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Is Halo dying?

Mulgrok

Member
Halo died to me when they changed to a console shooter. Guess that means it was an aborted fetus in my eyes. Nothing wrong with console shooters, but I really don't care for how they handle and the limited controls.
 
Halo is my second favorite franchise ever, after Metroid. Before Halo 4, I had read every book, completed every game on Legendary, played hundreds of hours of multiplayer and spent just as many hours playing and replaying the single player options.

I did not hate Halo 4, quite the contrary, I thought it was an excellent game. But it's clear by now that it just doesn't have the same staying power as previous games. While Reach changed the gameplay for the worse in my opinion, the core of what makes Halo what it is was still present. For 4, 343i messed with that core and turned it into something new, but that new thing is just not as good as the old Halo, and it's not even as good as the CoD4 formula it took influence from.

For the first time since Halo 2 released, I'm not playing Halo multiplayer anymore. It was fun while it lasted, but it just didn't keep me enticed like Halo used to. In addition, I didn't keep up with Spartan Ops because it was not fun or interesting at all, I stopped reading the books because they started to suck even for video game novels, and I basically stopped following Halo altogether, all because that multiplayer experience wasn't keeping me locked in the fiction like it did before.

So yes, I do think Halo is dying in the hands of 343i so far, in terms gameplay, fiction, and possibly even sales eventually if the huge dropoff of players is anything to go by. But I do have hope that Halo 5 will turn it all around and get me back in the game. If I hear good things about it, it'll be the only thing that can get me to buy an Xbox One.
 

jim2011

Member
Spartan Ops was an intriguing idea and well executed in the last few chapters but the first half season was awful. I was playing primarily for the cutscenes. There have been rumors of Halo going episodic and I think that would be a great way to keep the juice flowing in the Halo franchise.

Imagine this, launch Halo for xbox one with the complete multiplayer suite and the first part of an episodic story. Continue offering map packs and new episodes of the episodic story on a semi regular basis (maybe 3 or 6 months?). Also, tie in the Halo TV series with the initial purchase. Essentially make Halo for Xbox One the platform for all things Halo.
 
I won't bother with Halo 5 unless the multiplayer goes back to what made Halo great: map control, equality on spawn, no fucking camo, no fucking personal ordinances so you can camp on the edge of a damn map and snipe and no gimping the player so you can add some sort of "perk" that was originally in previous games on spawn.

When you have people going back to Reach, you done fucked up.

343 gets most of the blame but really Bungie started this. AA's, Sprint, DMR, Bloom. The baffling thing is why 343 would take every single unpopular decision and buildHalo 4 around it. They must have gambled that the new people they would pick up would outweigh the people they lost.


The competitive side is 100% dead.

Series can be revived, going to be a really interesting year for Halo.

This, the competitive community is what keeps the game going. Remember in the Halo 3 days when random people would do customs with you just to help you out? Now you cant even find people on mics.

If only sprint was the only problem I had with Halo 4. There are many things wrong with Halo 4 imo.

- (Customizable) load-outs
- AAs
- Perks
- Flynch
- OD
- Lack of features compared to previous installments in the franchise
- Campaign almost existing solely out of "press this button"
- Dudebro Spartan Ops
- No offline Spartan Ops
- Terminals don't exist in the game
- Cutting arms just because the writer thought it looked "cool"
- Sarah Palmer

I'm pretty sure that I'm missing a few points.

All of the MP stuff can be put in some kind of fiesta type of playlist. The next Halo has to be built around an equal footing ranked playlist. People need to shell out $500 for the next Halo, its got to be stellar.
 

Brolic Gaoler

formerly Alienshogun
Part of halo's problem IMO is the bloated playlist. In this day and age I can't see a game without sprint. That said, the sheer amount of escape shit built around armor abilities is annoying.


