BishopLamont
Banned
why would u go with indiegogo if the goal is 1.5m? dreaming
Vote's not a good idea for obvious reasons, and I think I suggested it over Twitter, but maybe having a chart of silhouettes of Incarnations we have yet to unlock would tease the milestones along more and give a more specific goal to 'work towards'.LZ should do incarnation character voting so we have something to fight over :V
LZ should do incarnation character voting so we have something to fight over :V
I don't think I would survive another vote, the Skullgirls one was too much for me.
more like #frythefishAfraid of losing again >:3
#fuckannie
I wish people wouldn't put so much blame on the campaign being on IGG as the reason why it's not getting a huge amount of funding yet. I feel the main issue is that the main inspiration is a niche JRPG that got a limited print outside of Japan, a PSP port that went under the radar, and a sequel that came out when the PS2 was losing relevance in the general gamer's eye. Many campaigns that succeed either have a huge name behind them, are inspired by a long dead franchise, or both. It sucks that having the prototype isn't working as well as planned, but perhaps that's because there's very little familiar about the battle system to anyone who didn't play Valkyrie Profile.
It sucks that doing something ambitious/different can sometimes make it hard for people to support your vision. I love Valkyrie Profile, so I'll try to back this next month on top of doing a video for it on my channel.
I think that crowdfunding has just kinda... died.
I mean, on the one hand, you're right. But on a different hand, is this true at all?
I mean, on the one hand, you're right. But on a different hand, is this true at all?
I think that crowdfunding has just kinda... died.
maybe most gamers having no damn taste is an important factor here
BATTLETECH - $1,582,265 pledged, asked for $250,000 (but $1,000,000 was the "real" base goal), 26 days left.
I haven't been following this KS. What does this mean? If they didn't hit $1 million there would be no game or just some crippled game? Kind of scummy to intentionally aim that low but hurray for playing on human psychology?
I haven't been following this KS. What does this mean? If they didn't hit $1 million there would be no game or just some crippled game? Kind of scummy to intentionally aim that low but hurray for playing on human psychology?
I think it's more or less that the game needs 1.5 million and yet is based off a game that very few folks have played (and have no way of playing unless you track down a physical copy...thanks, Square-Enix!)
I think it's more or less that the game needs 1.5 million and yet is based off a game that very few folks have played (and have no way of playing unless you track down a physical copy...thanks, Square-Enix!)
It boggles the mind why so many of Square-Enix's PSP games were never put up digitally. PSP Go gave them an incentive and then the Vita gave them an even better incentive but for some reason, it was more important that we be able to play Third Birthday on a modern portable system rather than Valkyrie Profile or the Star Ocean remakes.
Not even close. Going by the gaming focused Kickstarter thread, there were 120+ successfully funded campaigns this year and those were only the ones posted about in the threadI think that crowdfunding has just kinda... died
Not even close. Going by the gaming focused Kickstarter thread, there were 120+ successfully funded campaigns this year and those were only the ones posted about in the thread
There were 150+ successfully funded projects listed in the 2014 thread
The big ones are a rarity; most are debut indie titles.
With the amount of content a game like this is likely to have, and the visual polish (if going by Skullgirls means anything), $30 is actually pretty reasonable for a digital copy.I think the campaign might be struggling because the lowest price point to get the game is $30. Have they said what the price will be when the game is released?
The pitch is that they have put in a substantial amount of their own money to build up a Battletech turn based skirmish game with AI which would be made regardless of crowdfunding. The campaign is to make it more than that with extra funds. The first bunch of stretch goals in "phase 1" were nonsensical stuff just to add content and depth to the skirmish AI game. At 1 million bucks they would promise a full single player campaign mode, which is obviously what people want.
I think it's more or less that the game needs 1.5 million and yet is based off a game that very few folks have played (and have no way of playing unless you track down a physical copy...thanks, Square-Enix!)
The prototype is compatible with Windows 7.Why are people concern-trolling over the campaign? They're actually ahead of their daily average needed if y'all just did a little simple math. I understand that donations aren't constant for the whole period, there are days of surges and lags etc. But going by an average, they're ahead of the point they need to be to make their goal.
I might very likely donate later down the road depending on how things go: unfortunately being on Windows 7 means I can't try the prototype. Hearing nothing but good word on it though. And I enjoyed my time with Skullgirls and always appreciate 2D indie games that aren't trying to look like NES games with bad artstyles. I'm hoping the campaign is successful.
This isn't wrong, but isn't that precisely why they have a super polished playable prototype?
You don't need to get hyped just from their inspirations, there's a product out there for you to base your expectations on.
I think the campaign might be struggling because the lowest price point to get the game is $30. Have they said what the price will be when the game is released?
$30 is my guess. They said they wouldn't do any early backer tiers, so $30 seems like the retail price.
Already stated, but you absolutely can play the prototype on Win7. It runs on basically anything Skullgirls can, as far as I know.unfortunately being on Windows 7 means I can't try the prototype.
Already stated, but you absolutely can play the prototype on Win7. It runs on basically anything Skullgirls can, as far as I know.
Ah cool, thanks y'all. Didn't see this mentioned on the IGG page.The prototype is compatible with Windows 7.
....Have you ever seen a crowdfunding campaign before? That's not how it works...Why are people so concerned over the campaign? They're actually ahead of their daily average needed if y'all just did a little simple math. I understand that donations aren't constant for the whole period, there are days of surges and lags etc. But going by an average, they're ahead of the point they need to be to make their goal.
No Vita no money.
Already stated, but you absolutely can play the prototype on Win7. It runs on basically anything Skullgirls can, as far as I know.
Did Valkyrie Profile 2 also have a unique combat system?