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Jay Wilson moving on from Diablo III

I can't believe the people who shit so hard on this game over how it was the month of release. They have listened, responded, and helped make the game better in plenty of ways and opened up a dialogue with the community in the process. What more could you ask for from a game dev? Almost nobody does that. They could have said "well, we made our money" and closed up, but they are going the extra mile for YOU.

It's fine to not like a game, but please don't go overboard and shit all over it when its CLEARLY not even close to bad. A letdown? Sure. But don't spend the next year shitting on the creators who probably gave it their all because you couldn't find a couple fucking crossbows with enough stats to make you happy the fourth time you've played the game.

PS: If you sunk 100 hours into a game, it's on you. How would you not realize you wouldn't get the drops you want by 40 or 50? And even then, why the hell are you playing if the journey isn't fun?
 
I will judge the game as I experienced it, while also acknowledging that they have continued to support the game well after.

I've said over and over again in this thread that Diablo III was a good game, and I had a pretty great time playing it over the course of a few weeks all the way up to Inferno with 3 other good friends. It was a wonderful social experience.

But let's be fucking honest here, right now, the loot and drop rates were straight up busted at release. They shipped a game that was basically the opposite of fun. A game genre based on large, addictive, constant rewards had rewards that were neither constant nor large.

They literally fucked up the most important part of the game and Inferno shipped with broken balance.
 
I can't believe the people who shit so hard on this game over how it was the month of release. They have listened, responded, and helped make the game better in plenty of ways and opened up a dialogue with the community in the process. What more could you ask for from a game dev? Almost nobody does that. They could have said "well, we made our money" and closed up, but they are going the extra mile for YOU.

It's fine to not like a game, but please don't go overboard and shit all over it when its CLEARLY not even close to bad. A letdown? Sure. But don't spend the next year shitting on the creators who probably gave it their all because you couldn't find a couple fucking crossbows with enough stats to make you happy the fourth time you've played the game.

PS: If you sunk 100 hours into a game, it's on you. How would you not realize you wouldn't get the drops you want by 40 or 50? And even then, why the hell are you playing if the journey isn't fun?

Its a little more than the loot though... like the gameplay. Big one.
 
If something has changed for the better then yeah, criticizing it on how it used to be is dumb.

I'm criticizing the game I bought. If I still played it, then defenders would say, "You're still playing it, you must not dislike it that much!"

I know people will say this is hyperbole, but that game was absolutely terrible on release. Maybe it's better now, but they should never have charged people to beta test their broken and disappointingly designed game.

Sure, the combat mechanics are crunchy and did feel good for the genre. However, the zones were poorly designed linear paths, the balance was almost completely non-existent, and the single most important aspect of a loot game, the item system, was completely and transparently shallow and drab. Not to mention the rollback of a ton of features from D2 and the atrocious story that was force-fed to you over and over and over again.

Again, I'm sure it's changed, but the thing we originally purchased was basically garbage. And there happens to be a name attached to that project, and that guy happened to say the wrong thing at the wrong time, and now there's a petty backlash.
I can't believe the people who shit so hard on this game over how it was the month of release. They have listened, responded, and helped make the game better in plenty of ways and opened up a dialogue with the community in the process. What more could you ask for from a game dev? Almost nobody does that. They could have said "well, we made our money" and closed up, but they are going the extra mile for YOU.

It's fine to not like a game, but please don't go overboard and shit all over it when its CLEARLY not even close to bad. A letdown? Sure. But don't spend the next year shitting on the creators who probably gave it their all because you couldn't find a couple fucking crossbows with enough stats to make you happy the fourth time you've played the game.

PS: If you sunk 100 hours into a game, it's on you. How would you not realize you wouldn't get the drops you want by 40 or 50? And even then, why the hell are you playing if the journey isn't fun?
Rather than address the whole post right now, I'm just going to address the bolded because it was something we got a lot of at release: I put literally thousands of hours into D2 since its original release. A lot of those hours were tedious while I was building a character. The first 30 levels of nearly any build in that game were like marching through a swamp in sandals. But the game got better. Not right away, but it was a slow burn that started once you got your class defining abilities, and peaked when you completed your build, then rushed back once you found the keystone pieces for that next character you were planning.

So we were waiting for that with D3. We played it for hours and through difficulty levels. We tried to play in Inferno. We waited for patches. We rolled new characters. We tried to embrace that Auction House.

