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In Defense of Final Fantasy XII

Years after release, Final Fantasy XII remains one of Final Fantasy's most controversial titles. It has become a symbol of the decline of the Final Fantasy franchise, a prelude to the terrors of Final Fantasy XIII. Subjected to a particularly long and dramatic development cycle, the wait for Final Fantasy XII was long and agonizing for fans of the franchise. Many gamers skipped Final Fantasy XI due to the nature of it's gameplay, as it was seen as a spin off rather than main series entry due to it being an MMO (a complaint later echoed against Dragon Quest X). Furthermore, gamers were hesitant to embrace the game, as it was the first game in the series to be be released without the guidance of series creator Hironobu Sakaguchi. While many people belief Sakaguchi would have worked on Final Fantasy XII had he still worked at Square Enix, this is a mistaken idea. In truth, development began on Final Fantasy XII long before his departure from the company. It was Sakaguchi himself who hand-picked up and coming designer Yasumi Matsuno to helm the project. Although Matsuno would quit the project midway through, citing health concerns, the game's story and concept work was already complete, and Hiroyuki Ito, the creator of the ATB battle system, was appointed to finish the project.

Post release, the game was critically acclaimed, but panned by long time fans of the franchise. Nearly every aspect of the game was criticized by fans, from the story and characters, to the music, to the gameplay. While Final Fantasy XII is by no means a perfect game, these criticisms usually subject to extreme amounts of hyperbole, or untrue entirely. The fact of the matter is Final Fantasy XII is one of Square Enix's final achievements, worthy of the praise critics initially heaped upon it, including its 40/40 from Famitsu.

The Story

One of the most unfortunate myths surrounding the game is the idea that Basch was supposed to be the main character, but was swapped out with Vaan last minute in order to appeal to Japanese fans. Like all myths, there is some truth to the myth, but not to the degree people exaggerate. While it is true that focus testing did occur, it happened very early on before the game's design document was even completed. This means the game's story was still in a conceptualized state and quite nebulous. After focus testing finished up, the findings were incorporated into the game's design. This means that Final Fantasy XII's "final draft" of the story was written to include Vaan.

Final Fantasy XII's story is full of fascinating themes. One of my personal favorite themes centers around the main villain, Vayne, who I find to be one of the best characters in the franchise. At surface level, he seems like the typical power hungry tyrant, there are several details regarding his personal story that are fascinating.

Vayne is a man who has several problems he is trying to solve at the same time. His biggest concern in the story is the power struggle his nation is facing regarding the nation of Rozarria. Both his nation, Archadia, and Rozarria are super powers. At the point in which the game begins, war between Archadia and Rozarria is all but a foregone conclusion, so Vayne and his father begin positioning their country to be in a better situation in the oncoming war.

This means invading two smaller countries: Nabradia and Dalmasca, where our heroes are from. This ensures a sort of buffer for Arcadia, to better protect the mainland from a potential Rozarrian invasion.
Another situation that Vayne has to deal with is internal strife within his own kingdom. The emperorship in Arcadia is a democratically appointed position and there are checks and balances put in place. One check is the Imperial senate. In all of their attempts to prepare the country for the upcoming war, Vayne and his father has had their hands tied by the senate. So of course, his father and him have to deal with that.

And finally there is an even larger scale problem that Vayne faces. Vayne learns from Dr. Cid that the destiny of humanity has been manipulated by otherworldly beings. He wants to liberate humanity from those beings which have fashioned themselves as Gods. And while he does so in a manner that would definitely set him up in a good position, his concern is genuine. This can be seen through his final scene with Venat, right before he becomes the Undying. He's not some megalomaniac. He's actually trying to help humanity, while at the same time help his own kingdom. He has chosen to take a heavy burden on himself, and it is interesting seeing him react under all of that.

So yeah, Vayne is a great villain, because he is almost an anti-villain. He is well-intentioned, but goes about his actions in bad way. The prices he is willing to pay to resolve the struggles he faces is just too high of a price.

The other characters are all great as well. From a player character perspective, I would say Ashe is the closest thing to a main character in this game. We'll get to Vaan in a bit, because I want to talk about her first. Ashe has quite a few motivating factors going on as well. There is this on going dialogue throughout the game where everyone always questions her motives, even her self. What does she want exactly? Does she actually want to liberate Dalmasca, or does she just want revenge for her father and her husband? Furthermore, what lengths will she go to to achieve her goals. Like Vayne, is she willing to sacrifice thousands, maybe even millions of people? Is she willing to let herself become a pawn of supernatural forces who want to maintain the status quo?

