ThatGuyJangle
Neo Member
There's no negative for Sony, at all.
Just like there was no negative for Microsoft last gen!
There's no negative for Sony, at all.
Read my post above:These people are not our friends, no matter how hard they try to come across like they are. They are there to make money and make the brand successful. They will tell us exactly what we want to hear if there's a chance it will turn things around for them.
Nothing ever like that happened at the reigns of Balmer.The reason why MS have done this, this generation is due to the overhaul of Microsofts direction with new management. This is evident by looking at their open-source initiatives, .NET compiler, Ubuntu on W10, BSD images in Azure and MS SQL on Linux. Hell, even the artichet of Azure has joined the board of the Linux foundation.
Not denying that, but new people at the top does an awful lot for a company.Just like there was no negative for Microsoft last gen!
This was just a bait and switch PR move to try to make Sony look bad, meanwhile X360 COD players can't even play together with XB1 COD players.
Everyone has something to gain and nothing to loose. Longetivity of player counts on games across the board.
There's no negative for Sony, at all.
exactly, well how would crossplay make people not wanna buy multiplat games anymore? if anything it lets them want to buy their console of choice so they won't have to worry about the whole "buy the console your friends are buying" bullshitYou realise that was just a marketing slogan and "for the players [who buy our consoles]" isn't as catchy? I would have thought this was obvious.
As for what they have to lose, they want you to buy multi-plats on PS4 not XB1. Tekken 7 will be dead online on XBL not long after launch, cross platform play would sustain it and give people a reason to buy it on XB1 instead of PS4.
This requires negotiation and collaboration not "ball's in your court Sony!" bullshit.
well, it is not even that we can't. There is crossplay with 360 due to the geniuses at the BC teamCan PS4/PS3 CoD players do that? If not, why even bring that up?
How is that even a real scenario? If you own both consoles, you're going to buy based on either performance of that game, the controller or social aspects.People buying Tekken 7 and its DLC on XB1 instead of PS4 and maintaining a XBL Gold sub instead of PS+ because of the low player count problem being solved by cross platform play is a negative for Sony.
They are competitors, not partners.
Ultimately, it is pretty fucking stupid and malicious to blatantly announce "We're allowing crossplay***!" without actually getting an agreement with Sony first. If MS was truly genuine about it, they would have worked it out in private and ironed out the details. What they did was a calculated PR bait done to make themselves look good and make the other party look bad by getting them caught with their pants down.
Kinda like throwing a birthday party without sending invitations ahead of time; all that wasted time for preparation with no one attending.
How is that even a real scenario? If you own both consoles, you're going to buy based on either performance of that game, the controller or social aspects.
If you own a single console, you're not going to go out and buy another due to player counts when you'll always be able to find a match anyway. A higher player pool means a better online experience for everyone, as there's more people at your skill level to matchmake against.
I think Adam Boyes's comments on the Bombcast right before/when he left Sony were telling as well. He was basically downplaying the benefit of it (to players) and making excuses about how complicated integration would be (even though it realistically wouldn't be any different than what they do with SFV).
Care to expand?I completely understand why Sony don't want to do it.
Based all the posts I have made on cross play so far I would say I disagree with this assertion in my case.Fair point, but I think you guys are misinterpreting what the announcement was.
It's more if devs meet their requirements/policies which does include "a experience Xbox users should have" - i.e Why Xbox users will always have an option to disable crossplay.So basically they are open to it, provided the game offers what they deem a experience Xbox users should have, and are also pushing cross play on their platform as a differentiator.
Indeed it wasn't just a PR stunt but it was still framed in a way to put all emphasis on external parties being the only potential obstacle in it now not happening by saying "with an open invitation for other networks to participate as well" - which is true to degree but this doesn't highlight the fact their requirements/policies also have to be agreed upon.It would be nice for them to allow exceptions, and perhaps they are planning to through the creators program, but that announcement wasn't just a pr stunt or just hot air, it was a means to attract more devs to their platform.
