Link
The Autumn Wind
You say it, but considering you're ignoring all other factors involved, you're not taking your own advice.Rhindle said:OF COURSE you don't look at numbers in a vacuum.
You say it, but considering you're ignoring all other factors involved, you're not taking your own advice.Rhindle said:OF COURSE you don't look at numbers in a vacuum.
One important fact that's been repeated here in this thread is that Modern Warfare was absent on the Wii, decidedly stunting the growth of the COD fanbase on the platform.Alcibiades said:World at War for Wii might have sold more if Activision shipped more copies for their initial shipment... some stores seemed to not have enough stock.
Rhindle's makes a valid point. Although it'll probably pass 1 million in sales (U.S.) when all is said and done, it pales to how the other versions did.
That said, as good as the game was, it was still flawed... Key multiplayer features were missing and there was no GCN/Classic Controller functionality.
Edit: It would be interesting, JVM, for you to create a chart with Wii sales of World at War if you ever get them, just to make it visually explicit how World at War surpassing Modern Warfare on home consoles is reliant on the availability of the Wii SKU.
Karma said:Going by COD the PS3 is performing below its user base percentage for software.
lowlylowlycook said:The interesting thing is that the PS3's install base must have been much much higher for WaW's release compared to CoD4s (remember how low PS3 sales in 2007 were), yet the sales are barely higher at all.
Look, you'll always be able to come up with justifications. The justification used to be "Wii ports are crappy, if developers made good ports they would sell just as well." If the current justification is that prior iterations of a franchise didn't appear on the platform, then granted that may be a factor - but it doesn't help your cause much. Most big releases are sequels, so if you're going to avoid the Wii for all sequels that doesn't bode well for the platform.Link said:You say it, but considering you're ignoring all other factors involved, you're not taking your own advice.
Alcibiades said:World at War for Wii might have sold more if Activision shipped more copies for their initial shipment... some stores seemed to not have enough stock.
Rhindle's makes a valid point. Although it'll probably pass 1 million in sales (U.S.) when all is said and done, it pales to how the other versions did.
That said, as good as the game was, it was still flawed... Key multiplayer features were missing and there was no GCN/Classic Controller functionality.
Edit: It would be interesting, JVM, for you to create a chart with Wii sales of World at War if you ever get them, just to make it visually explicit how World at War surpassing Modern Warfare on home consoles is reliant on the availability of the Wii SKU.
I am about as far from videogames, business, and the business of videogames in my everyday work as you can get.jred250 said:jvm, are you an armchair analyst, or do you also do it professionally? Not that I'm insinuating that the quality of your work isn't professional (it's great), but I would imagine that someone with formal business education doing work like this, rather than an all-purpose games industry writer.
I hope this didn't sound insulting, as it is actually a compliment.
I'm expecting them to skip to Wii for Modern Warfare 2.jvm said:Enough about me. How about those dismal CoD5 Wii sales?
Console marketshare increased due to increased revenue from games like Wii Fit and Guitar Hero and the rise of cheaper budget DS titles. Actual console and handheld software units remain relatively the same. It also doesn't help when PSP software isn't selling.Pachael said:What struck me was the console v handheld wars - from the MC charts the latter is gaining while from NPD the former's going better. The revenue graph takes the proverbial cake on where the money's coming from.
EA also said they were shifting focus to the Wii, then announced Battlefield:BC2 for the 360/PS3/PC. There's never any rhyme or reason to any of this.BishopLamont said:Regarding COD:WaW Wii sales, you guys gotta remember Madden Wii sales remained static and yet EA is still pursuing the series on the Wii.
Link said:EA also said they were shifting focus to the Wii, then announced Battlefield:BC2 for the 360/PS3/PC. There's never any rhyme or reason to any of this.
EDIT - Plus Madden is always put on every platform under the sun, anyway. Heck, they put a GC version out until Madden 08.