But in the end, it was just bad. There wasn't any build up, it was just rotten. There's really no denying this part, especially considering how many defenders are in here claiming that the game now is nothing like the game at release. It's not like Blizzard went in and fixed something they didn't believe was broken. My belief is that the core of that game was so flawed that no amount of cosmetic fixes are going to change its inherent flaws. It's just a huge waste.
 
I love the gameplay and skill system of Diablo 3, especially after the latest balance patches. I hope future installments don't devolve back into skill trees with mostly useless skills just because Diablo 3 was heavily criticized (and pretty much failed) in the story and loot department.
 
No, because you're talking about a game that doesn't exist
What is this? The Matrix? Okay, Morpheus, you're going to give me the red pill and make me forget that I played Diablo III?

How dare you try to tell me that my opinion of the game doesn't matter because I played it before it was patched into "fun".
 
No, because you're talking about a game that doesn't exist

No, the game still has some of the problems people complained about, they're just far less severe now. You can say the old game no longer exists probably in a couple years time.
 
I loved the gameplay of diablo 2 but what kept me playing for 4yrs was the loot.

The guy gets the gate because the loot system is made so we turn to the AH and establish pricing on the RMAH(this is so fucking obvious and the main reason he deserves the hate, yes, he deserves it VERY MUCH for this).

So instead of a game where I put well over 500hrs at the least it's a game where I put 40hrs.

It's not exactly a failure that's how long a regular run of Final Fantasy 7 is and that's a great game and there's plenty of great 10hr games too but they are solidly stimulating almost constantly in those 10hrs.

For what the system is, they should have done a better job. I think they looked at the end game more than the actual journey of getting to the end game which is just not that great of a journey to begin with.
 
Blizz officially posted the D3 game director position.

It would be nice to have that job. I'm pretty sure I could fix Diablo.
 
I put nearly 80 hours into the game (Barb), I had a blast doing runs with friends and finally reaching Inferno...but I pretty much stopped after Act I. Literally no decent loot dropped (this is before the major patches) and I couldn't really prepare for Act II. I'd farm various areas, do the Butcher over and over to no avail.

After that I quit. I came back briefly and got to paragon level 2 but that's about it. I just don't see a point in playing a loot game that doesn't drop any loot that's worth the grind, and the challenge level is very low outside of gear check fuckery. I'm not going to shit on the game, afterall I had a blast beating it multiple times. But imo the end game is nonexistent and I doubt I'll go back to it anytime soon. Also the difficulty is pretty much a joke now, and the crafting sucks.

D3 will probably remain rather stagnant as long as it's 100% gear focused. I hope the expansion totally rebuilds the game but I doubt it.

God damn if Path of Exile had D3's controls it would be the best thing since forever
 
just curious, does anyone even play any more?

I played like 60-70 hours but then there was really nothing else to do. Are people still selling shit on the auction house? I can't believe anyone would still be playing the exact same content with no PVP or other randomized fun encounter at this point.

A lot of people will say that the patches have balanced the game somewhat and changed the rules in favorable ways, but I cannot imagine wanting to take another run through those poorly designed levels, fight those uninspired bosses, or hear another inane sentence from those inane characters. D3 is just bad in so many fundamental ways that can't really be fixed without starting over.
 
I have to admit, this game gets a lot of vitriol. Not just here, but in other parts of the net too. Perhaps too much? I dunno.

If you look at MMO's that have had bad launches, very few turn it around. EVE is the only one I can think of that, way past the launch window, has saw a steady incline in people playing it, without drastically changing their subscription or business model. I don't know the state of play with EVE now, but it was a rare success story a couple of years back.

I'm not sure Blizzard can get this game back on track in the eyes of the people who played it and were disappointed by it. I know some of you have been saying "its a much better game now" and going back to the D3 OT in community and complaining about peoples perceptions of the game being immovable. But its not something thats unique to Diablo 3. Fuck up the launch, regardless of the game, and people take that with them. Many people won't give a game a second chance when they got burned the first time and in many ways I can't blame them for that. Also, when a lot of the complaints revolve around the ah/rmah, two features that I can't ever see being removed, well it is what it is. You are going to have an incredibly hard time convincing people to try it again.

Most games only ever get once chance, whether you think thats fair or not.
 
D3's gameplay is rock solid. Unfortunately, just about everything else is shallow and disappointing. I still can't get over the way weapons and your overall dps work.
 
I played D3 after 1.04 and still it was shit.

Let's hope D4 will have good design in place.

They tried to fix game which never was broken.
 