Psyonix/Rocket League will probably be the first game to be truly cross network play if it even happens.
Yep I think there's been enough this since Rocket League announced their plans for Sony to evaluate their stance. Whilst we don't know the time frame for when they started to talk with MS it would have likely been around the time they released it which was in February 2016. Announcement for MS allowing cross network play on XBL without requiring Winstore/Win10 was in March.
And given the Durham from Psyonix goes from he feels it was more of a matter of time to evaluate things which is understandable based on how the announcement from MS came to "Its definitely something we still want to happen" definitively sounds more like that has happened and it's more about changing Sony's mindset on things.
Sigh... Here we go we this shit again.
This isn't really the case anymore based on everything we know one company is more open to console to console play then the other(MS). The COD situation is hard to know as it could very well be Activision fault for not wanting to spend the investment to implement cross play or it could be MS's policies at least when thinking interaction with PC - Xbox. Then again those are the platform interactions MS have been happy with so am more inclined to believe Activ is at fault based on what that port represents.
Also saying Sony stance was "One platformholder has a long history of it not even being a question" is not true. Like MS devs would have had to meet their policies and they have been seemingly opposed to cross platform play(Console to Console) for some time
Which never happened iirc.
Of all the parties that is very unlikely. They are not opposed to anything like that see GOG galaxy/Rocket League etc.
There is still no matchmaking with friends or party chat with friends - or ability to communicate with them at all practically.Yea, but if crossplay between the consoles themselves are allowed, then it significantly weakens the "follow your friends" factor. Someone could buy an Xbox to play Forza and still play Destiny with their friends on PS4, whereas today they'd likely instead buy the PS4. It helps maintain momentum, and did wonders for the 360 in the US.
Yet. That would be the next step.There is still no matchmaking with friends or party chat with friends - or ability to communicate with them at all practically.
It's private lobbies, who cares.
well, it is not even that we can't. There is crossplay with 360 due to the geniuses at the BC team
If so, we all know it's going to be a minute percentage. We're a forum of gamers, when do you read people picking multi-plats due to player pools? Then especially with more the casual scene..This is totally a real scenario. Being part of a healthier player pool has notable benefits. In smaller pools you'll often find yourself matched with the same people constantly, or dealing with shit connections due to few people in your area playing. That's not even considering if you have some specific friends on the other platform... that's enough for many people to base their console purchase on alone.
Care to expand?
If so, we all know it's going to be a minute percentage. We're a forum of gamers, when do you read people picking multi-plats due to player pools? Then especially with more the casual scene..
This reminds me of the concern trolling on here before RL had cross-play and people saying there were no players on Xbox. There was.
exactly, well how would crossplay make people not wanna buy multiplat games anymore?
if anything it lets them want to buy their console of choice so they won't have to worry about the whole "buy the console your friends are buying" bullshit
How is that even a real scenario? If you own both consoles, you're going to buy based on either performance of that game, the controller or social aspects.
If you own a single console, you're not going to go out and buy another due to player counts when you'll always be able to find a match anyway. A higher player pool means a better online experience for everyone, as there's more people at your skill level to matchmake against.
There is still no matchmaking with friends or party chat with friends - or ability to communicate with them at all practically.
It's private lobbies, who cares.
If so, we all know it's going to be a minute percentage. We're a forum of gamers, when do you read people picking multi-plats due to player pools? Then especially with more the casual scene..
This reminds me of the concern trolling on here before RL had cross-play and people saying there were no players on Xbox. There was.
Was that the same 1 where he talked about MS not having any answers to Sony's questions on how it'd work?
Actually he isn't wrong it terms of it being complicated because in the case of it being truly Cross-network play with parties and the like it will be completely up to devs to implement. Console manufactures are not going to help there it's partly the reason Pysonix likely haven't done it Rocket League aside of not having all platforms being able to play yet.I think Adam Boyes's comments on the Bombcast right before/when he left Sony were telling as well. He was basically downplaying the benefit of it (to players) and making excuses about how complicated integration would be (even though it realistically wouldn't be any different than what they do with SFV).
