Square2005
Banned
SNES pulls ahead of GEN this Jan. thanks to DKC!
http://www.neogaf.com/forum/showthread.php?t=116454 < December 1994
And what should it have sold?GreenGlowingGoo said:Damn, DKC sold more than it probably should have.
jj984jj said:Wow, what did you use to make the charts? Can Excel do that?
heidern said:That's a nice looking top 40.
You work fast too.
Oh, and seeing only one game over 100K really shows how much smaller the industry was back then. Although, I always thought that SNES games were more expensive than Genesis games, yet they seem to be about the same.
That would make a nice tag.LanceStern said:I love these numbers. They make me salivate.
Almost 2 years of shrinking. Times must have been really hard for publishers. Oh, also are your hardware figures for US only or for NA as a whole?The market will continue to shrink from here on until the N64 is released (Sept/96).
heidern said:That would make a nice tag.
Almost 2 years of shrinking. Times must have been really hard for publishers. Oh, also are your hardware figures for US only or for NA as a whole?
BTW when did Yoshi's Mother****ing Island get released in the US?
Porridge said:Every mag's saying the SNES one is superior!
Oh well. I'll be picking up the one for Sega.
heidern said:That's a nice looking top 40.
You work fast too.
Oh, and seeing only one game over 100K really shows how much smaller the industry was back then. Although, I always thought that SNES games were more expensive than Genesis games, yet they seem to be about the same.
Brashnir said:Yeah, the change in software sales numbers is really dramatic. The hardware numbers, on the other hand, are far closer to current figures. What does this tell us about the industry? I think there are a few possible factors at work.
1 - the average age of gamers has increased substantially in the last 11 years. Some of this is the same gamers growing older, and some is the proliferation of more mature titles. Sony and Microsoft entering the market in subsequent generations has clerly had an impact as well. Adult gamers are more able to buy software on a whim than children, so this could account for part of the increase
2 - Sony's strategy of taking a loss on hardware and making the money up on the back end through software sales casued a shift where software sales became a more important aspect of the industry. Microsoft has likewise followed suit in this business model.
3 - The Internet raising gamers' awareness of available software. Back in the SNES/Genesis days, most gamers got their info from two sources - Gaming magazines and their friends. The Internet has increased both forms of marketing exponentially. Sites like IGN, 1up and Gamespot, etc have huge viewership, adding to the hype generation potential of printed press alone. Plus internet communities like GAF, Gamefaqs and even non-gaming-specific forums add to the word of mouth promotion potential. GAF sells games. (I bought Phoenix Wright on GAF's recommendation, and never would have even looked at it otherwise.)
I'm sure other factors are at work as well, but the disparity in software sales seems to be more than just industry growth.
After nearly 140 preliminary events, the best players in North America converged on Sea World in San Diego. In total, 132 competitors would vie for the Title of Video Game Champion; of those, only one would make it.
When the five minutes were up (in the Final with a game of Donkey Kong Country) and the smoke had cleared, Mike had beaten Brandon by the narrowest of margins. The final score was 2,418 to 2.304, making Mike Iarossi the 1995 National U.S. Nintendo Champion!
Leondexter said:I have a question about your numbers. I've really lost interest in these threads for two reasons:
1. You use the word "bin".
2. You've started multiplying your data by weird formulas.
Are the numbers you have the original NPD data from back then? If so, I'd rather just see it raw. If not, then what are they, exactly? I'm interested in seeing sales data from back then, but numbers that are revised over a decade later don't do much for me.
donny2112 said:[
* Dirt Trax FX (SNES w/FX chip)Did this ever release, either?
Square2005 said:Thanks donny,
could you post the early screens for these:
* Chrono Trigger
* Front Mission
* Tale Phantasia
* Dragon Quest VI
JackSparrow Ninja said:Impressed to see Zelda NES still there.
Though I wonder where A Link to the Past is then.
Cheesemeister said:
Like I said in the December thread, it was re-issued.
Square2005 said:1. Not anymore (i've been informed some gaffers do correctly pronounce it 'been' so no need to confuse them).
2. To make them better fit the NPD revised figures.
No. I can't post it raw, the NPD S.S. will come after me. They are roughly equal to later revised figures from the NPD (they hav revised their figures since then).
Why? they are more accurate now, the original had GEN way ahead of SNES and overall sales were way lower (ie. DKC was only at 2.3m LTD).
ioi said:http://www.vgcharts.org/usamonthly.php
Currently showing this same data, but soon with the correct adjustments and scaling to show the 'real' situation.
Stay tuned
ioi said:Right, with all the necessary adjustments etc, here is the hardware for Jan 95:
SNES 222,000 14,627,000
GEN 154,500 13,278,000
ioi said:Interesting that the N64 had almost an identical sales pattern to the SNES, actually leading it before dropping off sooner.
http://www.vgcharts.org/usaconscomps.php?name1=N64&name2=SNES&type=2
DS manages to pull strongly ahead of GC in a similar timeframe
http://www.vgcharts.org/usaconscomps.php?name1=DS&name2=GC&type=2