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Indie Games 2016 [April] GOTY 2015 thread is done!

Boom, page 2 (for us 50PPPers)

Tenebrae - PC, PS4, Xbox One
CcPldHvUcAA7mxp.jpg:large

http://www.tenebraegame.com/

A story-driven, fast-paced 2.5D Action/Adventure Platformer RPG paying homage to early 90’s classics such as Ghost ‘n Goblins. Join an epic journey set in dark and mysterious dungeons, playing the game from two different points of view leading to different combat styles and thought-provoking endings.

Unavowed - 2017
63Nx9z9.png

http://www.adventuregamestudio.co.uk/forums/index.php?topic=53350.msg636532126

For six months, you were possessed by a demon. For six months, you unwillingly tore a trail of bloodshed through New York City. Now, finally, you are rescued by the Unavowed - an ancient society dedicated to stopping evil.
You are free, but your world is in tatters. You have no home, no friends, and you are wanted by the police. You can not return to your old life, but perhaps you can start a new one. Join the Unavowed, and learn to fight against the oncoming darkness.

Ruin of the Reckless - 2016 (PC)
T6JX6Ok.gif

http://ruinofthereckless.com/

Ruin of the Reckless is an action Rogue-lite with a push your luck element.

The Axe - ????
eLnvIer.jpg

http://theaxe.tumblr.com/

A dark fantasy choice-driven beat-em-up

Warlads - PC
fh9loWt.gif

http://www.indiedb.com/games/warlads

Warlads is a 3d fighting game where it tries to solve the biggest question of our times, Ninjas vs Pirates or Samurais or Knights or Sumos or... you get the idea.

Previously Mentioned

Ghost of a Tale

Totem Teller

Exoplanet

Tower of Samsara

Parkitect
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Page 2, thank baddygod.

Also: Parkitect looks neat :-o
 

PittaGAF

Member
Hey, Pitta! Nice to see you dropping in these threads

:)

Besides the iOS thread, it's my other most drooled over thread.

I play since the first Intellevision but I confess that since some years, nothing thrill me like indie games (orders of magnitude more than AAA games).
I'm a bit old but I came from an era where creativity, originality and fun weighted much more than technicalities or resolution or textures.
Not to say AAA games can't be all this too, but generally I found that smaller groups of people (less than 15) create much tighter experiences.

Indies forever.
 

PittaGAF

Member
There were a few people playing Sigma Theory in one of the smaller rooms - I didn't get chance for a hands on but the devs are SUPER chatty, lovely folk and the game looks pretty cool

Thanks!

Hope to know more about Sigma Theory and Antioch soon.
 
Tokyo 42 looks incredible, reading all these positive impressions is making me hyped for the game


That looks fun.

Coffin Dodgers // Xbox One
Yeah, I have a kart gap in my life :) Unfortunately I don't have an Xbox One but tried this out anyway. Again, huge fun especially timing the melee hits right. The way the folks fall off their scooters ensure proper hilarious moments. We only played the two player battle split screen, but it was really fun in a zany old skool type of way.

Youtube Link: https://www.youtube.com/watch?v=sImyK7hflok

Coffin Dodger is also on PC http://store.steampowered.com/app/320540
 

PittaGAF

Member
Do we know if Tokyo 42 is PC only or if there is chance to be on iOS too? (it should be Unity powered if I'm correct).
 

Moobabe

Member
Do we know if Tokyo 42 is PC only or if there is chance to be on iOS too? (it should be Unity powered if I'm correct).

Having played it I mean.. I guess it could come to iOS. it's quite small though - like loads of tiny little details that might get obscured on smaller screens.
 