Sprint works in low TTK games because because of exactly that. The low time to kill. Sprint and escape mechanics shouldn't exist in halo. Paying attention to he map and your positioning in that map are what should keep you alive.
 
i really enjoyed halo 4, single and multi, but the population diminishing so quickly with the game definitely took some wind out of the franchises sails.

i think halo 5 could be a big chance for it though, new console, make it real purdy. win people back.

as of now though, halo is dead to me seeing as i have nothing to play it on anymore.
 

Sotha_Sil

Member
No, Halo isn't dying. Halo 4 sold a ton of units.

When Halo 3 released, it was THE console multiplayer game. Now, the accumulated competition has worn down Halo a bit. When Halo games release (I'm talking Reach and Halo 4), they still sell like crazy, they just don't have the sticking power Halo 2 and Halo 3 had. And you see that on the charts in this thread showing weekly XBL users.
 

Yeezus

Member
It's not dying, its just going through some growing pains. Short of a remake, there will never be another Halo 3 (or 2 for that matter) and people just need to kind of understand that.
 
I would say yes and no. No the last game sold well, but Yes people dropped playing multi-player so quick.

I think 343 made some mistakes with multi-player but overall they did a great job there first real game out. It felt like It could have been the direction Halo was going.

(my personal non proven theory) Sadly, I think cod and military shooters have taken over sci-fi aesthetics. Halo was made by geeks who love sci-fi but multiplayer took off in Halo 2 when it was proven consoles could do online multiplayer confidentily. It was an entry point for most to get into that competitive multi-player. and it became a broader thing about people shooting other people a competitive thing (some college bros didn't even play the campaigns) once cod came into play all of the bros and military type guys or just people who just played for the multi, move from halo (which was never their taste) to COD a military realistic shooter (which is what they wanted) so now their not going back.

I think that's a part of it but not the whole thing, I think 4 tried to be closer to cod and alienated its core as well. Load outs are terrible, and they should have at leasts offered a clasic mode, Neither side was happy.
 
I don't understand some of these responses. A lot of people are saying "it's not dying it's just becoming less popular and not as influential."

Isn't that, kind of just rephrasing "dying?"
 

Pachinko

Member
Halo 4 was an interesting experiment, trying to recapture the success of previous halo games with a brand new studio and staff. Usually doing that sort of thing tends to crash a franchise hard. Recall the PSone days when 989 studios took over for singletrac on the twisted metal games and later on when Pacific coat power and light took over for singletrac with Jet Moto 3. It was like the soul was gone.

343i has actually did manage to make a good halo game, it's just that it came out after Halo 3 and Halo Reach which were better halo games. Everything about 4 felt like a greatest hits sequence for the campaign and the multiplayer just wasn't as fun as it was in previous installments. This was fine by me because at least it showed that yeah, this new studio is capable of making the same thing bungie has already done but well, when a series has been around for over 5 installments and longer then a decade you start to want more than that.

Is Halo dying? I don't think so, I'll give 343i the benefit of the doubt and assume that Halo 5 can be something better than any previous game, they got the regurgitation out of their system now so they don't have much choice. The bigger threat to the series future is that bungie is also making a new game that actually does look like something far better than halo in the form of destiny. Xbox 360 owners from 2005-2008 have also started jumping ship to Playstation 4 which means a smaller audience on xbox one to play Halo 5.

Basically, ask this question 6 months after Halo 5 comes out.
 
I think most halo fans, including myself, have left after halo 4, and I think the franchise is definitely on the decline. Here is a response I made in a similar threat a couple of months ago about why I think most halo fans don't like halo 4

It's difficult to really comprehend how bad Halo 4 is as a Halo game and, in many regards, as a game in general. These are the some of the key reasons why I think this:

UI - this was the first thing I noticed when I booted up Halo 4, and it was a sign of things to come. It is literally one of the worst UIs I have ever seen, and was drastically worse than the usual clean Halo UIs I was used to. This was particularly evident to me as I had come straight from Reach which had the best UI I have ever seen. Rather than everything being layed out and simple to use, 343 chose to layer everything on top of each other for no reason at all. It's extremely confusing and is frustrating as hell.

