Mechanized
Member
No, it's fantastic. I've had a ton of fun with it.
I didn't say he did. I'm saying that using one would have been lethal in pretty much any circumstance other than the very specific one Batman: Arkham Knight presents.
You really have gotten to the core of the character, haven't you? Haha.
Batman has also been confined to a wheelchair, but that doesn't make crawling around with a broken spine compelling gameplay.
Look, my issue with the Bat-Tank is that I felt that it was a reductive element of the game. The combat itself wasn't all that interesting, and the increase in difficulty was pretty much "more lines". It takes precedence over things like the pursuit mode chases, which are really cool and dynamic and are a part of the Batmobile that doesn't require the Bat-Tank element.
As the game progressed it seemed more and more like a crutch to put before or after other parts of gameplay, or in lieu of on-foot boss battles, without much thought. "Sir, you just arrived, the drone forces are incoming". "Sir, before you leave, the drone forces are incoming". Not once did I think to myself "Fuck yes, another one of these sections", but I certainly did that with the Predator areas, the Dual-Play areas, the Pursuit chases and a good number of the Freeflow areas.
I don't think it's terrible. I just think Batman: Arkham Knight would have been better off without the Bat-Tank, and I hope the DLC doesn't have it.
Gotham City was evacuated, leaving almost nothing but huge gangs of criminals all working for one nefarious super villain or another. Is it that jarring, thematically or mechanically, for Batman to have a tank outfitted with weapons for suppressing large groups of people (Air Cannon, Rubber Bullets), as well as the more traditional forms of those guns for whatever purpose he may need them? I just don't see why it's so out of character.
Now, if you just dislike how it fits into the gameplay of Batman: Arkham Knight, that's fine. I mostly disagree, but that's not an unreasonable opinion by any means. But this notion that a Batmobile with a secondary Tank Mode is against Batman's character is, to me, just flat out wrong. Batman has all types of weapons and gadgets, and the Batmobile in Arkham Knight is multifunctional. It fits. It makes sense.
Personally, I don't like the batmobile being a heavy assault vehicle. Doesn't matter if it's bullets or missiles - it's not Batman's style. I would have preferred any combat sections involving the batmobile to focus on different ways of taking vehicles down. The game absolutely did not need the tank combat.
And it's silly to think that all Arkham Knight had to do was make those tanks manned and Batman would have had to come up with another solution. He should have the other solution anyway.
But to argue against the batmobile entirely would be throwing the baby out with the bathwater. I blast through the combat sections without giving them too much thought and focus on enjoying everything else the game has to offer.
Gotham City was evacuated, leaving almost nothing but huge gangs of criminals all working for one nefarious super villain or another. Is it that jarring, thematically or mechanically, for Batman to have a tank outfitted with weapons for suppressing large groups of people (Air Cannon, Rubber Bullets), as well as the more traditional forms of those guns for whatever purpose he may need them? I just don't see why it's so out of character.
Now, if you just dislike how it fits into the gameplay of Batman: Arkham Knight, that's fine. I mostly disagree, but that's not an unreasonable opinion by any means. But this notion that a Batmobile with a secondary Tank Mode is against Batman's character is, to me, just flat out wrong. Batman has all types of weapons and gadgets, and the Batmobile in Arkham Knight is multifunctional. It fits. It makes sense.
The bow in Witcher 3. What fucking trash.
Miniguns that shoot bullets? Yeah, a bit.
Not if you consider that Batman is prepared for every eventuality. It's perfectly in character for a man with this trait and near infinite resources.
This makes it fit the character.
No, he usually finds a way around using guns that shoot lethal bullets, due to a traumatic thing that happened with his parents.
They'll shoot cables, they'll shoot rubber bullets, darts, but not usually normal bullets. He'll usually find a way around using those.
But it isn't a huge problem I have. But the point was whether or not it was 'jarring', and I think it somewhat is.
The tank battles weren't that hard though once you fully upgrade the batmobile weapons. Hack and EMP made even the craziest dodge the red lines game into a cakewalk.
huh? he doesn't shoot anyone with the tank. If you look again, he shoots crowd control rounds when firing at people. also when you "run them over" with the batmobile it actually pushes them out of the way and electrocutes/incapacitates them and even says something like "an officer will be by to pick you up"No, he usually finds a way around using guns that shoot lethal bullets, due to a traumatic thing that happened with his parents.
They'll shoot cables, they'll shoot rubber bullets, darts, but not usually normal bullets. He'll usually find a way around using those.
But it isn't a huge problem I have. But the point was whether or not it was 'jarring', and I think it somewhat is.
I don't think it's anywhere near as bad as you make it seem.
He will use whatever he has to, do whatever he has to, is prepared for anything happening. This is what makes him so feared. In a world with mutated creatures like croc and super powered villains and heroes, this is what allows him to hold his own.
The only thing he won't do is kill.
Just because he hates guns doesn't mean he wouldn't use them if he had to.
But using a gun made him quit being batman.
There isn't anything wrong with the Batmobile mechanically. It's just that the fights with the drones are super repetitive and uninteresting plus they are extremely overused. The Batmobile itself is cool though.
Have you finished the sidequest? You'll see...
Miniguns that shoot bullets? Yeah, a bit.
I can't believe how divisive the Batmobile is. Really interesting to see so many radically differing opinions.
Umm, what?
That's just from what I remember in the movies offhand.
Well, I can see why.
I groaned whenever a Bat-Tank fight came up instead of having any excitement for it. "Oh, another one of these".
But you, and others, were happy when another one of them popped up, or something.
I do like those parts of batmobile the video game, overall driving around, flying out of it and gliding through the skies, using it to complete some of the non-race riddler puzzles, bringing it around to clear out an area.
My main issue is every two seconds "I'm sending 20 tanks at you, sit in a spot and shoot them" "go pull this switch so the car can come through this area", etc.
I'm actually at a point in the game in which I think i'm not going to play it anymore, because theres like 25 tanks and helicopters flying in the sky and I have to take them all out, and I just can't deal with this lazy mechanic anymore. Its just pure laziness on the developers part IMO, no disrespect to those who put in so many hours to make this game, but fucking hell the level design of this game is just terrible.
How you can go from a cool section in which you take out 8+ guys in a room in any way you want, to sit in a corner and shoot 50 things because we couldn't think of anything creative, is just beyond me.
It seems like instead of trying to come up with more cool areas, its just plop the batmobile in a corner and shoot while things fly at you.
Errrrrrrr I fucking hated the bat-tank. Read my posts again.
I can't believe they have fucking stealth moments in a TANK.
Batman using explosive rounds to clear barricades? That's different. Batman using bullets offensively, like in Batman '89? That has always been jarring.
Yeah but what's the difference between Batman using explosive rounds to destroy barricades or a minigun to destroy unmanned drones?
In both cases it is lethal weaponry used in a non lethal way to accomplish his objectives.
Yeah but what's the difference between Batman using explosive rounds to destroy barricades or a minigun to destroy unmanned drones?
In both cases it is lethal weaponry used in a non lethal way to accomplish his objectives.
Right. My complaint is about the gameplay. My secondary point was that the context in which Batman can use a minigun is pretty weak, anyway, and the story could have quite easily been written differently to have the Batmobile not need a minigun. It's just that the reasons they came up with (an army of unmanned drones) is a pretty weak context, and clearly there just to facilitate the minigun toting, grenade shooting tank-mobile gameplay, which was a section of the game I didn't care for.
This is the issue. You keep conflating different things.
"Is it that jarring, thematically or mechanically, for Batman to have a tank outfitted with weapons for suppressing large groups of people (Air Cannon, Rubber Bullets)"
No.
"as well as the more traditional forms of those guns for whatever purpose he may need them?"
Miniguns that shoot bullets? Yeah, a bit.
And the fact that I dislike how it factors into gameplay does matter in regarding its context. There are certain elements of gameplay, things like a lack of pedestrians in and out of vehicles, that would take away from the sense of being Batman (when you crash into a civilian car) more than it would add to that sense (rescuing civilians). So the lack of civilians, and the contrived reason for that being the case, doesn't bother me so much.
The Bat-Tank part of the Batmobile, which I was never really excited for instances of while I was playing through the game, has no such reason for being. As I'm aware Batman has gotten through 75 years of existence with no reason to have a minigun equipped tank. So it doesn't have that same 'It takes away from part of the experience, but I understand that it's core to the character of Batman'. It really isn't.
So, to recap, my problems are first and foremost with the fact that I didn't find the sections at all compelling, and my secondary issue is with the fact that it has very little to do with the history of the character.
Right. My complaint is about the gameplay. My secondary point was that the context in which Batman can use a minigun is pretty weak, anyway, and the story could have quite easily been written differently to have the Batmobile not need a minigun. It's just that the reasons they came up with (an army of unmanned drones) is a pretty weak context, and clearly there just to facilitate the minigun toting, grenade shooting tank-mobile gameplay, which was a section of the game I didn't care for.
The Bat-Tank part of the Batmobile, which I was never really excited for instances of while I was playing through the game, has no such reason for being. As I'm aware Batman has gotten through 75 years of existence with no reason to have a minigun equipped tank. So it doesn't have that same 'It takes away from part of the experience, but I understand that it's core to the character of Batman'. It really isn't.
So, to recap, my problems are first and foremost with the fact that I didn't find the sections at all compelling, and my secondary issue is with the fact that it has very little to do with the history of the character.
I get that you didn't care for it, that's reasonable.
I don't understand the concept of it not fitting with the Batman mythos though. Batman has used guns before and in this concept he uses guns in non lethal ways. I'll ask again, what is the difference between him blowing up a drone and him blowing up a barricade? If anything he has more reason to blow up the drone as it could kill someone if left alone.
I think, and correct me if I am wrong here, you don't like the Batmobile in this game which again is totally fine and reasonable but this topic of it being out of character is a bit of a reach.
As pictured above, one of the most influential and famous Batman books of all time features a 'mini gun equipped tank'.
Batman going with heavy equipment in times of crisis is very much a part of the core character.
Maybe. But if the minigun equipped Bat-Tank isn't out of character for Batman then nothing really is. I'm not saying it's impossible to contrive a reason for him to have a minigun on a Bat-Tank, just that it has never been a core part of the character like pretty much everything else Rocksteady does with Batman.
Rubber. Bullets.
Nicely put.To elaborate a point...
When doing combat or stealth, I feel like Batman, like this is something Batman would really do.
When fighting 50 drones with a tank and mini-gun, blowing stuff up all over the place, or racing around an obstacle course trying to get a fast time in a secret underground racing arena, I do NOT feel like Batman.
It's too blunt, too explosive, too flashy. And it happens constantly.
That's not Batman to me, and it's not what the first two games did so well.