Wow, that is the most absurd thing I've ever heard. I mean, there's so many potential problems with this guys editorial that it's almost not worth the response to type it up.
But I'm bored AND a geek loser, so I don't see why not!
First: The comparrison between Zelda and "Mary Smith" is already off to a bad foot in that the goal of Link in Zelda:TP is not to look MORE human-like, but stylized. If the supposition is that Wii can do 'stylized' games better, that is factually incorrect - PS3 and 360 have all the power in the world to create stylized games far more lush and attractive than anything Wii can fathom up.
It is, therefore, more relevant to compare one stylized game to another stylized game.
vs.
You can see that neither image is affected by the theory of "Uncanny valley", and the top image - opinion on artistic style aside - is still far more ahead technically. Advantage is in direction and talent of dev team.
There is no doubt that "Mary Smith" girl looks off, this is an issue with the development team and not an automatic "disadvantage" of more or less power - it is just as simple to create something approximating uncanny valley theory on Wii as it is on PS3 or 360. The differentiating factor is in talent and the ability to breathe that so-called 'soul' in with whatever particular style you're aiming for.
The rest of the article is pointless fluff and doesn't add a single damn thing to the article except vague 'feelings' and 'approximations' of emotions the writer may or may not be feeling when he wrote this for THEWIIRE, the unbiased source for all Wii information on the web. But his argument is not for UNCANNEY VALLEY and how PS3 and 360 are at a disadvantage for this.
His argument is purely about stylistic games vs. games that aim only to be realistic. In both stylistic AND realism PS3 and 360 have the potential to be greater, so his thesis fails on every conceivable level and is also embarrassing.
But I'm bored AND a geek loser, so I don't see why not!
Take this still image from a PlayStation 3 game titled Heavy Rain. The woman character is called Mary Smith (quite the original name); the screen is produced in real time. This picture displays just how utterly powerful Sony's next-generation console is, with an almost lifelike woman aiming a cinematically out-of-focus gun before our eyes. The problem is she's a puppet without soul. Her tears, they seem so metallic; her eyes, too firm and unmoving, even for a still image; her face, too clean and without fearful scrunch. Some indescribable quality escapes this woman that makes her not entirely human; she is trapped in the Uncanny Valley.
First: The comparrison between Zelda and "Mary Smith" is already off to a bad foot in that the goal of Link in Zelda:TP is not to look MORE human-like, but stylized. If the supposition is that Wii can do 'stylized' games better, that is factually incorrect - PS3 and 360 have all the power in the world to create stylized games far more lush and attractive than anything Wii can fathom up.
It is, therefore, more relevant to compare one stylized game to another stylized game.
vs.
You can see that neither image is affected by the theory of "Uncanny valley", and the top image - opinion on artistic style aside - is still far more ahead technically. Advantage is in direction and talent of dev team.
There is no doubt that "Mary Smith" girl looks off, this is an issue with the development team and not an automatic "disadvantage" of more or less power - it is just as simple to create something approximating uncanny valley theory on Wii as it is on PS3 or 360. The differentiating factor is in talent and the ability to breathe that so-called 'soul' in with whatever particular style you're aiming for.
The rest of the article is pointless fluff and doesn't add a single damn thing to the article except vague 'feelings' and 'approximations' of emotions the writer may or may not be feeling when he wrote this for THEWIIRE, the unbiased source for all Wii information on the web. But his argument is not for UNCANNEY VALLEY and how PS3 and 360 are at a disadvantage for this.
His argument is purely about stylistic games vs. games that aim only to be realistic. In both stylistic AND realism PS3 and 360 have the potential to be greater, so his thesis fails on every conceivable level and is also embarrassing.