• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Is It Just Me Or Is Dead Rising 2 Getting Ignored?

ipukespiders said:
Probably been said already, but Dead Rising didn't need a sequel.

The first one had a bunch of flaws that could have easily been fixed, plus the story perfectly sets up for a sequel. So how did it not need a sequel?
 
It's my most anticipated game behind Reach. The original a masterpiece as far as game design goes, imo. I've found it helps to look at the zombies not as your enemy, but obstacles you need to get past to complete your objectives, odd as that sounds.
 
I'm going to buy it, but there's something really off about the game, something that makes me feel like it's just a cash in. The 'make your own weapon' feature is really kind of lame in my opinion and unfortunately just about everything released in trailers etc focus on this 'feature'.

Big fan of the original, one of the best games of this generation. But the sequel lacks all the charm of the first. I remain largely skeptical.
 
Gattsu25 said:

Probably for the same reason the vast majority of people hated it. Contrary to what a vocal minority says on NeoGAF, most reviewers and players seemed to have hated the fact that the Save system, the leveling system, and the three day real time mission structure are completely at odds with each other.

I mean, come on. It appeared enough in reviews that Wikipedia currently has weasel words to describe the save system in the reception tab. :lol

Wikipedia said:
Most reviewers also agreed the save system, as well as the survivors' AI detracted from the game's enjoyment.
 
GAF just loves to hate. No one can emulate your perfect superior Japanese game?:lol
Whatever, this game looks just like the first one (latest vids) and will probably control better.
 
200868_ceLG.jpg


Special edition: $79.99

Nif said:
Wow, a lot of doom and gloom about it. It's too bad, the latest ComicCon video I saw was really good. No photography or Frank West is a bummer, but I have a good feeling about it.

http://www.gametrailers.com/video/sdcc-10-dead-rising/702116

I had no idea Dead Rising 2 was 60fps. As for the less zombies complaint, you know DR1's zombie count increased as the storyline progressed.
 
Teknoman said:
200868_ceLG.jpg


Special edition: $79.99



I had no idea Dead Rising 2 was 60fps. As for the less zombies complaint, you know DR1's zombie count increased as the storyline progressed.

Noticed this to immediately and pretty sure the TV was just set to 120hz or whatever, otherwise they would have been touting the framerate awhile ago
That said, the visuals in the comic con footage looks to really have come together. It's looking fantastic and can't wait for Case Zero :D
 
For me, its three things:

One:
The game still got the most basic problems that the first game had (checkpoints, mission sturcture).

Two:
The game looks (visually) very rough and un-inspired from what i saw (granted, its only screens and videos).

Three:
If i would like to play anything like it, ill just get the DLG for 5$ and ill enjoy the small parts of the game, also im getting sick of zombies....
 
Himuro said:
Why do people consider DR to be so hard? The game is easy as fuck.

The infinite mode where the psychopaths are regular enemies however, that's a slight challenge and I wish I could go through it but I can't because I don't have a 360 anymore.
It's easy if you level up from the beginning. I had absolutely no idea what was going on and fought the psychopaths immediately and it was near impossible.
 
I thought about this the other day, and I'm really wondering if the game will be another Lost Planet 2, or if it will reach the success of the first game :o
 
The reason I didn't like the first one:

1. unrealistic goofy setting at times ruined any scary/horror factor

2. save system / leveling system / timed missions was annoying

3. the zombies were not difficult and you were not scared of them, you could just mow them down or often run through/past groups of them.

This game was the reason I bought a 360, I don't regret buying the 360 but the game was not what I expected. I thought it was going to be an open world zombie survival game set in a mall. I thought I would be able to explore the mall, get supplies, rescue others to join my team, create barricades, clear out sections of the mall and secure them, and basically play as long as I wanted with the eventual possibility of securing the entire mall from zombies even if it took 100 hours of game-play. The timed thing is really what killed it for me.
 
Himuro said:
This does not make it hard.

DR is a game where you cannot possibly do everything in one playthrough. You learn this early on due to the clock, the fact that you can't really help people as weak as you, and the fact that non-story related psychopaths are all tough at that point. You give up on certain things because you just can't manage to do them. If you're ocd, and want to do everything, you will have problems. But if you admit defeat and realize you can't do everything the game has to offer the first time you play within an maybe an hour, there's no struggle at all.

I didn't really "grind" for points. I just too pics of zombies whenever I massacred them.

But none of this makes DR truly hard, or sport "old school difficulty".

Game isn't hard nor truly easy. It has a learning curve, and learning curves do not necessarily mean shit hard, they mean you have to practice.
I didn't disagree with you in any way. I'm just saying that the game didn't really promote leveling up that much and some people might be have been confused cause of that.
 
Can't speak for anyone else obviously, but while the first one intrigued me (one of the first games I rented when I got a 360) I found it boring and repetitive. I don't care about co-op or combining items so there's little reason for me to not ignore it.

