Yep. Bosses could use some work though. But I think that'll be a struggle from any soulslike game not made by fromsoftware. They were all unique though. Just nothing really felt epic to meIs the combat better than souls?
Yep. Bosses could use some work though. But I think that'll be a struggle from any soulslike game not made by fromsoftware. They were all unique though. Just nothing really felt epic to meIs the combat better than souls?
Some people getting seriously offended in here. Relax, damn. Different strokes for different folks.
I have mixed feelings, really. I actually took a break from it a few weeks ago and will probably go back some point during the summer. I started playing it off of 100 hour playthroughs of Bloodborne followed by Dark Souls 3 and I can certainly appreciate the differences between the styles. Nioh has a lot more intricacy in its combat but falls short in a lot of other areas. In the beginning, I was just using the katana and treating it like a basic Souls rip-off and I enjoyed it for a few hours but it got boring eventually. Once I started exploring more weapons, magic, ninjitsu, and spirit, it opened up and changed the game quite a bit.
Outside of the loot, length, level design, repetition, etc. that everyone has covered already, the main thing that I miss coming off of the Soulsborne games is the sense of discovery. I mean that in the sense of both the game world itself, exploring and making my way through the gorgeous, fanciful/horrifying locales, and also the story elements, slowly building a bigger and bigger picture of the history of the world and what's going on. I don't get any of that from Nioh. The mission structure disconnects me entirely from the world and the story just seems to consist of throwing a bunch of names and random characters at me when I reach new areas I know little and don't learn much about.
The Order 1886 gets shit on a lot here.i agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
Combat is made up of 2 parts: The player character and the enemies. In terms of the player character, that side of the combat is far deeper. I found the game overall to be easier than the Soulsbourne games, but it has a much higher skill cap in terms of how efficient you can be in your kills.
As for the enemies, Nioh doesn't even compare. It has a few interesting bosses and some somewhat interesting trash mobs, but they are overused far too much and eventually even the engaging and deep combat of Nioh becomes somewhat boring (imo). Honestly the enemies, including many of the bosses are just very easily exploited. They have very little tracking. The main difficulty comes from the fact that a lot of bosses will kill you in 2 hits, so it's more of a situation where you'll get hit less often in Nioh but when you do you're in serious danger of dying straight out.
Nioh is easier than Dark Souls, which is fine considering it is more fun, but unfortunately it overstays its welcome just a little bit too much.
Hogwash
Did you try the later side quests?
I'll be clear on this .. i'm not dismissing that nioh has flaws and yes , there is some copy and paste. But, aside from the "opinions" each of us have on the subject , i don't see why i can't argue that your experience is not one for the average player and say to a new player that his experience might certainly be different. ( see the post i was quoting abvove ? )I'm elated you figured out the science of it and evidently I didn't understand it enough for it to be fun
....the thing is though, is that I didn't find said science of it all to be that interesting enough to dive deep/keep going. I got fairly far on what I UNDERSTOOD (IE - I had a plan/system for loot management, I spec'd a balanced Sword/Spear build, etc.) as far as the mechanics and how things worked. Some bosses were hard, some I got on my first try. Some enemies posed a bit of a challenge, after awhile, I just walked over them. There was progression. I didn't hit a wall and give up.
Ultimately, I saw what the game had to offer and I simply had enough. Maybe I didn't understand (in your opinion) some of it's intricacies, but I still had fun with it for a good haul with what I did understand
Everything you wrote makes complete sense and oh, I get it
...that still doesn't dismiss the fact that the game is mostly the same shit copied n' pasted in a fair bit of it's aspects This is what makes it a slog
#irony #fanboyism #pot #kettle #blacki agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
Yes it does compute. Nioh is piss easy when it comes to levels. After first few levels you have seen majority of the enemies you will be fighting against so they pose very little threat. You are basically cruising through the levels. Bosses however crank the difficulty up to 11 every single time. Sure Souls has it difficulty spikes but they are nothing compared to Nioh.
Except that the level design that you're experiencing should be the thing giving you different scenarios/ battle encounters. Heck i was talking about bosses, not the levels but i can change the goalpost ( since i Was talking about new mecanics ).