That comment was in terms of party systems and the like in which case he isn't wrong majority of people wouldn't want to have multiple account for different games because they is what would be needed if devs want to implement parties and such.Probably. This was also pretty close to the E3 announcement of it if I recall as well. The general attitude about it though suggested that all that aside, he didn't think it was a big benefit to the consumer. Considering his position at Sony, I wouldn't be surprised if that was they're general stance on it internally.
I checked but I don't really see anything..Dead online games are a very real scenario and the risk of it does influence buying habits. Check any Tekken 7 topic on here for proof.
Yeah, but with this cross-play solution you still wouldn't be able to do that.Simply because for the most part, player population is considerably higher on PS4 than on Xbox.
For what it's worth, I spend 80% of my gaming time on Xbox as that's where my friends are. But as a hardcore Destiny player, I'd love 150%+ more players to play with, believe me. Unfortunately, the only way I can play with my PS4 buddies is to play on my PS4 copy of Destiny - a console I might not have bought if crossplay didn't exist.
That's not what's been blocked and even been put forward for cross-play though, and they're games which are more asain market dominated and prominent for the PS4 anyway.I don't read that. I typically just read that people buy what their friends have, and often that's because they just need to be able to play with them.
In regards to playercounts, I'm not talking stuff like Rocket League. I'm talking more niche stuff like say DOA5LR where I'm left feeling like I legit fucked up by picking the XB1 version instead of the PS4 version, as that one seems to be where everyone else is.
Xbox fanboy and Xbox concern troll in the same thread... I'm not very popular.
Yeah, but with this cross-play solution you still wouldn't be able to do that.
As someone playing RL on Xbox, I can't invite someone from Steam to matchmake with in a party.
That's not what's been blocked and even been put forward for cross-play though, and they're games which are more asain market dominated and prominent for the PS4 anyway.
Xbox fanboy and Xbox concern troll in the same thread... I'm not very popular.
I checked but I don't really see anything..
It could influence a minor subset of players. We all know it's not a large reason for buying choices. The only people who could think about this is people who own both consoles, which isn't that many in the grand-scheme, and then the percentage of them who pick based on that thought, rather than a controller for example.
Whilst that will always be true we have some idea of what things are like in terms of Sony's stance because of Psyonix's Dunham comments and given the timeframe and Psynoix being in the position of having the best insight into cross-console play it's not a bad assertion to make that MS are the more open party in this case atm with the information we have.We don't know anything and probably never will. That's the point, who knows what the other demands and requires for cross-console play.
I don't read that. I typically just read that people buy what their friends have, and often that's because they just need to be able to play with them.
In regards to playercounts, I'm not talking stuff like Rocket League. I'm talking more niche stuff like say DOA5LR where I'm left feeling like I legit fucked up by picking the XB1 version instead of the PS4 version, as that one seems to be where everyone else is.
Xbox fanboy and Xbox concern troll in the same thread... I'm not very popular.
You just invalidated his argument as he made the assumption the PS4 version was alive, whereas the Xbox version was dead.Why would anyone think you're a fanboy or a troll? Yo bring up great points, many being counterpoints to my own. Keep it up, as discussion is worlds better than people pointing fingers and saying whose court the ball is in.
I wish the DOA5LR servers were cross network. Sometimes I can't find a game at all on PS4 and when I do, it's someone with a kid screaming while rap is blasting and they have a 2-bar connection.
It doesn't matter. Even if implemented for multiplayer you would in all likelihood lose the shit that matters like party invites and voice chat. It's good for games like rocket league where you can solo queue and pretty much get an identical experience.
you said they want people to buy multiplats on Ps4, not xbone, and I don't understand how crossplay would change thatWhere did I say that?
realistically they could pull it off on a game by game basis. perhaps it wouldn't be possible at all to add them as your friendsWell yeah, that's what I personally want (more than just a unified random player pool). I want a unified friends list between XBL and PSN by linking your PSN and Xbox accounts and for someone on PSN to be able to send me a game or party invite while I am on Xbox. That's the dream anyway! I appreciate it might not be very realistic.