The hate Diablo III gets is borderline insane. It is, however, something that cannot be changed. I see it now.

There were too many teenagers lost in years of gameplay with Diablo II. There are too many 25-30 year old gamers, having their most fond moments with Diablo II. No matter how good Diablo III were, you cant fight 10+ years of nostalgia. You simply cant.

At the end of the day, Diablo III is improving. It is a different game, with bigger focus on action and less focus on customization. True. The picture that some of the people have in mind for Diablo III is false, unaccurate, non-existente. A mirage.

You can hate the game for Error 37. You can hate the game for "shitty legendaries". You can hate the game for disconnection issues, or "bland inferno". These things, however, are not true anymore. You cant find a state of Diablo III where you can ACCESS these experiences anymore. The game you are hating DOES NOT EXIST ANYMORE.

I, for one, enjoy the gameplay of Diablo III. I assume that it will draw me back in with new patches, new content, new expansions. But, at the same time, I am happy that alternatives exist as well. Diversity is great, especially in this genre. I would hate to only have access to Diablo II HD, Diablo II.1, Deutschen Diablo Chlone II.2, and Diablo II.5. Fuck that.
 
The hate Diablo III gets is borderline insane. It is, however, something that cannot be changed. I see it now.

There were too many teenagers lost in years of gameplay with Diablo II. There are too many 25-30 year old gamers, having their most fond moments with Diablo II. No matter how good Diablo III were, you cant fight 10+ years of nostalgia. You simply cant.

At the end of the day, Diablo III is improving. It is a different game, with bigger focus on action and less focus on customization. True. The picture that some of the people have in mind for Diablo III is false, unaccurate, non-existente. A mirage.

You can hate the game for Error 37. You can hate the game for "shitty legendaries". You can hate the game for disconnection issues, or "bland inferno". These things, however, are not true anymore. You cant find a state of Diablo III where you can ACCESS these experiences anymore. The game you are hating DOES NOT EXIST ANYMORE.

I, for one, enjoy the gameplay of Diablo III. I assume that it will draw me back in with new patches, new content, new expansions. But, at the same time, I am happy that alternatives exist as well. Diversity is great, especially in this genre. I would hate to only have access to Diablo II HD, Diablo II.1, Deutschen Diablo Chlone II.2, and Diablo II.5. Fuck that.

It's not nostalgia. It's shit design and they used name to sell different game.

Those 10mln people wanted succesor to Diablo 2 not game which has little to do with diablo beside name.

They didn't have chance since they hired guys which were noobs in arpg design to create succesor to game which started loot based arpg.

Wrong people for wrong job.
 
The hate Diablo III gets is borderline insane. It is, however, something that cannot be changed. I see it now.

There were too many teenagers lost in years of gameplay with Diablo II. There are too many 25-30 year old gamers, having their most fond moments with Diablo II. No matter how good Diablo III were, you cant fight 10+ years of nostalgia. You simply cant.

At the end of the day, Diablo III is improving. It is a different game, with bigger focus on action and less focus on customization. True. The picture that some of the people have in mind for Diablo III is false, unaccurate, non-existente. A mirage.

You can hate the game for Error 37. You can hate the game for "shitty legendaries". You can hate the game for disconnection issues, or "bland inferno". These things, however, are not true anymore. You cant find a state of Diablo III where you can ACCESS these experiences anymore. The game you are hating DOES NOT EXIST ANYMORE.

I, for one, enjoy the gameplay of Diablo III. I assume that it will draw me back in with new patches, new content, new expansions. But, at the same time, I am happy that alternatives exist as well. Diversity is great, especially in this genre. I would hate to only have access to Diablo II HD, Diablo II.1, Deutschen Diablo Chlone II.2, and Diablo II.5. Fuck that.

Uh.

Big difference between D2 and D3:

Only Blizzard could have made D2.
Only Blizzard could have sold D3.
 
I've actually been playing a lot of D3 lately. Run a SNS wizard. I played for the first month and a bit after release and then stopped. There were too many glaring issues and the game stagnated pretty fast for me.

I came back to it in December and have been having a good time with it. My wizard is a cross between AH gear and found gear. I'm at the point where MP level is really benefiting my drops and I'm consistently getting an item or two each time I play that I can sell off on the AH for 60-100mil. After spending all my loots 2 days ago, I'm already back up to 190mil after selling some found gear.