Where does the first few levels end , btw ? because , in every new region , there are new things to take care of in the levels.
Where is this difficulty spike with the bosses that the level you're "cruising" in didn't prepare you to handle ?
is it in chugoku and the mine with poison preparing you to handle the centipede ?
Is it in chugoku again with umi-bozu with the water slimes explaining the mecanics of those new ennemies ?
or is it in Kinki and the castle filled with spider web and their slow mecanics preparing you to the spider boss ?
maybe it's kinki with the snow ennemies getting you ready for yuki-onna
Wait , i must be mistaken or maybe is it in tokai with the ninja castle and the many ninja traps , getting you ready to handle the giant toad
or maybe i can continue to sekigahara or Omi to find exemples of how the levels are teaching new mecanics in the level for handling the bosses. Sorry i must be confused.
Can you point me to an exemple of a difficulty spike that wasn't prepared and explained by the level before the boss ? because i don't see it.
The levels are so easy , the bosses are hard doesn't compute for me.
again , i'm NOT talking about opinions , if someone didn't like nioh , it's fine .. but if there is a discussion about boss design or level design in nioh , then i will explain my stance properly.
What the solution from now on though? Leave the game and dont finish it, or ignore the optional mission and only finishing the remaining main missions?That's not an excuse for what's in the damn game tho!
Whether they were in there or not, even the Story missions suffer from repetition
It's a fundamental problem with the game as a whole. Throwing the solution of "nah, avoid the side-missions" shouldn't be the answer.
If the content fucking sucks, it's sucks.
Whats the deal with the hyperbole? The game is trash? And if they like the games, then they only like them because its exclusive to some platform? Its not possible to actually like the game itself?i agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
And where is the difficulty spike? In every single boss in the game. Not a single level prepares to you what is waiting you at the end. I could go through every level without dying only to have to retry bosses 30-100 times. That is awful balance in my opinion.
What the solution from now on though? Leave the game and dont finish it, or ignore the optional mission and only finishing the remaining main missions?
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
That's not an excuse for what's in the damn game tho!
Whether they were in there or not, even the Story missions suffer from repetition
It's a fundamental problem with the game as a whole. Throwing the solution of "nah, avoid the side-missions" shouldn't be the answer.
If the content fucking sucks, it's sucks.
How am I moving goalposts when you are saying that bosses in Nioh being a difficulty spike doesn't compute? I said it does.
First few levels as in first two. Basically all of the levels consists of regular dudes or the zombified versions and horned yokai with either sword or axe. Thats like 90% of the encounters in the game and if you can deal with those then the levels should be a cakewalk.
And where is the difficulty spike? In every single boss in the game. Not a single level prepares to you what is waiting you at the end. I could go through every level without dying only to have to retry bosses 30-100 times. That is awful balance in my opinion.
Now wait a minute - the side content is really just for people who haven't had enough of the game. You can just mainline the entire game.
The diablo loot system was clearly a poor design choice from the start.- The Diablo loot system WILL eventually become tedious and it ultimately devalues EVERYTHING. You should not have to so much goddamn time in menus- and yes, this is even after utilizing the game's built QoL sorting/Item management flags
Yikes, maybe take a pass on this game lmao
Then it doesn't make sense.
The first 2 ? really ?
Then there is no need to discuss anything else.. Hino-emma is just a matter of dodging and she has long and predictable attack patterns. You were just saying that souls spikes are nothing to nioh. This is ridiculous , let's agree to disagree then
Already finished and platinumed it though. Struggle was real lol.
How it doesn't make sense? Are you saying that you aren't fighting horned yokai and soldiers or zombified soldiers in every level? Because that is how it felt.
The ennemies are the same but the encounter design are not.
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
There is a game-breaking spell that makes literally every encounter (including bosses) beatable in one try.
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
There is a game-breaking spell that makes literally every encounter (including bosses) beatable in one try.
Will not be getting the DLC though. Dark Souls this is not.
i never argued for or against this statement. You're not even paying attention to my argument. First you react to a sentence adressed to someone else with a different argument than mine that i didn't say initally , then you don't even bother reading my points.
You came to me with an argument about bosses , how they compare or not with souls games and your only argument is about the ennemies that aren't bosses...but the fact that the regular ennemies are similar ? It's ok ... i wasn't talking about that in the first place.
