Might as well do Catcher and David., since I wrote about them for my blog a few days ago
Catcher
Catcher is a cousin to the common bullet hell shmup, save for one unique difference: you don't shoot. Rather than blowing away enemies with projectiles, Catcher offers a far more interesting and intimate means of destruction. With your left mouse button, you divide your vessel in two, stretching a deadly energy net between the two halves, and with your right mouse button, you contract, allowing you to tighten the noose around ensnared enemies. It's fluid, fast, and adds a strategic offensive angle to this kind of evasion-heavy gameplay. While it may seem like your limited arsenal would make the game repetitive, its vast array of enemies is what adds challenge and diversity. While the game starts off with simple stationary shapes and hordes of erratic homing foes, you'll soon find yourself weaving and ensnaring everything from spike-ridden stars, rocket and laser turrets, and enemies that phase in and out of existence, to massive snakes, shielded enemies that require timing to surround, and more. Catcher is a game of skill, precision, and focus, especially if you want to build extended combos. Knowing your enemies, how they act and maneuver, is key to surviving the increasing challenging levels.
Catcher is still in development, with more enemies and polish to come, but it's extremely playable and fun in its current state.
David.
I discovered David. while browsing IndieGameStand and was instantly intriguing by its unusual combination of inspirations: "Limbo + Shadow of the Colossus + Angry Birds". While I still think the Limbo influence is slight at best, David. certainly is a fun physics-heavy game with a focus on boss fights and large dangerous foes.
David. presents a abstract world of shapes and angles. Your little square is embued with a powerful weapon and tasked with destroying nine dangerous bosses. From a hub area, you travel to these arenas and face these enemies. They are large angular masses of shapes, moving with oddly animalistic menace. One is a lunging, almost bull-like enemy, another a flying cluster that hones in on you as you deftly evade it. Skillful maneuvering, precise aim and timing is needed to succeed; even just learning how to use your weapon takes some practice, as you need to find the rhythm of charging your shot, catching the pellets as they return to you, and utilizing the slow motion effect to your advantage. Each level can be played in normal difficulty and a hardcore mode in which you only have one cube of health. Alongside these boss fights, David. features a survival mode with light RPG elements, that lets you collect gold to level up your character as you face more challenging and varied waves.
David. may not seem that impressive from screenshots, but in motion and when playing, it's revealed to be a fun varied stylish game. While I really like the abstract minimalist visuals, the gameplay is what truly shines here: discovering each new boss, lining up shots as you fly through the air, the intense close calls.
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1. Escape Goat 2
2.
Catcher
3.
David.
4. Goat Simulator