Do you realize that the GamePad has pretty much the exact same inputs as every other controller, right?
Virtual Boy is grateful with your comment.
Off-topic: Why do so many posts have typos lately?
I don't think the Wii U had any potential, it's an under-powered console lacking key features with a terrible controller. It has some good games because Nintendo will always make quality games regardless of the hardware, but the console itself if a disaster.
It's funny that the reason it's called the GamePad is to hark back to the traditional name for controllers because it was meant to be a more traditional evolution of the standard controller compared to the drastic re-imagining that was the Wiimote. Nintendo was literally saying "this is a standard gamepad!"
But apparently adding just a screen to a standard controller is too much to cope with for some people.
Seeing as I've owned one since launch, the similarities haven't escaped me, no.
So many game possibilities canned.
I think the greatest problem Nintendo had with the console is that fans suggested AMAZING ideas they could had used with the Wii U. But Nintendo ended up only doing the bare minimum.
Pokemon Snap U
Game where person with Tablet is the Boss Monster and the rest are heroes taking him down. (Nintendo Land showed little of this idea, but I would love to see it go full swing.)
Online Team Base Game using nothing but the tablet
We got the Zelda Inventory that everyone wanted... And we can move the tablet to point and shoot! That's it. Which is the same for most other games as well.
Nintendo is more focused on their Amiibo situation which they didn't even think would take off and they don't even know what to do with them. And rushing NX along since 1 or 2 years ago.
I'm really upset with them this gen and I will remember how they handled Wii U when deciding to buy a NX.
It was bulky, had poor battery life, and was marketed as a damn gimmick for asymetrical play and off tv play.
Not the worst idea ever but it delivered those gimmicks in underwhelming fashion for sure
Anyone who hasn't played Affordable Space Adventures in co-op, by the way, has missed the single best use case for the gamepad and asymmetrical gameplay. I highly, highly recommend it. Those guys used the gamepad better than Nintendo ever did.
This is the saddest part. Asymmetrical multiplayer was so fun, and yet they basically just did one tech demo and dropped the idea entirely. My friend and his non-gamer wife hung out with us, and by the end of the night she was begging to buy a Wii U so they could play Animal Crossing: Sweetest Day and Mario Chase.Asymmetrical gameplay. That was made me excited.
I had one amazing co-op session with the metroid game in Nintendo Land.
After that I was waiting for the inevitable full fledged game with similar mechanics.
I actually feel the same way about the original Wii even though it was a commercial success. So many cut and pastes of bad ideas, the really good stuff was never copied or never happened at all.
It was bulky, had poor battery life, and was marketed as a damn gimmick for asymetrical play and off tv play.
Not the worst idea ever but it delivered those gimmicks in underwhelming fashion for sure
This is the saddest part. Asymmetrical multiplayer was so fun, and yet they basically just did one tech demo and dropped the idea entirely. My friend and his non-gamer wife hung out with us, and by the end of the night she was begging to buy a Wii U so they could play Animal Crossing: Sweetest Day and Mario Chase.
Wii U should've been the ultimate local multiplayer party machine. It's shocking how badly Nintendo fucked it up.
Agreed. My fiancee tried to play 3D world with it and kept getting frustrated by having to take her eyes off of the game screen to look at the gamepad.
Me, I just hated the bulkiness, terrible battery life, and low quality screen that was rarely used for anything useful. I tried to use it for Off tv play and it would cut out as soon as the gamepad was moved more than 6 feet away.
And people think the NX will be different.
Nintendo have lost it.
Then?
My interpretation of GAF's view has been completely different. Most of the people based on the NX threads seem to think they'll release another piece of underpowered hardware that relies on gimmicks over hardware.
Pretty much how I feel about the Vita.
Indeed, although that failing was more on Sony than anything else. Their anti consumer practices killed the device.
Bought a Wii U on launch day.
I don't think I've ever owned a console that I've played as infrequently or with as long gaps between releases that interest me.
It's basically a device in my home that reminds me when I should dust. I'm glad I own the black model, all 32 gigs of it.
What dbz character is Wii u? I don't even think it qualifies as yamcha tier
I think, if NX turns out to be what I think it will be, they will have learned a lot from the last several console cycles. I think the main problem with Nintendo is that they're dev teams are spread far too thin along console and handheld devices. IF NX merges the two (as their restructuring dev studios seem to suggest), those software droughts will be far less brutal, and, in fact, they would be releasing a very steady stream of software.
Indeed, although that failing was more on Sony than anything else. Their anti consumer practices killed the device.
Nailed it
Poor Vita. Outside of the memory cards there was very little to dislike about the system
Talk about cutting a digital and portable system at the knees
I enjoyed all the time i had with the Wii U but I do agree that the gamepad was very underutilized. Aside from Splatton and Mario Maker what did Nintendo actually use it for aside from another map?
The top shelf games on the Wii U are some of the best ever though.
Completely unrelated to games but it is the best YouTube browser for your TV. Being able to have the video play independently on the TV while you browser on the Pad is great.
Agreed. My fiancee tried to play 3D world with it and kept getting frustrated by having to take her eyes off of the game screen to look at the gamepad.
The double-width? The intrusive screen? The battery life? There is much more to a controller than just button layout.
Unless Pokemon Snap U comes out, the Wii U will never go SSJ
I really don't think that expensive memory killed the system as much as the fact that their target market simply doesn't care about dedicated portables anymore.
Sony made an incredible machine for a market that no longer exists. Nintendo made the Wii U as a reaction to the shifting market, but did it in a confusing, hamfisted way.
It wasn't just memory cards, at system release it lacked features it should have had and focused on given it's rivals established position. TV out capabilities for instance were foregone for a future PSTV release that didn't even necessarily support the same titles. So they sabotaged their infastructure as well in a bid to wring more money out of people. The Memory cards certainly made for bad press and crushed sales though. Buyers are fickle, you have to offer them an attractive feature filled device, not compromises.
The width sure, now the screen, what's the problem with it that it adds width? And the battery life, you make it sound like every other controller that has a built in batter was much better, outside the Wii U Pro Controller(ironically) they're all quite bad.