Vaan, on the other hand, is a very different character. His character is kind of similar to the character of Nick from Great Gatsby, or Lockwood from Wuthering Heights. He is the prospective character. He represents the common man, and how they are affected by the actions of all of these high minded people. He has his own dreams and ambitions, but because of the war and occupation, he has become a street rat. He lost his family in the war and now makes a living killing rats in the sewer or running errands for local shop keepers. Within the larger context of the story though, he has a much bigger role. His job is to bring everyone together. Without his actions, Ashe would probably be executed as a traitor, Balthier would just go around pirating, and Basch would be in jail still. Furthermore, he serves as a moral anchor to Ashe, as she struggles with coming to terms with her problems.

If I were to criticize one section of the game, it would be the section of the game where the party travels to the Archadian empire following the events at the stillshrine of miriam. The story becomes a little bit TOO thin at that point, but everything before that point and everything upon arriving at Miriam is AAA.

I could write an entire essay on while FFXII's characters and story are amazing, but I want to move on. If you guys want me to elaborate on anything though, I'm ready to go hardcore. Just let me know.

The Music

I'm entirely convinced the reason people hate this soundtrack is because it's not Uematsu. That's too bad. Uematsu is great and all, but that is no reason to disregard the amazing soundtrack that FFXII has provided. Hitoshi Sakimoto 100% knocked this soundtrack out of the park and it is EASILY one of the best soundtracks I've ever heard for any piece of medium ever. And the shear number of songs on here is astounding, especially since every track on here is well crafted. Furthermore, Sakimoto proves with this soundtrack that he is a genius sound engineer. Sakimoto used synthesized instruments for this game's soundtrack. That's so impressive to me, because the quality is amazing. Don't believe me? Listen to the soundtrack on MP3 form. Each song has so many layers, full of interweaving leitmotifs and themes.

Here are some of my favorite songs from the soundtrack:

Nalbina Fortress Town Ward:
https://www.youtube.com/watch?v=_g_XAtbQr8I


Nalbina is the town that was attacked at the beginning of the game, where Ashe's husband is killed. Two years later, the town is slowly rebuilding. This song does such an incredible job portraying that sort of steady optimistic determination the people of Nalbina have.
Barheim Passage
https://www.youtube.com/watch?v=-vKDM1sTEXc


Sakimoto is a genius at composing wonderful atmospheric pieces. This piece is my favorite. It captures the the atmosphere of Barheim Passage wonderfully. It gives a sense of mysterious wonder to an abandoned train tunnel, and is a big chunk of the reason Barheim is my favorite dungeon in the entire game.

Time For A Rest
https://www.youtube.com/watch?v=QUp46wc9d0Y


Gameplay

When people talk about FFXII's gameplay, they often mention it is basically an offline FFXI. This is untrue, and shows that that person hasn't played FFXI. The only similarity it has to FFXI is that you can walk around between attacks. In truth, FFXII's battle system is very much like that of FFVI or VII's, just without all the dynamic camera work for attacks . It's a pretty standard ATB battle system. Yes standard attacking is automated, but is that really that big of a deal if you don't hit X as much, only when you want to do a special attack? I don't think so. If I had one area I would improve FFXII's battle system, it would be in regards to battle field positioning. As the game stands, there is very little point to moving characters around the battle field, outside of getting them within range for Area of Effect spells. It would have been nice if stuff like topography and elevation also played a role.

I've heard many people criticize the game's gambit system. Why? The gambit system is amazing. It can help relieve repetitiveness so much. Because the game "plays itself"? Hardly. I don't care how good you are at setting up your gambits, there is no way you can program it to think of every situation that would arise. Besides, it's kind of like playing a football simulator in a way. Much of FFXII's challenge comes from setting up your party for upcoming situations, so in this regard setting up gambits would be akin picking a play before each down in Madden. It still requires player interaction for situations that are unpredictable. The Zodiac Job System version makes the gambit system even better by allowing players access to every gambit at the beginning of the game, making the system even more useful.
 

Cess007

Member
I wasn't aware FFXII needed to be defended! It was an awesome game!
The game has it's flaws of couse (mostly in the form of an annoying main chara), but i loved the (rest of the) characters, the music and the gameplay!
 

mack_a_tsar

Neo Member
It doesn't need any defense. It needs an HD remake, the International Zodiac Job System version, in english.

