Sorry for being off-topic, but Minelvaton Saga is actually pretty
well-
regarded. Though I agree there's no reason to play it aside from curiosity as there's enough RPG of superior quality on the Famicom.
Yeah, that's why I played it. I think around that time, I decided I was going to play every NES/Famicom RPG so I could round out my repertoire. Which I did; I completed that entire generation, so now I have the PS1 generation to do on the JP only side. I have been busy and never had time for it, but
someone pokes me with a "play Growlanser 1 JP stick" every now and then.
It does have a few good ideas and it would've been considered really cool at the time, but playing it in... what was it, 2014? Playing it in 2014 made it not feel so fresh. Also Aeana laughed at meeeeeeee. Silva Saga ended up being better; really enjoyable.
Thanks. I am learning that taking screenshots for a planned narrative requires a good deal of forethought.
Ahaha, it makes me pine for the days when I did the 4/MQ stuff and I was still in university. Well, not really because I'm glad I'm finished with that stuff, but you know. I used to be able to stay up to write those out but I can't really do that now. I did have a bigger narrative planned out for FF1 and it was going to be cool but I felt it wasn't going to pan out here.
But I love trying to write out stuff for a planned narrative. I really enjoyed writing what I did for my FF4 playthrough in the old thread cuz I had just found my footing for the FFMQ playthrough near the end.
The Big Deal I see that FF1 has is that, like its counterparts of the era and even its predecessors, it's very heavily rooted in DnD and PnP RPGs. Actual
role-playing is a very significant part of it. You can make up the stories for the characters you select as you go along even if there is a slightly guided story in there. It''s one of the things I did for Ultima and Wizardry and Magic: The Gathering and DnD and whatever else I played in my lifetime. It's why I can look at 8-Bit Theatre and laugh. It's why I can have a really good time in FFXIV with my friends, my group, and people in my Linkshells (or even random weddings and parties I can attend in-game). It's why I get a kick out of commissioning art, looking at people make statuettes of their characters in MMOs or for PnP RPGs/board games, or people being outright creative with characters they made or outright love if the character is premade. People have wide imaginations and they can do or think anything with it. Heck FF1 is outright lifted from the first edition of DnD so lol. It's too bad that my original idea wasn't gonna pan out but I'll still post parts of the playthrough here.
I had a pretty fun discussion with Corvo a while back about DnD and Final Fantasy. Even if the characters are premade you're still playing a role. I don't like just sitting back and experiencing a story; I like knowing that I am playing a role in the game. I chuckled to him and said that when I was little, I used to change the onscreen character to Rydia because that was the "role" I wanted to focus on even if I didn't have maximum agency for that character or job class. He chose to cement his focus on Cecil because that was the role he chose since the job class fit his style. I suppose that as years went by, it became slightly less about choosing to play a role and more about experiencing a story. But because I played PnP RPGs and Magic the Gathering and stuff as a kid, my primary focus for role-playing video game didn't really go away. It's why I'll take the extra time to whine about mechanics or numbers or balancing or game design while thinking about the role I have in a narrative no matter if I play as a male, female, cyborg, whatever.
I would encourage people to take a look at the last thread and see how people went through their games and updated folks, though. Jucksalbe had a really good summary post near the end of almost everyone's playthroughs:
one,
two,
three,
four,
five,
six. Even the
Zelda anniversary thread, and the
SMT anniversary thread from 2011/2012 were pretty good. I wanna see more people writing huge posts about playing.
Wow, using Drain on an undead enemy in FFIV damages the caster lol. Never knew that. Probably cuz I never use the Drain spell in any of these games until now. And when I finally do this happens.
Yeah, it's just like healing magic on the undead; since its intent is to heal the user, it will have the opposite effect (in this case damage to you). It also misses when you cast it on yourself.
For some reason, I've noted, its accuracy is lower in the 3DS version. Probably 70-80% versus the 100% in the 2D versions. I do think the potency is still the same as regular 2D versions that isn't EasyType, though. EasyType was potency 80 which is like what why and then I remember why.