If something has changed for the better then yeah, criticizing it on how it used to be is dumb.
Except that items still bit the big one. That hasn't changed sadly.
If something has changed for the better then yeah, criticizing it on how it used to be is dumb.
It's pretty relevant to the 100 hours of Diablo III that I played in May before uninstalling the game.What I found in may is irrelevant. The game has changed.
I can't believe the people who shit so hard on this game over how it was the month of release. They have listened, responded, and helped make the game better in plenty of ways and opened up a dialogue with the community in the process. What more could you ask for from a game dev? Almost nobody does that. They could have said "well, we made our money" and closed up, but they are going the extra mile for YOU.
It's fine to not like a game, but please don't go overboard and shit all over it when its CLEARLY not even close to bad. A letdown? Sure. But don't spend the next year shitting on the creators who probably gave it their all because you couldn't find a couple fucking crossbows with enough stats to make you happy the fourth time you've played the game.
PS: If you sunk 100 hours into a game, it's on you. How would you not realize you wouldn't get the drops you want by 40 or 50? And even then, why the hell are you playing if the journey isn't fun?
If something has changed for the better then yeah, criticizing it on how it used to be is dumb.
Rather than address the whole post right now, I'm just going to address the bolded because it was something we got a lot of at release: I put literally thousands of hours into D2 since its original release. A lot of those hours were tedious while I was building a character. The first 30 levels of nearly any build in that game were like marching through a swamp in sandals. But the game got better. Not right away, but it was a slow burn that started once you got your class defining abilities, and peaked when you completed your build, then rushed back once you found the keystone pieces for that next character you were planning.I can't believe the people who shit so hard on this game over how it was the month of release. They have listened, responded, and helped make the game better in plenty of ways and opened up a dialogue with the community in the process. What more could you ask for from a game dev? Almost nobody does that. They could have said "well, we made our money" and closed up, but they are going the extra mile for YOU.
It's fine to not like a game, but please don't go overboard and shit all over it when its CLEARLY not even close to bad. A letdown? Sure. But don't spend the next year shitting on the creators who probably gave it their all because you couldn't find a couple fucking crossbows with enough stats to make you happy the fourth time you've played the game.
PS: If you sunk 100 hours into a game, it's on you. How would you not realize you wouldn't get the drops you want by 40 or 50? And even then, why the hell are you playing if the journey isn't fun?
Its a little more than the loot though... like the gameplay. Big one.
It's pretty outstanding. Got that Blizzard polish all over the "feel".The gameplay is the one thing Diablo 3 actually has going for it though.
It's pretty relevant to the 100 hours of Diablo III that I played in May before uninstalling the game.
What is this? The Matrix? Okay, Morpheus, you're going to give me the red pill and make me forget that I played Diablo III?No, because you're talking about a game that doesn't exist
No, because you're talking about a game that doesn't exist
No, because you're talking about a game that doesn't exist
Hey guys, Skyrim on PS3 never sucked, what are you talking about? lols
No, because you're talking about a game that doesn't exist
just curious, does anyone even play any more?
I played like 60-70 hours but then there was really nothing else to do. Are people still selling shit on the auction house? I can't believe anyone would still be playing the exact same content with no PVP or other randomized fun encounter at this point.
The hate Diablo III gets is borderline insane. It is, however, something that cannot be changed. I see it now.
There were too many teenagers lost in years of gameplay with Diablo II. There are too many 25-30 year old gamers, having their most fond moments with Diablo II. No matter how good Diablo III were, you cant fight 10+ years of nostalgia. You simply cant.
At the end of the day, Diablo III is improving. It is a different game, with bigger focus on action and less focus on customization. True. The picture that some of the people have in mind for Diablo III is false, unaccurate, non-existente. A mirage.
You can hate the game for Error 37. You can hate the game for "shitty legendaries". You can hate the game for disconnection issues, or "bland inferno". These things, however, are not true anymore. You cant find a state of Diablo III where you can ACCESS these experiences anymore. The game you are hating DOES NOT EXIST ANYMORE.
I, for one, enjoy the gameplay of Diablo III. I assume that it will draw me back in with new patches, new content, new expansions. But, at the same time, I am happy that alternatives exist as well. Diversity is great, especially in this genre. I would hate to only have access to Diablo II HD, Diablo II.1, Deutschen Diablo Chlone II.2, and Diablo II.5. Fuck that.
The hate Diablo III gets is borderline insane. It is, however, something that cannot be changed. I see it now.
There were too many teenagers lost in years of gameplay with Diablo II. There are too many 25-30 year old gamers, having their most fond moments with Diablo II. No matter how good Diablo III were, you cant fight 10+ years of nostalgia. You simply cant.
At the end of the day, Diablo III is improving. It is a different game, with bigger focus on action and less focus on customization. True. The picture that some of the people have in mind for Diablo III is false, unaccurate, non-existente. A mirage.
