Mike Works said:i was speaking specifically of the texture work on the (main) character model. that's an awful picture to use to display this.
funnily enough, the textures on the foreground environment almost do look like a painting in that screen.
Ploid 3.0 said:The lighting and the way light is reflected off of everything? Moar, show us moar!
-COOLIO- said:wait so this means...
THEY SHOWED BOOBS ON TV WTF!?!?!??
How am I supposed to go to sleep now?Mik2121 said:Btw, I might be wrong and it could be because of the video compression quality (even though it's at 1080p, but it can be badly compressed), but I'd say they are using a 'painting' filter for the game, in the same line of Linger in Shadows, but on a much lesser amount:
http://videogamerx.gamedonga.co.kr/...9112/851362/ps3_linger_in_shadows_720p_19.jpg
CALL TEH FCCCerberus said::lol
There is no fucking way anyone could've seen that part on TV and see boobs. It goes to the next scene really quick.
Cerberus said::lol
There is no fucking way anyone could've seen that part on TV and see boobs. It goes to the next scene really quick.
Callibretto said:nah, the tv version is probably like the official sony 1080p where they blurred the titties out. I kid you not, they blur the titties just for that 2 or 3 frame they're visible
Kagari said::lol they do! I checked :X
Mike Works said:just watched the HD trailer on my plasma, and it's much more obvious that jaffe claimed the game "looks like a painting come to life" since that's what they're actually aiming for. they're clearly sacrificing texture crispness for... i dunno, it's hard to explain. almost a "painting filter", if you could call it that.
they have some more work to do, but it looks great in some areas (environment- specifically rocks), acceptable in others (main character model), and poor/distracting in others (certain enemies).
oddly enough, i think they just need to apply it a little bit more... go over that artistic edge and make certain things less realistic, like the flames.
right now, this reminds me of an odd mix of... lets use the last two Zelda games as an example. it's like 95% Twilight Princess and 5% Wind Waker. There are these really subtle artistic implementations (again, mainly the texturework), and I think if they just pushed it a little bit more, they could get the world and the look to blend together better.
really interested to see some new media- specifically from a day environment so i can better judge this.
EschatonDX said:A 720p d/l link would be amazing if someone could post it.
Mike Works said:"art style" which you now refer to as "stylization" should not affect textures and geometry on a HUMAN CHARACTER MODEL attempting to replicate a REAL PERSON (the ONLY difference being skin color), not in these two specific instances, no.
do you notice how i'm not comparing the backgrounds or enemy models or lighting effects, or anything else.
just the character model's of God of War's main character and one of killzone's secondary character. both human (in design). both perfectly acceptable for direct comparison.
but by all means, explain to me why a game set in mythical greece need shoddy texture work, especially when every other technical graphical aspect denotes realism.
i can't help it MY PS3 IS COVERED IN DUST AND MY XBOX HAS MORE RED RINGS THAN A FACE-FUCKED AARDVARK CAN I GET SOME LULZ UP IN HEREhukasmokincaterpillar said:Woah, a poster on GAF thoughtfully explaining both their likes and dislikes of some new game footage. Where the fuck do you get off buddy?
Mike Works said:just watched the HD trailer on my plasma, and it's much more obvious that jaffe claimed the game "looks like a painting come to life" since that's what they're actually aiming for. they're clearly sacrificing texture crispness for... i dunno, it's hard to explain. almost a "painting filter", if you could call it that.
they have some more work to do, but it looks great in some areas (environment- specifically rocks), acceptable in others (main character model), and poor/distracting in others (certain enemies).
oddly enough, i think they just need to apply it a little bit more... go over that artistic edge and make certain things less realistic, like the flames.
right now, this reminds me of an odd mix of... lets use the last two Zelda games as an example. it's like 95% Twilight Princess and 5% Wind Waker. There are these really subtle artistic implementations (again, mainly the texturework), and I think if they just pushed it a little bit more, they could get the world and the look to blend together better.
really interested to see some new media- specifically from a day environment so i can better judge this.
holy hell, i'm just about done arguing with the guy with a comic book avatar, but read my fucking posts buddy. or i could just summarize them for you.Andronicus said:um you mean their choice of art style? God of war 3s stylization?:lol
Mike Works said:holy hell, i'm just about done arguing with the guy with a comic book avatar
that's me, you dick!EschatonDX said:You have a fucking comic book avatar :lol
Mike Works said:holy hell, i'm just about done arguing with the guy with a comic book avatar, but read my fucking posts buddy. or i could just summarize them for you.