Singleplayer - The story was diabolical. This is coming from some who has read most of the halo books and has been immersed in the Halo universe for years. Nothing makes any sense at all - some thing about a didact? A librarian? I was just being jumped around different areas for no reason and did not have a clue what was going on. I didn't care about any of the one dimensional characters, and there was no tension at any point as I knew that, this being the start of a new trilogy, master chief was not in danger of dying.

Other aspects of the story didnt make sense either, such as how did the humans manage to build a humongous space ship (about 300 times the size of a normal ship) in just a few years after the end of the covenant war? This war had resulted in the near annihilation of humanity as well as most of their colonies. Even a good chunk of Earth had been glassed. But the UNSC make it their priority to spend all their money on a giant ship. They need to get their priorities straight.

Mission design - disapointment again I am afraid. Gone are the wide open areas that you could maneuver around, and replacing them are extremely linear segments. For a lot of the missions you just inexplicably jump through portals to take you to the next area, as if the level designers could not be bothered finding a way for you to go on foot or vehicle.

Weapons - All the forerunner weapons are just copies of the human weapons - they have a pistol, shotgun, rocket launcher, sniper, BR, assault rifle. Not much interesting at all.

Enemies - for most of the game you are fighting the forerunners, which are more annoying to fight than the flood. They are simply not fun to fight: the dogs swarm you and jump around, the flying jerks back off when you are shooting them, and the knights are just frustrating versions of Elites. I didn't feel anything when I was fighting them either, they were just there and I just had to kill them.

Overall the Singleplayer was a slog that I was happy to finish. There was nothing in it that made me care about anything I was doing. The final QTE battle, and its inherent restrictions on gameplay, capped off and reflected what was a pretty awful Halo 4 Singleplayer.

Multiplayer - put simply, Halo 4 no longer feels like Halo. I know reach gets a lot of criticism here, and I agree that it did deviate from the traditional halo model, but to me Reach was still recognisably Halo. It was still based (for the most part) on skill, teamwork, and map control.
Halo 4 was much closer to Call of Duty than it was Halo. You have custom loadouts, perks, weapon skins, killstreaks, and instant respawing. You would simply spawn, run around shooting, die and respawn again. You didn't position yourself to control the map or weapon spawns, I don't even think that maps were made with this in mind. The killstreaks and alternating weapon spawns added another layer of randomness. It was just a mess.

As others have said, the maps were pretty awful as well and there was not enough small maps.

I'm sure people not familiar with Halo may enjoy the multiplayer but, as demonstrated by the halo 4 multiplayer population, most halo fans sure didn't appreciate it. I have gone from some one who played Halo 3 and Reach religiously, and as some one heavily immersed in the Halo universe, to completely indifferent over the series. I have absolutely no interest in future titles and have no faith in 343 to redeem themselves. In fact my avatar picture comes from a conference in which they stated that they would further dumb down halo to make it more accessible to casuals and newcomers.

Sorry for the wall of text.
 

LastNac

Member
Ughhhh

One poorly received entry in a franchise and all is doom and gloom.

If we gave up entire series due to one lack luster entry then we'd probably have no series left!

Just wait for Halo 5... Make decisions then.
That would depend on the respective series.
 

Trakan

Member
I haven't enjoyed a Halo game since 2. I thought Halo 4 was the best one since 2, multiplayer wise though. It definitely still has some glaring problems. I can't stand the jetpack or the way they have camo as an ability now. The jetpack completely ruins the flow of maps and camo is abused by players. There's a reason the overshield is still a pickup (technically) and not an ability. The same should go for camo. The biggest problem of all though is the maps. A MP game won't survive without good maps, and a good number of them. Not only does Halo usually ship with a smaller number of maps, but they then split them so there are maps for BTB. It's just not enough.

There are other things that bother me like flinch and not getting knocked out of zoom when shot, but I think I could live with those if they fixed what I mentioned above.
 

LastNac

Member
Also, lets not confuse campaign and narrative to be the same thing. Example, I liked Halo 2's story but found its campaign overall lacking.
 