Himuro said:
That's...that's the whole point. Not all horror is serious.
For everyone I take it? It wasn't a problem for me since I didn't expect any horror in the game, but if someone did expect it I can see why that would be a major problem with enjoying it and therefore being interested in a sequel. Perhaps they should have known that going in, but it does answer why someone may be ignoring the sequel.
 
I bought DR1 because of GAF hype, but it was incredibly repetitve and it got boring about an hour in. Hated it.

So no, no hype from me.
 
kodt said:
The reason I didn't like the first one:

1. unrealistic goofy setting at times ruined any scary/horror factor

2. save system / leveling system / timed missions was annoying

3. the zombies were not difficult and you were not scared of them, you could just mow them down or often run through/past groups of them.

This game was the reason I bought a 360, I don't regret buying the 360 but the game was not what I expected. I thought it was going to be an open world zombie survival game set in a mall. I thought I would be able to explore the mall, get supplies, rescue others to join my team, create barricades, clear out sections of the mall and secure them, and basically play as long as I wanted with the eventual possibility of securing the entire mall from zombies even if it took 100 hours of game-play. The timed thing is really what killed it for me.

I don't really like the game, but to be fair, no one ever claimed thats what the game was about. You went in with totally wrong expectations.
 
Himuro said:
This does not make it hard.

DR is a game where you cannot possibly do everything in one playthrough. You learn this early on due to the clock, the fact that you can't really help people as weak as you are, and the fact that non-story related psychopaths are all ridiculously tough at that point. You give up on certain things because you just can't manage to do them. If you're ocd, and want to do everything, you will have problems. But if you admit defeat and realize you can't do everything the game has to offer the first time you play within an maybe an hour, there's no struggle at all.

I didn't really "grind" for points. I just too pics of zombies whenever I massacred them.

But none of this makes DR truly hard, or sport "old school difficulty".

Game isn't hard nor truly easy. It has a learning curve, and learning curves do not necessarily mean shit hard, they mean you have to practice.

Spot on description. DR has a learning curve that is maybe comparable to Demon's Souls. Once you understand how the game works it's just pure fun.
 
Clearly this game will not feature Frank west at all, I mean it's not as though Capcom have been whoring him out in every way they can as of late :lol

Also they couldn't win with the co-op thing. If instead of featuring 2 Chuck's and implementing another lead character people would fucking moan about it being co-op focused. Whilst not the most elegant solution the 2 chuck feature is the most logical, I mean you're levelling up your Chuck in your friends game after all.

People are nay-saying to readily, the whining about less zombies on screen or poor animation just has me dumbstruck. People seem to be forgetting what Dead Rising and especially Lost Planet were.
 
schennmu said:
Spot on description. DR has a learning curve that is maybe comparable to Demon's Souls. Once you understand how the game works it's just pure fun.
i always recommend people get ending B first, not worry about the case files, learn what random events happen when, get the lay of the land and get levelled up a ways. then when you try the case files you have a good idea of what else to make time for, and you have a strong enough Frank that they won't be overly challenging.

so long as you know to do each case file as soon as it becomes available, and only go for other stuff while waiting for the next one to open up, it's easy to manage your time and have a tonne of fun.

i'm excited about Dead Rising 2 for sure.
 
Himuro said:
But...the game clearly advertises doing crazy shit + zombies. How is it possible? Plus, the game still has standard horror.
Now for that you would have to ask Kodt. My main point is just not everyone has to like stupid silly horror (I don't myself). As for standard horror being in the game, Kodt seems to say as much just the silly parts ruined it.
 
The advice I would give is to NOT try to rescue any survivors in the first playthrough. It can be painful.

Having a basic understanding of the mall structure (including a few good item locations) and knowing the best escape routes is important.

I focussed on solving the case files in the beginning and it was pretty manageable. Second playthrough was probably even more fun. The replayability of DR is through the roof. It was basically made to be played at least two or three times. And that's not even counting overtime or infinite mode.
 
Damn it! this thread is making want to play Dead Rising again, I don't want to be frustrated again >_< 4 times I've tried and 4 times I've failed :(

*Carajo! este tema me esta haciendo querer volver a jugar Dead Rising, no quiero sentirme frustrado de nuevo >_< 4 veces lo he intentado y 4 veces he fallado :(
 
gdt5016 said:
I don't really like the game, but to be fair, no one ever claimed thats what the game was about. You went in with totally wrong expectations.

That is completely fair, I hyped myself. But that seems like such a good idea for a game that I am surprised they aren't going that direction. Actually I am not surprised with Capcom developing, that isn't really their style. I really want an open world Zombie game :lol
 
Himuro said:
This does not make it hard.

DR is a game where you cannot possibly do everything in one playthrough. You learn this early on due to the clock, the fact that you can't really help people as weak as you are, and the fact that non-story related psychopaths are all ridiculously tough at that point. You give up on certain things because you just can't manage to do them. If you're ocd, and want to do everything, you will have problems. But if you admit defeat and realize you can't do everything the game has to offer the first time you play within an maybe an hour, there's no struggle at all.