You can hate the game for Error 37. You can hate the game for "shitty legendaries". You can hate the game for disconnection issues, or "bland inferno". These things, however, are not true anymore. You cant find a state of Diablo III where you can ACCESS these experiences anymore. The game you are hating DOES NOT EXIST ANYMORE.
I, for one, enjoy the gameplay of Diablo III. I assume that it will draw me back in with new patches, new content, new expansions. But, at the same time, I am happy that alternatives exist as well. Diversity is great, especially in this genre. I would hate to only have access to Diablo II HD, Diablo II.1, Deutschen Diablo Chlone II.2, and Diablo II.5. Fuck that.
https://us.battle.net/d3/en/forum/topic/7592242994?page=106#2104
There's your next target, gentlemen. Have at it.
It's not nostalgia. It's shit design and they used name to sell different game.
Those 10mln people wanted succesor to Diablo 2 not game which has little to do with diablo beside name.
They didn't have chance since they hired guys which were noobs in arpg design to create succesor to game which started loot based arpg.
Wrong people for wrong job.
I can't believe the people who shit so hard on this game over how it was the month of release. They have listened, responded, and helped make the game better in plenty of ways and opened up a dialogue with the community in the process. What more could you ask for from a game dev? Almost nobody does that. They could have said "well, we made our money" and closed up, but they are going the extra mile for YOU.
...
I have to admit, this game gets a lot of vitriol. Not just here, but in other parts of the net too. Perhaps too much? I dunno.
If you look at MMO's that have had bad launches, very few turn it around. EVE is the only one I can think of that, way past the launch window, has saw a steady incline in people playing it, without drastically changing their subscription or business model. I don't know the state of play with EVE now, but it was a rare success story a couple of years back.
I'm not sure Blizzard can get this game back on track in the eyes of the people who played it and were disappointed by it. I know some of you have been saying "its a much better game now" and going back to the D3 OT in community and complaining about peoples perceptions of the game being immovable. But its not something thats unique to Diablo 3. Fuck up the launch, regardless of the game, and people take that with them. Many people won't give a game a second chance when they got burned the first time and in many ways I can't blame them for that. Also, when a lot of the complaints revolve around the ah/rmah, two features that I can't ever see being removed, well it is what it is. You are going to have an incredibly hard time convincing people to try it again.
Most games only ever get once chance, whether you think thats fair or not.
DIII overall is an inferior product as of yet (let us get back at this two years later, at least - after an expansion!), but parts of it are HIGHLY superior, other parts are vastly DIFFERENT. As I said: personally, I do not want DII clones and DIIHD/D2.5's everywhere.
Absolutely piss weak argument. His experience with the game is what he experienced.
The game was busted at launch and was busted months after.
The hate Diablo III gets is borderline insane. It is, however, something that cannot be changed. I see it now.
There were too many teenagers lost in years of gameplay with Diablo II. There are too many 25-30 year old gamers, having their most fond moments with Diablo II. No matter how good Diablo III were, you cant fight 10+ years of nostalgia. You simply cant.
At the end of the day, Diablo III is improving. It is a different game, with bigger focus on action and less focus on customization. True. The picture that some of the people have in mind for Diablo III is false, unaccurate, non-existente. A mirage.
You can hate the game for Error 37. You can hate the game for "shitty legendaries". You can hate the game for disconnection issues, or "bland inferno". These things, however, are not true anymore. You cant find a state of Diablo III where you can ACCESS these experiences anymore. The game you are hating DOES NOT EXIST ANYMORE.
I, for one, enjoy the gameplay of Diablo III. I assume that it will draw me back in with new patches, new content, new expansions. But, at the same time, I am happy that alternatives exist as well. Diversity is great, especially in this genre. I would hate to only have access to Diablo II HD, Diablo II.1, Deutschen Diablo Chlone II.2, and Diablo II.5. Fuck that.
The hate Diablo III gets is borderline insane.
it doesnt take 100 hours to realize if the gameplay in a game is bad either like some people here are saying
I played the game at launch and beat it only once. My experience soured me on ever wanting to play the game again.
I understand that the game added more grind to it and that the itemization is no longer as fucked as it was at launch. I tried playing the game twice in recent months and could not muster the excitement to play for more than a single night on both occasions.
My past experience shapes my current drive to play the game and, as a result, I doubt I will ever beat the game again.
it doesnt take 100 hours to realize if the gameplay in a game is bad either like some people here are saying
I played the game at launch and beat it only once. My experience soured me on ever wanting to play the game again.
I understand that the game added more grind to it and that the itemization is no longer as fucked as it was at launch. I tried playing the game twice in recent months and could not muster the excitement to play for more than a single night on both occasions.
My past experience shapes my current drive to play the game and, as a result, I doubt I will ever beat the game again.
