• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Is Crunch Mandated at Naughty Dog? The Answer Is a Bit Complicated.

IbizaPocholo

NeoGAFs Kent Brockman

Several People Who Used to Work at Naughty Dog Speak About Working Conditions at the Studio

Last May, former Naughty Dog technical art director, Andrew Maximov, spoke at a game developer’s conference about crunch at the prestigious Sony studio. He said that while its developers crunched on games, crunch was never mandated by the studio’s higher-ups.

However, according to over a dozen people who used to work at Naughty Dog and agreed to speak to COGconnected under the condition of anonymity, the reality of crunch there is somewhat complicated. While several of our sources were critical of how the studio went about crunch, others were more ambivalent or even held positive views about the experience.

But they all said the same thing: While crunch wasn’t mandated at Naughty Dog, its employees and hired contractors were expected to work long hours.

*Author’s note: COGconnected contacted Maximov multiple times for this news story but never received a response.*

“So my take on crunch at Naughty Dog: The truth is more gray than black-and-white,” said someone who worked at the studio for several years on multiple recent games. “There is no official mandate for crunch. There can be a significant amount of peer pressure, though. And that can include peer pressure from the people who are effectively your managers. Peer pressure comes from having a team of brilliant, talented, dedicated people working hard on a project together.”

According to the source, the remarkable talent at Naughty Dog can make someone want to work as hard as possible in order to meet the studio’s high standards. “That internal motivation drives a lot of the peer pressure,” they added.

“Naughty Dog doesn’t have much dedicated managerial structure,” the source continued. “But there are a few leads in each department. Leads are both peers and managers. They do the same work as everyone else, and also run the department and have significant input into performance reviews. Being human, they may participate in the peer pressure… not always, but sometimes.”


Check the link for more.
 

Panajev2001a

GAF's Pleasant Genius
That can’t be. Naughty Gods is the epitome of what gaming should be.

They would never...

Oh they would... then again I have seen very very few gamers here that would trade the f^c{ers working on their favourite games (regardless of platform, developers on both first party stables brag about crunch in a way or the other... see Gears 4’s Rod Ferguson interview period launch) mental and physical health to get their games a bit sooner...
 

GenericUser

Member
Many people who are in game development do this, because it's their passion. So I get the "peer pressure" argument. Imagine having a really dedicated colleague who works 12, 14, 16 hours a day. How would you feel, if you just go home after 8 hours and call it a day?

On the other hand, I don't understand why talented people go into game development in the first place. If I'd be smart enough to program games, I'd program boring office software 20h a week and live a happy life.
 
Last edited:
g4d7wjy.jpg
 
Top Bottom