The AH has become part of the game. I rarely find drops my character can use, but they will sell to other characters that that can use them. Then I buy gear I can use. Seems like a little circle of commerce going on, which is fine. I'm at the point where every piece of gear upgrade has to be carefully considered or I risk screwing up my build.

I'm still fundamentally against the RMAH, but it is at the point in game where no one should have to resort to it to get anywhere. You can gear a wizard with 100mil and get to MP5 no probs if you do it right.

Build diversity and gearing is still way sub-par from D3, but it functions within the design of the game.

The devs are making a concerted effort to change things based on player feedback. Of course they can't please everyone, but most of the recent changes have been for the better.

Mr. Wilson definitely made mistakes, but he was also a cocky fuck which diminished the ability of people to forgive him for the mistakes that were made.
 

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Sound like he's just trying to protect him, pointing out the things people liked (hitting enemies). What about the way story elements can't be skipped, the lack of random dungeons which I was excited about, thinking it would make replaying the game more interesting, and so much more. Surely this guy wasn't just in charge of animation and boss fights. Remember the crazy elite affixes, inferno soul licker frogs, etc.?
 
It's not nostalgia. It's shit design and they used name to sell different game.
Those 10mln people wanted succesor to Diablo 2 not game which has little to do with diablo beside name.
They didn't have chance since they hired guys which were noobs in arpg design to create succesor to game which started loot based arpg.
Wrong people for wrong job.

Yeah, right. I am looking forward to hear this thought from you over and over and over again in various Path of Exile threads.

Oh, wait. I did not talk sales. I did not talk about decisions. The former is not unique to Blizzard, and they will have to deal with the consequences themselves (by diminshing the power of their Diablo franchise overall, even with high sales). It is also sad to see gamers rage on "Blizz stealing their money" and spend 2-300-500 hours playing the game. Hell, 60 hours is more than what a regular "action-packed" AAA product offers. But okay. The latter (directions taken, whether they are superior/inferior/different) is HIGHLY subjective. I think that DII and DIII both have their own powers. DIII overall is an inferior product as of yet (let us get back at this two years later, at least - after an expansion!), but parts of it are HIGHLY superior, other parts are vastly DIFFERENT. As I said: personally, I do not want DII clones and DIIHD/D2.5's everywhere.
 
I can't believe the people who shit so hard on this game over how it was the month of release. They have listened, responded, and helped make the game better in plenty of ways and opened up a dialogue with the community in the process. What more could you ask for from a game dev? Almost nobody does that. They could have said "well, we made our money" and closed up, but they are going the extra mile for YOU.

...

Absurd.

On the official strategy guide, Jay Wilson wrote an introduction that went something along the lines of "Thank you for buying the game, I hope you enjoy it for years to come!"

D2 was supported for over ten years. I don't expect any less from D3.
 
I have to admit, this game gets a lot of vitriol. Not just here, but in other parts of the net too. Perhaps too much? I dunno.

If you look at MMO's that have had bad launches, very few turn it around. EVE is the only one I can think of that, way past the launch window, has saw a steady incline in people playing it, without drastically changing their subscription or business model. I don't know the state of play with EVE now, but it was a rare success story a couple of years back.

I'm not sure Blizzard can get this game back on track in the eyes of the people who played it and were disappointed by it. I know some of you have been saying "its a much better game now" and going back to the D3 OT in community and complaining about peoples perceptions of the game being immovable. But its not something thats unique to Diablo 3. Fuck up the launch, regardless of the game, and people take that with them. Many people won't give a game a second chance when they got burned the first time and in many ways I can't blame them for that. Also, when a lot of the complaints revolve around the ah/rmah, two features that I can't ever see being removed, well it is what it is. You are going to have an incredibly hard time convincing people to try it again.

Most games only ever get once chance, whether you think thats fair or not.

I will keep following the game of course, but yeah, most problems are core design philosophies at current Blizzard and probably won't go away, even with Jay Wilson cleaning toilets.
Combine that with the recent PvP news and how HotS is shaping up I can't even entertain the idea that an expansion is gonna fix anything worthwhile.

I still think something big needs to happen within Blizzard. Their success of the past seems to get into the way all the time or something.
 
DIII overall is an inferior product as of yet (let us get back at this two years later, at least - after an expansion!), but parts of it are HIGHLY superior, other parts are vastly DIFFERENT. As I said: personally, I do not want DII clones and DIIHD/D2.5's everywhere.

Can You elaborate? Because i couldnt really find anything highly superior in D3. I dont think that D3 improved a lot from launch too.