Can You elaborate? Because i couldnt really find anything highly superior in D3. I dont think that D3 improved a lot from launch too.
- Resource management is much better in D3, its clear win over D2. Its a great concept in general and its execution is very good, no complains here
- Elite monsters skills combination is great feature and much better that those encounters in D2, but its also a concept that was treated very poorly and was not improved since launch, only nerfed.
- General monster variety is similar in both games, but D2 wins in terms of more random encounters in higher difficulties
- Crafting even if its extremely crappy in D2 is still better than D3, that base whole crafting on hazard. No improvement since launch in this regard
- Itemization in terms of quality in D3 is like less than 10% of what D2 is and wasnt improved almost at all since launch, they've rebalanced some high end legendaries and add some new with unique affixes to be a little different from rares.
- Companions, even after patches, are worse than in D2 LoD, though i like concept of them having skills that You can choose. Its was nice concept thats wasnt used at all.
- Zones, the same in both games almost identical, but in D2 they are more random. I would write about random quests in zone if it wasnt the most underused feature of D3, its almost non existent. Nothing improved in this regard since launch.
- Skills, some are different, some are mechanically similar to D2, but rune system was great addition, that was underused again. How can You make system that has unique enchantments to skills and then add enchantments that are almost exactly the same across skills in all classes, i just dont get it. Still love the concept of some skills being more utility with limited usage, even though cooldowns were unbalanced. Like some movement skills too, but they were also limited in use. Not improved in any case since launch except some scaling issues, nothing added either.
- Boss fights are comparable, every boss has 3-4 skills, but in D3 some have additionally some unnecessary stages that only interrupts encounter. Nothing improved here since launch.
- End game content is basically the same, just D3 has one difficulty level more, but its the same as ones before, so nothing to really talk about, uber runs were added few months ago to equal both games
- PVP, a little worse in D3, because of crappy bnet 2.0
- Online play, better in d2 because of better class synergies and ability to make custom public games, also chat system was better in D2. Nothing improved since launch.
Of course there is whole scaling issues when game launched. Its unforgettable, but i'm not comparing them here.
People are saying that game changed and was fixed, but what exactly changed since launch?
Fixes that can be made by one person in matter of days:
- drop rates got raised up like 100x times
- damage and of hp monsters got scaled down
- they've added Monster Level option, which is exactly presets for all changes above
- damage of some skills got buffed, few got nerfed, some got other stats [like mantra of healing]
- they've rebalanced attack speed mod and uniques affixes
- added nephalem valor buff
- buffed companions resistances
- new crafting item and new amulet
- 4 new gems with tier higher stats
The D3 developers were heavily influenced by World of Warcraft and implemented a ton of MMO good practices that unfortunately fail in a Diablo game, notably the idea that items have to be balanced instead of fun and inspiring. Misguided attempts at “balance” were actually fairly common among noob D2 modmakers and inevitably led to boredom-induced disaster while I went the opposite direction. It did turn out that people seek out fun games, not balanced games.
D3 made the mistake of balancing items based on the WoW paradigm of linear progression, which works well in a game that is about taking one character and developing it for the next two years but not in a game where rerolling is a thing. It is absolutely necessary to have a chance to find something awesome at low levels, otherwise you feel like you are wasting your time. This something awesome tends to come in the form of uniques (or powerful binary affixes like +skill levels).
Of course the whole auction house fiasco wasn’t helping. It basically means anyone has access to every item. The hassle of trading in D2 and crucially the fact that you needed good gear to trade for good gear made it somewhat less likely that you’d just buy everything off other players. And then the gold farmers came and it got worse.
Not making a mediocre game to begin with?What more could you ask for from a game dev?
It likely means he's annoyed drop rates were busted back then. It has meaning. It doesn't say anything about the game's current quality, but that has little bearing on whether or not his remarks were devoid of meaning.To keep complaining that you didn't get them "back in the day" has no meaning whatsoever since it doesn't represent the game "as it currently is".
I only remember 1 exciting moment I got from D3. It was when I was farming the ghosts and I got my pre-ias nerf 1000dps int/vit socket sword. It was pretty godly back then, and I could have easily sold it for 250$ (which I should have) considering how things were moving then. Besides that it's mostly AH 'OMG THIS IS SO CHEAP MUST BUY'. Sad really.At this point I knew loot will just suck and I'd have to camp the AH for excitement and battles (Ok who else here got the most heart racing moment in D3 because of the ah alone? lol).
I don't remember the last weapon I got that I felt the need to save for selling or myself (bursts out laughing. I buy all my weapons).
I love the gameplay and skill system of Diablo 3, especially after the latest balance patches. I hope future installments don't devolve back into skill trees with mostly useless skills just because Diablo 3 was heavily criticized (and pretty much failed) in the story and loot department.