I didn't really "grind" for points. I just too pics of zombies whenever I massacred them.

But none of this makes DR truly hard, or sport "old school difficulty".

Game isn't hard nor truly easy. It has a learning curve, and learning curves do not necessarily mean shit hard, they mean you have to practice.
himuro 'gets it'.
 
Here's some hype.

http://www.visitfortunecity.com/

Fortune City is huuuuuuuuuuuge. There are two seperate malls. Hotels, Casinos, Fast Food, A Stadium, A Zoo... Fortune City Dwarfs Willamette's mall. The map of the city is up on this website if you want to take a peek.

http://www.tapeitordie.com/agecheck

This site is the weekly blog of four people who will most likely wind up as survivors in the game. They are planning a trip to Fortune City for this year's TiR. They've even started to talk about Chuck Greene. If you read carefully there are references to a reporter from Willamette on the site as well.

http://www.zombrex.com/agecheck.php

Still pretty much empty.

http://www.citizensfortheundead.com/index.html

Here's another viral site which details the activities of CURE. They were at TGS and E3 protesting that zombies were being mistreated.

http://www.votecure.com/vote/

Here is another CURE website. This one seems a bit odd though.

http://deadrising-2.com/

And the official game site is now finally open.


Have some hype on me.
 
If you look at your early attempts as just "leveling up" and that the real game happens at least above level 15... you're good to go. :)
 
They haven't been advertising it very well, but based on the recent footage I think it can be at least as good as the first game, if not better.
 
Citizens for Undead Rights & Equality (CURE) is the largest zombie rights organization in the world. CURE shines a light on the many areas zombies face inhumane treatment, and indignity. They believe that the undead should share our planet and are not there to be used for entertainment or experimentation.

:lol I could actually see people forming a group like that in reality.

KibblesBits said:
http://www.tapeitordie.com/agecheck

This site is the weekly blog of four people who will most likely wind up as survivors in the game. They are planning a trip to Fortune City for this year's TiR. They've even started to talk about Chuck Greene. If you read carefully there are references to a reporter from Willamette on the site as well.

Well, he knows his way around a zombie or two.
 
This is me looking at the marketing for this game.

dr2.jpg


I hope that they do a demo again. The original is one of my favourite 360 games but I'm not feeling the same character from this one yet.
 
I loved DR but this game is releasing at the worst possible time this year. It needed to come out much earlier. As it is, it will be absolutely swallowed by Halo Reach. And screw a $5 demo. Hopefully it sells well on PS3 so we can eventually get another sequel and the return of Frank.
 
This is one game that I dont think needed a sequel. The original was perfect on what it was trying to do and what it accomplished. The only real issue with the game was the dumb ass human A.I.I loved the entire point of using everyday items and running into crazy humans. The sequel looks decent and I am sure it will be a fun game, but combining weapons and all that stuff is just a turn off for some reason. The fact that it is developed by an unproven western developer gives me doubts and will try to take its self more serious.
 
Anyone know what you get in the zombrex edition?

Game.co.uk have it listed but don't say what extras you get (other than a needle)

Edit: Found out that the european zombrex edition is a lot smaller then the american counterpart, Capcom what makes you think I want to spend an extra £20 just for a pen, making of dvd and a dynamic theme? Totally insane...
 
I really hope the new staff gave survivors better A.I. than DR1. If i'm calling you, dont run up to a group of zombies and start shoving them. If I give you a shotgun, use the thing. Maybe its just me being ticked off at trying to rescue that huge group of survivors from the cultists.

EDIT: Dead Rising one seemed pretty "serious" regarless of subject matter. Homeland security, terrorists, "using guns is our god given right as Americans" etc.

Dead Rising 2 will probably be just as serious (things about a recession/economy since it's in a place where people gamble on everything, even zombie survival), but I dont think it'll take itself as something truly meaningful.

I mean the item combination system should tell you something about how serious its taking itself.
 
Way too much hate for DR in this thread. It is one of my favorite games this gen - top 3 and will most likely stay that way.

I initially did not like the way DR was set up, but it didn't take long for me to change my mind. Those who rip on it probably didn't give the game enough time or had tunnel vision when trying to figure out why they made the game the way they did.

btw, did anyone else realize that the AMERICANA Casino is the only one that doesn't have Zombrex? Think they're trying to say something about the state of American health care? :lol
 
Can't wait for this game :D
Definitely getting the collector's/Zombrex edition.

Wonder what the dynamic theme will look like..I hope its good!
 
I'll get the standard edition when it's $30 like I did the first. But I'm leery. While the Megaman creator dude is on the team, it's still "outsourced" from Capcom.

That, and no Frank West = :|
 
I'm mildly interested in DR2. I liked Dead Rising even though I had a few issues with it, and the inclusion of co-op should result in some good times. I guess I'm not that hyped about it because of the so-so impressions and more than anything else, zombie fatigue. I loved them at first but good god it's gotten old.
 
Top Bottom