EmCeeGramr
Member
Ranger X said:Another sain person.
Ranger X said:Continue playing and don't mind whinning people.
See, Himumu, this is who you're agreeing with.
Ranger X said:Another sain person.
Ranger X said:Continue playing and don't mind whinning people.
EmCeeGramr said:See, Himumu, this is who you're agreeing with.
Yeah, but this thread isn't about Sly Cooper and Klonoa 2.Ranger X said:Always supporting the best platformer games every gen.
Himuro said:
I could give him a dictionary.
GrotesqueBeauty said:Yeah, but this thread isn't about Sly Cooper and Klonoa 2.
EmCeeGramr said:Okay I'll help because I honestly care about helping people.
"Sane" and "whining," hope that helps!
Himuro said:Jet Set Radio Future is my favorite platformer last gen. If you're counting Dreamcast though, it'd be Jet Grind Radio.
Klonoa 2 is good though. So is Mario Sunshine and Sly. Overall, last gen sucked for platformers.
I didn't think it was too bad, although I agree there were only a handful of truly exceptional pure bred platformers. Between the incredible breadth of the second tier within the genre and some of the good mixed genre games with platforming elements I thought it was a pretty good though, if not great. The current generation on the other hand is abysmal for platforming games so far, with a few notable exceptions.Himuro said:Jet Set Radio Future is my favorite platformer last gen. If you're counting Dreamcast though, it'd be Jet Grind Radio.
Klonoa 2 is good though. So is Mario Sunshine and Sly. Overall, last gen sucked for platformers.
Y2Kev said:told you, himu is gas-- the beans transformed
See I think the overworld in Jak 1 is 3D platformer 101 from the PS1/N64 era (with a nice non-loading engine) and the level design was basically the random enemy, collectible junk that descended from Crash Bandicoot.GrotesqueBeauty said:Considering that Precursor Legacy had a better overworld, better level design, better controls, and no screen tearing I'm hard pressed to think of ways in which Jak II could be seriously considered an improvement.
You can argue length, but I'd rather play 10-15 hours of a fun (if conventional) platformer than 20-30 of some stinking hodge podge of everything considered "hip" in 2003, especially when it lacks any sense of cohesion or balance. It should be called Jak II: Of All Trades, Master of None. You can sense the team's ambition but it's woefully misguided. On average the experience is uneven in execution, and at times even outright sloppy. That's not to say there aren't some good missions here and there, but you have to wade through shit to get to them.
I'd rather have a slightly inconsistent difficulty than something you can sleepwalk through. I would replace "airtight" with unambitious. I guess fundamentally I enjoyed the ambitious overworld and depth of Jake IIYou could also argue for the increased difficulty, but here too Jak II has no coherent approach. The challenge varies wildly from one level to the next without any real curve or sense of balance, and just as often as not failure during a mission can be attributed to poor design, or in the case of vehicular missions, poor controls and poor design. Precursor Legacy may be too easy for your taste, but at least it has an even sense of progression and the design is airtight in most instances. The same can't be said of Jak II.
I just think Jak 1 has a much simpler design, not better. I appreciate and enjoy the ambition of Jak II, it may be more uneven but it was not platforming 101 by Jak. And you may not care about the bright colors, etc. but it really is a prevailing theme among many others. Fundamentally I like Jak 1 but i think it is a very by the numbers, unambitious game that was improved upon tremendously in Jak 2. It's very safe and I enjoy the ambition, length, and difficulty of Jak IIIs it really any wonder that people prefer the first over the second? I don't believe they're lauding its length or fawning over "bright colors". They simply enjoy good design. You know, that crucial element that Jak II often lacks. The "better question", to use your words, is why the love for Jak II given its awful design choices and extreme inconsistency.
Alphahawk said:I'd go on record and say that Jak 2 marks one of the most bizzare shifts in tone of a franchise ever. (not just video games)
Jak:HK-47 said:You on crack? Jak never had as satisfying controls with guns that Ratchet did. Ratchet also had a better camera for shooting.