Great game, imo.
 
The story becomes a little bit TOO thin at that point.

I don't know, the whole "I want to be a sky pirate... ok now I'm a sky pirate" arc was pretty interesting.

...

My problem with the game is you will only get out what you put into it. If you are just in the mood to experience a good story? It fails on that level. You need to put some of your imagination into it to really flesh out the missing details and keep it interesting. I can see how some people would have done this and had a great adventure.

I wasn't in the mood when I played it, so it was just a lot of running around while lines go everywhere and stuff happens without me doing anything.
 

Tripon

Member
Final Fantasy XII needs no defense, its easily a top 5, maybe top 3 in the main franchise.

FF VI is obviously number one.
 
I wasn't aware FFXII needed to be defended! It was an awesome game! With it's flaws of couse (mostly in the form of an annoying main chara), but i loved the (rest of the) characters, the music and the gameplay!

I don't think Vaan is that annoying. He has moments where he's goofy of course, but he's largely inoffensive. He's not nearly as bad as a character like Tidus
 
I don't know, the whole "I want to be a sky pirate... ok now I'm a sky pirate" arc was pretty interesting.

...

My problem with the game is you will only get out what you put into it. If you are just in the mood to experience a good story? It fails on that level. You need to put some of your imagination into it to really flesh out the missing details and keep it interesting. I can see how some people would have done this and had a great adventure.

I wasn't in the mood when I played it, so it was just a lot of running around while lines go everywhere and stuff happens without me doing anything.

Yep, what really makes the XII experience is the world and sidequests. Its main story was pretty unengaging outside of a few standout points.
 
Yep, what really makes the XII experience is the world and sidequests. Its main story was pretty unengaging outside of a few standout points.

See, that is where I disagree. There was so much thematic material within the game that I was fascinated by it's plot. It just wasn't in your face about it's themes. The game was very mature in how it handled its story
 

Laconic

Banned
It is perhaps the worst offender of all time, as far as dropped the ball at the end, storywise, of all the JRPGs I've ever played. And I've played tons, across all generations from the NES onwards. All that build up, and then it's "forgive and forget, let bygones be bygones, cue "Why Can't We Friends", roll credits. Lame.
 

Sophia

Member
In regards to the soundtrack, a big thing is that the songs you hear in the game are not the same quality as the songs on the soundtrack. The songs are a drastically lower quality in the game itself. I think that contributes to why some people don't like the soundtrack.
 

nilay

Member
Why would you need to defend such a great game is beyond me.
Just compare it to FF13 and you get all your answers.
 

Spinluck

Member
It doesnt need defense imo :3

Exactly.

I was stuck by its greatness the moment I booted it up for the first time.

Best FF ever needs no defense >:[

I like you guys.

This. Great fucking game and one of the best FF games.

nod-of-approval.gif
 

Tripon

Member
Preferring VI is so dorky. What is this, fucking GameFAQS?

Those are some fighting words. FFVI had it all, a fantastic plot, characters you actually cared about, multiple perspectives, villains who were more than one note, PLOT TWISTS, one of the best implementations of the ATB system, a good magic system, and tons of side quests and content if you wished to pursue.

They don't make games like FFVI now, even if they tried.
 

Slaythe

Member
I had many issues with the original FF12.

Zodiac Jobs fixed almost everything for me.

Great game.

Especially with hindsight, and the horrid ff13.
 

M3z_

Member
Where is the hate for FFXII, I don't see much. I mean any FF title sparks hyperbolic love and hate, but in general I never saw some ground swell of negativity towards it. Especially never saw any sentiment that it was the first step towards the horrendous 13 saga. I mean FFXII is actually highly dissimilar in tone and gameplay to the things people hate about modern Final Fantasy games.
 
Final Fantasy XII is the least in need of defending out of all the Final Fantasy games. The people that loved it pretty much consider it the best in the series. The people that hate it...well, they just don't like change that much, I suppose.

Please Square, give us FFXII remastered on PS4 (knowing Square, if they actually remaster the game, they'll probably put it out for the PS3).
 
See, that is where I disagree. There was so much thematic material within the game that I was fascinated by it's plot. It just wasn't in your face about it's themes. The game was very mature in how it handled its story

Meh, from I remember it was trying to be political intrigue but it didn't do that good of a job at it. Matsuno's departure really left a noticeable mark, imo.
 