- Resource management is much better in D3, its clear win over D2. Its a great concept in general and its execution is very good, no complains here
- Elite monsters skills combination is great feature and much better that those encounters in D2, but its also a concept that was treated very poorly and was not improved since launch, only nerfed.
- General monster variety is similar in both games, but D2 wins in terms of more random encounters in higher difficulties
- Crafting even if its extremely crappy in D2 is still better than D3, that base whole crafting on hazard. No improvement since launch in this regard
- Itemization in terms of quality in D3 is like less than 10% of what D2 is and wasnt improved almost at all since launch, they've rebalanced some high end legendaries and add some new with unique affixes to be a little different from rares.
- Companions, even after patches, are worse than in D2 LoD, though i like concept of them having skills that You can choose. Its was nice concept thats wasnt used at all.
- Zones, the same in both games almost identical, but in D2 they are more random. I would write about random quests in zone if it wasnt the most underused feature of D3, its almost non existent. Nothing improved in this regard since launch.
- Skills, some are different, some are mechanically similar to D2, but rune system was great addition, that was underused again. How can You make system that has unique enchantments to skills and then add enchantments that are almost exactly the same across skills in all classes, i just dont get it. Still love the concept of some skills being more utility with limited usage, even though cooldowns were unbalanced. Like some movement skills too, but they were also limited in use. Not improved in any case since launch except some scaling issues, nothing added either.
- Boss fights are comparable, every boss has 3-4 skills, but in D3 some have additionally some unnecessary stages that only interrupts encounter. Nothing improved here since launch.
- End game content is basically the same, just D3 has one difficulty level more, but its the same as ones before, so nothing to really talk about, uber runs were added few months ago to equal both games
- PVP, a little worse in D3, because of crappy bnet 2.0
- Online play, better in d2 because of better class synergies and ability to make custom public games, also chat system was better in D2. Nothing improved since launch.

Of course there is whole scaling issues when game launched. Its unforgettable, but i'm not comparing them here.

People are saying that game changed and was fixed, but what exactly changed since launch?
Fixes that can be made by one person in matter of days:
- drop rates got raised up like 100x times
- damage and of hp monsters got scaled down
- they've added Monster Level option, which is exactly presets for all changes above
- damage of some skills got buffed, few got nerfed, some got other stats [like mantra of healing]
- they've rebalanced attack speed mod and uniques affixes
- added nephalem valor buff
- buffed companions resistances
- new crafting item and new amulet
- 4 new gems with tier higher stats

Fixes that can take few weeks for few devs:
- they've added 4 new 'unique' monsters based on existing for uber runes and added few crafting items + ring
- they've added dozen new uniques with new affixes, that are based mostly on existing affixes
- they've added dueling and cut some existing zones to make 4 combat areas
---
Is this much? Does it really change the game or fix obvious design flaws that mod scene would fix in their own matter?

This is what one single guy in free time have done with Skyrim in a little over a year - http://skyrim.nexusmods.com/mods/19281
http://pastebin.com/QXhFjcKP - Readme
http://pastebin.com/1bVqqxXz - Changelog

Btw for comparing Diablo 3 i would use Guild Wars 2, they've both were made by US based studios, both had similar budgets and both had same dev time. But i really have to?
 
Absolutely piss weak argument. His experience with the game is what he experienced.

The game was busted at launch and was busted months after.

You can't use "Legendaries/set items don't drop, I never find any" when you only experienced pre 1.04 drop rates.

Where they abysmall at the time? Yes
Are they much better (and to be honest, more in line with what you would expect of legendary/set drops) now? Yes

That's the thing. Diablo 3 has many problems (still), but drop rates on items isn't one of them and hasn't been for almost 5 months now. To keep complaining that you didn't get them "back in the day" has no meaning whatsoever since it doesn't represent the game "as it currently is".
 
The hate Diablo III gets is borderline insane. It is, however, something that cannot be changed. I see it now.

There were too many teenagers lost in years of gameplay with Diablo II. There are too many 25-30 year old gamers, having their most fond moments with Diablo II. No matter how good Diablo III were, you cant fight 10+ years of nostalgia. You simply cant.

At the end of the day, Diablo III is improving. It is a different game, with bigger focus on action and less focus on customization. True. The picture that some of the people have in mind for Diablo III is false, unaccurate, non-existente. A mirage.