Himuro said:Jet Set Radio Future is my favorite platformer last gen. If you're counting Dreamcast though, it'd be Jet Grind Radio.
Klonoa 2 is good though. So is Mario Sunshine and Sly. Overall, last gen sucked for platformers.
Ranger X said:Well, I think that all the gen post SNES suck in that regard. But at least there seem to be a handful of great ones every gen.
.
KevinCow said:Jak:
Press stick in direction of enemy.
Press fire button when red dot appears on enemy.
Enemy gets hit instantly.
Ratchet:
Press stick in direction of enemy.
Hope the abysmal auto-aim actually finds the enemy you want to shoot.
Press the fire button. Wait half a second for the bullet to actually come out. Wait another half a second for the bullet to actually reach your enemy - that is, if the auto-aim actually finds anyone.
I still don't understand how people can put up with Ratchet's abysmal auto-aim. I've had instances where there was ONE ENEMY RIGHT IN FRONT OF ME, and the auto-aim wouldn't find it even when I pressed directly forward. The fact that strafing actually became a viable option starting with the second game was nice (as opposed to it being an upgrade that required a stupid combination of buttons to activate in the first game), but the auto-aim still sucked.
Plus the fact that Jak integrates both melee and ranged attacks together, whereas Ratchet punishes you for letting enemies get close by giving you a shitty no damage wrench that takes a week to swing.
I wouldn't know. Insomniac's only made three platformers, and I thought they were shitty Mario 64 clones with bland levels, poor controls, and annoying mini-games (these three things seem to be recurring themes in Insomniac games...). Though it's nice to know that the Ratchet series finally realized that it was a shooter all along and adopted the proper controls instead of continuing to pretend it was a platformer.AniHawk said:By Up Your Arsenal, the series had moved on to dual analog.
See, when Insomniac moves their platformers forward, they go in a positive direction.
KevinCow said:I wouldn't know. Insomniac's only made three platformers, and I thought they shitty Mario 64 clones with bland levels, poor controls, and annoying mini-games (these three things seem to be recurring themes in Insomniac games...). Though it's nice to know that the Ratchet series finally realized that it was a shooter all along and adopted the proper controls instead of continuing to pretend it was a platformer.
I like this poorly made interactive movies =(AniHawk said:Well at least the Ratchet series knows it's a video game series. Unfortunately, the Jak series has veered into the realm of poorly-made interactive movies.
If poorly made interactive movies always have such tight controls and fun gameplay, then count me in!AniHawk said:Well at least the Ratchet series knows it's a video game series. Unfortunately, the Jak series has veered into the realm of poorly-made interactive movies.
SuperSonic1305 said:The story was great
KevinCow said:If poorly made interactive movies always have such tight controls and fun gameplay, then count me in!
TEH-CJ said:Jak 2 is the best in the series by far and its still one of the greatest games ever made. simply amazing.
I guess I remember it for Milkman Conspiracy.Himuro said:As much as I love Psychonauts the platforming sucks and I don't remember it for the platforming. I remember it for the adventure gameplay.
Haven't played Jungle Beat yet.
Maybe. But the platforming bits in that non-video game were far better than any of the platforming bits in the Ratchet series or "one of the best platformers of the gen according to AniHawk" Psychonauts.AniHawk said:Just so we're clear, Jak II is not a video game.
That level was awesome for the first five minutes. Then I realized that it was nothing but a shitty boring fetch quest.AniHawk said:I guess I remember it for Milkman Conspiracy.
KevinCow said:Maybe. But the platforming bits in that non-video game were far better than any of the platforming bits in the Ratchet series or "one of the best platformers of the gen according to AniHawk" Psychonauts.
Himuro said:The only bad part of the game is the actual city. Traveling across one point of the map to the other is tedious. There should be a quick teleport system.