Kimosabae

Banned
People complaining about Sprint: I'm pretty sure Bungie's wanted to implement Sprinting since Halo 2.


Halo 4's backlash confuses me more than any other backlash for a game.


I never liked this series since CE, despite trying very hard to. I liked H4 enough, but I felt Halo 2 onward had always deviated drastically from the initial core principles that made CE great - cutting-edge A.I., fun and dynamic physics and most importantly; parred-down, simplistic design. That last element permeated throughout the game in the most positive of ways: from the competitive feel of the multiplayer to the relatively behing-the-scenes narrative. It's so strange to me how that element was touted so loudly by Bungie leading up to its release (especially regarding gameplay - "Two guns and a grenade!") and then Halo 2 became the bloated garbage that it was.

Halo is one of those examples that makes me think it's just impossible for any franchise or studio/firm in modern industry to maintain humility once they find mainstream success.
 

JonCha

Member
People complaining about Sprint: I'm pretty sure Bungie's wanted to implement Sprinting since Halo 2.


Halo 4's backlash confuses me more than any other backlash for a game.

Regardless of what Bungie wanted the fact is sprinting in Halo didn't exist until Reach. When it appeared, it was unbalanced and caused tons of frustration.

And on Sprint generally, I would love 343 to explain why they couldn't just slightly increase the movement speed.
 
Yes, I know this. I'm one of the people that is done with Halo and I've brought this all up in the thread before. What I'm saying is we have no idea how this will translate into sales. My guess is it will sell a lot less than Halo 4, maybe 4-5 million.
4-5 million on a console that's out less than a year? Sounds pretty good.
 
Halo needs to drop the abilities and loadouts. Hae everyone fight for their weapons again. No stupid ass unlock progression for weapons, just keep it for armor.

pleeeeeease.

at least make a reach-esque classic playlist

edit: and I really miss Halo 2's non symmetrical maps. they made assault (BRING THIS BACK) and CTF a lot fun. fuck it, just release Halo 2 Anniversary with untouched multiplayer please. glitches and everything.
 
No, Halo isn't dying. Halo 4 sold a ton of units.

When Halo 3 released, it was THE console multiplayer game. Now, the accumulated competition has worn down Halo a bit. When Halo games release (I'm talking Reach and Halo 4), they still sell like crazy, they just don't have the sticking power Halo 2 and Halo 3 had. And you see that on the charts in this thread showing weekly XBL users.

It sold a tons initially before people found out it was a bad halo game. Now people will be cautious with the next title. Still not even close to selling more than Halo 3. It's not so much the competition and more that they messed up the formula by adding things that don't belong in the franchise. Reach and Halo 4 sold on name and then fans found out it was a terrible game and no one plays it. 100k only in one month after release and then 1 year later its literally on 10k players[ i kid you not]. Even reach 1 year later had 100k+ players playing still. There is a reason they dont stick like Halo 3,they arent good halo games. 10k players is abysmal for a franchise of this caliber,even CS from the 90's has 50k playing. On the top xbl charts you realize its not even top 10 right? And that is only a year later...
 

Eoin

Member
Regardless of what Bungie wanted the fact is sprinting in Halo didn't exist until Reach. When it appeared, it was unbalanced and caused tons of frustration.

And on Sprint generally, I would love 343 to explain why they couldn't just slightly increase the movement speed.
Never saw the point of sprint. Maps have to be made bigger to accommodate it, so you're not getting cross the map any quicker. All it does is make engagements more frustrating and the maps annoyingly huge.
 
Some people are pointing to Halo 4's sales #'s as a sign that the franchise is fine.

I don't totally agree. H4 launched on a mature platform that sitting in 70 million homes. It also saw a series of massive price drops within months that didn't happen with the previous games. Both of those factors serve to inflate the numbers compared to other games in the series.