You can hate the game for Error 37. You can hate the game for "shitty legendaries". You can hate the game for disconnection issues, or "bland inferno". These things, however, are not true anymore. You cant find a state of Diablo III where you can ACCESS these experiences anymore. The game you are hating DOES NOT EXIST ANYMORE.

I, for one, enjoy the gameplay of Diablo III. I assume that it will draw me back in with new patches, new content, new expansions. But, at the same time, I am happy that alternatives exist as well. Diversity is great, especially in this genre. I would hate to only have access to Diablo II HD, Diablo II.1, Deutschen Diablo Chlone II.2, and Diablo II.5. Fuck that.

Nostalgia? I didn't play D2 till last year.
 
The hate Diablo III gets is borderline insane.

It's only proportional to the hype it had.
People didn't want to hate it, they wanted to love the game. The reason people like Path of Exile isn't nostalgia because mechanically it's more different from D2 than even D3 is. People like it because it iterates on the things that were great about D2 instead of abandoning them. Invoking nostalgia is such a lazy argument.
 
I played the game at launch and beat it only once. My experience soured me on ever wanting to play the game again.

I understand that the game added more grind to it and that the itemization is no longer as fucked as it was at launch. I tried playing the game twice in recent months and could not muster the excitement to play for more than a single night on both occasions.

My past experience shapes my current drive to play the game and, as a result, I doubt I will ever beat the game again.
 
it doesnt take 100 hours to realize if the gameplay in a game is bad either like some people here are saying
 
it doesnt take 100 hours to realize if the gameplay in a game is bad either like some people here are saying

It depends on how much of that time was spent in multiplayer. 20 hours is more than enough time in single player but multiplayer, especially with friends, can mask many of the underlying problems in a product.
 
I played the game at launch and beat it only once. My experience soured me on ever wanting to play the game again.

I understand that the game added more grind to it and that the itemization is no longer as fucked as it was at launch. I tried playing the game twice in recent months and could not muster the excitement to play for more than a single night on both occasions.

My past experience shapes my current drive to play the game and, as a result, I doubt I will ever beat the game again.

I feel the same way, but I made it to inferno. The endgame was pretty terrible. The thing I loved about Diablo 2 was finding awesome loot, and I simply could never find anything as good as the stuff in the RMAH. I would farm, and put the half way decent items on the RMAH in order to save enough money to buy the better gear. It was just a really shitty system. I was basically forced to use the RMAH because inferno was so poorly balanced. I don't understand why crafting was even in the game because it was so fucking useless. At this point I don't think Blizzard can do anything to get me to play Diablo 3 again especially since Path of Exile seems to be everything I wanted.
 
it doesnt take 100 hours to realize if the gameplay in a game is bad either like some people here are saying

Diablo 3 had the typical MMO "wait till endgame" and "patches will improve" stuff going on with it.
There was some truth in it, but not enough and the result in the end was just more bitterness of course.
 
I played the game at launch and beat it only once. My experience soured me on ever wanting to play the game again.

I understand that the game added more grind to it and that the itemization is no longer as fucked as it was at launch. I tried playing the game twice in recent months and could not muster the excitement to play for more than a single night on both occasions.

My past experience shapes my current drive to play the game and, as a result, I doubt I will ever beat the game again.

Perfectly sums up my feelings. The issues logging in during launch week didn't help my feelings towards the game either (lost saves, error 57 or whatever it was) to the point where I'll be approaching future Blizzard releases with a great deal of caution. My customer service experience with this company was appalling.
 
Can You elaborate? Because i couldnt really find anything highly superior in D3. I dont think that D3 improved a lot from launch too.

- Resource management is much better in D3, its clear win over D2. Its a great concept in general and its execution is very good, no complains here
- Elite monsters skills combination is great feature and much better that those encounters in D2, but its also a concept that was treated very poorly and was not improved since launch, only nerfed.
- General monster variety is similar in both games, but D2 wins in terms of more random encounters in higher difficulties
- Crafting even if its extremely crappy in D2 is still better than D3, that base whole crafting on hazard. No improvement since launch in this regard
- Itemization in terms of quality in D3 is like less than 10% of what D2 is and wasnt improved almost at all since launch, they've rebalanced some high end legendaries and add some new with unique affixes to be a little different from rares.
- Companions, even after patches, are worse than in D2 LoD, though i like concept of them having skills that You can choose. Its was nice concept thats wasnt used at all.
- Zones, the same in both games almost identical, but in D2 they are more random. I would write about random quests in zone if it wasnt the most underused feature of D3, its almost non existent. Nothing improved in this regard since launch.
- Skills, some are different, some are mechanically similar to D2, but rune system was great addition, that was underused again. How can You make system that has unique enchantments to skills and then add enchantments that are almost exactly the same across skills in all classes, i just dont get it. Still love the concept of some skills being more utility with limited usage, even though cooldowns were unbalanced. Like some movement skills too, but they were also limited in use. Not improved in any case since launch except some scaling issues, nothing added either.
- Boss fights are comparable, every boss has 3-4 skills, but in D3 some have additionally some unnecessary stages that only interrupts encounter. Nothing improved here since launch.
- End game content is basically the same, just D3 has one difficulty level more, but its the same as ones before, so nothing to really talk about, uber runs were added few months ago to equal both games
- PVP, a little worse in D3, because of crappy bnet 2.0
- Online play, better in d2 because of better class synergies and ability to make custom public games, also chat system was better in D2. Nothing improved since launch.