Himuro said:The city should be smaller. There's nothing in it, so why is it so big? I had the same problem with Daxter on psp.
KevinCow said:They added a button that makes you shoot. One more button for combat than Jak 1, and it has a very specific use. How is that turning it into random button presses?
They added a button that makes you shoot. One more button for combat than Jak 1, and it has a very specific use. How is that turning it into random button presses?MvmntInGrn said:1. They added guns, takes simple jump and punch combat and turns it into random button presses.
I usually hesitate to pimp games, because if someone doesn't like it they'll blame me.FootNinja said:A bit unrelated, but I don't think it needs its own thread. How is ininja generally conceived on gaf? I ask because I just bought it and saw keven cows avatar, but didn't see anyone bring it up anywhere.
I just got passed the giant mech boxing round, and its pretty fun so far.
You haven't gotten to the parts where the difficulty isn't awesome yet. Tell me how awesome it is when you're running through escort missions with no checkpoints and driving races with vehicles that can't turn.Himuro said:So tell me about Jak 2. Since I'm enjoying 2 so much I want to know what exactly it improves. It doesn't contain the awesome difficulty of Jak 2, does it? But it streamlines the boring city? It seems like a fair trade off.
KevinCow said:You haven't gotten to the parts where the difficulty isn't awesome yet. Tell me how awesome it is when you're running through escort missions with no checkpoints and driving races with vehicles that can't turn.
Jak 3 isn't easy. You'll still die a lot. It's just far more forgiving with checkpoints. Plus, it doesn't have the unfun difficult bits of 2. There are more vehicular challenges, but they're far more enjoyable thanks to more responsive controls.
The city's also streamlined, to an extent. The overworld as a whole is bigger, now separated into three sections. But you don't have to worry about running into the Krimzon Guard, so you can pretty much just speed back and forth. It's been a while since I've played it to be honest, but I don't remember ever getting annoyed with the overworld in 3, whereas it was a common issue for me in 2.
You say "that" as if it's singular.Himuro said:Did that a long time ago.
It was awesome.
Himuro said:I'm convinced at this time that the people who say this game is terrible either haven't played it or suck at it.
Amazing.
KevinCow said:awesome ... escort missions
Yeah, you're still pretty much at the beginning of the game. You have a ways to go before you get to the really annoying bits.Himuro said:Mountain Temple.
Congratulations, you lack basic reading comprehension skills.AniHawk said:No.
There are certain things that are never fun in video games ever:
1. Escort missions.
2. Crates and crate-related activities.
3. Water levels.
KevinCow said:Yeah, you're still pretty much at the beginning of the game. You have a ways to go before you get to the really annoying bits.
Congratulations, you lack basic reading comprehension skills.
Reilly said:It's GTA-like.
They made Jak "hardcore" and gave him a voice.
Guns
Hover cars
The game is just a mess and they took the series in the wrong direction.
AniHawk said:Psychonauts, Jungle Beat, Rayman 3 GBA.
God, those guys are such idiots, but at least they can do a good interview. Thanks for this.Cesar said:I found an interesting interview with Jason Rubin where he talks about the gamesindustry etc. He says that Jak 3 had a budget of 15 million dollars and he talks about why they made the changes in design going from jak 1 to jak 2.
-> http://www.youtube.com/watch?v=0EkRT7qOMq0
Even less then a year from release Crash Bandicoot didn't even have crates, it was a "last minute" gameplay decision.
Rez said:and while we're at it, Rayman 3 for the GCN/Xbox/PS2 was a damn good game.
As good as Rayman 2? No.
A fantastic game? Yes.
That was one funny, inventive and fun game, iirc.
You'd be wrong. I've played through and beaten both 2 and 3, out of my love for the first game. It was a painful ordeal I can tell you.Himuro said:I'm convinced at this time that the people who say this game is terrible either haven't played it or suck at it.
Amazing.