- I don't like MMO titles
- I don't like RTS titles
Most of the exclusive or featured content on the next gen consoles is either TPS or FPS. Do you like FPS? Because if you play FPS exclusively on console you are accepting a sub-par experience. The precision of a good mouse can't even come close to being matched by a PS4 controller. Do you like indies? Because despite Sony getting some indie games on their system, there will always be many many more on PC, some of which are probably some of the very high end indies. Good luck playing TouHou on your PS4.
- PS4 will be plenty powerful enough to handle VR
False. Virtual Reality involves a screen very close to your face, which requires high framerates, high resolutions, and high visual fidelity, and given that the PS4 is not even in the same ballpark to high end PCs when it comes to playing new release games at high resolutions high framerates and high settings, the PS4 is not powerful to run VR at any reasonable level of quality. That's not to say that the PS4 is excessively weak
per se but rather that VR requires an unusually high amount of power, something the PS4 doesn't have, and being a mass market device, shouldn't have.
the challenges here will be more with the VR hardware itself and how good it is, and software support. On both of those points, I believe Sony is in a stronger position to make its platform the preferred place for VR.
- I think the indie argument is a load of bunk, especially with Sony's PS4 stance with indies and the development architecture of the PS4
No, it won't be with the hardware itself. The hardware itself is pretty basic, but would never be ran anywhere near the quality of the Rift. Software support is inherently handicapped on PS4 because it is a completely closed platform and the only way to get a game playing on VR is if the developer chooses to set it up, whereas the reason the rift has been played with so many different games is because modders took it upon themselves to do it. Sony cannot be in a stronger position to make it's platform the preferred place for VR because there is noone in charge of the PC platform, it is wide open, the deciding factor for VR on PC is whether or not anyone wants it, there is no corporate tying in except for the manufacturer. If you were to look at the PC platform as if it is held by Gabe Newell which some people like to do, Sony would still be in a far worse position to do it than Valve, because serving a niche is extremely difficult in a closed system, whereas on PC it wouldn't really matter if the Rift gets super popular, the only money on the line is R & D.
If you're going to try and dissolve the argument that indies thrive on PC please say more than that you simply think it is false. Personally, I know 100% it is true that indies have always thrived on PC mostly, will always thrive on PC mostly, and is currently thriving on PC mostly. This is not because the M$ and $ony (extra dollar sign for parity) do not show support for indies, it is because fundamentally speaking PC is a substantially better platform for independent development. Unless you go out of your way to create them or to be on a closed platform on PC, there is no restrictions, no censorship, complete creative freedom, no minimum or maximum budgets, no interfering publishers, half the time no requirement for marketing, there is no need to meet a bottom line its easier to serve a niche, they have access to a wider range of tools,users can fix problems themselves if they need to, indies can give away their game for free, indies can completely copy other developers with no legal repercussions if there is no money being passed around, there is no censorship, no handicapped controls, and there is a direct link between customer and developer. Many of these things are fundamentally impossible to do successfully in a closed system such as a gaming console. This is without even a shadow of a doubt a major benefit to PC gaming.