Nymphae
Banned
I've played a bunch of indie games. 95% of the time, they're nothing more than good, creative ideas.
I'll take 60 hours of the beautiful piracy of Assassin's Creed 4 over the clunky controls and trite story of Gone Home.
I feel exactly the opposite. Shit like AC4 is starting to wear on me incredibly fucking fast. The main story content is nothing special at all, and the mission types & collectables are gameplay we've seen driven into the ground over and over again. Where are the new ideas? I haven't went back to the game in over a month because I just see a big checklist of things I need to do, often literally, before I can even move forward with the story. I got to a main mission that required me to upgrade my ship. I spent HOURS collecting random shit, getting money to buy upgrades, etc. then would go back to the mission start after upgrading the most important parts of my ship, and it would tell me I hadn't upgraded enough yet. Ugghh. Just tell me what the fuck I need to buy to finish your stupid game and I'll buy it. Anyway, my point is, AAA games are a fucking slog nowadays. There's some great stuff in AC 4 but the overall structure and quality/creativity of the content isn't there for me.
Contrast this to the great experiences I've been having with indie titles lately: Outlast, The Swapper, Valdis Story, DayZ, Olli Olli, Nidhogg, FTL, Hotline Miami, Rogue Legacy, The Stanley Parable, Gunpoint, Super Hexagon, and more I'm probably forgetting.
Each one of those is a fantastic title that I likely would have paid full price for in previous generations, and I have been far more inclined to play these than the rote and often broken (BF4) experiences I'm getting in "AAA" titles that cost substantially more.