cabel said:I'm with Stinkles on this.
How can you not care?
Because I am posting from my work.Luna104 said:You say it's a horrible comparison, but you fail to explain why.
beermonkey@tehbias said:Because the touchwheel is shit for game control. Many of us have tried various games on our Rockbox and iPodLinux units. It sucks. Aiming games like Zuma will be OK, but the controls just don't fit a cool, diverse set of games.
Funky Papa said:Because I am posting from my work.
This is big because:
-it is an semi-standarized platform
-the screen is not shit
-iTunes provides publishers and consumers with a superstrong distribution service, like Steam
-it has as buttload of potential customers from day one
-the average ipod user is more receptive to videogames than the average cellphone user
-iPod users like to buy online
-downloading and installing new games should be very easy
-the cellphone space is pestered with tons upon tons of small developers and publishers without a clear aim or an unified distribution system
I could keep posting, but I have no time.
cabel said:Technically, the clickwheel doesn't just go in a circle.
There are up, down, left, and right buttons. You just press the clickwheel. That's the "CLICK" part of the "WHEEL".
Now, admittedly, it won't be the most responsive. It'll be extremely interesting to see, in the next few hours (!), if the games only use the circular motion.
TekunoRobby said:Good lord you people have absolutely no clue :lol. This is BIG news, shit it's like mana from the gods for all casual game companies. Right now Apple has established an enourmous market filled with casuals and possible gamers who have instant exposure to the most accessible games on the market. The only direct competitor are cellphone games and its a guarantee you'll see some migration from those companies to support Apple's format.
Synthesizer Patel said:This is to the DS and PSP what the Wii is to PS3 and 360--a totally separate market.
Vark said:You people may not give a shit, but the people that fund the money that make all your precious games all just stood up to listen.
Luna104 said:- consumers don't care if mobile phones are standardized or not
- the touchwheel is shit for almost every game. Give me a d-pad please
- you don't even need iTunes to download mobile phone games. All you need is internet, and everyone uses the internet
- I fail to see how iPod + games is better than mobile phone + games. Everyone has a mobile phone and 95% of those people carry it around all the time. That's what's relevant
Last time I checked the non-gaming crowd outnumbered greatly the gaming crowd.bard said:Meh.
People will buy it, obviously, but mostly the non-gaming crowd. I don't forsee anyone giving up their DS for this...
Uh, they don't have to "care." They'll just get pissed once they realize a game they want to play won't play on their phone for some dumb, small reason.Luna104 said:- consumers don't care if mobile phones are standardized or not
Like someone has already stated, for the games mentioned, the wheel is fine.Luna104 said:the touchwheel is shit for almost every game. Give me a d-pad please
In that case, why doesn't everyone just program their own games? Compilers are free. It's all about ease of use, and the iTunes application is already popular with people who ordinarily aren't into technical things. It's easy to use for anybody. iTunes, whether you like it or not, does it right.Luna104 said:you don't even need iTunes to download mobile phone games. All you need is internet, and everyone uses the internet
Stinkles said:Yep, while GAFers dismiss it because it's not an Xboy, a PSP or a DS, EA, Ubi etc., are hard at work preparing for a massively lucrative new market.
Cellphone gaming doesn't work because its retarded, non unified and actually annoying to purchase and then play.
The good news for DS, PSP et al is that Apple is limited significantly by input device and actually processing power. It's going to be a totally different market. You'll pick up an album, then maybe a little game. Bam.
Yes but you are posting on a video game message board, you are obviously not the intended consumer. The normal iPod user might swing for a game if it's cheap and simple enough Mobile game sales over the past few years supports that idea quite well. We're also talking about a global audience, one that's already embraced mobile gaming whole-heartedly. This is the same platform thats been abandoned and typically considered cumbersome and difficult to enjoy by the core gamer market.ElectricBlue187 said:I am not playing video games on my iPod that's so stupid it makes my brain hurt.
TekunoRobby said:This is the same platform thats been abandoned and typically considered cumbersome and difficult to enjoy by the core gamer market.
Yep, but I think we can agree that Apple doesn't want to compete with NintendoChris Remo said:Isn't the worldwide iPod install base significantly less than GBA's? A great deal of those iPods aren't capable of playing these games, as well.
Didn't you get the memo?Juice said:Well, suddenly Zune and PSP have lost their arguments. (I realize PSP is a dedicated game machine, but that's the last thing Sony's PR arm has been willing to call it).
Dracos said:Impact to DS/PSP = Zero.
Please trolls take head out of asses, stat.
Oh I know, I was just responding to the thread title. iPod certainly isn't the "biggest handheld games machine."Funky Papa said:Yep, but I think we can agree that Apple doesn't want to compete with Nintendo
...For now.Funky Papa said:Yep, but I think we can agree that Apple doesn't want to compete with Nintendo
not with those control sir!!!!!!!!jarrod said:Classic Square Enix RPGs plz!