That's a huge task for all parties involved.What makes you think that if cross play took off, games wouldn't have party invites and voice chat?
What makes you think that if cross play took off, games wouldn't have party invites and voice chat?
That's a huge task for all parties involved.
That requires significantly more cooperation between MS and Sony and backend stuff than just cross platform random match making but it's what I want to see.
They're still all handled by platform specific API's.I'm not talking about system level.
I mean in game friends list, parties, voice chat.
you said they want people to buy multiplats on Ps4, not xbone, and I don't understand how crossplay would change that
realistically they could pull it off on a game by game basis. perhaps it wouldn't be possible at all to add them as your friends
I have no doubt about the complication of the backend. IIRC he was mostly questioning how the communities would realistically integrate on the surface which is a problem already solved with their PS4/PC cross play games.Actually he isn't wrong it terms of it being complicated because in the case of it being truly Cross-network play with parties and the like it will be completely up to devs to implement. Console manufactures are not going to help there it's partly the reason Pysonix likely haven't done it Rocket League aside of not having all platforms being able to play yet.
I'm not necessarily saying he's wrong on that end (though I do think he's downplaying the increase to population part). I'm mostly pointing out that talk is the closest we have to insight in to how Sony feels about this whole thing.Edit -
That comment was in terms of party systems and the like in which case he isn't wrong majority of people wouldn't want to have multiple account for different games because they is what would be needed if devs want to implement parties and such.
You're not understanding me. Ok how can I put this...They're still all handled by platform specific API's.
Dead lobbies.. lol.
Over 33k playing BF1 right now on Xbox One.
Dead lobbies? So you are saying PSN lobbies are more populated than XBL lobbies? Any proof for this?
The benefit is good PR.
I got you, but that isn't allowed, and for good reason. Then it's also very expensive, considering developers would be re-inventing the wheel for hardly any monetary benefit.You're not understanding me. Ok how can I put this...
Load up Rocket league, you are automatically given an ID (think Battle.net tag). There is a new menu, we'll call it cross play. In here you have friends list, which you can add peoples ID to add to your friends list. You can also start a private chat with them and invite others for party chat, but done within the game (this is already done on a wider scale with team-only in game chat)
This would be ALL on the developer with Sony / MS not having to do anything that's not already done or in place
ask Sony.
You're not understanding me. Ok how can I put this...
Load up Rocket league, you are automatically given an ID (think Battle.net tag). There is a new menu, we'll call it cross play. In here you have friends list, which you can add peoples ID to add to your friends list. You can also start a private chat with them and invite others for party chat, but done within the game (this is already done on a wider scale with team-only in game chat)
This would be ALL on the developer with Sony / MS not having to do anything that's not already done or in place
The game just came out, of course its's going to be populated now.
BF1 Right Now:
Xbox One: 44k
PS4: 89k
BF4 Right Now:
Xbox One: 7k
PS4:14k
BFH Right now:
Xbox One: 1.9K
PS4: 3.3k
PS4 steadily maintains an almost twice as large playerbase. These are just the big popular multiplayer games. Once you go to more niche games, they'll become dead on the Xbox sooner than the PS4. Cross multiplayer will clearly benefit one platform more over the other.
They started out this year so strong, I don't think they need more good PR.
What makes you think that if cross play took off, games wouldn't have party invites and voice chat?
Probably has something to do with Xbox's main audience being 1PM on a weekday, while PS4 is all round the world. For example the 24 hour peak of those games are much closer than what you posted.
BF1
XBOXONE Peak 24h 75,938
PS4 Peak 24h 106,063
BF4
XBOXONE Peak 24h 12,427
PS4 Peak 24h 16,485
So on