Matt-IGN said:Well, here's something interesting from the Game Developers Conference 2006. Met with some Rare / Microsoft people who confirmed once and for all that Revolution's Virtual Console will not see any Rare-owned licenses. What does that mean? No-gos include Jet Force Gemini, Perfect Dark, Banjo-Kazooie, Banjo-Tooie, and Conker's Bad Fur Day. Not happening on Revolution. Neither are gamers likely to see Goldeneye 007, unless both Rare and new license holder EA commit it to Nintendo's platform.
Zerodoppler said:Well, here's something interesting from the Game Developers Conference 2006. Met with some Rare / Microsoft people who confirmed once and for all that Revolution's Virtual Console will not see any Rare-owned licenses. What does that mean? No-gos include Jet Force Gemini, Perfect Dark, Banjo-Kazooie, Banjo-Tooie, and Conker's Bad Fur Day. Not happening on Revolution. Neither are gamers likely to see Goldeneye 007, unless both Rare and new license holder EA commit it to Nintendo's platform.
Zerodoppler said:Was this posted? I know it's from you-know-who, but it seems to be pretty reliable information.
From here
As expected.
jarrod said:Rare has no say in what happens to Goldeneye, the game was made under Nintendo's license which means all rights to game code reverted to Nintendo in the split. Nintendo just has to work out a deal with EA, which I can't see being much trouble...
Yep. Also Mickey's Speedway USA and Racing Adventure. Any title Rare made under license from Nintendo (meaning both Nintendo properties and licenses secured by Nintendo) reverted back to Nintendo while any original properties Rare held on to. Goldeneye pretty clearly isn't the latter, Rare has no say in what's done with it's code.Shiggy said:Correct, I think it's the same case with KEN GRIFFEY JR?S WINNING RUN.
No, Banjo was an original IP so Rare kept it. I don't see why Rare couldn't put their own classic titles on XBLA though, they own them.Shiggy said:So would Rare be allowed to release games they published themselves on Xbox Live Arcade like PD or Jet Force Gemini? [http://rare.net/games/timeline/timeline_content.html].
And does Nintendo own the game code of Banjo-Kazooie and Tooie, because they published them?
Zerodoppler said:Was this posted? I know it's from you-know-who, but it seems to be pretty reliable information.
From here
As expected.
jarrod said:Rare has no say in what happens to Goldeneye, the game was made under Nintendo's license which means all rights to game code reverted to Nintendo in the split. Nintendo just has to work out a deal with EA, which I can't see being much trouble...
malek4980 said:N64 8 to 32 MB
SNES .5 to 4 MB
NES Few 100 KB?
Ogre Battle 64 was 40MB and paper Mario was only 32MB. Pokemon Stadium GS was indeed 64MB I think though, but there were only 4 N64 games above 32MB. Most N64 titles were actually only 16MB.Mama Smurf said:A couple of N64 games were 64MB (RE2 and Conker I think, not that we need to worry about Conker. Maybe a Pokemon Stadium) and some were 48...ermm...Ogre Battle...Paper Mario...probably it.
Zerodoppler said:Was this posted? I know it's from you-know-who, but it seems to be pretty reliable information.
From here
As expected.
Even if you bumped an insanely old thread, that's one of the best lists that could be conceived, so I applaud your taste.Stormbringer said:-Star Ocean (SNES)
-Sonic 2 (Genesis)
-Earthbound (SNES)
-Chrono Trigger (SNES)
-Seiken Densetsu 3 (SNES)
-Final Fantasy VI (SNES)
-Kirby Superstar (SNES)
-Super Metroid (SNES)
-Secret of Mana (SNES)
-Dracula X (PC-Engine)
Classic list indeed. Hopefully, these games will be available as soon as possible.
oh for pete's sakes, its Revolution's "short name" meaning, an older name.John Harker said:huh. whats a "Rev"?
Grug said:Wasn't NiGHTS a Saturn game?
Tyrone Slothrop said:any more word about dracula X seeing the light of day on this thing?
Tyrone Slothrop said:any more word about dracula X seeing the light of day on this thing?
CarlosX360 said:oh for pete's sakes, its Revolution's "short name" meaning, an older name.
Auron said:The Wii is the opportunity to bring some of those "Japan Only" titles to the rest of the world. Make your voice known.
So would Rare be allowed to release games they published themselves on Xbox Live Arcade like PD or Jet Force Gemini?
jarrod said:Ogre Battle 64 was 40MB and paper Mario was only 32MB. Pokemon Stadium GS was indeed 64MB I think though, but there were only 4 N64 games above 32MB. Most N64 titles were actually only 16MB.
Also, there were a few SNES/SFC games above 4MB, notably Tales of Phantasia and Star Ocean (both being 6MB).