Link said:EA also said they were shifting focus to the Wii, then announced Battlefield:BC2 for the 360/PS3/PC. There's never any rhyme or reason to any of this.
EDIT - Plus Madden is always put on every platform under the sun, anyway. Heck, they put a GC version out until Madden 08.
Link said:I'm expecting them to skip to Wii for Modern Warfare 2.
The game isn't due until 2010.Die Squirrel Die said:B:BC2 is most likely being made on the existing 360/PS3/PC engine, as seems likely given the quick turnaround. Some people seem to think that a company makes the decision to make a game on a system and a month later they've got a fully working engine with most of the game assests already ported over.
Alcibiades said:Compared to other mainstream shooters on Wii, World at War is probably doing better, but really would it have been a surprise to see a million in sales by now?
Part not getting to such a mark was marketing and shipping flubs on the part of Activision (as well as making the game a B rather than A+ effort), but there had to have been other reasons. I suspect there are so many Wii games on shelves when people go buy games that even big-name titles can get lost in the shuffle. Also, there should have been more prominent discount promotions to give it some visibility.
And yeah, Call of Duty 4 not being on Wii was a major f*ck-up (it made $$$ when it could have made $$$$) in terms of having a guaranteed seller and money to rake in, but it didn't hurt Activision substantially. It did have an impact on World on War I'm sure, but in the end the most important thing is how WoW sold in spite of the what Activision did or didn't do.
Jtyettis said:That would mean PS3 COD:WaW sold 108k in January. So your best guess is then 1 title for the PS3 in the top 30 for the month. Sure would be nice if NPD could comment on that last missing platform title.
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Rhindle said:$100 million in box office is a fantastic result for Slumdog Millionaire. $100 million in box office would be a dismal result for a new Star Wars movie.
jamesinclair said:Im hoping its a GBA title, just for the hilarity.
Most probably PSP though (note the number of PSP titles in the top 20)
As for COD for wii, if I remember correctly, at launch many people were complaining that retail stores insisted that the wii version didnt exist.
Jammy said:It's probably not a PSP title, as that's the only system out there that has worse software sales than the PS3. I'm willing to bet its a 360 title, and not the Mortal Kombat vs. DC game for PS3.
Problem is, CoD Wii IS the Slumdog Millionaire in this scenario.Rhindle said:Oh for pete's sakes. OF COURSE I was referring to its sales relative to the sales potential of the franchise, and relative to performance on other platforms. OF COURSE you don't look at numbers in a vacuum.
$100 million in box office is a fantastic result for Slumdog Millionaire. $100 million in box office would be a dismal result for a new Star Wars movie.
I would think that would be obvious, but clearly it isn't for some people.
Shh. Just grab the popcorn and let him keep going.Aaron Strife said:Problem is, CoD Wii IS the Slumdog Millionaire in this scenario.
Aaron Strife said:Problem is, CoD Wii IS the Slumdog Millionaire in this scenario.
Er, what? How is it equivalent to Slumdog? COD became a no-name property the moment it got put on Wii?Link said:Shh. Just grab the popcorn and let him keep going.
CoD basically is a no-name property on Wii, though.Rhindle said:Er, what? How is it equivalent to Slumdog? COD became a no-name property the moment it got put on Wii?
Rhindle said:I said nothing about budgets or return on investment.
At this point, I think his goal is to fish for a tag.jibblypop said:Well you should because that is all the publisher cares about when it comes to green-lighting new games.
Rhindle said:I said nothing about budgets or return on investment.
As I said above, I fully agree that prior iterations of the franchise not appearing on the platform could be a factor. Unfortunately, the logical consequence is that publishers should continue to avoid the platform for existing franchises, so not a good result.Aaron Strife said:CoD basically is a no-name property on Wii, though.
It has a following on PS3/360 because it had a really awesome game that came before it.
What did Wii owners have to go off of? A shitty port of a shitty game (CoD3).