Toma, did you get a chance to check out Blueprint Tycoon

---

Rimworld got its long-awaited alpha 13 recently. The game is shaping up so well

The game has all this so far:
  • Factions
  • Dynamic social, familial, marriage relationships (siblings, lovers, ex-lovers, cousins, etc.)
  • Personality traits, opinions of other colonists formed through memories and situations
  • Raider sieges
  • Various biomes
  • Medical system (long-lasting wounds, blindness, doctors, medicine, surgery, organ harvesting)
  • Prosthetics (wooden legs to bionic eyes)
  • Diseases (flu, plague, malaria, etc.)
  • Temperature and seasons (snowfall during winter, heatstroke, weather-appropriate clothing, etc.)
  • Habits and interests (artists, sculpting, skygazing, mediation, chess, etc.)
  • Aging (cataracts, gray hair, etc.)
  • Animal taming
  • Ancient artifacts, cryopods, etc
  • Storms and seasonal events (lightning storms, toxic fallout, volcanic eruptions, etc.)
  • Psychic powers, weapons, armor, traps, defenses
  • Dynamic ecosystem (predators, prey, spreading insect hives)
  • Economy (space-traveling traders, ground caravans, etc.)
  • Mining, farming, trading
 
Toma, I know you're pretty deep into roguelikes. Any thoughts on ADOM? Was listening to Roguelike Radio, and the game sounds super interesting, plus the Steam version has a fancy tileset
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Toma, I know you're pretty deep into roguelikes. Any thoughts on ADOM? Was listening to Roguelike Radio, and the game sounds super interesting, plus the Steam version has a fancy tileset

It was my favourite classic roguelike before ToME. I havent played the new version yet, but I was looking forward to the "remake" for... 5 years?
So yeah, will buy it later and going by the overall reviews, the new version does seem to have improved things.
 
New subscriber to the thread. Love it already, been playing tons of indie games on my PC and PS4/Vita. Thanks for gathering all the info and the GIFs are perfect for grabbing my interest in a game.

Currently really hooked on a few

Stardew Valley
Vagante
Hyper Light Drifter
Enter the Gungeon

Feel like I missed out on some gems, between this thread and the previous threads I have a lot on my wishlist now. Thinking of picking up Rabi-Ribi and maybe Superhot, I kinda worry about the length of Superhot so I might wait for a sale.

Hope this kinda post is ok, (figured this was the Indie community thread)
 

Moobabe

Member
New subscriber to the thread. Love it already, been playing tons of indie games on my PC and PS4/Vita. Thanks for gathering all the info and the GIFs are perfect for grabbing my interest in a game.

Currently really hooked on a few

Stardew Valley
Vagante
Hyper Light Drifter
Enter the Gungeon

Feel like I missed out on some gems, between this thread and the previous threads I have a lot on my wishlist now. Thinking of picking up Rabi-Ribi and maybe Superhot, I kinda worry about the length of Superhot so I might wait for a sale.

Hope this kinda post is ok, (figured this was the Indie community thread)

A perfect post! Except Baddy loves Superhot so he might lose his shit over you waiting for a sale :p

Welcome! I REALLY want to play Vagante and HLD but can't justify it this month. Next month I'll probably grab HLD though!
 
A perfect post! Except Baddy loves Superhot so he might lose his shit over you waiting for a sale :p

Welcome! I REALLY want to play Vagante and HLD but can't justify it this month. Next month I'll probably grab HLD though!

Thanks for the welcome!

Vagante is AMAZING. I loved Spelunky and this reminds me of it so much, then you put a nice layer of enjoyable combat on top of great music and nice loot. Yep....amazing, and it's only in early access so I am excited to see if they add more later.

Superhot looks like a ton of fun but I need to look up the requirements, my PC is aging and I am not really interested in upgrading anytime soon. Still using my old 660TI lol...
 
New subscriber to the thread. Love it already, been playing tons of indie games on my PC and PS4/Vita. Thanks for gathering all the info and the GIFs are perfect for grabbing my interest in a game.

Currently really hooked on a few

Stardew Valley
Vagante
Hyper Light Drifter
Enter the Gungeon

Feel like I missed out on some gems, between this thread and the previous threads I have a lot on my wishlist now. Thinking of picking up Rabi-Ribi and maybe Superhot, I kinda worry about the length of Superhot so I might wait for a sale.

Hope this kinda post is ok, (figured this was the Indie community thread)
Nice! Welcome! Always great to see new thoughts and impressions in these threads. That's one great line-up you got at the moment. I'm 18 hours into Enter The Gungeon ATM, it's so good

I played SuperHOT on my laptop (Intel i5, Intel HD 5500) and it ran fine, so if you have better specs than that, you should be okay.

While the main campaign is short, it's more of a nicely-presented tutorial for the Challenge modes and Endless arenas. That's the real meat of the game.
 
