PjotrStroganov said:
No, but I really want to know when my car in GT4 or Toca is at it's optimal braking point(and other mechanical effects). Something I can't hear.
Or see? You can't detect the rate at which your vehicle is decelerating onscreen and instead have to rely on crude haptic feedback that's probably less accurate than the visual cues you're being given?
And immersion is the keyword. We could just cut the audio. To play the game it isn't necessary. Rumble improves immersion many games. The effect differs from person to person but having it is better than not having it. One could always decide to turn it off.
With all due respect, you're completely failing to acknowledge the context in which I made the comment. Lapsed's claim is that motion-based control mechanisms make force feedback effects
more important somehow, like tilting a gamepad rather than nudging a stick to steer a vehicle differs in some significant way that would simply make traditional audiovisual cues insufficient as feedback for the player, specifically with regard to collisions, apparently.
You seem to have taken my comment as a complete renunciation of haptic feedback in general and nothing could be further from the truth. It's all well and good to say having something is better than not having it, but what we have in the console sector is the lowest hanging fruit and there's been no evolution for years, across generations of hardware. For the sake of argument you suggest we could just cut audio in the same vein because it's unnecessary too, but audio in games has evolved greatly over the years and has established itself as quite integral to the modern gaming experience, as a result.
We're at a point in the evolution of haptic feedback mechanisms in gaming right now where the vast majority of that evolution is yet to happen. This "setback" is so insignificant in that regard and may actually help spur evolution rather than derail it - it's clear for example that Immersion, a company that sits on so much IP related to haptic feedback, is now starting to realize that they aren't doing much to nurture acceptance of their solutions and move the state of the art forward in this area by resting on their laurels and wasting time and resources on patent infringement suits.