To further your analogy:
Imagine if The Empire Strikes Back was released in Mexico for the first time, and the only Star Wars movie they had before that was Revenge of the Sith, and their version of Revenge of the Sith was chopped up, looked, and sounded worse. Would expectations for TESB be as high as they would be if the film was released in America, where the series already has a devoted following? Certainly not.
Yes, I'm fully aware of that. In fact the main reason you're seeing so few Wii ports is that that cost of porting to the Wii is significantly higher than the incremental cost of multiplatform 360/PS3/PC development. Not really worth the effort of trying to explain that to you though.jibblypop said:Well you should because that is all the publisher cares about when it comes to green-lighting new games.
donny2112 said:What?!? We get to use CoD:WaW as a poster child again?!? Yes!
Let's review, again.
* CoD3 came out on both Wii and PS3, and they were either equal in sales or the Wii version was slightly ahead.
* CoD4 came out, sold millions of copies in the U.S., thus giving the base to the userbase, and there was no Wii version.
* CoD5 came out, sold similarly on the already established userbases of the PS3/360 in November, while the Wii version apparently wasn't even advertised.
* CoD5 Wii is advertised in December, and it sells #19 for the month and probably > 366K.
* CoD5 Wii continues on to sell @ #19 in January and is probably close to if not over 500K LTD by this point.
What can we conclude from this?
1) There should've been a CoD4 Wii version.
2) There should've been advertising for the Wii version of CoD5 at launch.
You wonder whether it was worth it for Activision? They sent a gimped port of one of their two big holiday titles to the system with the biggest userbase in the U.S. after snubbing the system last year, delayed advertising for weeks, and still came out at #19 in December (and now January). If they're not smiling, something is very wrong. :lol
Have review scores been relatively good? Sure. From those that are more knowledgeable on the contents than I, it is apparently missing a few of the modes from the PS360 version such as the Zombie Mode (which is apparently a pretty popular part of the game), though.
Edit: Beaten.
Because that's dumping money on the table - look at how Harmonix/MTV have screwed themselves up by releasing RB1 and RB2 late to the Wii ecosystem.SuperBonk said:I don't really understand the point you're making here other than porting games to other consoles increases sales. I mean, I could use a similar argument to justify a Metal Gear Solid 4 release on the 360. I understand that the Wii has low development costs and porting games to it is cheap, but by that logic, every single game developed for 360 and PS3 should be ported to Wii.
I guess that would be a valid argument, but specifying the case of COD5 confuses me. I also don't understand why COD4 puts the "base" in "userbase" when you acknowledge that COD3 was already released for the Wii...and made by the same developer as COD5. As for your "conclusions," sure, there should have been a Wii version of COD4 to maximize profitablity; but I don't think Activision is all that unhappy about the 10M+ sales it's gotten from the PS3/360.
Rhindle said:Any more straw man arguments tonight?
Yeah, it would make perfect sense to just not have those extra 500-600k (and counting) in sales.Rhindle said:As I said above, I fully agree that prior iterations of the franchise not appearing on the platform could be a factor. Unfortunately, the logical consequence is that publishers should continue to avoid the platform for existing franchises, so not a good result.
I... what?Yes, I'm fully aware of that. In fact the main reason you're seeing so few Wii ports is that that cost of porting to the Wii is significantly higher than the incremental cost of multiplatform 360/PS3/PC development. Not really worth the effort of trying to explain that to you though.
Well, yeah, pretty much. It's the market leader.SuperBonk said:I just don't understand singling out COD5. It seems like not porting any game to the Wii is leaving money on the table.
Blame EA for so poorly mishandling RB on the Wii.And please stop bringing up the GH/RB example. It always saddens me to see World Tour performing better than RB2 when it is just a massive turd compared to it. And yes, I will keep mentioning this.
Link said:Yeah, it would make perfect sense to just not have those extra 500-600k (and counting) in sales.
I... what?
Well, there are times when it's not worth it to down-port something to the Wii. Dead Rising comes to mind as well as probably titles like Fallout or Morrowind series.SuperBonk said:I just don't understand singling out COD5. It seems like not porting any game to the Wii is leaving money on the table.