Nice! Welcome! Always great to see new thoughts and impressions in these threads. That's one great line-up you got at the moment. I'm 18 hours into Enter The Gungeon ATM, it's so good

I played SuperHOT on my laptop (Intel i5, Intel HD 5500) and it ran fine, so if you have better specs than that, you should be okay.

While the main campaign is short, it's more of a nicely-presented tutorial for the Challenge modes and Endless arenas. That's the real meat of the game.

Gungeon is great, playing it on PS4. I can only usually kill a boss and almost down the second lol but I love the art style and some of the weapons are hilarious.

Nice to hear about SuperHot, I could see it being a game I replay levels on for sure. Maybe I will pick it up soon :eek:
 
I can run SuperHOT on my GT 'toaster' 520. All on the lowest settings and a fairly low resolution of course but it is entirely playable.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
ADOM get, sorry wallet.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Also, omg ADOM is unintuitive. I really got spoiled by new age Roguelikes in the past years. If you arent knee deep into every roguelike ever... you should probably stick with ToME for now.
It seems to be pretty much a beefed up version of the original ADOM, so its very likely a great game, but omg did I forget how cumbersome it was to learn to play.
 
Also, omg ADOM is unintuitive. I really got spoiled by new age Roguelikes in the past years. If you arent knee deep into every roguelike ever... you should probably stick with ToME for now.
I really need to get back into ToME. I was listening to a podcast talking about combat in roguelikes and how many resort that bump-to-attack mechanic, while ToME is more interesting because it's more focused on using talents
 
A joy unique to indie games: getting a key or download to an alpha/beta/release of a game you forgot you had backed

Got the beta build to Four Sided Fantasy, a puzzler I'm been eagerly anticipating for a while. It's the sequel to the brilliant The Fourth Wall, a DigiPen student project from the level designer of Perspective.

Will post impressions later
 
The Witness comes out. Rain World gets slated for 2016 release. Hyper Light Drifter comes out. Consortium: The Tower makes a crowdfunding comeback. How will the indie gods bless us next...

Irkalla is back in development after a long silence! You might remember the game from 2014, when sites like Kotaku and RPS wrote about it.
 

lt519

Member
Hey everyone! Fellow Gaffer HidingMyThunder put his game up on Steam Greenlight a few weeks ago and now has a playable build available for download.

The game is called elaine and is a minimalistic tile matching game set to fast pace music and a relentless timer. The core concept of the game is to match the incoming pattern, along with tile color, and make it back to the home square before the pattern reaches the grid. As the difficulty is increased multiple colors are introduced and other tricks are thrown your way. The game supports button remapping, multiple difficulties, and has a tutorial to get started. More game features are coming along the way.

You can download the build through via a link through the Steam Greenlight page or right here at SlightSuperPowers.

Some choice gifs of it in action:


Feedback is much appreciated at this point! Thanks! How long can you last?
 
Somehow I completely overlooked 2Dark. It sounds amazing. My kind of horror game. Disturbing horror, stealth, action puzzle/strategy

2Dark - 2016 (PC, Mac, Linux, Xbox One)
gloomy2.jpg

http://www.2dark.cc/

2Dark is a unique mix of stealth, horror and adventure game, conceived by Frédérick Raynal, the creative force behind Alone in the Dark™.
In 2Dark, you guide former detective Mr. Smith in his quest to find and free his kidnapped children in the sinister and macabre town of Gloomywood. During your rescue, you must avoid sadistic and bloodthirsty serial killers, and you will be called on to confront unnameable horrors lurking in the shadows. Discover the terrifying secrets that linger in this accursed town...