Of course there is whole scaling issues when game launched. Its unforgettable, but i'm not comparing them here.

People are saying that game changed and was fixed, but what exactly changed since launch?
Fixes that can be made by one person in matter of days:
- drop rates got raised up like 100x times
- damage and of hp monsters got scaled down
- they've added Monster Level option, which is exactly presets for all changes above
- damage of some skills got buffed, few got nerfed, some got other stats [like mantra of healing]
- they've rebalanced attack speed mod and uniques affixes
- added nephalem valor buff
- buffed companions resistances
- new crafting item and new amulet
- 4 new gems with tier higher stats

I consider this a very fair assessment. The only real triumph of design in Diablo 3 was the elimination of the asinine mana system for classes that it didn't make sense for and replace it with thematically and functionally superior resources like fury, spirit, hatred/discipline, etc. Elite monsters were interesting, there were some unfair combinations that they have taken care of, but all they've done since release is nerf them and take them out of the game wholesale in some cases. The skill system has a lot of potential, but I feel like it needs more skills and more truly difficult and meaningful decisions. Their design goal with it was the elimination of the cookie cutter build, but of course coupled with the bad itemization, it failed miserably at that.

Aside from that, the two biggest shitkickers are the one everybody likes to talk about: the boring itemization system and its boring interaction with the skill system, and the less talked about one, the lack of randomization. I had a lot of time spent in D3 mostly because I leveled a couple of alts, and by the time I was about halfway through the second one, I was sick to fucking death of even the gameplay because I was going through the same, barely randomized levels again and again. There are only a few instances of truly randomized level design in the game, and they are limited to the dungeon sections of the game. The outdoor areas have almost identical structure every time. This severely hampers my desire to play through them over and over, regardless of the potential rewards.

It's just so boring to repeatedly do the exact same zone layout. They badly underutilized the random quest system and gave them virtually no rewards at all, so nobody cares about those when they do happen to pop up. They also failed to randomize the enemy compositions you get from zone to zone, which furthers the unpleasant feeling of familiarity you get whenever you enter the same zone for the umpteen bazillionth time. And lest we forget, you have to do them on an alt because there's no good way to get rushed through the story content like there was in D2.

From a Diablo Incgamers interview with BrotherLaz, who is apparently now working on Path of Exile:

The D3 developers were heavily influenced by World of Warcraft and implemented a ton of MMO good practices that unfortunately fail in a Diablo game, notably the idea that items have to be balanced instead of fun and inspiring. Misguided attempts at “balance” were actually fairly common among noob D2 modmakers and inevitably led to boredom-induced disaster while I went the opposite direction. It did turn out that people seek out fun games, not balanced games.

D3 made the mistake of balancing items based on the WoW paradigm of linear progression, which works well in a game that is about taking one character and developing it for the next two years but not in a game where rerolling is a thing. It is absolutely necessary to have a chance to find something awesome at low levels, otherwise you feel like you are wasting your time. This something awesome tends to come in the form of uniques (or powerful binary affixes like +skill levels).

Of course the whole auction house fiasco wasn’t helping. It basically means anyone has access to every item. The hassle of trading in D2 and crucially the fact that you needed good gear to trade for good gear made it somewhat less likely that you’d just buy everything off other players. And then the gold farmers came and it got worse.
 
What more could you ask for from a game dev?
Not making a mediocre game to begin with?

To keep complaining that you didn't get them "back in the day" has no meaning whatsoever since it doesn't represent the game "as it currently is".
It likely means he's annoyed drop rates were busted back then. It has meaning. It doesn't say anything about the game's current quality, but that has little bearing on whether or not his remarks were devoid of meaning.
 