Blame stupid Harmonix/MTV for this - thanks to their stupid decision, Rock Band will never have the mindshare it needs to wipe out stupid Guitar Hero, unless somehow ActiBlizz decides to do something equally as stupid as Harmonix/MTV with Guitar Hero.SuperBonk said:And please stop bringing up the GH/RB example. It always saddens me to see World Tour performing better than RB2 when it is just a massive turd compared to it. And yes, I will keep mentioning this.
Actually, GH: Metallica is going to be released on the Wii two months after the HD versions. Good job, Activision!Arde5643 said:Blame stupid Harmonix/MTV for this - thanks to their stupid decision, Rock Band will never have the mindshare it needs to wipe out stupid Guitar Hero, unless somehow ActiBlizz decides to do something equally as stupid as Harmonix/MTV with Guitar Hero.
I doubt it though, they've been handling the Guitar Hero series very well on the Wii as much as sucky Guitar Hero is.
Why? This makes no sense. Continuing the series on Wii would help to establish the brand on that console, and win even more sales.Rhindle said:As I said above, I fully agree that prior iterations of the franchise not appearing on the platform could be a factor. Unfortunately, the logical consequence is that publishers should continue to avoid the platform for existing franchises, so not a good result.
But it sells less! Why bother?!Aaron Strife said:Why? This makes no sense. Continuing the series on Wii would help to establish the brand on that console, and win even more sales.
That, and Activision is a business, they operate solely to make money. I doubt they care about this petty console wars shit. If the Wii version turns a profit, there's no reason for them to not do it.
...yeah I think we all know that. Perhaps I should phrase my thoughts better. Singling out COD5 doesn't make sense to me because I think there are better examples to prove the point. COD5 is a smashing success even without the Wii, just as COD4 was a smashing success without the Wii. Saying there should have been a Wii version is like saying there should have been a PS3 version of Left 4 Dead (and I don't really see this argument...ever).Link said:Well, yeah, pretty much. It's the market leader.
Blame EA for so poorly mishandling RB on the Wii.
So they should just leave money on the table because it already sold "good enough"? I'm sure they'd love to have you as a CEO.SuperBonk said:...yeah I think we all know that. Perhaps I should phrase my thoughts better. Singling out COD5 doesn't make sense to me because I think there are better examples to prove the point. COD5 is a smashing success even without the Wii, just as COD4 was a smashing success without the Wii. Saying there should have been a Wii version is like saying there should have been a PS3 version of Left 4 Dead (and I don't really see this argument...ever).
Personal opinion aside, how is this a Wii-specific problem?As for your 2nd point, I think I'd rather blame Neversoft for making a terrible game and Wii owners for buying it.
Yup. Pretty much.SuperBonk said:I just don't understand singling out COD5. It seems like not porting any game to the Wii is leaving money on the table.
Are you incapable of reading the last sentence?Link said:So they should just leave money on the table because it already sold "good enough"? I'm sure they'd love to have you as a CEO.
Personal opinion aside, how is this a Wii-specific problem?
You're right, third parties need to continue testing Wii owners.avatar299 said:The issue isn't with Call of Duty 5 on Wii being a success. it's can games follow that kind of success. Will the Conduit hit that same audience and go over 400K during the summer? Will Red Steel 2?
Cod 5 Wii could have sold well just because of the holiday rush. Is there an actual market there?
So are we starting to discount any brand games now? Even if they're from third parties?avatar299 said:The issue isn't with Call of Duty 5 on Wii being a success. it's can games follow that kind of success. Will the Conduit hit that same audience and go over 400K during the summer? Will Red Steel 2?
Cod 5 Wii could have sold well just because of the holiday rush. Is there an actual market there?
Last post on this topic, I'm getting tired of repeating myself.Link said:Yeah, it would make perfect sense to just not have those extra 500-600k (and counting) in sales.