These RPS and IGN previews are great
https://www.rockpapershotgun.com/2016/04/11/2dark-preview/
The story begins in flashback – a family on a camping trip meet with violence and death, the children abducted, their mother murdered, and the father set on a path of grief, hard liquor and eventual blood-soaked revenge. From there on in, you’re hunting serial killers in a top-down stealth-horror game that looks as smart as it is sinister
Improvised weaponry is important. Pick up a pipe or an axe and bludgeon and hack away, because that gun you brought along isn’t going to be useful for long. Ammo is scarce and guns are noisy, and the whole game is based around being quiet and being efficient.
There are lovely/gruesome touches that inform the mechanics, such as the way damage inflicted on characters chips away at their voxel forms, leaving ragged wounds and gaping holes. It’s far more intricate and impressively detailed than I’d expected from screenshots and videos.
http://www.ign.com/articles/2016/03/15/gdc-2016-saving-kids-from-serial-killers-in-2dark
The problem is his cries alert a pair of henchmen, mumbling about needing to practice their carving skills. They rush me, shouting about how they're going to practice on me.
Each child is different. Some cry and wail, like the boy in the amusement park. Some just want to play and wander off. And some children suffer from Stockholm Syndrome, not wanting to leave the side of the killers that took them.
Fortunately you can save your progress. You just pull out a smoke and light up. But be warned: saving too often causes Smith to cough unpredictably, sending those familiar blue circles of sound rippling toward the dangers of the dark.
That's pretty cool way to keep manual saving but also add a gameplay deterrent to saving
 
Wow, Her Story and Contradiction really kickstarted a whole new era of FMV.

This sounds so so good. Just look at that pedigree
https://www.youtube.com/watch?v=7y0wWlJVg8s

The Bunker - 2016
BUNKER_001-SCREENSHOT-1024x576.png

http://splendy.co.uk/thebunker/

The last remaining survivor of a nuclear bunker, you have watched everyone you know die. You are finally, truly alone. But the only place you've ever know is about to become your greatest enemy...
Your daily routine is the only thing keeping you sane - just - but when an alarm is triggered, your mind begins to self-destruct. You must venture deeper and deeper into the bunker discovering long forgotten zones and uncovering dark and repressed memories that finally reveal the terrible secret of the bunker.
 
The Witness comes out. Rain World gets slated for 2016 release. Hyper Light Drifter comes out. Consortium: The Tower makes a crowdfunding comeback. How will the indie gods bless us next...

Irkalla is back in development after a long silence! You might remember the game from 2014, when sites like Kotaku and RPS wrote about it.

Looks really pretty. Love the art
 

epmode

Member

anteevy

Member
Interesting! For me it was the first approach, gameplay first, and discovering what you could do while always keeping the "you roll a ball in rhythm with the music" as the core mechanic. Most of the levels are based on a unique twist, like "you become rhythmically invincible", "every second beat a huge ball drops from the sky" etc. During their creation I discovered alternate usages of existing gameplay elements - "oh, you can use that huge ball to block laser beams or activate buttons for you", "some hazards are now completely harmless as you're invincible in the same rhythm as they do damage". It's probably the most rewarding development phase - prototyping and (accidentally) discovering new ideas.
 
The Witness comes out. Rain World gets slated for 2016 release. Hyper Light Drifter comes out. Consortium: The Tower makes a crowdfunding comeback. How will the indie gods bless us next...

Irkalla is back in development after a long silence! You might remember the game from 2014, when sites like Kotaku and RPS wrote about it.


Is this on Steam Greenlight, yet?
 
Okay, I try to follow those indie bundle sites and Bundlestars has this Playlist 3 Bundle on right now. Most of the games on it are so so but the thing you need to pay attention to is the game at the top, Fly'N. This is a criminally underrated weird dreamlike action and puzzle platformer with a wonderful artstyle, lovely chunky dangerous level design and tons of unlockable content. The bundle is only 1.45 and Fly'N is worth 12 times that alone. If you don't own it I throw my firm recommendation into you checking it out.
 
Okay, I try to follow those indie bundle sites and Bundlestars has this Playlist 3 Bundle on right now. Most of the games on it are so so but the thing you need to pay attention to is the game at the top, Fly'N. This is a criminally underrated weird dreamlike action and puzzle platformer with a wonderful artstyle, lovely chunky dangerous level design and tons of unlockable content. The bundle is only 1.45 and Fly'N is worth 12 times that alone. If you don't own it I throw my firm recommendation into you checking it out.
Checked my library, turns out I've had the game since 2014 and never played it. Guess I should correct that
 
This looks fun. Been in development since 2014, started as a graduate project. Was praised by the devs of Shelter and Pid

Veer - $2.99 (PC, Mac)
ZUY2Nre.gif

http://store.steampowered.com/app/405530

In Veer, you navigate the world through solving logical puzzles. The core mechanic used to do this is relative teleporting: Jumping between relative positions to pylons in the levels. This, in combination with the ability to change the direction of gravity, are the corner pieces of the game, where everything revolves around and is created for the core experience of puzzle solving.

