Kotabe:
In the animation world, we study books like that as hard as we can. Like how to make movement smooth. But that gradually came to be seen as unnecessary, because the number of frames got lowered.
Iwata:
I see. Anime for commercial television only uses a few frames per second.
Miyamoto:
And there are frames that don't move.
Kotabe:
That was something else that frustrated me. About that time, Ike-chan asked me if I would enter Nintendo and give advice about animation. I had hardly ever played video games, though. The only one I knew was Space Invaders. (laughs)
Iwata:
You played Space Invaders?
Kotabe:
No, I just watched others play. (laughs) So I had no idea why animation was necessary for video games.
Miyamoto:
That's understandable.
Kotabe:
But I said if he thought animation would be helpful, I didn't mind. I only intended to be at Nintendo one or two years, though. That became 21 years! (laughs)
Everyone:
(laughs)