I actually considered something like that. The problem is that it doesnt seem like there are enough people that actually played these games to have a somewhat representative "Essential Indies" list. This thread would be smothered by the Indies that people have actually played, and I have a strong hunch that the games that most people played would come out on top, and not actually the best ones.
What I do plan on doing however, is building a small community around these Indie titles and then have a best of GAF Indie Games 2013, after december with only the games mentioned in these threads :
http://www.neogaf.com/forum/showthread.php?t=517647
I'd appreciate if you would pop in more often as well, btw
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But that still leaves the same issue that bigger games will have people voting for them that didnt necessarily play the other games people would recommend. Maybe one should make two lists from that. Top Indie Games and Top Overlooked Indie Games?
Grah, its hard. But btw, I think that this discussion fits better into the march thread
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If you reply, please post your reply in the March thread.
I actually think it's perfectly OK for "more played" titles to be voted more. It's just nature. The RPG thread was exactly like that, and it didn't prevent it from listing a very coherent, amazing list of top-notch games.
The problem with listing your favorites and then having people vote is that you're skewing the vote. I'd actually rather have a list of "popular indie games" than a list of "latest games that caught XXX's attention, sorted by popularity". Let's democratize it and have a little faith on the rest of posters.
There's also another issue, and that is that the list you've posted is already intimidating for me (who am already into indie games); how much more so for people not into the scene? Having so many games (and just for the latest months) inevitably dilutes the average quality; I'm sure you loved each and every one of them for one reason or another, but I can't help think that many of them will appeal to a somewhat limited selection of people each, and the chances of any one "indie-virgin" poster stumbling into this thread, testing a couple and deciding indie is not for them, is practically 100%. I'd rather have a "top of all time" thread, where ANY gamer can download the top five and fall in love with at least 2-3 of them, then be motivated to work down the list.
In this sense, having the most visible indie games be the most voted actually works for it; these are the most visible for a reason, and most often this is mass appeal. To be the top voted indie game of all times, you have to be a visually attractive game with engaging mechanics; what better ambassador to get people hooked into the scene? There'll be time enough for them to dig for the hidden gems that appeal to their particular tastes afterwards.
This is my opinion, of course, but I'm actually pretty confident that this may be the way to go. I'm afraid reaching out to the "non-indie gamers" cannot be done from within a thread listing 50 indie games each month. I for one don't have time to even install a tenth of them, let alone play them; I doubt I'm alone in this. :/
Edit: Again,
here it is. Let's hope it does take off even for a bit.
I feel like every time I've raised my objection to what I see as a limited selection of games, the defenders pop up, yell, "nuh-uh, here are a bunch of games that totally prove you're wrong," even though the limited selection doesn't strike my fancy, which is my entire problem.
The kind of games I like are not really the kind of games that indie developers or AAA developers are making.
The kind of games I like are the kind of games we saw in the golden age of PC gaming, particularly from studios like Relic, Ensemble, Looking Glass, Irrational, and so on and so forth. The bigger the focus on immersion and simulation, the more interesting they are to me. I got way more out of Thirty Flights of Loving than any other indie game I've played this year.
By and large, most indie games I've seen are 2D-only games with a heavy emphasis on mechanics, generally deriving from console games, but not always. Now, there are exceptions: there are quite a few indie point and clicks, just as there are quite a few (7 or 8 now?) upcoming CRPGs that all look really exciting. Those games that are 3D tend to be things like, oh, Natural Selection, Primal Carnage, Chivalry... and... well, you see the common element, right? And, of course, there are the shitty horror games that all think not having a weapon makes things scarier (having a weapon is one of the main reasons System Shock 2 is the best horror game ever).
I'll go post the meagre selection of upcoming indie games that actually appeal to me in the other thread, since it doesn't seem like anyone's mentioned them, but I do wish people would see that what appears to be a wide selection of games kinda tends to focus on an extremely limited selection of
specific kinds of fun.
If you enumerate them like that, then yes, indie games only focus on two or three "kinds of fun". However, for me games are defined by gameplay, so in my opinion every single other kind of fun is ancillary (and often distracting) to this objective.
Of course, you are free to disagree, and indeed, if you're looking for complex stories and visually immersive experiences, then probably only a limited selection of indie games will appeal to you. You seem to feel "guilty" because of this, though, as if it was some kind of "failing" on your part that prevented you from enjoying this "healthy" scene, a "failing" you must overcome. This makes no sense; you will not enjoy something by wanting to like it. Play what you want, and enjoy it; that is exactly what it means to be a gamer.
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If this means no indie games for you, then so be it.
You can, still, of course, try some indie games from time to time, particularly those that are free or have free demos, as you never know when one might "click" with you. You seem to have put a lot of effort into it already (more than probably warranted, as I mentioned), so I won't recommend particular titles unless you really want me to.