the entire complaint i have with this footage, the entire centre of my being underwhelmed, is derived from the "inbetween" art style they've presented (thus far).
if they wanted realism in texture work, it's not there.
if they wanted a seemless visual style of a painting, they've failed (with this early footage).
my first complaint was that the main character's texture work didn't look realistic enough (in contrast with Killzone 2's character models, since they're in the upper echelon).
however, after viewing the HD feed (which no one had seen at that point), it started to seem like they might be going for something different. however, it's difficult to tell, since they haven't pulled that off either.
some texturework is crisp, some is smudged (in a good way), some in a bad way. there's no clear definition. it's actually not unlike the latest Prince of Persia in many ways.
regardless, the texturework either isn't good enough to look real or isn't refined/filtered enough to look like a painting.
whichever one of those you want to pick, be my guest.
Mike Works said:that's me, you dick!
Mike Works said:holy hell, i'm just about done arguing with the guy with a comic book avatar, but read my fucking posts buddy. or i could just summarize them for you.
the entire complaint i have with this footage, the entire centre of my being underwhelmed, is derived from the "inbetween" art style they've presented (thus far).
if they wanted realism in texture work, it's not there.
if they wanted a seemless visual style of a painting, they've failed (with this early footage).
my first complaint was that the main character's texture work didn't look realistic enough (in contrast with Killzone 2's character models, since they're in the upper echelon).
however, after viewing the HD feed (which no one had seen at that point), it started to seem like they might be going for something different. however, it's difficult to tell, since they haven't pulled that off either.
some texturework is crisp, some is smudged (in a good way), some in a bad way. there's no clear definition. it's actually not unlike the latest Prince of Persia in many ways.
regardless, the texturework either isn't good enough to look real or isn't refined/filtered enough to look like a painting.
whichever one of those you want to pick, be my guest.
i'm watching the 720p video in the PSN store on my plasma tvMik2121 said:Can you tell me what vid are you watching? Because I downloaded the one available on the PSN and the compression wasn't good enough to say it wasn't meant to look like a painting (which is what I'm thinking they are trying, just like Linger in Shadows but less heavy).
Callibretto said:I really like Zeus gauntlet in CoO, and I thought the consensus here is that's the best GoW weapon outside blade of chaos
some more cap
I got the 1080p video from the PSN store on my HDTV (quite new, and it's an Aquos) and while other stuff looks quite sharp and nice, this video has a pretty bad compression because the textures are blurry but depending on the frame, the blurry parts change, so that's not because of the textures, I think.Mike Works said:i'm watching the 720p video in the PSN store on my plasma tv
Mik2121 said:Oh, and for what we should expect texture-worth, I'd say something on this level for the whole game:
I'm talking about the rocks in the background.
Nathan Rain said:But you can have that now...
Of course everyone will disagree with me...oh well whatever.
Mik2121 said:Of course you can have it now, even though the style is quite different (the Prince one is a bit more 'comic' style, while the GoW3 one is a bit more like an old painting). Also the amount of detail SEEMS (I can't really say, though) higher on GoW 3's background, but I might be wrong, as I have yet to play both games =)
jett said:
This has got to be like...insanely early. Like, not ready to be shown to freaking anyone ready. To be honest I also think they should change his outfit some too, like they did at the beginning of GoW2, but make it more permanent this time. Everything about this trailer was just too similiar to past games, not the graphics, but the action depicted. I hope there's more of an evolution than what this shows.
Wollan said:Hopefully they will have it running at 60fps like the prequels.
PuppetMaster said:What the hell! Boobs! In the PSN version I got from the US store the boobs are blurred out.
This is the version on PSN. Notice the blurred out booms. Also it is lower quality than the Game Trailers version.
http://i34.tinypic.com/au8c3k.jpg/IMG][/QUOTE]
[QUOTE=Mike Works]i'm watching the 720p video in the PSN store on my plasma tv[/QUOTE]
;o
I think the HD version looks fantastic, when you can actually see the background in the distance and whatnot. And people have nostalgia-vision in terms of how good GoW2 looked. It's funny how when it was first revealed, people said it looked like GoW2 HD... from SD footage and youtube videos.
ya that was posted earlier but it was lost in the swarm of "omg wheres teh paint!?"Seiken said:Everyone's who's QQ'ing over the "not looking like a painting"-thing:
http://www.youtube.com/watch?v=qIWqetPr1xE&e
Last part.