And you wonder why i can't make sense of your argument? i'm not talking about that in the first place.I wasn't even arguing about the regular ennemies in my initial comment.
You're the one that want to talk about those. i'm talking about the levels and how the level are tied to their bosses and provide hints to defeat them . Exemple : the spider boss in Kinki region with the web that slow you down during the level before encountering the boss.
Please tell me , where in the heck did i speak about the regular ennemies. My second sentence in this thread is :
and when agentotaku probed for more , i answered ABOUT THE BOSSES
Then you talked about the LEVELS that are piss easy.
From the start i'm talking about boss battle design , encounter design and then you reply to me that the ennemies are the same ?
Ok , we're not talking about the same thing , simple as that
I'll just take my ( previous ) exemple:You were saying that Nioh having awkward as hell difficulty spikes while Souls doesn't have them doesn't make sense. I am telling you why it does make sense. It makes sense because the levels themselves are really easy and don't require you to properly explore the mechanics. This is why I brought up the levels having little to no enemy variety. Having low enemy variety with small movesets does not prepare you properly and neither does having spider webs on the floor that slow you down.
Since levels are easy it makes the hard bosses feel even way harder and much higher difficulty spikes than what you will ever find in Souls. This
Also if you were talking about encounter design from the start then why is it weird that I bring up the game recycling same few enemies? Enemies are part of encounter design.
Hmmmm, this thread is getting a bit heated for silly reasons. I have 450 hours in this game w/two level 400 characters and one level 1 character. The 400s have beaten all of WoTD (ng++) and I've left the level 1 halfway through WoTS (ng+).
Nioh certainly has its problems namely enemy variety w/diablo loot being hit or miss for most people. Even I (I like the diablo loot more than most) think that team ninja has made the loot system needlessly complicated, due to shoddy translation, in the sense that they use different names to mean the same thing and some skill and special effects are outright wrong. Hell the parry stat on a weapon should say stability too. If a person who digs deep into these systems is confused how exactly is a person who doesn't like the loot system going make heads or tails of it. They also should really cut back on the amount of useless special effects and reduce the RNG needed when reforging. There really is too much menu management. And I agree, it is too long maybe 4 regions instead of 6 would have been good with a lot of side missions for post game content and dual boss battles opening up after completing the game for those of us who enjoy it.
However even having said that, the stance system, core combat and movement fundamentals are so strong that I never stopped having fun. I've been doing base level runs ever since demons souls released in 09 and I honestly think Nioh was the most fun at base level due to Ki flux (stance switching during a Ki pulse) and the parry system. I think most of the bosses (save 2 end game gimmick bosses) are incredibly well designed, have well telegraphed attacks and openings due to the fact that you can cause Ki damage to bosses.
The dual bosses too are very well designed as they are often quite easy solo (at endgame) but cover each other's weakness when fought together. The standard for them in the base game is putting a fast opponent and slower opponent together. The challenge is almost puzzle like in nature figuring out how to separate them in order put damage on them. I honestly thought they were brilliant challenges and they are totally optional for people who do not like them.
I truly adore this game and was very surprised by team ninja's comeback as I had all but lost hope in them after ninja gaiden 3. However I would still give the game a 7/10 (a very good 7/10 mind you).
I think team ninja have got an incredible core, which even OP agrees with, and a solid foundation with improvements to be made in the sequel.
I don't think there needs to be so much animosity.
And I was responding normally. Don't know where you got hostility from that.
I don't think there needs to be so much animosity...
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
Yes. Level design and enemy design isn't as good though. The RPG mechanics also aren't as deep, though they are more complex at times.Is the combat better than souls?
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
You keep saying that you were bored during the levels , but if it was so easy , why the struggle during the bosses that use mecanics present during the level they are in ?
You're either bored during the level and the bosses because it's too easy or you struggle trying to find a way with your gameplay style..
i agree with you OP, it's an overrated trash, the only good thing about it were the bosses
but, you know how sony exclusives are, no matter how shitty they are, they will be praised, especially on GAF, just look at The last guardian
Is the combat better than souls?
No it isnt.Is the combat better than souls?