D
Deleted member 17706
Unconfirmed Member
I hope it comes to pass. LOD pop-in is by far my biggest graphical annoyance. Really destroys the illusion of the game world being a believable place.
Im afraid gt7 and Forza will have pop in.Sadly I've seen pop in in all the next Gen footage we've gotten so far
Can you guys explain me this?
GT7 is PS5-only so should be fully build on the PS5 I/O and SSD:
However, we see a lot of Pop-Ins and LOD issue in the trailer, i.e. pop in on the tunnel lights, there are some shadow pop-ins at min 2:49 at the base of the yellow fence/protection on right of the road. Also at min 2:57 on the corner of the pit stop etc.
How is this possible?
Sadly I've seen pop in in all the next Gen footage we've gotten so far
i saw it in ratchet and clank, halo, gran turismo.. can't say we've gotten much next gen game footage all togetherI know about it in Halo Infinite, but other games has pop in as well? Maybe that's why we've seen so much CGI trailers next generation.
The thing is Halo does have hundreds of enemies in the level that the game needs to figure when to spawn and change lod. Also has massiv environments with very distant mountains and buildings that the engine meeds also to figure out how to load amd render. Not only based on player position but on camera and even occlusion.-Halo never has never had to render anywhere near "hundreds of enemies"
-Visible landscapes in the distance, like 99.9% of games made?
-Lots of grass that pops in itself lol.
-None of the footage we saw is gonna run at 120 FPS, that's the multiplayer which is irrelevant to the single player gameplay shown.
That's a pretty weak explanation to justify Halo's pop-in.
i saw it in ratchet and clank, halo, gran turismo.. can't say we've gotten much next gen game footage all together
yep. funny enough, within the first few seconds of this clip, u can see pop in:Oh, I see. That's not good. Didn't even notice it.
Noooooooo. What's likely to be the issue? More detailed models/assets taking streaming budget etc. Irritates the fuck out of me. Shit flicking on and off all over the screen.
Work in progress. No real point racking your brain over pop-in of a few lights
Alex on DF pointed out that LOD and Pop In isn't just a bandwidth issue, and that SSDs wont fix it as alot of the time it is GPU power related.There will always be pop in to some extent, its not always simply a IO problem. You still need the gpu to render the graphics. I remember, i think it was Fallout New Vegas, which has real bad pop in on PC, even at the highest settings. And modders found a way to edit the files so you pretty much render graphics as far as the eye can see, and even on the highest spec PC's, the framerate would tank. Its been done in other PC games as well, with the same results.
The Halo pop in is more glitch than a limitation.i saw it in ratchet and clank, halo, gran turismo.. can't say we've gotten much next gen game footage all together
I'm literally playing through fo4 too right now, I hope the load times are really improved.I'm playing Fallout 4 with the DLC included. The pop in and the freeze because of the streaming the map and the loading sucks big time. The LOD sucks big time. IDK about no pop in next gen because there is more texture, detail, 4k, etc but It needs to be better. The SSD for next gen hell yeah. Let's see what the devs do with the PS5. If the is minimum pop in i will take it.
Can you guys explain me this?
GT7 is PS5-only so should be fully build on the PS5 I/O and SSD:
However, we see a lot of Pop-Ins and LOD issue in the trailer, i.e. pop in on the tunnel lights, there are some shadow pop-ins at min 2:49 at the base of the yellow fence/protection on right of the road. Also at min 2:57 on the corner of the pit stop etc.
How is this possible?