I had the "better drops must be at" situation. No matter how bad drops were I figured they can't be as bad if I just got to the next area, act, difficulty. Then rinse and repeat. At inferno, still getting underleveled gear was frustrating (not knowing how D3 loot worked, and not realizing how the planets needed to line up for me to get a item that I would consider fit for my character, even if it's worse than the item I had currently). For Witch Doctor pets not being good at inferno, and darts being the way of life, I just leveled a real ranged character (DH), then I leveled Wizard for cool range and spells. At this point I knew loot will just suck and I'd have to camp the AH for excitement and battles (Ok who else here got the most heart racing moment in D3 because of the ah alone? lol).

This is my second time playing D3 since this thread and I spent it all looking for a new piece of armor since the price of stuff dropped.

Edit: With the drop rate increase we realized how the loot just needed too much to go right for it to be good. No matter how many weapons drop most of them will be sold to the npc. I don't remember the last weapon I got that I felt the need to save for selling or myself (bursts out laughing. I buy all my weapons).

Edit 2: I had one friend that tried to do the no AH thing and thought the game wouldn't be about using the AH. He was such a sad case to me. He found a place in act3 inferno to shoot elites from a safe place and just lived there to try to upgrade. I ended up with cool builds because of buying from the AH and would show him videos of me doing said cool things and he finally chewed me out for cheating by using the AH (like I might as well have bought gear with real money, which I didn't). I kinda felt bad but later he realized the game was made for using the ah.

Vids I showed him included:
Wizard tank killing Rakanoth (Spectral blades for crit mass, shield, high crit chance, meteor for more crits, hydra heals).
Archon sustained from crits mowing stuff down.
Tornado spam, frost nova spam wizard.

When he realized that he swore off D3 forever, I think he's still pissed lol.
 
At this point I knew loot will just suck and I'd have to camp the AH for excitement and battles (Ok who else here got the most heart racing moment in D3 because of the ah alone? lol).
I only remember 1 exciting moment I got from D3. It was when I was farming the ghosts and I got my pre-ias nerf 1000dps int/vit socket sword. It was pretty godly back then, and I could have easily sold it for 250$ (which I should have) considering how things were moving then. Besides that it's mostly AH 'OMG THIS IS SO CHEAP MUST BUY'. Sad really.
 
ias nerf was so messed up. I still can't believe they screwed over so many people with that. I really took a hit from it since I was darting with WD at the time. It was the one thing my WD had left after ditching his pets in inferno act 2.

In act 1 I tried the early witch doctor rain of toads thing, successfully tanking Skeleton king. It felt good that that worked on him but it's a long way to kill things, and act 2 laughs at it. The crowd control effects on pets like Stink Gargantuan and spider queen didn't impress me. I was excited to hear people talk about it and went to test it with glee but my pets was shot down at the first real fight. Crawled back to Wizard and it's awesomeness.

Good times.
http://www.youtube.com/watch?feature=player_detailpage&v=Qe3sv7o4EHw#t=101s
 
I don't remember the last weapon I got that I felt the need to save for selling or myself (bursts out laughing. I buy all my weapons).


Any endearment I still had for the game after I tried 1.04 died after I realized I could selling everything in my bag to NPC, and still not really miss anything.

I too was a WD that had to go LoH and leech tank build. No way was I going to bother with the micro of kiting.

You know what got me to quit the game? It wasn't the loot, or the lack of viable skills, or stupidly over-tuned mobs seeming put in place to get you to use the AH. It was the Enrage timers.

I don't even know what they were thinking on that one. Yes I know it got removed, but shows how disconnected to the series they were.
 
I love the gameplay and skill system of Diablo 3, especially after the latest balance patches. I hope future installments don't devolve back into skill trees with mostly useless skills just because Diablo 3 was heavily criticized (and pretty much failed) in the story and loot department.

when i bought and played diablo 3, it was filled with useless skills once you got made it to inferno difficulty. you played the 1 viable build (for your ranged class) or you smashed your head against a wall.
 
I feel bad for the guy. Diablo 3 wasn't a perfect game by any means, but it was still very good - and they've made some excellent steps forward since release. Despite his mistakes both in game design and in comments afterward, some of the rage directed toward him crosses a line IMO. It's quite uncomfortable to read. I wish him the best moving forward and hope he can find a good spot in a more 'behind the scenes' type role.
 
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