Halo 5 will definitely have some hurdles to climb being on a new platform with a much smaller user base, and given the sour taste that H4 left in the community's mouth.
 

biRdy

Member
People need to stop saying this. Yes, it sold a lot, but what we don't know is how many people have left Halo after playing Halo 4. Internet posts would say it is a lot, but we won't know until Halo 5 launches.

People say about COD all the time, yet it sells the vocal people on the internet are not the majority here.
 

eXistor

Member
I can only comment on the sp part (I never play mp), but I feel it's been in decline since the first game. Halo 2 was very forgettable, 3 was too narrow, Reach actually was a brief return to form and is my second favorite in the series and 4 was just copying what Bungie already did 4 times before, thus completely redundant.

The series needs a reboot or some very fresh ideas or it will sink further into redundancy. At this point I have zero interest in the series anymore. Then again, I'm not the target audience (I think people only really play Halo for the mp).
 

border

Member
Halo is one of those examples that makes me think it's just impossible for any franchise or studio/firm in modern industry to maintain humility once they find mainstream success.

Halo is probably the victim of a world where every sequel needs to have an expanded feature set, new game modes, new weapons, new abilities, etc. Any game series that starts out simple is going to be pretty bloated by the time 2 sequels come out.

The sad thing is that Halo is such an incredibly strong IP that it probably could have sold just as well without all that bloat. Every sequel could have had some weapon rebalancing, some mode tinkering, and a new weapon/vehicle or two and the sales would have been exactly the same. Just put together a cool campaign and give the community a dozen new multiplayer maps and they'd be very cool with it.

I doubt that the armor abilities and sprinting and all that other stuff garnered them that many new customers.
 

Kyonashi

Member
Regardless of the quality of the games, is Halo going to have issues with the whole transfer from 360 to X1? There must be plenty of people (like me) who owned and loved the Halo series on Xbox & 360, but aren't planning on buying a One. The PS4 vs. X1 numbers speak for themselves. That reduced playerbase, plus the competition from CoD/Battlefield, and Titanfall may be very damaging.
 

Neuro

Member
I'm looking forward to Halo and Destiny. A lot of people disliked both Halo: Reach and Halo 4. I loved both. *shrugs*

I am with you on this one.

Halo Reach, this brought me back to the good old Halo :CE days, there were large environments, one felt as they were actually at war with the Covenant, it was after a long time I saw the raw brutality and tenacity of the invasion, this came alive especially when one turned the skulls on and played on Legendary.

Tip of the Spear is a brilliantly designed mission, it puts you right in the midst of the war with the Covenant swarming down and hunting down humans like a pack of savage dogs, I dont even remember how many times I have gone back to Reach and played this mission over and over again taking a different approach everytime and coming out with a different result


Coming to Halo 4, I have my fair share of issues with the game, to begin with they changed the feel of Halo, they made it more claustrophobic than ever and I personally dont find the Prometheans a formidable foe, yeah sure there were great moments here and there but it wasnt quite the Halo game I was looking for.

What I personally liked about Halo 4 was the visual fidelity, god knows what they did with the engine but every aspect of the game looked visually stunning given the fact it was running on a 7 year old hardware, this is how I had always imagined Halo to look/feel like and Halo 4 finally got it.

The next generation of Halo does excite me quite a but, but I do have fears on how much are they going to be losing out with next generation shooters like Destiny which is meshing the world of Halo with the exploration and fun of Borderlands

343i has an arduous task to balance out the expectations of what they are seeing as next gen yet be true to the Halo franchise because there are a lot of internal stakeholders who would want Halo 5 to mirror its predecessors

In case they do want to stick with the roots of Halo, I would not mind a Metroid Prime like of approach which will give a lot more leeway for the team to expand on the lore of the franchise than box it into a measly 5 hour campaign

Hopefully someone out there is hearing all the grumbling we have with the franchise are looking to make Halo 5 one of the definitive reasons to buy the Xbox One
 

Ryaaan14

Banned
If 343 learned from their mistakes it probably still has a chance. Unfortunately I don't think a lot of people will give them that second chance.
 
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