assurdum
Banned
I'm not want to sound pedantic but Control too has lot of compromise to achieve RT. If I'm not wrong it's extremely low resolution buffer and I'm not entirely sure if their ray tracing reflections is better of what we seen in Spiderman. Sure, raytracing in Controls get a lot more use, so it's definitely a step up but it's not without compromise. We should see how it works something like this by some first parties Sony because it s hard to evaluate if Control is the only more advanced tech possible for the industry to raytrace a game.Dont be silly man.
Control is a different level of Raytracing, he is specifically saying Industry leading on Console because he knows if he says Industry Leading outright, someone will show him gameplay of full wormage Control.
ND for instance can say Industry Leading facial animations because theres nowhere in the Industry they arent in that tier.
Insomniac cant say the same for raytracing, they are industry leading on console because there arent better examples of Raytracing right now on console.
But there are better examples of Raytracing in the Industry as a whole.
And Control is that example.
I dont want to derail the thread but this is just an overview of what Control is doing with Raytracing:
Ray-Traced Reflections
Ray-Traced Transparent Reflections
Ray-Traced Indirect Diffuse Lighting (Cheaper than full GI so not quite the full wormage of what RT is capable of)
Ray-Traced Contact Shadows
Ray-Traced Debris
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