kassatsu said:People who made hk accounts that got it, just share the account. Not like you have any important info on it.
Oh god people please have a sense of empathy for us others.
kassatsu said:People who made hk accounts that got it, just share the account. Not like you have any important info on it.
Teknopathetic said:Managed to snag it before it got pulled. Let's see if it plays as mediocre as it looks.
Musashi Wins! said:haha, flame proof accounts
lowrider007 said:What issues ?, aliasing on background fences?
Teknopathetic said:Managed to snag it before it got pulled. Let's see if it plays as mediocre as it looks.
TTP said:Still looking forward to playing the whole thing, but demo lowered my expectations a bit.
TTP said:No. It's EVERYWHERE. The whole images fries because of it. I'm not even sold it runs at 720p native honestly. And don't have me talking about the shadows resolution. Mediocre engine overall. I like the smoother and cleaner look of Crackdown better to be honest. I felt totally immersed in that world. Here, I'm constantly reminded I'm into some flawed 3D engine. It really shows devs struggled to pull this off.
Gameplay wise, I'm already spotting some annoying issues like enemies being able to track you no matter what you do. Once they have spotted you, you can run around entire blocks, climb a building, pop up from cover far away from them and get shot immediately. Hope it doesn't get too annoying.
Another issue I have is how Cole behaves while hovering. When he flies close to some stuff he could grab onto he changes orientation like a magnet as he tries to grab that. Not an issue during exploration, but when I just want to simply get the hell out of a hot situation and happen to unintentionally catch a lamp post or whatever it's a problem.
Finally, dunno if this is just a demo thing but it seems that once a mission has started, game seems to set an area around it that you are not allowed to leave. That's ok as long as you warn me when I'm about to exit it, but in the demo, this doesn't happen. Instead, you get punished with a mission failed message as soon as you step outside these invisible boundaries.
Still looking forward to playing the whole thing, but demo lowered my expectations a bit.
Zeliard said:What do you think of the platforming, TTP?
TTP said:No. It's EVERYWHERE. The whole images fries because of it. I'm not even sold it runs at 720p native honestly. And don't have me talking about the shadows resolution. Mediocre engine overall. I like the smoother and cleaner look of Crackdown better to be honest. I felt totally immersed in that world. Here, I'm constantly reminded I'm into some flawed 3D engine. It really shows devs struggled to pull this off.
Gameplay wise, I'm already spotting some annoying issues like enemies being able to track you no matter what you do. Once they have spotted you, you can run around entire blocks, climb a building, pop up from cover far away from them and get shot immediately. Hope it doesn't get too annoying.
Another issue I have is how Cole behaves while hovering. When he flies close to some stuff he could grab onto he changes orientation like a magnet as he tries to grab that. Not an issue during exploration, but when I just want to simply get the hell out of a hot situation and happen to unintentionally catch a lamp post or whatever it's a problem.
Finally, dunno if this is just a demo thing but it seems that once a mission has started, game seems to set an area around it that you are not allowed to leave. That's ok as long as you warn me when I'm about to exit it, but in the demo, this doesn't happen. Instead, you get punished with a mission failed message as soon as you step outside these invisible boundaries.
Still looking forward to playing the whole thing, but demo lowered my expectations a bit.
TheChillyAcademic said:I love you TTP :lol
TTP said:Someone has to complain man. We need to push these devs towards perfection.
I love you too <3
TTP said:Despite feeling a bit too floaty I think they did an awesome job there. You hardly miss a jump even on tiny spots.
TTP said:Someone has to complain man. We need to push these devs towards perfection.
I love you too <3
TTP said:Someone has to complain man. We need to push these devs towards perfection.
I love you too <3
abstract alien said:How in the hell do you share a demo anyway?
I just love how fast he moves. When he's shimmying, Cole really flies.Zeliard said:Yeah, I'm surprised by how slick it feels, and how light the character is while climbing. The way he sort of hops from small platform to platform while climbing is awesome.
I didn't expect the platforming and climbing to feel this great. It's a lot of fun just moving around the city, and the verticality seems abundant.
Teknopathetic said:Managed to snag it before it got pulled. Let's see if it plays as mediocre as it looks.
abstract alien said:How in the hell do you share a demo anyway?
Zeliard said:Yeah, I'm surprised by how slick it feels, and how light the character is while climbing. The way he sort of hops from small platform to platform while climbing is awesome.
I didn't expect the platforming and climbing to feel this great. It's a lot of fun just moving around the city, and the verticality seems abundant.
Lmao, coolSnakeXs said:Person A DLs demo.
Person B gets Person A's PSN login info.
Person B logs in to said PSN account.
Person B goes to Person A's Download History.
???
Profit.
I wish I would have known :^(Baha said:You share it by sharing your account details. I'd only recommend doing this if you dl'ed the demo on an account you don't spend money on or have games tied to. If you want to share it, please let me be one of the shares .
TheChillyAcademic said:While much of what you said is hard for the diehards to hear, a great deal of it is true. Most annoying of all being the arena effect...falling a mission because I step outside of an arbitrary boundary?
Not fun.
Answer and I might share.thewesker said:Just to clarify, PSN account sharing is 5 shares per account, right? Not 5 shares per item?
TTP said:yeah. First time that happened, with game going in slow motion and stuff, I was like "oh, this is a cool way to force you back into the action" since you can still move around. I assumed I was given the change to go back. And then the mission failed message appeared and I was like "wut?".
thewesker said:Answer and I might share.
thewesker said:Answer and I might share.
TTP said:yeah. First time that happened, with game going in slow motion and stuff, I was like "oh, this is a cool way to force you back into the action" since you can still move around. I assumed I was given the change to go back. And then the mission failed message appeared and I was like "wut?".
MentalNoiz said:
This guy is awful. Climb a building or SOMEthing.MentalNoiz said: