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Is the "New SMB"-series finally dead?

Hopefully it's the last one on Wii U, the only MARIO game I'll buy for the console is the 3D one. That's it.
 
It's simple. Either Nintendo will do what they said and never make another for an existing platform, or they'll make another.

If and when they do, then we can all cry about how they broke their promise and NSMB gives us cancer or something.
 
But NSMBU looks WAY better than NSMBWii, in lighting, asset quality, resolution, and backgrounds, plus there's a whole world map with secret exits and shotcuts and whatnot. NSMBU really stepped it up and it doesn't deserve the hate it gets, especially when it builds so much on top of NSMBWii, which is widely regarded as excellent

No it doesn't. It looks marginally better, could still easily pass for a Wii game.

Super Mario World did that 20 years ago. Nice to see NSMB has caught up.

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Can you honestly say which Modern Warfare this is from without looking at the image info?

COD can go fuck itself the same way NSMB can go fuck itself. I hope no one is defending COD, Ass Creed or any franchise that just shits out a new version with minimal changes every year.

Well, it's not the same assets, and it was the same music for a while but not anymore, and can you prove it's the same engine? The killing joke for these games is that they use the same art style for each game, and that gets way too hard to differentiate.

Maybe not exactly the same, but basically the same. The floaty engine sure as fuck as felt the same for all 4 games.

I was under the impression that NSMB 2 and U didn't have any new music. Either way, it's bland and forgettable as shit.
 
Why don't they make New Super Mario Bros. 2? The one where they pick up the vegies.

They adopted all the characters from it a long time ago. Just do it.
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Can you honestly say which Modern Warfare this is from without looking at the image info?
I'll be honest and tell you that I wasn't even sure if it was MW.

Edit: Ok I guess MW2 because I played that one and I remember this level. But your point is a great one anyway.
 
Keeping my fingers crossed. 2D Mario was once a home of innovation and experimentation. Nowadays...

The console based NSMB games have consistently been very creative and surprising in terms of level design, ideas, etc.

The only way they don't innovate as many define it is in changing art style every game (or using an art style some want to see).

Every 2D Mario game has been the same game in terms of genre, features, and gameplay. The primary innovations have been in creative level designs and the mechanics involved. NSMB Wii was actually pretty innovative because it made multiplayer Mario fully workable to a degree few probably would have imagined before it.
 
It's odd to me that people who don't like the series want it to die altogether instead of just not buying it, especially since Nintendo isn't going to stop releasing other games just because NSMB exists.
 
Only NSMB I haven't played left is NSMB2 which I will get around to eventually.

NSMBU is beast like. Just as good as SMB3/SMW.

I'm sad there won't be another one until next Nintendo platform. Extremely happy there is the Luigi DLC coming though. I hope its just as beast like as NSMBU is.

NSMBU is so amazing just one player. I can only imagine how amazing it is with three other like minded players.
 
No it doesn't. It looks marginally better, could still easily pass for a Wii game.

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Maybe not exactly the same, but basically the same. The floaty engine sure as fuck as felt the same for all 4 games.

Floaty? Have you played the old games recently? The new physics are straight up heavy compared to the old games.

I was under the impression that NSMB 2 and U didn't have any new music. Either way, it's bland and forgettable as shit.

The way people carry on about the music here, I'd say it's not forgettable at all.
 
If those weren't labelled would you be able to tell me which was which? They could easily pass for different sections of the same level. The article below has more comparisons.

There certainly are differences between the game, but they only become apparent when you view the games side by side; for instance, the backgrounds are improved, so are most of the assets as well as the lighting and shadows. Eurogamer did a pretty good comparison that shows the differences, but I don't think many people can tell the difference just by looking.
 
If those weren't labelled would you be able to tell me which was which? They could easily pass for different sections of the same level. The article below has more comparisons.

There certainly are differences between the game, but they only become apparent when you view the games side by side; for instance, the backgrounds are improved, so are most of the assets as well as the lighting and shadows. Eurogamer did a pretty good comparison that shows the differences, but I don't think many people can tell the difference just by looking.

I'm looking at it on my phone and I can tell still difference by resolution alone. On a TV it's even easier. If you're saying the aesthetic is very similar, then yes it is.
 
I'm looking at it on my phone and I can tell still difference by resolution alone. On a TV it's even easier. If you're saying the aesthetic is very similar, then yes it is.
What do you mean by the bolded? Both images are the same resolution; the Wii pictures are running through Dolphin.

I think the reason most people say they look indistinguishable is because of the aesthetic though. I find it hard to tell the difference between the games when I see individual screenshots personally, even though I might be able to tell if they were side by side.
 
COD can go fuck itself the same way NSMB can go fuck itself. I hope no one is defending COD,
Ass Creed or any franchise that just shits out a new version with minimal changes every year.

Assassin's Creed, for all of it's faults, only gets lumped into that category by people who don't play Assassin's Creed.
 
If those weren't labelled would you be able to tell me which was which? They could easily pass for different sections of the same level. The article below has more comparisons.

There certainly are differences between the game, but they only become apparent when you view the games side by side; for instance, the backgrounds are improved, so are most of the assets as well as the lighting and shadows. Eurogamer did a pretty good comparison that shows the differences, but I don't think many people can tell the difference just by looking.

the differences are night and day. you really can't tell those apart?
 
I'm don't care for the two handheld version oddly. I loved both nsmb and u I'm not sure what the hate is about. Great design work all around and are diffrent. I know one thing I prefer getting the game every few years apposed to megaman never.
 
I hope it's gone forever. I get the whole "Year of Luigi" thing, but even the New Super Luigi DLC is overkill. The style is worn, but that's not even the worst part. All the games have the same moves, the same physics, the same style of level design, the same mechanics, the same everything.

I never thought there'd be a day where I would pass on a super Mario platformer, but NSMBU proved me wrong.
 
It's a good series, but I think I've had more than my fill. I'd really like to see them try harder. Get off the stock asset design, stop recycling already poor music and make some mechanical leaps. You can drag whatever whipping boy down and try and make an example of it but even truly annual shit like Call of Duty uses unique areas, thematics, music, etc every entry.

Mario 2 didn't play exactly like Mario, Mario 3 didn't play exactly like Mario 2, Mario World didn't play exactly like Mario 3, Yoshi's Island didn't play exactly like Mario World. NSMB games all pretty much play like Mario 3, to varying degrees of quality. In general the obsession of Mario 3 could really stand to go. It was great for a while but now let's pick something else, or ideally come up with some new ideas altogether.

Don't need to reinvent the wheel but at least work out some legitimately smart new bits and implement them in a manner that's actually core to the game and change how levels flow.
 
What do you mean by the bolded? Both images are the same resolution; the Wii pictures are running through Dolphin.

I think the reason most people say they look indistinguishable is because of the aesthetic though. I find it hard to tell the difference between the games when I see individual screenshots personally, even though I might be able to tell if they were side by side.

I can see obvious pixelation in the coins and on the Fuzzy in the Wii photo, even if they are at the same resolution in this case. So on a TV playing through a Wii and a Wii U respectively, the difference is incredibly clear. No one will confuse the two technically, especially with the new backgrounds.
 
Just because NSMB2/U didn't sell +25 million units like NSMB/NSMBWii doesn't mean the series is dead (plus, these games will have insane legs like the previous entries). These games are probably dirt cheap for Nintendo to make, they've reused the same music and art assets for 4 games now.

Reused is a bit harsh regarding the assets. They've definitely upgraded the visuals with each entry. It's the core aesthetic and overall gameplay that's been carried through the series.
 
I could see a 3DS/Wii U 'all players on the same level, but not necessarily the same screen' NSMB iteration that would very much interest me in the series again.

Could you imagine?
 
NSMBU is beautiful and colorful. NSMBWII is bland and ugly and already was the day it came out. Some guys are nuts.

I completely agree here. Even in that shot of NSMBW in dolphin NSMBU still looks so much better. Same aesthetic but executed much much better. And of course the higher resolution helps make it pop a little more.

The use of color seems improved.
 
I could see a 3DS/Wii U 'all players on the same level, but not necessarily the same screen' NSMB iteration that would very much interest me in the series again.

Could you imagine?

Even online play with an exploration bent, similar to SMB2USA or even a side-view SM64-like take on traditional Mario would be pretty awesome and break the (re-)cycle.
 
