magoichi is not easy either as you can easily roll/dodge into the flames.
- The bosses are difficulty spikes because you are actually not great at the game early on and its only by the end you become skilled. I won't spoil the game, but you'll feel like a badass near the end.
 
Is the combat better than souls?

Absolutely not. On paper it should be, but the lack of variety on the combat is part of what makes it a slog. You'll most likely find one weapon that you'll use for the entire game that you also use one stance most of the time for. For me it was Low stance kusarigama. I use 2 combos and sometimes extra abilities and face roll the majority of enemies and bosses. The combat isn't bad, by any means. But it definitely gets very repetitive.

Dark Souls has so much more variety, not just in the weapons that you use, with varying movesets, but also viable combos (especially 3)
 
I got this game a few months ago and got to the 2nd world before i stopped playing and got side tracked by Horizon and the Res 7.

I'm planning on returning to Nioh from this weekend so 1 question is how many worlds are there and how long will the game take to finish if i do the main quests only and not the side missions
 
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