So yeah The Drowning.
Drowning in shit, indeed.
I don't know why but when I first heard about the project last year I believed all the talk about 'you will see, we have nailed a new great control method for fps'. So firstly, no, absolutely nothing to write home about. A little convoluted even, don't hold a candle to Dead Trigger. And evidently as you see we are so proud of our idea, you can have a traditionnal input method... But we made zero effort on it, sucker.
So that's that.
The game is indeed pretty good looking, really, but it's Dead Trigger all over again : be it because of budget or hardware capacity you seemingly play a lot in the same zones. Maybe less than DT, don't know, will surely not endure any longer.
So it's, fuck there is no two ways to say it, this is Dead Trigger all over again but with a oh so nice dose of mobage and timers on top of it, so many thanks. A lot of unlockable weapons, seems long to do so (there are ennemy which can be killed only by certain weapons, but fear not, they can be bought immediately with real money...), an iap proposal at every opportunity, recycled zones, meh controls...
So yeah, every few missions you got a hand draw cinematic, and the writting is not good but bearable. Joy.
Quite a fabulous and new experience on iOS.