Daily Chthonicle - Free beta (PC)
mr_hoffman.png

http://www.indiedb.com/games/daily-chthonicle

Send your sextet of weathered journalists, detectives and occult specialists to investigate murder, affair, and horror in the Town. Each time, the story will be different. Sometimes, a werewolf is shredding innocent (and less innocent) victims to pieces and it is your task to unmask the creature. Other times, it will be a body stealing alien from outer space, a mummy that some misfortunate archeologist has excavated and is now haunting them. Perhaps it will be Jack the Ripper, still mysteriously alive and lurking in the streets at night.
It is for you to find out and entertain your readers while bravely standing up against ancient evil.

---

Twin Souls is looking good
 
Of all the games in my library that you'd think I would have played a ton but haven't really, Spleunky is the one I really need to dive back into. Enter The Gungeon got me hooked on action-y roguelites again, so I finally reinstalled Spelunky.

Feels good to be playing it again. I love roguelike platformers, and after how good Catacomb Kids, Vagante, Towerclimb are, there's something that Spelunky just nails and captures that the others don't. Maybe it's the feel of the movement or the very finely-tuned sense of risk vs reward or the way you feel like cautious explorer learning about the worlds and their inhabitants bit-by-bit

Edit: huh, just learned that Spelunky was first revealed in a TIGSource devlog
https://forums.tigsource.com/index.php?topic=4017.0
Man, that place really is the trendsetter for indies
 

spineduke

Unconfirmed Member
Of all the games in my library that you'd think I would have played a ton but haven't really, Spleunky is the one I really need to dive back into. Enter The Gungeon got me hooked on action-y roguelites again, so I finally reinstalled Spelunky.

Feels good to be playing it again. I love roguelike platformers, and after how good Catacomb Kids, Vagante, Towerclimb are, there's something that Spelunky just nails and captures that the others don't. Maybe it's the feel of the movement or the very finely-tuned sense of risk vs reward or the way you feel like cautious explorer learning about the worlds and their inhabitants bit-by-bit

Edit: huh, just learned that Spelunky was first revealed in a TIGSource devlog
https://forums.tigsource.com/index.php?topic=4017.0
Man, that place really is the trendsetter for indies

Spelunky is a work of genius - it makes me sad we never got to see anything more from Derek Yu. :(
 
Of all the games in my library that you'd think I would have played a ton but haven't really, Spleunky is the one I really need to dive back into. Enter The Gungeon got me hooked on action-y roguelites again, so I finally reinstalled Spelunky.

Feels good to be playing it again. I love roguelike platformers, and after how good Catacomb Kids, Vagante, Towerclimb are, there's something that Spelunky just nails and captures that the others don't. Maybe it's the feel of the movement or the very finely-tuned sense of risk vs reward or the way you feel like cautious explorer learning about the worlds and their inhabitants bit-by-bit

Edit: huh, just learned that Spelunky was first revealed in a TIGSource devlog
https://forums.tigsource.com/index.php?topic=4017.0
Man, that place really is the trendsetter for indies
Yes, I used to visit TIG regularly. The original build of Spelunky entered the wild around that time and I remembered enjoying it immensely. I'm still somewhat partial to the original pixelated art of Spelunky.
 

epmode

Member
Yes, I used to visit TIG regularly. The original build of Spelunky entered the wild around that time and I remembered enjoying it immensely. I'm still somewhat partial to the original pixelated art of Spelunky.

The pixel art definitely looks better than the remake. The remake plays far better though.
 
Big Pharma is getting an expansion called Marketing & Malpractice it's coming out on 26th April. Price is $5.99 / £4.79/ €5.99

Trailer
Nice, I'll probably get the game when the expansion releases

Edit: and no one ever made a thread for the game. I guess I or maybe Toma could do one for when the expansion comes out
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Big Pharma is getting an expansion called Marketing & Malpractice it's coming out on 26th April. Price is $5.99 / £4.79/ €5.99

Trailer

Interesting idea for an expansion on the economy, I wish they had expanded more on the technical stuff though, but the game is ace as is already, so <3
 
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