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It feels like the last five or six years have been game makers trying to outdo each other in getting players attached to their game's loot.
I'm sure it's worked well. I'm pretty sure a lot of players have had many a 'WOW' moment, and for some people, getting a special item is the best part of their regular everyday lives (a lot of Destiny players come to mind).
I'm sick of it though. Loot crates don't do anything for me. I thought Diablo 3 was boring as fuck spending almost as much time fighting as swifting through loot. Borderlands 2 was fun for a while, but eventually I had the same gripe. And in Neverwinter it was just painful watching a well established D&D world get shit on by MMO mechanics... dozens of people riding giant spiders around town, like that's what fantasy is all about.
Baldur's Gate did it best, I think, because great items were given sparingly. I remember halfway through the game getting a staff that glowed, and it was a huge deal. Soulsborne games have been pretty good about it too. Anyways, interested to hear what others think.
I'm sure it's worked well. I'm pretty sure a lot of players have had many a 'WOW' moment, and for some people, getting a special item is the best part of their regular everyday lives (a lot of Destiny players come to mind).
I'm sick of it though. Loot crates don't do anything for me. I thought Diablo 3 was boring as fuck spending almost as much time fighting as swifting through loot. Borderlands 2 was fun for a while, but eventually I had the same gripe. And in Neverwinter it was just painful watching a well established D&D world get shit on by MMO mechanics... dozens of people riding giant spiders around town, like that's what fantasy is all about.
Baldur's Gate did it best, I think, because great items were given sparingly. I remember halfway through the game getting a staff that glowed, and it was a huge deal. Soulsborne games have been pretty good about it too. Anyways, interested to hear what others think.