And that is why we need FFXII HD remastered. The audio quality is pretty bad, both for the music and voice acting (the acting quality is great, just not the recording quality)
 

toothed1

Banned
Those are some fighting words. FFVI had it all, a fantastic plot, characters you actually cared about, multiple perspectives, villains who were more than one note, PLOT TWISTS, one of the best implementations of the ATB system, a good magic system, and tons of side quests and content if you wished to pursue.

They don't make games like FFVI now, even if they tried.

I am not saying that VI is bad (although your argument to the contrary is practically empty), I am just saying that the opinion you expressed is boring, tedious, GameFAQS-level trash.
 
One of the best Final Fantasy games ever created. I preferred it over FFX (that's right, you mofos can fight me if you want) Fuck that animu trite shit that was FFXIII, in fact FFXIII was punishment for people shitting on FFXII.

I still own my LE steelcase and Prima guidebook (With Fran on the cover).
 

Laconic

Banned
Where is the hate for FFXII, I don't see much. I mean any FF title sparks hyperbolic love and hate, but in general I never saw some ground swell of negativity towards it. Especially never saw any sentiment that it was the first step towards the horrendous 13 saga. I mean FFXII is actually highly dissimilar in tone and gameplay to the things people hate about modern Final Fantasy games.

Vaan is so Tsundere. ;) But seriously, it is in no way similar to XIII. Which just goes to show that sometimes BOTH extremes can suck.
 

DrForester

Kills Photobucket
Second favorite Playstation Final Fantasy game after IX. Nice story, enjoyable cast of characters, and Vann and Penello were kicked to the background once the main party got together.
 

Kuro

Member
Every FF that came out after FF6 is regarded as "the worst". Its kind of like the 3D Zelda cycle. FF13 deserves the title as the worst FF series though. FF12 was excellent.
 

Seda

Member
I quite like Final Fantasy XII. Dialogue is great, story is okay to good - nothing to detract from everything else too much. There is a lot of optional content in terms of hidden areas, or hunts, or extra bosses. I guess to put it in short, the player has quite a bit of choice in what they want to do. Yeah, there's a main story path of course, but oftentimes you might decide to explore a bit, find/acquire better equipment, take on rare enemies. Hoping to play IZJS one of these days.
 

jiggle

Member
For me
Game always go downhill the moment i hit sandsea
Every, single, time
I dont know exactly why
Amazing game before that
 

DJIzana

Member
I personally believe the world of Ivalice (all Tactics games along with FFXII) is the best world Squaresoft has created. That's probably just me though.
 
God I hate the wasted potential of Vayne and the judges.

He could've been up there with Delita for me but he just got too little screen time.
 

random25

Member
Is it really that controversial? Aside from the awful main character (Vaan) FFXII is easily one of the best FFs.
 

Laconic

Banned
This. FFXII was truly an amazing game in all aspects. Really enjoyed the game a lot and for me is one of the best FF's in the series.

There aren't quite enough XIIIs yet for me to agree. Not when VI, IV, IX, V, III, I, X, X-2, and Tactics exist.
 

Sophia

Member
And that is why we need FFXII HD remastered. The audio quality is pretty bad, both for the music and voice acting (the acting quality is great, just not the recording quality)

Yeah, the music got utterly butchered. I wish I had an easy way to show people the difference in the Esper Battle theme. The difference is staggering. I liked the soundtrack much better once I heard it outside of the context of the game and with cleaner orchestration.
 
gameplay wise I have always though that Xenoblade was ff12 done right

The only thing I think Xenoblade did better, I thought, was factor in positioning relative to the enemy for attacks. I also enjoyed the fact the game lacked zoning for regions.
 
My second FF title after IV. Was blown away at its size and everything you could do ingame.

I don't get the hate at all for this game, the story-telling and Vaan's glossy chest weren't nearly s bad as the crap fest that was XIII. I'd rank XII up there with the top FF's ever.
 
As what everyone else said, the game is great. The only thing that still stands about FFXII, was that Vayne is useless. I shouldn't say useless, but the game could have went on without him completely fine. I hate games that do that. The main character barely has anything to contribute, and hardly does anything noteworthy. Which makes me ask the question "why are you even in the game?" I also disliked his design, just terrible.

They should have made Balthier the main character, at least everyone likes him. He actually has a decent backstory, and a nice design.

EDIT: I should say that even though I just stated that Vaan is useless, I haven't beaten the game yet. I think I got to the final dungeon, and quit out of annoyance of some of the later enemies.
 
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