Cave Johnson
Member
Interesting, but I'd probably need a more gaming-specific visualization before I can really consider it a practical concept, because I'm not quite sure I can really wrap my head around it right now.
Call me crazy but try something along the lines of tank-control resident evil gameplay first. Simplistic in mechanics and is an excellent test run as you can use the trigger to direct control of the speed and the nub to turn directions.
The dials can be used as a real-time equivalent of a radial item system.