Yep, it's definitely dead.

some of these nintendo threads are getting to be seriously silly.

Well, shipped to stores, not sold to end users. Still a very respectable number, especially for a title that was probably very cheap to produce on a system that isn't flying off the shelves so far.
 
They should really reboot the SMB movie.

It had a better athletic theme than the NSMB soundtracks at least

Have you played Rayman Origins?

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I love Rayman Origins but its co-op is lacking compared to the recent console Marios. It doesnt have the chaos of characters bouncing into each other that makes Mario co-op so fun. That second gif from an early trailer for instance doesnt occur at all ingame. The characters go right through each other unless you specifically hit one or use the stacking mechanic.
 
I love Rayman Origins but its co-op is lacking compared to the recent console Marios. It doesnt have the chaos of characters bouncing into each other that makes Mario co-op so fun. That second gif from an early trailer for instance doesnt occur at all ingame. The characters go right through each other unless you specifically hit one or use the stacking mechanic.

I might have to play it again because for some reason I remember jumping on partner's heads. Still, you can slap each other and that's all that matters. The sequel seems to be more co-op focused, though.
 
I might have to play it again because for some reason I remember jumping on partner's heads. Still, you can slap each other and that's all that matters. The sequel seems to be more co-op focused, though.

Yeah, and you could make a human ladder (raising hands etc) to easily reach difficult coins and secrets.
 
The next game will be called Super Contra Brothers. It'll be just like NSMB, only Mario and Luigi will be shirtless and have machine guns that can be fired in 8 directions.

I'd play the hell out of that.

Reused is a bit harsh regarding the assets. They've definitely upgraded the visuals with each entry. It's the core aesthetic and overall gameplay that's been carried through the series.

They've upgraded them slightly but that doesn't change that we've gotten the same worlds with the same aesthetic and the exact same music since the original one on the DS.

And I'm saying this as someone who loves NSMB U.
 
It is not exactly comforting to see those who vitriolically speak of NSMBW and NSMBWU to hold up Super Mario Galaxy as the golden alternative. Can't help but assume there are some screwy priorities at play. The latter only has style in its favor and is being compared favorably to the former only after disregarding any substance. If I wanted appreciate a game on style and style alone, I would aim a little higher than goofy Mario aesthetics tied to a safe, "simplistic 2D platformer setting brought to life" 3D platformer.

Also I see INNOVASHUN has reared its ugly head in this thread, but that's to be expected because that's the kind of nonsense that floated around Super Mario Galaxy and the Wii as a whole since the start. To this I reply: why the fuck are you channeling your obsession with novelty toward a 2D platformer? Did gimmicky "indies" train you to think like this? Sounds like a few people need to reconcile their obsession with nostalgia and their obsession with novelty since they are not exactly compatible. It must be those screwy priorities which allows a game like SMG to celebrated for appealing to both, but only in the most superficial manner.

I also think it is very dumb to get upset over Call of Duty or Assassin's Creed because annual releases/updates/etc. A sequel is only bad when it is worse. That should be the starting point. It is just more of that novelty-obsession at play.
 
It had a better athletic theme than the NSMB soundtracks at least



I love Rayman Origins but its co-op is lacking compared to the recent console Marios. It doesnt have the chaos of characters bouncing into each other that makes Mario co-op so fun. That second gif from an early trailer for instance doesnt occur at all ingame. The characters go right through each other unless you specifically hit one or use the stacking mechanic.

To be honest, I feel the exact opposite. I always find bouncing off each other in the Mario games to be really frustrating, much prefer the way it's handled in Rayman.
 
The franchise has taken such small steps in it's evolution it is no wonder people are getting fatigued. The level design can be as sumblime and perfect as anything but if the game feels to close to its predecessor, people are going to lose interest.

I hope the series is not dead. I have fun with each iteration, and I like the differences between them. There were some genuinely nice artistic aspects of NSBMU which I feel should have been expanded on a lot more. It also would have helped if the game changed the themes up somewhat.

I recently played Kirby's Adventure Wii and whilst the game is thematically and artistically similar to previous titles in the series, the amount of life and detail in the fore and backgrounds really made it seem disimmilar. The same can be said for Donkey Kong Country Returns. And I hope it will be true for the next New installment.
 
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